Characters

Showing 109 characters

End Game [Special Move]

003 adjusts her stance and opens fire on enemies dealing 120% for her ATK as DMG to enemies to the front in a straight line 20 times.
003 becomes immune to status effects and her HP does not drop below 1 while using this skill.

Desperado [Active]

003 fires a signal flare into the sky and requests nearby air suppport.
Missiles land near the ally with the highest ATK, dealing 160% of her ATK as DMG to enemies in range 5 times and Stunning them for 3s. The enemy hit by the first explosion has their DEF decreased by 40% for 10s. (Max: 2 stacks)

Check [Active]

003 fires a special round, increasing Swiftness by 50 and Lifesteal by 50% of the ally with the highest ATK and herself for 15s.

Kingmaker [Passive]

003 attacks the target of the ally with the highest ATK. Her basic attack ignores enemies in its path to the attack target. Enemies hit by 003's attacks become Distracted, decreasing their DEF by 50%.
When another ally attacks a Distracted enemy, the target will take damage with their Red Element Resistance decreased by 50%, then the Distracted state will be removed.

Scarf of Memories

  • Lv. 1 003 recovers 70% of her Max HP when the End game skill ends.
  • Lv. 2 003's Kingmaker skill is enhanced, increasing ATK coefficients by 100% when allies attack Distracted enemies.
  • Lv. 3 003 recovers 30 Energy according to the number of hits landed with the Desperado skill.
  • Lv. 4 003's Check skill is enhanced, restoring 40% of her Max HP when HP falls to 40% or less while special rounds are active. This effect activates only once per special round.

Stats (max lvl):HP: 24.6%ATK: 20.5%DEF: 28.7%
Best Set
Alternative Set
Slot 4 Main Stat
Slot 5 Main Stat

Best Set

-

Alternative Set

-

Slot 4 Main Stat

-

Slot 5 Main Stat

-

Ratings are pending review.

Hopeful Decision [Special Move]

Albelda enhances the power of spirits applied to allies to additionally enhance Power of Spirits stat boosts by 200% for 10s.Also removes all debuffs and status effects from the target and grants them Invincibility for 3s. Albelda is immune to status effects while using this skill.

Festering Resentment [Active]

Aleblda deals 600% of her ATK as DMG near the enemy closest to an ally with Power of Spirits, then Locks them for 4s. She then decreases the target’s ATK and DEF by 80% for 8s.

Sword of Protection [Active]

Albelda summons swords for herself and allies with Power of Spirits which block all enemy attacks 5 times. Sword of Protection lasts for 8s and disappears when the number of blocks is used up.

Power of Spirits [Passive]

At the start of the battle, Albelda applies Power of Spirits to the nearest ally that isn’t a summoned being and increases their ATK and DEF by 100% of her ATK and DEF. (This buff cannot be removed with buff removal skills.)
If the ally dies, she finds another nearest ally and applies Power of Spirits to them. Albelda becomes immune to status effects while applying Power of Spirits.
In addition, Albelda cannot be targeted until all allies are dead, but she also cannot use skills if there is no ally with Power of Spirits.

Prisada

  • Lv. 1 The Swiftness of enemies hit by Festering Resentment decreases by 50 for 8s.
  • Lv. 2 Albelda heals the target ally’s HP by 10% every second while the Sword of Protection skill effect is active.
  • Lv. 3 Albelda recovers 500 Energy each time an ally with Power of Spirits defeats an enemy.
  • Lv. 4 Albelda increases the target’s Swiftness by 50 for 10s when using Hopeful Decision. (This buff cannot be removed with buff removal skills.)

Stats (max lvl):HP: 24.6%ATK: 20.5%DEF: 28.7%
Best Set
Alternative Set
Slot 4 Main Stat
Slot 5 Main Stat

Best Set

Rafflesia

Alternative Set

Doris
Doris

Slot 4 Main Stat

Magic Resistance

Slot 5 Main Stat

Physical Resistance
S+

ADV (Rev 3)

S+

ADV (Rev 6)

Fighter [Special Move]

Amigocharz pumps up his muscles to increase his ATK SPD by 120 and Max HP by 200% for 15s.

Ground Strike [Active]

Amigocharz kicks the enemy to deal 400% of his ATK as DMG ans Knocks them Down for 3s. He then jumps to the target to deal 400% of his ATK as DMG to nearby enemies.

Body Reinforcement [Active]

Amigocharz reinforces his body to increase his ATK by 40% and DEF by 120% for 10s. While this skill is active, defeating enemies further increases his ATK by 40% and his DEF by 120% for 10s (Does not stack).

Best Defense is A Good Offense [Passive]

Amigocharz creates a barrier equal to 160% of his ATK for 2s upon using his Basic Attack.

Crimson Wing

  • Lv. 1 The duration of Amigocharz's Best Defense Is A Good Offense barrier increases by 2s.
  • Lv. 2 Amigochaz gains barrier points equal to 5% of his Max HP when creating a barrier with Best Defense Is A Good Offense.
  • Lv. 3 Amigochaz gains additional barrier points equal to 5% of his Max HP when creating a barrier with Best Defense Is A Good Offense.
  • Lv. 4 Amigochaz recovers 5% of his Max HP when creating a barrier with Best Defense Is A Good Offense.

Stats (max lvl):HP: 28.7%ATK: 16.4%DEF: 28.7%
Best Set
Alternative Set
Slot 4 Main Stat
Slot 5 Main Stat

Best Set

Sela
Sela

Alternative Set

Doris
Doris

Slot 4 Main Stat

Magic Resistance

Slot 5 Main Stat

Physical Resistance
E

ADV (Rev 3)

E

ADV (Rev 6)

Green April, Ignition! [Special Move]

Anaak Ignites the Green April, sending a giant Needle towards the enemy, dealing 620% of her ATK as DMG to the target and nearby enemies and Knocking them Down for 3s. The ground then explodes around the target area, dealing 620% of her ATK as DMG to enemies in range and sending them Airborne for 2s.

Run [Active]

Anak moves to the enemy with the highest ATK and slams the ground with her Hook, dealing 620% of her ATK as DMG and sending them Airborne for 3s. Anak becomes immune to status effects while moving with her Hook.

We'll See About That [Active]

Anak strengthens her body with shinsu and charges at the enemy with the highest ATK, dealing 620% of her ATK as DMG and Knocking them Down for 3s. If the enemy is Knocked Down by this attack, Anak grabs them and throws them behind her, dealing 620% of her ATK as DMG. Anaak becomes immune to status effects while throwing the enemy.

Half Princess [Passive]

Anaak ignores DMg that is 50% or lower her Max HP once. (Cooldwon: 6s)

Green April

  • Lv. 1 Anaak's ATK increases by 3% when Half Princess activates. (Max: 10 stacks)
  • Lv. 2 Anaak's Critical DMG increases by 5% when Half Princess activates. (Max: 10 stacks)
  • Lv. 3 The Critical Hit Rate of Green April, Ignition! increases by 10%.
  • Lv. 4 The Critical Hit rate of Green April, Ignition! increases by an additional 20%.

Stats (max lvl):HP: 28.7%ATK: 20.5%DEF: 24.6%
Best Set
Alternative Set
Slot 4 Main Stat
Slot 5 Main Stat

Best Set

Sela
Sela

Alternative Set

Idea
Idea

Slot 4 Main Stat

Magic Resistance

Slot 5 Main Stat

Physical Resistance
E

ADV (Rev 3)

D

ADV (Rev 6)

Our Happy Home [Special Move]

Anaak creates a field of memories with her happiest times in the direction of a family member. The field of memories lasts for 10s, increasing the Physical and Magic Resistance of allies inside it by 50%. The family member recovers 200 Energy every second while inside the field.

Jade Necklace [Active]

Anaak increases the DEF of the family by 160% and takes 50% of DMG in their place for 10s. If the family member is alive after 10s, Anaak's DEF increases by 100% until the end of the battle. (Max: 3 stacks)

Not a Half Princess [Active]

Anaak creates a barrier equal to 1,200% of her DEF for herself and the family member for 10s, then increases both of their ATK SPD by 40 and ATK by 100% for 10s. Anaak and the family member recover 60 Energy every second while the barrier is active.

Family [Passive]

The ally with the highest ATK at the start of the battle becomes family. When the family member's HP is 40% or lower, they become Invincible for 3s, and Anaak and the family member's status effects and debuffs are all removed. In addition, Anaak heals the family member's HP by 800% of her DEF and Provokes enemies within range around the family member for 3s. (Cooldown: 15s). The first time Anaak takes fatal DMG in battle, she is reminded of her family and recovers 80% of her HP and her DEF increases by 200%.

Green April

  • Lv. 1 The cooldown of Family decreases by an additional 5s.
  • Lv. 2 The cooldown of Family decreases by an additional 5s.
  • Lv. 3 Inflicts Fear on an enemy that attacks family for 3s. (Limit: Once)
  • Lv. 4 When someone in the family dies, Anaak deals 300% of her Attack as DMG near the family member and inflicts Fear for 3s. (Limit: once)

Stats (max lvl):HP: 28.7%ATK: 16.4%DEF: 28.7%
Best Set
Alternative Set
Slot 4 Main Stat
Slot 5 Main Stat

Best Set

Sela
Sela

Alternative Set

Myeon
Myeon

Slot 4 Main Stat

Magic Resistance

Slot 5 Main Stat

Physical Resistance
S+

ADV (Rev 3)

S+

ADV (Rev 6)

Soul Juice Zone [Special Move]

Anna spills a giant jar full of Soul Juice towards the enemy with the highest ATK, creating a Soul Zone that broils everything within it for 6s that deals 200% of Anna's ATK as DMG to enemies inside of the zone every second and Jolts them with each hit.
If the bunny doll is within the Soul Zone, it restores 8% of its Max HP every second and all of its Basic Attacks are guaranteed to be Critical Hits.

I'll Share a Little [Active]

Anna enhances her bunny doll using Soul Juice, increasing its ATK by 120% and ATK SPD by 40 for 8s. If the bunny doll is dead, then Anna casts this skill on herself instead.

Come Play with Me [Active]

Anna uses the power of souls stored within her jar to grant her bunny doll a Soul Barrier that lasts 3s and can block up to 3 enemy skills. Additionally, it increases Physical Resistance and Magic Resistance by 35% for 10s.
f the Skill Barrier ends or is destroyed, the souls contained within will explode, dealing 400% of her ATK as DMG and inflicting Fear on nearby enemies for 2s. If the bunny doll is dead, then Anna casts this skill on herself instead.

Bestest Friend [Passive]

At the start of the battle, Anna summons a bunny doll that inherits 120% of her stats. Upon being summoned, the bunny doll drops behind the enemy with the highest ATK, dealing 400% of its ATK as DMG and Knocking Down its target for 3s.
The bunny doll is immune to Status Effects and prioritizes attacking the enemy with the highest ATK.
Additionally, the bunny doll's ATK SPD is increased by 4 and its Critical DMG is increased by 10% each time Anna uses a Basic Attack or a Skill. (Max: 10 stacks) If Anna is killed, the bunny doll also dies.

Chukky Wokky

  • Lv. 1 Each third basic attack from the bunny doll summoned by Bestest Friend will Silence the target for 1s.
  • Lv. 2 Come Play With Me is now cast on both Anna and the bunny doll.
  • Lv. 3 Anna and the bunny doll recover HP equal to 60% of the damage dealt by the bunny doll while under the effects of I'll Share A Little.
  • Lv. 4 Each third basic attack from the bunny doll summoned by Bestest Friend will ignore 50% of the target's DEF.

Stats (max lvl):HP: 24.6%ATK: 28.7%DEF: 20.5%
Best Set
Alternative Set
Slot 4 Main Stat
Slot 5 Main Stat

Best Set

Rafflesia

Alternative Set

Sela
Sela

Slot 4 Main Stat

Magic Resistance

Slot 5 Main Stat

Physical Resistance
C

ADV (Rev 3)

B

ADV (Rev 6)

Hacking - Shinsu Resistance [Special Move]

Apple hacks the battlefield, decreasing the Shinshu Resistance of all enemies for 10s. In addition, she decreases the EVA of affected enemies by 80%. If the enemy's ACC is lower than Apple's, their Swiftness decreases by 40.

Bad Apple [Active]

Apple throws an apple-shaped shinsu bomb to deal 800% of her ATK as DMG to all enemies in range, Stunning them for 2s.

Secure Target [Active]

Apple uses her Lighthouse to map an attack trajectory, increasing Red Element allies' ACC by 80% for 12s.

Trap [Passive]

Apple increases the duration of the debuff she applied to the closest enemy by 100%.

Apple Bomb

  • Lv. 1 Secure Target increases Red Element allies' ACC by an additional 5%.
  • Lv. 2 Secure Target increases Red Element allies' ACC by an additional 5%.
  • Lv. 3 Secure Target increases Red Element allies' ACC by an additional 5%.
  • Lv. 4 Secure Target increases Red Element allies' ACC by an additional 10%.

Stats (max lvl):HP: 24.6%ATK: 20.5%DEF: 28.7%
Best Set
Alternative Set
Slot 4 Main Stat
Slot 5 Main Stat

Best Set

Runda
Runda

Alternative Set

Doris
Doris

Slot 4 Main Stat

Magic Resistance

Slot 5 Main Stat

Physical Resistance
D

ADV (Rev 3)

?

ADV (Rev 6)

Crowd Control [Special Move]

Arkraptor becomes immune to Jolt and gathers shinsu at the tip of his umbrella. He then shoots in a straight line to deal 200% of his ATK as DMG 6 times. The enemy hit by the last attack is Knocked Back.

Multi-Purpose Umbrella [Active]

Arkraptor opens his umbrella and stands in place for 5s, increasing his forward-facing Physical and Magic Resistance by 80%. He cannot move while his umbrella is open, but he becomes immune to jolt, and the ATK coefficient of his basic attacks is increased by 160%.

Lightning Rod [Active]

Arkraptor points the umbrella at the sky to absorb lightning shinsu, increasing his ATK by 24% and Critical Hit Rate by 24% for 10s.

Arkraptor Style: Shinsu Control [Passive]

Arkraptor's basic attacks pierce targets, Arkraptor's Swiftness does not fluctuate, but his ATK fluctuates by 2% for every point of Swiftness Fluctuation.

Black Horn

  • Lv. 1 The ATK coefficient of Arkraptor's basic attacks increases by 10%.
  • Lv. 2 The ATK coefficient of Arkraptor's basic attacks increases by 10%.
  • Lv. 3 The ATK modifier of Arkraptor Style: Shinsu Control increases by 0.2%.
  • Lv. 4 The ATK modifier of Arkraptor Style: Shinsu Control increases by an additional 0.5%.

Stats (max lvl):HP: 20.5%ATK: 28.7%DEF: 24.6%
Best Set
Alternative Set
Slot 4 Main Stat
Slot 5 Main Stat

Best Set

El
El

Alternative Set

Sundance
Sundance

Slot 4 Main Stat

Crit DMG

Slot 5 Main Stat

Physical Pierce
B

ADV (Rev 3)

A

ADV (Rev 6)

Black March, Ignited [Special Move]

Bam Ignites the Black March, dealing 620% of his ATK as DMG to the enemy with the highest ATK. In addition, he Stuns the enemy for 3s and decreases their Energy by 400. Bam's next 5 basic attacks are enhanced to Black March Slashes, increasing his ATK coefficient by 210% and decreasing the target's Energy by 40.
Bam becomes immune to status effects while the Black March is ignited.

Progidy Wave Controller [Active]

Bam becomes immune to Jolt and spends 3s gathering the Tower's shinsu, then infuses it into the ally with the highest ATK. The infused ally recovers 400 Energy, their ATK increases by 80%, and their DEF increases by 80% until the end of the battle.

Reverse Flow Control [Active]

Bam concentrates shinsu in his hand and fires it at the enemy to cause reverse flow control, dealing 700% DMG and Stopping their movement for 3s.

Main Character [Passive]

Bam subconsciously emanates shinsu every 5s after the start of the battle, restoring the Energy of nearby allies by 200. Bam becomes distressed when an ally (not including himself) dies for the first time in battle, causing him to lose control of his shinsu and deal 400% of his ATK as DMG to nearby enemies and Stop their movement for 3s.

Black March

  • Lv. 1 Bam recovers 100 Energy when Black March Ignition activates.
  • Lv. 2 Bam's DEF increases by 10% while Black March Ignition is active.
  • Lv. 3 All of Bam's allies' ATK increases by 10% while Black March Ignition is active.
  • Lv. 4 All of Bam's allies recover 100 Energy when Black March Ignition activates.

Stats (max lvl):HP: 24.6%ATK: 20.5%DEF: 28.7%
Best Set
Alternative Set
Slot 4 Main Stat
Slot 5 Main Stat

Best Set

Runda
Runda

Alternative Set

Doris
Doris

Slot 4 Main Stat

Magic Resistance

Slot 5 Main Stat

Physical Resistance
S+

ADV (Rev 3)

S+

ADV (Rev 6)

Mega Booster Injection [Special Move]

Blanc heals whichever of her allies has the lowest HP percentage by 1200% of her ATK, then applies Mega Boost for 12s. Mega Boost increases the target ally's ATK and DEF by 80% of the ATK of the ally with the highest ATK and 80% of the DEF of the ally with the highest DEF, respectively.
If the target's element is Blue, the duration of Mega Boost increases by 6s. (Mega Boost Limit - 100% of the target's ATK and DEF)

Regenerative Resistance Field [Active]

Blanc sends a Lighthouse to the enemy with the lowest HP percentage and creates a field for 8s. The Green Element Resistance of allies in the field increases by 40%, and they recover HP equal to 240% of ATK every 2s.

Emergency Response Lighthouses [Active]

Blanc sends out small Lighthouses to all her allies to aid them for 10s. When an ally's HP drops below 50%, the connected small Lighthouse heals them for 800% of Blanc's ATK and releases a shockwave which deals 400% of her ATK as DMG to nearby enemies, Stunning those enemies for 2s, then disappears.

Research Par Excellence [Passive]

When Blanc heals an ally other than herself using a skill, the HP recovered increases by 40% if the target is nearby. In addition, if Blanc heals a Blue Element ally using a skill, she also recovers 60 Energy.

Dea Ex Machina

  • Lv. 1 The duration of Emergency Response Lighthouses increases by 2s.
  • Lv. 2 The duration of Regenerative Resistance Field increases by2s.
  • Lv. 3 Research Par Excellence Recovery Increase effect now applies to all allies.
  • Lv. 4 The ally receiving the Mega Boost effect from Mega Booster Injection will also gain Debuff and Status Effect immunity for the effect's duration.

Stats (max lvl):HP: 24.6%ATK: 20.5%DEF: 28.7%
Best Set
Alternative Set
Slot 4 Main Stat
Slot 5 Main Stat

Best Set

Runda
Runda

Alternative Set

Doris
Doris

Slot 4 Main Stat

Magic Resistance

Slot 5 Main Stat

Physical Resistance
S

ADV (Rev 3)

S+

ADV (Rev 6)

Chang Blarode's Zone [Special Move]

Blarode finds the optimal attack path to the enemy, dealing 200% of his ATK as DMG 8 times and sending them Airborne for 2s. Targets sent Airborne have their recovery amount decreased by 100% for 5s.

Attachable Mine [Active]

Blarode attaches an explosive mine to the enemy for 5s, reducing their Swiftness by 20. The mine explodes at the end of the duration, dealing 400% of his ATK as DMG to nearby enemies. If the target is Isolated, the explosion is enhanced to deal 600% of his ATK as DMG, decreasing DEF by 20% for 10s.

Real Inventory Skill- Snatch [Active]

Blarode summons his reel to pull the farthest enemy closer, then slams them into the ground, dealing 400% of his ATK as DMG and Knocking them Down. His EVA increases by 40 for 7s upon successfully reeling in the target.

Isolate [Passive]

If there are no other enemies near the closest enemy, this effect Isolates them. Blarode's ATK increases by 120% when attacking the Isolated target.

Dodger's Blue

  • Lv. 1 Chang Blarode decreases the DEF of Isolated enemies by 20%.
  • Lv. 2 Chang Blarode decreases the Swiftness of Isolated enemies by 20.
  • Lv. 3 Chang Blarode's ATK increases by an additional 20% when attacking Isolated enemies.
  • Lv. 4 Chang Barcode sets the Physical and Magic Resistance of Isolated enemies to 0.

Stats (max lvl):HP: 28.7%ATK: 20.5%DEF: 24.6%
Best Set
Alternative Set
Slot 4 Main Stat
Slot 5 Main Stat

Best Set

Raihanna
Raihanna

Alternative Set

-

Slot 4 Main Stat

Crit DMG

Slot 5 Main Stat

Physical Pierce
B

ADV (Rev 3)

B

ADV (Rev 6)

Chain Action [Special Move]

Blarouge uses chains to deal 900% of his ATK as DMG to the farthest enemy, pulling them towards him.

Needle Rush [Active]

Blarouge stabs the enemy to the front 5 times with a Needle, dealing 160% of his ATK as DMG.

Bind [Active]

Blarouge deals 325% of his ATK as DMG, Locking the target for 3s.

Brink of Death [Passive]

Blarougue increases his EVA by 8 for every 5% of missing HP.

Funky Chain

  • Lv. 1 Chain Action's ATK coefficient increases by 100%.
  • Lv. 2 Blarouge's DEF increases by 10% for 10s when Chain Action activates.
  • Lv. 3 Enemies hit by Chain Action have their DEF decreased by 10% for 10s.
  • Lv. 4 Chain Action's ATK coefficient increases by 200%, and the skill Silences hit enemies for 2s.

Stats (max lvl):HP: 28.7%ATK: 20.5%DEF: 24.6%
Best Set
Alternative Set
Slot 4 Main Stat
Slot 5 Main Stat

Best Set

Bergamot
Bergamot

Alternative Set

-

Slot 4 Main Stat

-

Slot 5 Main Stat

-
E

ADV (Rev 3)

E

ADV (Rev 6)

Storm Spear [Special Move]

Bokdol Yu swings his spear to create a shinsu storm. The shinsu storm lasts 3s and sends enemies in range Airborne for 2.5s, dealing 380% of his ATK as DMG every second. After this attack complete, the cooldown for Whirlwind Spear resets.

Wave Spear [Active]

Bokdol Yu swings a spear 2 times to launch shinsu shockwaves. The shockwaves deal 400% of his ATK as DMG to enemies and Jolt them.

Whirlwind Spear [Active]

Bokdol Yu stabs with a spear to deal 800% of his ATK as DMG to enemies in a fan-shaped area.

Wind Wall [Passive]

Every time Bokdol Yu uses a skill, he creates a barrier equal to 200% of his ATK that lasts 5s.

Storm Shard

  • Lv. 1 The ATK coefficient of Whirlwind Spear increases by 100%.
  • Lv. 2 The ATK coefficient of Whirlwind Spear increases by 100%.
  • Lv. 3 The Magic Resistance of enemies hit by Whirlwind Spear decreases by 10% for 5s.
  • Lv. 4 The ATK coefficient of the Wind Wall barrier increases by 50%.

Stats (max lvl):HP: 24.6%ATK: 28.7%DEF: 20.5%
Best Set
Alternative Set
Slot 4 Main Stat
Slot 5 Main Stat

Best Set

Bergamot
Bergamot

Alternative Set

-

Slot 4 Main Stat

-

Slot 5 Main Stat

-
E

ADV (Rev 3)

E

ADV (Rev 6)

10 Consecutive Strikes [Special Move]

Changsoo slashes wildly to deal 96% of his ATK as DMG 10 times. Changsoo becomes Invincible while using this skill.

Keeping Distance [Active]

Changsoo deals 600% of his ATK as DMG to the enemy, then leaps back to increase his EVA by 40 for 10s.

Double Slash [Active]

Chang soo spins in the air, slashing the enemy twice to deal 280% of his ATK as DMG. He then decreases the target's ACC by 40 for 10s.

Evasive Counter [Passive]

Changsoo deals 240% of his ATK as DMG to nearby enemies upon evading close-range basic attacks (Cooldown: 10s).

Red Tears

  • Lv. 1 Chang soo Yeon's EVA increases by an additional 20 when Keeping Distance activates.
  • Lv. 2 The EVA buff duration of Keeping Distance increases by 3s
  • Lv. 3 The ACC of enemies hit by Keeping Distance decreases by 20.
  • Lv. 4 Chang soo Yeon always evades attacks while Keeping Distance is active.

Stats (max lvl):HP: 28.7%ATK: 20.5%DEF: 24.6%
Best Set
Alternative Set
Slot 4 Main Stat
Slot 5 Main Stat

Best Set

Bergamot
Bergamot

Alternative Set

-

Slot 4 Main Stat

-

Slot 5 Main Stat

-
E

ADV (Rev 3)

E

ADV (Rev 6)

Narumada, Ignition! [Special Move]

Cheonhwa Hong deals 1,200% of his ATK as DMG to the enemy and decreases their DEF by 80% for 10s.

To Battle! [Active]

Cheon hwa Hong Teleports to the enemy with the highest ATK, dealing 900% of his ATK as DMG and Provoking them for 3s. The Physical Resistance of the Provoked enemy decreases by 50%, and Chunghwa DMG Taken from other enemies decreases by 80%.

Exploit Weakpoint [Active]

Cheonhwa Hong deals 200% of his ATK as DMG to the enemy 5 times. He recovers 30% of his Max HP if the last attack is a Critical Hit.

Knight's Chivalry [Passive]

Cheonhwa Hong's Critical Hit Rate increases by 24% for every 1% of HP lost.

Narumada

  • Lv. 1 Cheon hwa 's Critical Hit Rate increases by 5% at the start of the battle.
  • Lv. 2 Cheon hwa 's ATK increases by 5% at the start of the battle.
  • Lv. 3 Cheon hwa recovers HP even when the last attack in Exploit Weak point does not result in a Critical Hit, and his recovery amount increases by 5% of his Max HP.
  • Lv. 4 The Critical Hit Rate of the last attack in Exploit Weak point increases by 20%.

Stats (max lvl):HP: 24.6%ATK: 24.6%DEF: 24.6%
Best Set
Alternative Set
Slot 4 Main Stat
Slot 5 Main Stat

Best Set

Sela
Sela

Alternative Set

Idea
Idea

Slot 4 Main Stat

Magic Resistance

Slot 5 Main Stat

Physical Resistance
E

ADV (Rev 3)

B

ADV (Rev 6)

Acorn Rush [Special Move]

Chungchung moves to 3 random allies and restores their HP by 1,200% of his ATK.

HP Recovery Fruit [Active]

Chungchung moves to whichever of his allies has the lowest HP to heal both himself and the target for 1,000% of his ATK.

Energy Recovery Fruit [Active]

Chungchung restores an ally's Energy by 400.

Light Steps [Passive]

Chung chung's ally's Green and Blue Element Resistance increase by 40% for 10s, if that ally recovered HP or Energy from Chung chung's skills.

Chatterbox

  • Lv. 1 The Green and Blue Element Resistance of the ally targeted by Light Steps increases by 10%.
  • Lv. 2 The Green and Blue Element Resistance of the ally targeted by Light Steps increases by an additional 10%.
  • Lv. 3 The amount of Energy recovered with Energy Recovery Fruit increases by 50.
  • Lv. 4 The ATK coefficients of Acorn Rush and HP Recovery Fruit increases by 100%, and the amount of Energy recovered with Energy Recovery Fruit increases by an additional 100%.

Stats (max lvl):HP: 24.6%ATK: 20.5%DEF: 28.7%
Best Set
Alternative Set
Slot 4 Main Stat
Slot 5 Main Stat

Best Set

Runda
Runda

Alternative Set

Doris
Doris

Slot 4 Main Stat

Magic Resistance

Slot 5 Main Stat

Physical Resistance
C

ADV (Rev 3)

?

ADV (Rev 6)

Arghhh! [Special Move]

De de Pierces the enemy with the lowest HP in a straight line, dealing 1,050% of his ATK as DMG to all enemies in the path and Knocking them Back.

Concentrated Stabbing [Active]

Dede stabs enemies in a straight line, dealing 400% of his ATK as DMG and making them Bleed for 3s. Bleeding targets take 200% of his ATK as DMG every second.

Get Lost [Active]

Dede Teleports behind the enemy to deal 900% of his ATK as DMG, Knocking them Back.

Fighting Spirit [Passive]

Dede's fighting spirit grows, allowing him to ignore DMG that is 50% of his Max HP or below once. (Cooldown: 11s)

Hedgehog

  • Lv. 1 Dede's ATK increases by 5% at the start of the battle.
  • Lv. 2 Dede's DEF increases by 5% at the start of the battle.
  • Lv. 3 Dede recovers 5% of his Max HP when Fighting Spirit activates.
  • Lv. 4 Dede recovers an additional 10% of his Max HP when Fighting Spirit activates.

Stats (max lvl):HP: 28.7%ATK: 20.5%DEF: 24.6%
Best Set
Alternative Set
Slot 4 Main Stat
Slot 5 Main Stat

Best Set

Bergamot
Bergamot

Alternative Set

-

Slot 4 Main Stat

-

Slot 5 Main Stat

-
E

ADV (Rev 3)

E

ADV (Rev 6)

Unapproachable Speed [Special Move]

Edin Teleports to the enemy with the lowest current HP to deal 600% of his ATK as DMG. Once the attack lands, the target is Knocked Down for 3s. Edin then quickly returns to his original spot. If this attack kills an enemy, Edin's Swiftness increases by 40 for 10s. Edin is Invincible while using this skill.

Full Speed [Active]

Edin quickly moves behind the farthest enemy, dealing 400% of his ATK as DMG to all enemies in his path. In addition, Edin's Swiftness increases by 20 for 10s.

Counter [Active]

Edin delivers a swift kick to an enemy to deal 400% of his ATK as DMG and Stuns them for 2s. Edin then Teleports behind the furthest ally. Upon successfully Teleporting, Edin increases his Swiftness by 20 for 10s.

No. 1 Speedster [Passive]

Edin gains 2 EVA for every 1 point of Swiftness. Edin's ATK increases by 8% for 10s upon evading an attack. (Max: 5 stack(s))

Speedy

  • Lv. 1 Full Speed is enhanced and jolts all enemies in Ran's path.
  • Lv. 2 The duration of the Stun applied to the attacker when Edin uses Counter is increased by 1s.
  • Lv. 3 Edin removes debuffs from himself when the ATK Increase effect from No. 1 Speedster reaches the maximum possible points in the stack. He remains immune to debuffs as long as he maintains a maxed-out stack.
  • Lv. 4 Unapproachable Speed is enhanced to grant Swiftness Increase even if the target does not die.

Stats (max lvl):HP: 24.6%ATK: 24.6%DEF: 24.6%
Best Set
Alternative Set
Slot 4 Main Stat
Slot 5 Main Stat

Best Set

Sela
Sela

Alternative Set

-

Slot 4 Main Stat

Magic Resistance

Slot 5 Main Stat

Physical Resistance
E

ADV (Rev 3)

D

ADV (Rev 6)

Jonah's Ordeal [Special Move]

Elizabeth becomes immune to status effects and summons a giant magical fish to deal 1,000% of her ATK and 30% of her Max HP as DMG to enemies in range, sending them Airborne for 2s.
Elizabeth gains the Resurrection effect for 8s when the skill activates. If Elizabeth takes fatal damage while Resurrection is active, she gains the Goddess's Protection, making her Invincible and untargetable for 4s (Limit: 4 time(s)).
Elizabeth cannot take any action while Goddess's Protection is active, and she recovers her HP by 16% for each surviving Blue Element ally once the effect ends.

Spiral Light [Active]

Elizabeth fires a spiraling ray of light at the enemy to deal 360% of her ATK as DMG 5 times. Her ATK coefficient increases by 1% for every 1% of her HP remaining.

Volley of Light [Active]

Elizabeth summons an orb of light and manipulates it to deal 660% of her ATK as DMG to enemies in range 2 times, the last hit Knocking Down targets for 2s.
In addition, Elizabeth recovers HP equal to 20% of the DMG dealt each time she deals damage. If Elizabeth is at Max HP, she will create a barrier equal to 10% of her Max HP that lasts for 10s with each attack.

Eternal Rebirth [Passive]

Elizabeth gains a Memory Fragment every time a Blue Element ally uses a skill, increasing her ATK and Max HP by 6%. (This can be stacked up to 10 times.)
Elizabeth regains her memories when the stack reaches its maximum, increasing her ATK and Max HP by 40% and healing all Blue Element allies by 40% of their Max HP. (Limit: once) The Restored Memories buff cannot be removed with buff removal skills.

Earring of Liones

  • Lv. 1 When defeating an enemy with Jonah's Ordeal, Elizabeth steals the Energy the target had when they died.
  • Lv. 2 Elizabeth's ATK increases by 20% for each active barrier from Volley of Light.
  • Lv. 3 The HP-based damage of Spiral Light will be applied as 50% if Elizabeth has less than 50% HP remaining.
  • Lv. 4 Elizabeth recovers 10% of her Max HP every 3s when she regains her memories with Eternal Rebirth.

Stats (max lvl):HP: 24.6%ATK: 28.7%DEF: 20.5%
Best Set
Alternative Set
Slot 4 Main Stat
Slot 5 Main Stat

Best Set

El
El

Alternative Set

Idea
Idea

Slot 4 Main Stat

Crit DMG

Slot 5 Main Stat

Magic Pierce
A

ADV (Rev 3)

A

ADV (Rev 6)

Enforcement [Special Move]

Endorsi becomes temporality Invincible and jumps to the enemy with the most Energy, striking down with her sword to deal 800% of her ATK as DMG, Knocking them Down. The Snake Charmer's clones then pour out to deal 620% of her ATK as DMG to the surrounding area and block Energy Recovery for 10s.
When Endrosi has 60% of her HP or less, the DMG dealt by Snake Charmer's clones increases by 100% and the Energy of enemies that are hit by them is decreased by 400.

Girl Revolution [Active]

Endorsi focuses to enhance her swordsmanship. Her basic attacks turn into AoE attacks for 16s and her ATK increases proportionally to the HP she has lost at the time of the skill activation (Her ATK increases by 3% for every 1% of her HP lost).

Hidden Talent [Active]

Endorsi quickly stabs enemies to deal 200% of her ATK as DMG 3 times, Jolting them before dashing toward them for one more stab that deals 320% of her ATK as DMG and Knocks them Back. Then, the Snake Charmer's clones fall upon 2 nearby enemies to deal 320% of her ATK as DMG 4 times per enemy, Jolting them.
Enemies hit by the skill Bleed for 4s, taking 100% of her ATK as DMG every second while Bleeding.

Princess Gem [Passive]

The first time Endorsi takes fatal DMG in battle, she removes debuffs from herself and becomes unable to fight. A furious Snake Charmer appears and applies Death Sentence debuff to the enemy who dealt the DMG then attacks.
The Snake Charmer's attacks do not miss. Enemies with 40% of the HP or less will be killed instantly. Otherwise, enemies will take 1200% of Endorsi's ATK as DMG (Applies DMG instead of Instant Death if the target is a boss). The Death Sentence debuff cannot be removed and lasts for 7s, decreasing the target's DEF by 80%.
If the target dies while Death Sentence is active, Endorsi is revived with 30% of her Max HP recovered. If the target does not die, Endorsi dies.

M-Brane

  • Lv. 1 When Girl Revolution activates, Endorsi recovers HP equal to 20% of the DMG dealt to enemies with her AoE basic attacks.
  • Lv. 2 Endorsi acquires a barrier equal to 200% of her HP last when Girl Revolution activates. The barrier lasts for 5s.
  • Lv. 3 Endorsi's HP recovery when she is revived by Princess Gem increases by 15% of her Max HP.
  • Lv. 4 Endorsi recovers 100% of her Energy when she is revived by Princess Gem.

Stats (max lvl):HP: 24.6%ATK: 28.7%DEF: 20.5%
Best Set
Alternative Set
Slot 4 Main Stat
Slot 5 Main Stat

Best Set

Idea
Idea

Alternative Set

Sela
Sela

Slot 4 Main Stat

Magic Resistance

Slot 5 Main Stat

Physical Resistance
S

ADV (Rev 3)

S

ADV (Rev 6)

Chiffon Sword [Special Move]

Endorsi jumps toward the enemy with Bong Bong, dealing 400% of her ATK as DMG and Knocking them Down for 2s. Endorse becomes Invincible while using this skill.

Compression Needle [Active]

Endorsi pierces through nearby enemies, dealing 200% of her ATK as DMG 3 times. Pierced enemies Bleed, taking 120% of Endorsi's ATK as DMG every second for 5s.

Reckless Princess [Active]

Endorsi flies with Bong Bong, dealing 200% of her ATK as DMG to the enemy with the lowest DEF in the back row. The target is Knocked Down for 2s and cannot recover Energy for 5s. Endorsi becomes immune to status effects while using this skill.

Bong Bong Output [Passive]

If Endorsi is the first to take fatal damage in battle, she Teleports back to her starting position with Bong Bong to recover 12% of her Max HP every second for 3s.

Bong Bong

  • Lv. 1 The Knockdown duration of Reckless Princess increases by 1s.
  • Lv. 2 Enemies hit by Reckless Princess have their DEF decreased by 10% for 10s.
  • Lv. 3 The Knockdown duration of Chiffon Sword increases by 1s.
  • Lv. 4 Enemies hit by Chiffon Sword have their DEF decreased by 20% for 10s.

Stats (max lvl):HP: 24.6%ATK: 24.6%DEF: 24.6%
Best Set
Alternative Set
Slot 4 Main Stat
Slot 5 Main Stat

Best Set

Raihanna
Raihanna

Alternative Set

Sela
Sela

Slot 4 Main Stat

Magic Resistance

Slot 5 Main Stat

Physical Resistance
C

ADV (Rev 3)

B

ADV (Rev 6)

Surfing Heart [Special Move]

Awakens the Heart Shinsu for 10s, increasing the caster’s Max HP by 200%.
Rides a giant Heart Shinsu and charges at the enemy with the highest ATK, dealing 1,200% of ATK as DMG to all enemies in the path. Also deals 30% of Max HP as additional DMG to enemies hit and inflicts Fascination for 4s. Gains Status Effects Immunity while using this skill.

Heart Zone [Active]

Deploys a Heart Zone near the caster for 8s, dealing 200% of ATK as DMG per sec to enemies within the zone. Also deals 10% of Max HP as additional DMG to enemies hit. Decreases Magic Resistance of enemies within the zone by 30%, increases the caster’s Physical Resistance by 10% and Magic Resistance by 10% per enemy.

Heart Dart [Active]

Fires heart darts at the farthest enemy, dealing 400% of ATK as DMG 3 times. The last attack deals 20% of MAX HP as additional DMG and inflicts Fascination for 4s, then decreases Magic Resistance by 20% for 8s

Jewel Heart [Passive]

Increases DEF by 90% for each Green Element Ally, excluding the caster, at the start of the battle. Grants 1 Jewel Heart to the caster, which is consumed whenever HP reaches 10%.
When removed, instantly recovers 40% of Max HP and removes all debuffs and status effects inflicted on the caster.Gains 1 Jewel Heart per enemy inflicted with Fascination by the caster’s skill. Max: 5 stacks). Does not activate when taking fatal DMG even when possessing Jewel Heart.

Heart Charm

  • Lv. 1 Heart Zone is enhanced, increasing the duration by 3s.
  • Lv. 2 When involved in an enemy elimination, including summoned beasts, within the Heart Zone, increases the caster's Max HP by 20%. (Max: 4 stacks)
  • Lv. 3 Jewel Heart is enhanced, increasing Max HP Recovery by 10% when Jewel Heart is removed.
  • Lv. 4 Increases DEF by 30% for each enemy hit by Surfing Heart for 10s. (Max: 4 stacks)

Stats (max lvl):HP: 28.7%ATK: 16.4%DEF: 28.7%
Best Set
Alternative Set
Slot 4 Main Stat
Slot 5 Main Stat

Best Set

Sela
Sela

Alternative Set

Idea
Idea

Slot 4 Main Stat

Magic Resistance

Slot 5 Main Stat

Physical Resistance
S+

ADV (Rev 3)

S+

ADV (Rev 6)

Divine Sword Escanor [Special Move]

Escanor becomes immune to status effects and slashes down slowly with the blade of his hand, dealing 1,000% of his ATK as DMG which always results in Critical Hits, Stunning for 3s. Escanor's Physical Pierce increases by 40% when using this attack.

Swing [Active]

Escanor laughs loftily for 3s, Provoking nearby enemies. He then swings his Sacred Axe Rhitta to deal 640% of his ATK as DMG to Provoked enemies. Escanor's Critical Hit Resistance increases by 40% while Provoking enemies.

Cruel Sun [Active]

Escanor becomes immune to status effects and launches a Cruel Sun at where the enemies are most concentrated. Upon hitting the ground, the Cruel Sun pulls enemies in and explodes to deal 800% of his ATK as DMG to enemies in range. He then decreases their MOV SPD by 50% for 5s.

Sunshine [Passive]

Escanor creates a Solar Zone around himself at the start of the battle.
The zone deals 80% of his ATK as DMG every second to enemies inside it and decreases their ATK by 20%. The zone increases Physical Resistance and Magic Resistance of allies inside it including himself by 20%, and Max HP by 20%.
In addition, Escanor grows in size when the clock hits noon, 25s after the start of the battle. He then becomes Invincible for 3s and increases his Max HP by 40%, ATK by 40%, DEF by 40%, and all effect coefficients of Solar Zone by 1.5 times until the end of the battle.
In addition, the first time Escanor takes fatal DMG in battle, Escanor becomes Invincible for 3s and burns up his life energy to pull in enemies every second and decrease their MOV SPD by 75% for 3s before finally dying.

Sacred Axe Rhitta

  • Lv. 1 The time it takes until noon for Sunshine decreases by 5s.
  • Lv. 2 The time it takes until noon for Sunshine decreases by an additional 5s.
  • Lv. 3 The Solar Zone created by Sunshine decreases the HP Recovery of enemies inside it by 50%.
  • Lv. 4 The time it takes until noon for Sunshine decreases by an additional 10s.

Stats (max lvl):HP: 28.7%ATK: 16.4%DEF: 28.7%
Best Set
Alternative Set
Slot 4 Main Stat
Slot 5 Main Stat

Best Set

Myeon
Myeon

Alternative Set

Raihanna
Raihanna

Slot 4 Main Stat

Magic Resistance

Slot 5 Main Stat

Physical Resistance
S

ADV (Rev 3)

S

ADV (Rev 6)

Restoration [Special Move]

Evan activates the Frog Fisher's Restoration ability to make all of his allies Immortal for 6s. Immortal allies' HP cannot drop below 10%. Once Immortality is removed, HP is restored by 50% of DMG taken while it was active plus 200% of Evan's ATK.

Destructive Urge [Active]

Evan recovers 200 Energy, then deals 200% of his ATK as DMG to enemies in a straight line, Knocking them Back.

Hunger [Active]

Evan recovers 200 Energy, then removes debuffs from all allies. 25 additional Energy is restored for each debuff removed (up to 10). In addition, allies who no longer have debuffs recover HP equal to 200% of Evan's ATK.

Adam's Glove [Passive]

Evan Conceals the ally with the highest ATK at the start of the battle for 2s and restores 200 of their Energy when they are Revealed. In addition, Evan Conceals himself for 2s if his HP drops below 30%. Upon being Revealed, he recovers 200 Energy and HP equal to 600% of his ATK.

Frog Fisher

  • Lv. 1 Evan restores the HP of all his allies' by 100% of his ATK when Hunget activates.
  • Lv. 2 Evan restores the HP of all his allies' by 100% of his ATK when Hunget activates.
  • Lv. 3 Evan restores all allies' Energy by 100 when Hunger activates.
  • Lv. 4 Evan grants Debuff Immunity to all his allies for 4s when Hunger activates.

Stats (max lvl):HP: 24.6%ATK: 20.5%DEF: 28.7%
Best Set
Alternative Set
Slot 4 Main Stat
Slot 5 Main Stat

Best Set

Runda
Runda

Alternative Set

Doris
Doris

Slot 4 Main Stat

Magic Resistance

Slot 5 Main Stat

Physical Resistance
S+

ADV (Rev 3)

S+

ADV (Rev 6)

Quad Rare Orb-Hellfire [Special Move]

Evankhell summons an orb, dealing 400% of her ATK as DMG to nearby enemies every second for 4s. She deals 600% of her ATK as DMG every second against enemies close to the orb. Evankhell becomes Invincible while using this skill.

Rare Orb - Festival of Flames [Active]

Evankhell summons a flame vortex for 3s, which pulls enemies in range and deals 200% of her ATK as DMG. The vortex eventually explodes and deals 400% of her ATK as DMG, Knocking them Down for 2s.

Death Sentence [Active]

Evankhell uses powerful flames to deal 400% of her ATK as DMG to the enemy with the lowest DEF. In addition, Evankhell recovers HP equal to 30% of the DMG dealt. Evankhell becomes Immune to status effects while using this skill.

Ancient Power [Passive]

Evankhell decreases the HP Recovery amount of her target by 50% for 5s. She unleashes her Ancient Power when her HP drops to 30% or below. (Limit: once). Ancient Power deals 200% of her ATK as DMG to all enemies and recovers 64% of her missing HP. In addition, it increases her ATK by 80% for 15s.

The Inferno

  • Lv. 1 Rare Orb - Festival of Flames is enhanced, increasing the duration of the flame vortex by 2s.
  • Lv. 2 Death Sentence is enhanced, restoring Evankhell's HP by an additional 10% of the DMG dealt.
  • Lv. 3 Quad Rare Orb - Hellfire is enhanced, allowing Evankhell to recover HP equal to 5% of the damage dealt with her special move.
  • Lv. 4 Ancient Power's activation condition changes, activating when Evankhell's HP drops to 40% or below.

Stats (max lvl):HP: 24.6%ATK: 28.7%DEF: 20.5%
Best Set
Alternative Set
Slot 4 Main Stat
Slot 5 Main Stat

Best Set

El
El

Alternative Set

Sela
Sela

Slot 4 Main Stat

Magic Resistance

Slot 5 Main Stat

Magic Pierce
S+

ADV (Rev 3)

S+

ADV (Rev 6)

Torrent of Light [Special Move]

Garam becomes Invisible, teleports behind all allies, then releases a ray of light to deal 800% of her ATK as DMG to all enemies and Stuns them for 5s.
She then increases all Allies' Physical and Magic Resistance by 30% and Special Move Pierce By 60% for 8s. Finally, Garam uses up all of her Frost Crystals to increase all Allies' Physical and Magic Resistance by 2% and Special Move Pierce by 3% for each Frost Crystal.

Blue Sword Aura [Active]

Garam becomes immune to status effects and teleports behind the ally with the highest ATK other than summoned beings, then unleashes 3 piercing sword auras, and finally returns to her starting position.
When a sword aura makes contact with an ally, they recover 100 Energy. When making contact with an enemy, it deals 400% of Garam's ATK as DMG and decreases the target's DEF by 20% for 7s. (Max: 3 stacks) Garam gains 1 Frost Crystal for each enemy hit.

Ancient Cloth [Active]

Garam wraps the enemy with the highest ATK in the Ancient Cloth and binds them for 6s. When the enemy is freed from the bind, they take 400% of Garam's ATK as DMG and are Knocked Down for 2s. Garam then gains 2 Frost Crystals. This skill only activates when there are 2 or more enemies.

Bell of Dawn [Passive]

The Bell of Dawn rings every 10s, creating a barrier around Garam equal to 800% of her ATK for 5s. All targets are purified to remove all debuffs and status effects from allies, and remove buffs from enemies.Garam gains 1 Frost Crystal for each successful purification. (Max: 5)

Bell of Dawn

  • Lv. 1 Garam recovers HP equal to 300% of her ATK when a barrier is created with the Bell of Dawn.
  • Lv. 2 When an enemy is freed from their Ancient Cloth seal, their HP Recovery is blocked for 10s.
  • Lv. 3 Garam recovers HP equal to 30% of the DMG dealt with Torrent of Light
  • Lv. 4 The Physical and Magic Resistance of enemies hit by Torrent of Light decrease by 20% for 8s

Stats (max lvl):HP: 24.6%ATK: 20.5%DEF: 28.7%
Best Set
Alternative Set
Slot 4 Main Stat
Slot 5 Main Stat

Best Set

Doris
Doris

Alternative Set

Runda
Runda

Slot 4 Main Stat

Magic Resistance

Slot 5 Main Stat

Physical Resistance
S+

ADV (Rev 3)

S+

ADV (Rev 6)

Shinsu Control [Special Move]

Ghost recovers HP equal to 600% of his ATK and deals 200% of his ATK as DMG to nearby enemies. In addition, he decreases the enemy's Magic Resistance by 80% for 5s.

Shinsu Explosion [Active]

Ghost causes an explosion by stabbing the ground with a spear imbued with shinsu, Provoking nearby enemies for 7s and dealing 400% of his ATK as DMG to the target.

Shinsu Domination [Active]

Ghost dominates the shinsu inside his body, increasing his Magic Resistance by 80% for 8s and dealing 200% of his ATK as DMG to 3 nearby enemies every second.

Devil's Healing [Passive]

Devil's Healing

Dark Roar

  • Lv. 1 The Physical and Magic Resistance of enemies Provoked by Shinsu Explosion decrease by 10%.
  • Lv. 2 The Physical and Magic Resistance of enemies Provoked by Shinsu Explosion decrease by an additional 10%.
  • Lv. 3 Ghost's Critical DMG Resistance increases by 20% at the start of the battle.
  • Lv. 4 When Ghost uses Devil's Healing to recover HP, he creates a barrier equal to 20% of the recovery amount for 5s.

Stats (max lvl):HP: 28.7%ATK: 16.4%DEF: 28.7%
Best Set
Alternative Set
Slot 4 Main Stat
Slot 5 Main Stat

Best Set

Myeon
Myeon

Alternative Set

Sela
Sela

Slot 4 Main Stat

Magic Resistance

Slot 5 Main Stat

Physical Resistance
B

ADV (Rev 3)

A

ADV (Rev 6)

Centripetal Pressure Control [Special Move]

Goseng summons a Lighthouse above the area where the enemies are the most concentrated, dealing 240% of her ATK as DMG 3 times. In addition, she decreases their Swiftness by 40 for 1s.

Flow Control [Active]

Goseng deals 400% of her ATK as DMG to the enemy and decreases their Swiftness by 40 for 2s.

Recovery Kit [Active]

Goseng heals herself and they ally with the lowest HP percentage by 400% of her ATK.

Full Support [Passive]

Goseng increases the ATK SPD of the ally with the highest ATK by 24 for 10s at the start of the battle.

Cherry Blossom

  • Lv. 1 Goseng increases the Critical Hit Rate of whichever one of her allies has the highest ATK by 10% for 10s at the start of the battle.
  • Lv. 2 Goseng's target ally's ATK SPD increases by an additional 5 and their Critical Hit Rate increases by an additional 5% when Full Support activates.
  • Lv. 3 Goseng's target ally's ATK SPD increases by an additional 5 and their Critical Hit Rate increases by an additional 5% when Full Support activates.
  • Lv. 4 Goseng's Full Support is enhanced, applying skill effects to all her allies, including herself.

Stats (max lvl):HP: 24.6%ATK: 20.5%DEF: 28.7%
Best Set
Alternative Set
Slot 4 Main Stat
Slot 5 Main Stat

Best Set

Runda
Runda

Alternative Set

Doris
Doris

Slot 4 Main Stat

Magic Resistance

Slot 5 Main Stat

Physical Resistance
C

ADV (Rev 3)

?

ADV (Rev 6)

Grey Hole [Special Move]

Grey creates a Grey Hole that pulls enemies in range to the center, dealing 1200% of her ATK as DMG.

Grey Orb [Active]

Grey fires a Grey Orb towards the enemy. The Grey Orb bounces off the closest enemy up to 3 times, dealing 320% of her ATK as DMG each time.

Sleep [Active]

Grey casts a spell to make the furthest enemy fall asleep for 3s. It deals 900% of her ATK as DMG to the sleeping enemy once they wake up. Attacks on sleeping enemies always result in Critical Hits, and sleeping enemies awaken immediately when taking 1 or more DMG.

Terror Orb [Passive]

Grey creates a Terror Orb at the start of the battle. She fires the Terror Orb towards the enemy who first deals DMG to her, inflicting Fear on them for 8s.

Nebula

  • Lv. 1 The Magic Resistance of enemies in range decreases by 10% when Grey Hole activates.
  • Lv. 2 The Magic Resistance of enemies in range decreases by an additional 10% when Grey Hole activates.
  • Lv. 3 The Magic Resistance of enemies in range decreases by an additional 10% when Grey Hole activates.
  • Lv. 4 The Magic Resistance of enemies in range decreases by an additional 20% when Grey Hole activates.

Stats (max lvl):HP: 24.6%ATK: 28.7%DEF: 20.5%
Best Set
Alternative Set
Slot 4 Main Stat
Slot 5 Main Stat

Best Set

Sela
Sela

Alternative Set

Doris
Doris

Slot 4 Main Stat

Magic Resistance

Slot 5 Main Stat

Physical Resistance
D

ADV (Rev 3)

?

ADV (Rev 6)

Mercy [Special Move]

Data Gustang heals all allies by 800% of his ATK and removes all debuffs. His allies are then healed for 200% of his ATK every second for 10s.

Patrol AW-0 [Active]

Data Gustang summons a flying patrol bot with stats equal to 80% of his own. (He can summon up to 3 total bots.) Patrol bots are Overcharged when summoned, and fly throughout the battlefield, piercing enemies to deal 200% of their ATK as DMG.
Patrol bots become invincible while Overcharged. Afterwards, patrol bots are immune to status effects and move on their own, dealing 200% of their ATK as DMG. The patrol bots are destroyed when Data Gustang dies.

Old Tome's Blessing [Active]

Gustang throws a shinsu sphere which bounces between random targets (excluding allies at Max HP). The shinsu sphere splits in 2 each time it collides with a target, and it can bounce up to 3 times. If the target is an ally, it heals them for 800% of Data Gustang's ATK and increases their Swiftness by 20 for 10s.
If the target is an enemy, it deals 400% of Data Gustang's ATK as DMG and decreases their Swiftness by 20 for 10s.

Pathetic! [Passive]

While Data Gustang is on the battlefield, all allies, including summoned beings, gain 40% more HP when recovering HP. Allies who have their HP recovered have their ATK increased by 40% for 5s.
The first time the 3 patrol bots Data Gustang can summon are on the battlefield at the same time, exploding bots will drop to deal 1,200% of his ATK as DMG, Stunning for 2s.

Shinshu Glasses

  • Lv. 1 The Swiftness of patrols summoned with Patrol AW-0 increases by 20.
  • Lv. 2 The ATK of patrols summoned with Patrol AW-0 increases by 20%.
  • Lv. 3 The number of bounces of Old Tom's Blessing increases by 1.
  • Lv. 4 Patrol AW-0 summons 2 patrols. The maximum summon count does not increase.

Stats (max lvl):HP: 24.6%ATK: 20.5%DEF: 28.7%
Best Set
Alternative Set
Slot 4 Main Stat
Slot 5 Main Stat

Best Set

El
El

Alternative Set

Doris
Doris

Slot 4 Main Stat

Magic Resistance

Slot 5 Main Stat

Physical Resistance
S

ADV (Rev 3)

S+

ADV (Rev 6)

Gyetang Shuriken [Special Move]

Gye tang throws a Gye tang Shuriken, dealing 1,000% of his ATK as DMG to all enemies in its path. Upon hitting 3 or more targets with a Gye tang Shuriken, this skill also resets Feather Boost's cooldown.

Feather Boost [Active]

Gyetang strengthens his feathers with shinsu, increasing the ATK coefficient of his basic attacks by 200% and his ATK SPD by 120 for 8s.

Rain of Feathers [Active]

Gye tang fires a fan-shaped flare of feathers in front of himself, dealing 600% of his ATK as DMG to all enemies in range and decreasing their Magic Resistance by 80% for 10s. Gye tang becomes immune to status effects while using this skill.

Gyetang for the Soul [Passive]

Gyetang's innate hardiness immediately removes debuffs from him that deal constant DMG, and his ATK SPD increases by 120 for 8s. (Cooldown: 10s)

Windmill Shuriken

  • Lv. 1 Gyetang's ATK SPD increases by 10 for 10s when Gyetang Shuriken activates.
  • Lv. 2 The ATK coefficient of Gye tang Shuriken increases by 50%.
  • Lv. 3 Gyetang's ATK SPD increases by an additional 10 for 10s when Gyetang Shuriken activates.
  • Lv. 4 The ATK coefficient of Gye tang Shuriken increases by 100%.

Stats (max lvl):HP: 20.5%ATK: 28.7%DEF: 24.6%
Best Set
Alternative Set
Slot 4 Main Stat
Slot 5 Main Stat

Best Set

Sundance
Sundance

Alternative Set

El
El

Slot 4 Main Stat

Magic Resistance

Slot 5 Main Stat

Physical Resistance
C

ADV (Rev 3)

B

ADV (Rev 6)

Dragon Tiger Gate: Extreme Floral Butterfly Piercing Technique [Special Move]

Jinsung creates a shinsu gap that blocks the enemy’s Energy Recovery for 5s and decreases their Physical Resistance by 40%. Afterwards, he casts a powerful Floral Butterfly Piercing Technique containing the shinsu of a dragon and tiger on each arm and deals 1,600% of ATK as DMG and Stuns for 3s.
When the shinsu of dragon and tiger explodes, Knocks back nearby enemies except the target. Jinsung becomes Invincible while using this skill.

Demonic Storm [Active]

Jinsung deals 800% of his ATK as DMG to the enemy, Stuns them and decreases their Energy by 200 for 3s.

Reverse Flow Control [Active]

Jinsung slams down the ground hard with his foot to cast Reverse Flow Control on enemies near him.
He deals 300% of his ATK as DMG to enemies hit by this skill and Stops their movement for 4s. Afterwards, he uses shinsu to enhance his body, decreasing DMG taken by 40% for 8s. Jinsung becomes immune to status effects while using the skill.

Iron Defense [Passive]

At the start of the battle, Jinsung casts Iron Defense and gathers Shinsu while Concealed and increases his ATK by 100% for 5s. Afterwards, he quickly dashes towards the enemy with the highest ATK and deals 1,000% of his ATK as DMG.
When he assists in eliminating enemies, including summoned beasts, he recovers 400 Energy and reuses Iron Defense. Additionally, when he has the ATK Increase buff, he ignores 30% of the EVA of the enemy he’s attacking.

Lolipop

  • Lv. 1 The duration of Iron Defense's ATK Increase effect increases by 5s.
  • Lv. 2 Dragon Tiger Gate: Extreme Floral Butterfly Piercing Technique decreases the target's Physical Resistance by an additional 20%.
  • Lv. 3 When Jinsung takes fatal DMG in battle, he deals 150% of his ATK as DMG to the two enemies with the highest ATK, uses Remote Reverse Flow Control to stop their movement for 5s, and dies. This attack cannot miss.
  • Lv. 4 While using Iron Defense, Jinsung becomes Invincible instead of Concealed.

Stats (max lvl):HP: 24.6%ATK: 24.6%DEF: 24.6%
Best Set
Alternative Set
Slot 4 Main Stat
Slot 5 Main Stat

Best Set

Raihanna
Raihanna

Alternative Set

-

Slot 4 Main Stat

Crit DMG

Slot 5 Main Stat

Physical Pierce
S

ADV (Rev 3)

S

ADV (Rev 6)

Shining Star [Special Move]

Yura starts her show, blocking the Energy Recovery of enemies in an area to the front for 5s and creating star shinsu marks on all allies for 8s. Allies with a star shinsu mark have their ATK increased by 40% and their DEF increased by 40%.
In addition, if the target is a Purple element ally, their Swiftness increases by 32 and their DMG dealt to Yellow element enemies increases by 80%.

Spotlight [Active]

Yura creates a shinsu stage light which lights up the ally with the highest ATK for 5s, restoring their Energy by 160 every second. If the target is a Purple element ally, their ATK increases by 60% and DEF by 60%.

Shinsu Control Disruption [Active]

Yura activates shinsu disruption on her carrier and throws it at a Support type enemy to detail 400% of her ATK as DMG and steal 50% of their Energy. The carrier is thrown to the enemy with the most Energy if there are no Support type enemies. Support type enemies hit by this skill become Silenced for 1s.

Teleporting Carrier [Passive]

When an ally other than a summoned being takes fatal DMG in battle, Yura hides them in her carrier for 2s and heals them for 60% of their Max HP. (Cooldown: 20s).

Carrier

  • Lv. 1 Teleporting Carrier is enhanced, increasing the Max HP recovery at the end of the hiding state by an additional 15%.
  • Lv. 2 Teleporting Carrier's cooldown is decreased by 10s.
  • Lv. 3 Spotlight is enhanced, allowing Yura to recover HP equal to 100% of the DMG dealt by the ally under the star shinsuke lighting.
  • Lv. 4 Yura recovers 30% Energy at the start of the battle.

Stats (max lvl):HP: 24.6%ATK: 20.5%DEF: 28.7%
Best Set
Alternative Set
Slot 4 Main Stat
Slot 5 Main Stat

Best Set

Runda
Runda

Alternative Set

Doris
Doris

Slot 4 Main Stat

Magic Resistance

Slot 5 Main Stat

Physical Resistance
S+

ADV (Rev 3)

S+

ADV (Rev 6)

Rose Shower [Special Move]

Yuri jumps into the air in an Invincible state and fires a blast of Rose Shinsu, dealing 400% of her ATK as DMG to enemies in range and jolting them. She then creates an area of Rose Shinsu which deals 80% of her ATK as DMG every second for 5s and decreases the enemy's Swiftness by 40.
In addition, this skill Locks the enemy for 6s if they stay in the Rose Shinsu Area for more than 3s.

Red Velvet Sword [Active]

Yuri jumps over to the area where the enemies are most concentrated, dealing 620% of her ATK as DMG to enemies in range and Knocking them Down for 2s. She becomes Immune to status effects while using this skill.

Nuclear Punch [Active]

Yuri deals 400% of her ATK as DMG to enemies in a straight line and sends them Airborne for 2s. In addition, Yuri's DEF increases by 120% for 10s.

Shinsu Bubble [Passive]

Every time Yuri uses a skill, she creates a Shinsu Bubble barrier equal to 400% of her ATK that lasts for 3s.

Argus Glove

  • Lv. 1 The ATK coefficient of the Shinsu Bubble barrier increases by 100%.
  • Lv. 2 Yuri recovers 5% of her Max HP every second while a Shinsu Bubble barrier is active.
  • Lv. 3 Yuri's DEF increases by 10% when there is no Shinsu Bubble barrier.
  • Lv. 4 Yuri becomes immune to status effects when there is a Shinshu Bubble barrier.

Stats (max lvl):HP: 28.7%ATK: 16.4%DEF: 28.7%
Best Set
Alternative Set
Slot 4 Main Stat
Slot 5 Main Stat

Best Set

Sela
Sela

Alternative Set

Idea
Idea

Slot 4 Main Stat

Magic Resistance

Slot 5 Main Stat

Physical Resistance
E

ADV (Rev 3)

E

ADV (Rev 6)

Integrity [Special Move]

Yuri Provokes nearby enemies for 5s, charges up, then unleashes a solid punch, dealing 240% of her ATK as Critical Hit DMG 8 times to enemies in range and Jolting them. The last hit Knocks back the target for 2s.
In addition, Yuri deals 50% of the DMG she took while charging up as additional DMG with each hit. (Additional DMG is limited to 300% of Yuri’s ATK.) Yuri becomes immune to status effects and her HP does not drop below 1 while using this skill.

Solid Punch [Active]

Yuri throws a solid punch, dealing 200% of her ATK as DMG to the enemy 3 times and jolting them. If the target does not die from the attack, Yuri deals 240% of her ATK as DMG 3 more times and Jolts them.
If the target does not die from the attack, Yuri deals 320% of her ATK as DMG to the enemy 4 times and jolts them. The last hit Knocks Back the target for 2s.

Rose Protection [Active]

Yuri unleashes a spinning roundhouse kick to deal 620% of her ATK as DMG to nearby enemies. She then creates a Rose Protection for herself, lasting 20s. (Max: bstacks)
Yuri recovers HP equal to 200% of her ATK every second, and her Lifesteal increases by 10% while Rose Protection is active.

I Choose You [Passive]

Yuri leaps to the enemy with the highest ATK at the start of the battle, dealing 620% of her ATK as DMG to the target and nearby enemies and Knocking them Down for 2s. In addition, Yuri only targets the enemy with the highest ATK in battle and becomes immune to Command and Provoke. She immediately creates a field of Rose Protection when Provoked.
When afflicted with an ATK decrease debuff, Yuri becomes immune to the effect and her ATK increases by 24% for 10s. (Max: 5 stacks) When afflicted with a Swiftness Decrease debuff, Yuri becomes immune to the effect and her Swiftness increases by 16 for 10s. (Max: 5 stacks)

Leaf Hair Tie

  • Lv. 1 The ATK coefficient of each Integrity hit increases by 20%.
  • Lv. 2 The ATK coefficient of each Integrity hit increases by an additional 20%.
  • Lv. 3 The upper limit of Integrity's additional DMG increases by 200%.
  • Lv. 4 Integrity always lands.

Stats (max lvl):HP: 24.6%ATK: 24.6%DEF: 24.6%
Best Set
Alternative Set
Slot 4 Main Stat
Slot 5 Main Stat

Best Set

Raihanna
Raihanna

Alternative Set

-

Slot 4 Main Stat

Crit DMG

Slot 5 Main Stat

Physical Pierce
S

ADV (Rev 3)

S+

ADV (Rev 6)

Raging Rapids [Special Move]

Hansung Yu summons 3 waves, each dealing 320% of his ATK as DMG to enemies in range and then pushing them away. He decreases the enemy's ATK SPD by 80 and MOVE SPD by 40% for 6s upon landing the skill.

Endless Sky [Active]

Hansung Yu fire a poweful shinsu cannon to deal 120% of his ATK as DMG to the enemy 10 times, Knocking them Back.

Shinsu Cannon Barrage [Active]

Hansng Yu shoots 8 shinsu cannons at a random enemy, each dealing 160% of his ATK as DMG and jolting them.

Rolling Boil [Passive]

When Hansung Yu successfully lands a Critical Hit with a skill, he applies the Rolling Boil effect for 6s. Rolling Boil decreases the target's Magic Resistance by 40%.

Fortuitous Hairpin

  • Lv. 1 Han sung's Critical Hit Rate increases by 10% for 5s when Shinsu Cannon Barrage activates.
  • Lv. 2 The duration of the Lv. 1 Exclusive Equipment effect increases by 5s.
  • Lv. 3 Han sung's Critical Hit Rate increases by an additional 10% when Shinsu Cannon Barrage activates.
  • Lv. 4 Han sung's Critical Hit Rate increases by an additional 20% when Shinsu Cannon Barrage activates.

Stats (max lvl):HP: 24.6%ATK: 28.7%DEF: 20.5%
Best Set
Alternative Set
Slot 4 Main Stat
Slot 5 Main Stat

Best Set

El
El

Alternative Set

Doris
Doris

Slot 4 Main Stat

Magic Resistance

Slot 5 Main Stat

Physical Resistance
D

ADV (Rev 3)

C

ADV (Rev 6)

Donghae, Ignition! [Special Move]

Hatz becomes immune to status effects, Ignites the Donghae to remove all debuffs and status effects from allies, and grants Status Effect Immunity for 4s. Hatz then deals 700% of his ATK as DMG to enemies in front of him and Stuns them for 4s. Hatz deals 2,000% of his DEF as DMG when landing attacks.

Sea of Flame [Active]

Hatz swings the Donghae to deal 600% of his ATK as DMG to enemies in range, Locking them for 5s. A burning Shinsu zone is created in the path of the Donghae for 7s. Enemies in the Shinsu zone take 400% of Hatz’s DEF every second.

Seven Strike Ghost Fish Wheel Dance: Ascending Dragon [Active]

Hatz deals 200% of his ATK as DMG to an enemy 7 times. Each attack jolts the enemy and decreases their DEF by 20% for 20s. (Max: 7 stacks) In addition, Hatz increases his own DEF by the amount of enemy DEF decreased for 20s. (DEF gain limit per instance - 40% of the caster’s DEF).

Clear Mind [Passive]

Hatz immediately removes status effects he is inflicted with and becomes immune to status effects for 2s. (Cooldown: 6s) He then counters to deal 800% of his DEF as DMG and Stuns the target for 2s.
Each time this effect activates, Hatz recovers 40% of his HP and his DEF increases by 50% (This buff cannot be removed with buff removal skills.) In addition, Hatz’s Effect Resistance is fixed at 0, and his Effect Hit increases or decreases by 1 for every 1 Effect Resistance increase or decrease.

Donghae

  • Lv. 1 Hatz's DEF increases by 150% while the burning shinsu zone from Sea of Flame is active.
  • Lv. 2 Hatz additionally decreases the enemy's DEF by 5% when using Seven Strike Ghost Fish Wheel Dance: Ascending Dragon.
  • Lv. 3 Hatz recovers 300 Energy whenever Clear Mind activates.
  • Lv. 4 Clear Mind's cooldown is decreased by 3s.

Stats (max lvl):HP: 28.7%ATK: 16.4%DEF: 28.7%
Best Set
Alternative Set
Slot 4 Main Stat
Slot 5 Main Stat

Best Set

Sela
Sela

Alternative Set

Sundance
Sundance

Slot 4 Main Stat

Magic Resistance

Slot 5 Main Stat

Physical Resistance
S

ADV (Rev 3)

S

ADV (Rev 6)

White Wave: Single Slash Annihilation [Special Move]

Hatz runs toward the enemy to slash them in a fan-shaped area, dealing 1,020% of his ATK as a guaranteed Critical Hit and Knocking them Back.

Ghost FIsh Wheel Dance: Single Annihilation [Active]

Hatz strengthens his two-handed grip and slashes his sword at the enemies in a straight line. The strike deals 620% of his ATK as a guaranteed Critical Hit and Jolts them.

Highest & Lowest Flying Swords [Active]

Using both his swords for one attack, Hatz employs the Highest Flying Sword to block basic attacks and uses the Lowest Flying Sword to deal 400% of his ATK as DMG to nearby enemies. Hatz's basic attack DMG increases by 300% for 10s after using this skill.

Strict Training [Passive]

Hatz sees right through the enemy with a sharp gaze at the start of the battle, increasing his Critical Hit Rate by 16%. His Swiftness increases by 40 for 5s and he recovers 8% of his Max HP upon landing a Critical Hit.

Highest & Lowest Flying Swords

  • Lv. 1 Hatz recovers 5% of his Max HP for every target attacked with Lowest Flying Sword when Highest & Lowest Flying Swords activates.
  • Lv. 2 The ATK coefficient of Hatz's basic attacks increases by an additional 25% when Highest & Lowest Flying Swords activates.
  • Lv. 3 Highest & Lowest Flying Swords is enhanced, blocking projectile attacks with the Highest Flying Sword.
  • Lv. 4 Hatz's Swiftness increases by 20 for 10s when the Highest Flying Sword effect of the Highest & Lowest Flying Swords activates.

Stats (max lvl):HP: 28.7%ATK: 20.5%DEF: 24.6%
Best Set
Alternative Set
Slot 4 Main Stat
Slot 5 Main Stat

Best Set

Sela
Sela

Alternative Set

Idea
Idea

Slot 4 Main Stat

Magic Resistance

Slot 5 Main Stat

Physical Resistance
E

ADV (Rev 3)

E

ADV (Rev 6)

Break Time [Special Move]

Hax rests on top of her cushion to recover 48% of her Max HP every second for 4s. She cannot take any other actions while resting and becomes immune to Jolt.

Cushion Princess [Active]

Hax strikes down with her cushion in front of her to deal 620% of her ATK as DMG to enemies in range and Stuns them for 2s. In addition, she decreases the ATK of targets by 40% for 6s.

Cushion Shield [Active]

Hax creates a cushion shield to increase her frontal Physical Resistance by 96% for 7s. She cannot take any other actions while defending.

Physical Fitness [Passive]

Hax's Max HP increases by 40% at the start of the battle.

Sky Mushroom Cushion

  • Lv. 1 Hax's DEF increases by 10% while resting with Break Time.
  • Lv. 2 Hax's DEF increases by an additional 10% while resting with Break Time.
  • Lv. 3 Hax's DEF increases by an additional 10% while resting with Break Time.
  • Lv. 4 Hax's DEF increases by an additional 20% and she gains Status Effect Immunity while resting with Break Time.

Stats (max lvl):HP: 28.7%ATK: 16.4%DEF: 28.7%
Best Set
Alternative Set
Slot 4 Main Stat
Slot 5 Main Stat

Best Set

Runda
Runda

Alternative Set

-

Slot 4 Main Stat

-

Slot 5 Main Stat

-
E

ADV (Rev 3)

E

ADV (Rev 6)

White-style Spirit Sword: The Rise of the Dead [Special Move]

Hoaqin launches a huge sword blast which pierces through enemies. The blast slows down significantly when coming in contact with an enemy, dealing 200% of his ATK as DMG and Jolting them for every 0.5s they remain in contact (up to 30s).

Rampaging Soul [Active]

Hoaqin deals 400% of his ATK as DMG to nearby enemies, jolts them, then becomes Berserk for 7s.
While Berserk, Hoaqin becomes immune to status effects and enhances his basic attacks: he Teleports to the farthest enemy, deals 200% of his ATK as DMG, and jolts them with each attack. Berserk duration increases by 1s per Spell of Soul-Eating stack.

Incinerating Flame of Death [Active]

Joaquin becomes immune to status effects and leaps into the air, launching 10 sword blasts that pierce through the enemy. The blasts deal 120% of his ATK as DMG when coming in contact with enemies. Each stack of Spell of Soul-Eating creates 1 additional sword blast.

Spell of Soul-Eating [Passive]

Hoaqin recovers 20% of his Max HP when an ally or enemy that is not a summoned being dies. He then casts the Spell of Soul-Eating on his sword to increase his ATK by 40%. (Max: 4 stacks)

Spirit Sword

  • Lv. 1 The ATK Increase value of each Spell of Soul-Eating stack increases by 10%.
  • Lv. 2 The Physical Resistance Decrease value of Spell of Soul-Eating increases by an additional 20%.
  • Lv. 3 Hoaqin's ATK increases by an additional 10% per Spell of Soul-Eating stack.
  • Lv. 4 Spell of Soul-Eating's stack maximum increases by 1.

Stats (max lvl):HP: 28.7%ATK: 20.5%DEF: 24.6%
Best Set
Alternative Set
Slot 4 Main Stat
Slot 5 Main Stat

Best Set

Sundance
Sundance

Alternative Set

Idea
Idea

Slot 4 Main Stat

Magic Resistance

Slot 5 Main Stat

Physical Resistance
A

ADV (Rev 3)

A

ADV (Rev 6)

God's Enforcer [Special Move]

Hoh grabs the enemy with the highest ATK, decreasing their Magic Resistance by 80% and Stunning them for 5s. Hoh cannot be targeted while grabbing the enemy. Upon letting them go, Hoh deals 640% of his ATK as DMG to the enemy.

Shinsu Orb [Active]

Hoh fires 2 piercing shinsu orbs. Each orb deals 440% of his ATK as DMG to enemies. Hoh creates a barrier equal to 5% of his Max HP. The barrier lasts 6s for every enemy hit by an orb.

Release [Active]

Hoh causes a shinsu explosion to deal 800% of his ATK as DMG to nearby enemies.

Self-Destruct [Passive]

Hoh creates a barrier equal to 50% of his Max HP when he receives DMG that causes him to die first during battle. After 3s, it self-destructs to deal 900% of his ATK as DMG to nearby enemies. The explosion is canceled if Hoh dies within the 3s.

Ceremonial Guardian Sword

  • Lv. 1 The Magic Resistance of the target grabbed with God's Enforcer decreases by an additional 5%.
  • Lv. 2 The Magic Resistance of the target grabbed with God's Enforcer decreases by an additional 5%.
  • Lv. 3 Hoh's DEF increases by 10% when creating a barrier with Self-Destruct.
  • Lv. 4 The ATK coefficient of Self-Destruct increases by 200%, and enemies nearby are Stunned for 2s.

Stats (max lvl):HP: 24.6%ATK: 28.7%DEF: 20.5%
Best Set
Alternative Set
Slot 4 Main Stat
Slot 5 Main Stat

Best Set

Runda
Runda

Alternative Set

-

Slot 4 Main Stat

-

Slot 5 Main Stat

-
E

ADV (Rev 3)

E

ADV (Rev 6)

Transform Wing: Shield [Special Move]

Horyang dashes to the ally with the lowest HP, Knocking Back all enemies he collides with. When he arrives near the ally, he creates a barrier for that ally and himself equal to 1,600% of his ATK, lasting 10s, then Provokes nearby enemies for 10s. Horyang gains Status Effect immunity while Dashing.

Indomitable Will [Active]

Horyang gains Status Effect Immunity and increases Physical and Magic Resistance by 80% for 16s.

Living Ignition Weapon [Active]

Horyang releases a wave of power, Paralyzing nearby enemies for 2s and strengthening his right arm. He uses his strengthened right arm in the next basic attack to deal 380% of his ATK as DMG 3 times in a row to enemies in a fan-shaped area, Stunning them for 1s.

Awakened Devil [Passive]

Horyang decreases the enemy's ATK by 4% for 5s when attacking them. (Max: 5 stacks)

Xeno-Dextra

  • Lv. 1 The DEF of allies whose barriers from Transform Wing: Shield were removed increases by 10% for 10s.
  • Lv. 2 Horyang decreases the ATK of enemies Provoked by Transform Wing: Shield by 10%.
  • Lv. 3 Horyang recovers 4% of his Max HP and increases the ATK coefficient of the barrier by 20% for every enemy Knocked Back by Transform Wing: Shield.
  • Lv. 4 Horyang's DMG Taken decreases by 20% while the Transform Wing: Shield barrier is active.

Stats (max lvl):HP: 28.7%ATK: 16.4%DEF: 28.7%
Best Set
Alternative Set
Slot 4 Main Stat
Slot 5 Main Stat

Best Set

Myeon
Myeon

Alternative Set

Sela
Sela

Slot 4 Main Stat

Magic Resistance

Slot 5 Main Stat

Physical Resistance
C

ADV (Rev 3)

C

ADV (Rev 6)

Premptive Strike [Special Move]

Hwaryun jumps toward the Weakpoint enemy to deal 800% of her ATK as DMG. She swings her staff to deal 400% of her ATK as DMG to other enemies and Knocks them Back. She then increases nearby allies' Swiftness by 40 and their ATK by 40% for 12s, then creates a barrier equal to 800% of ATK that lasts 8s.

Delay Tactic [Active]

Hwaryun throws her staff, dealing 800% of her ATK as DMG and decreasing the Swiftness of enemies in its path by 40 for 10s. If the target is a Weakpoint enemy, they are Stunned for 2s.

Guide's Guidance [Active]

Hwaryun carves a path toward the Weakpoint enemy. She then orders all teammates to quickly move to the Weakpoint enemy and attack them while the path is active. The path lasts for 10s and increases the Swiftness of allies on it by 80.

Reveal Weakpoint [Passive]

Hwaryun finds the enemy with the highest ATK at the start of the battle and marks them as Weakpoint. She increases her allies' ATK by 40% and Critical Hit Rate by 40% when attacking the Weakpoint enemy. When the Weakpoint enemy is defeated, all teammates' Energy increases by 400 and Hwaryun finds a new Weakpoint target.

Futuru-Stick

  • Lv. 1 Hwaryun's Critical Hit Rate increases by an additional 10% when an ally attacks a Weakpoint enemy.
  • Lv. 2 Hwaryun creates a barrier equal to 300% of her ATK for 2s every time a weakpoint enemy takes a Critical Hit.
  • Lv. 3 The duration of Hwaryun's Lv. 2 Exclusive Equipment barrier increases by 4s.
  • Lv. 4 Hwaryun becomes immune to Jolt while the Lv. 2 Exclusive Equipment barrier is active.

Stats (max lvl):HP: 24.6%ATK: 20.5%DEF: 28.7%
Best Set
Alternative Set
Slot 4 Main Stat
Slot 5 Main Stat

Best Set

Runda
Runda

Alternative Set

Sela
Sela

Slot 4 Main Stat

Magic Resistance

Slot 5 Main Stat

Physical Resistance
A

ADV (Rev 3)

A

ADV (Rev 6)

Climax [Special Move]

Hwaryun leaps into the air and hurls her spear at the enemy to deal 800% of her ATK as DMG, Knocking them Down for 2s. The aftereffects of the Climax remain, and Hwaryun’s basic attacks do not miss for 6s. Hwaryun becomes Invincible while using this skill.

External Conflict [Active]

Hwaryun hurls a spinning spear toward the enemy, dealing 240% of her ATK as DMG to all enemies in its path and Stunning them for 1s. The spinning spear remains for 10s and bounces off the edges of the battlefield.

Dramatic Tension [Active]

Hwaryun swings her spear to deal 440% of her ATK as DMG to the target and nearby enemies. She then Knocks Back enemies near the target, but not the target themselves for 2s. Hwaryun then makes the target fully Immersed, Provoking them and evading all attacks from enemies other than the target for 3s.

Method [Passive]

Hwaryun increases all allies’ Physical Pierce by 16% at the start of the battle. In addition, Hwaryun’s Immersion tier increases each time her basic attack lands, and missing a basic attack resets it. (Max tier:10) At the highest tier of Immersion, Hwaryun enters the Method state for 6s, increasing her ATK SPD by 80.
While in the Method state, every third strike of Hwaryun’s basic attack creates an Observer, which deals 80% of her ATK as DMG to the enemy and Silences them for 1s. In addition, status effects applied to enemies with Hwaryun’s basic attack or skills also stop the target’s Active Skill cooldowns.

Twin Blades

  • Lv. 1 Hwaryun's basic attack ACC increases by 50%.
  • Lv. 2 The MOV SPD of the spinning spear used for External Conflict increases by 2 times. The Immersion tier increases each time an enemy is struck by the spinning spear.
  • Lv. 3 Hwaryun recovers 5% of her Max HP whenever she evades an enemy attack with Dramatic Tension.
  • Lv. 4 Hwaryun becomes immune to status effects while using basic attacks in the Method state.

Stats (max lvl):HP: 28.7%ATK: 20.5%DEF: 24.6%
Best Set
Alternative Set
Slot 4 Main Stat
Slot 5 Main Stat

Best Set

Sela
Sela

Alternative Set

Sundance
Sundance

Slot 4 Main Stat

Magic Resistance

Slot 5 Main Stat

Physical Resistance
A

ADV (Rev 3)

A

ADV (Rev 6)

Numbers 001 [Special Move]

Ijin attacks nearby enemies to deal 400% of his ATK as DMG 5 times, then throws a grenade to further deal 800% of his ATK as DMG and send enemies Airborne for 3s.
Each hit makes the target bleed for 6s, dealing 200% of his ATK as DMG every second. Ijin evades all attacks while using this skill, and his EVA increases by 60% for 8s once the skill ends.

No Mercy [Active]

Ijin deals 800% of his ATK as DMG to nearby enemies and makes them bleed for 10s, further dealing 200% of his ATK as DMG every second. Ijin takes a defensive stance to become immune to status effects while using this skill.

Maneuver Switch [Active]

Ijin becomes Invincible and dashes at the enemy, dealing 800% of his ATK as DMG, Stunning them for 4s, and blocking their HP recovery for 8s. After using the skill, Ijin evades all enemy skills for 8s.

Bond [Passive]

Ijin's bond with his comrades increases his ATK by 40% for every Red Element ally in the team at the start of the battle.
In addition, his DMG taken decreases by 20% for every surviving ally other than himself, and his Physical Pierce increases by 20% for every dead ally. (Max: 4 stacks). The Bond effect cannot be removed with buff removal skills.

Dayeon's Lunchbox

  • Lv. 1 No mercy is enhanced, increasing the Bleed DMG Factor by an additional 40%.
  • Lv. 2 No Mercy is enhanced, increasing the duration of Bleed by an additional 5s.
  • Lv. 3 Ijin recovers 300 Energy upon a successful evasion. The Energy Recovery effect does not activate again for 6s.
  • Lv. 4 The target's Energy decreases by 500 when landing Maneuver Switch.

Stats (max lvl):HP: 28.7%ATK: 20.5%DEF: 24.6%
Best Set
Alternative Set
Slot 4 Main Stat
Slot 5 Main Stat

Best Set

-

Alternative Set

-

Slot 4 Main Stat

-

Slot 5 Main Stat

-

Ratings are pending review.

Aiki: Fenryl [Special Move]

Kaiser deals 600% of her ATK as DMG to the enemy with Reel Manipulation and Locks them for 3s. She then sends Fenryl to attack the enemy to deal 1,000% of her ATK as additional DMG.
A powerful spell has been cast on Fenryl’s fangs and its attacks always result in Critical Hits and decrease the target’s Basic Attack Resistance by 20% until the end of the battle. (Max: 5 Stacks). Kaiser becomes immune to status effects while using this skill.

Tying Twenty Threads [Active]

Kaiser launches needles at the enemy to deal 150% of her ATK as DMG 10 times. Her Swiftness increases by 10 and basic attack Pierce by 4% for 10s for every needle that lands.

Armor Inventory [Active]

Kaiser summons her Armor Inventory and creates a barrier for 3s that blocks enemy skills 5 times. If there are enemies nearby, she shoves them back with her Armor Inventory to deal 200% of her ATK as DMG and Knocks them Back for 3s.
Kaiser counters to deal 100% of her ATK as DMG every time a skill barrier is broken, Stunning the target for 2s and decreasing their ATK by 80% for 5s.

Master of the Silver Wolf [Passive]

Kaiser applies a Mark of the Wolf to enemies hit by her attacks. (Max 1 enemy). Whenever she deals DMG to the target 5 times, Fenryl appears and deals 400% of her ATK as DMG and makes them Bleed for 5s to deal 100% of her ATK as DMG every second.
Fenryl then applies a Spirit of the Grey Wolf on Kaiser for 10s (Max: 4 Stacks, cannot be removed) Kaiser’s Physical Pierce increases by 20% and her basic attacks produce 1 more projectile for every Spirit of the Grey Wolf stack.

Wolf Armor Inventory

  • Lv. 1 Armor Inventory is enhanced, increasing the barriers duration by 5s.
  • Lv. 2 Kaiser removes all debuffs from herself when gaining a wolf spirit after using the Master of the Silver Wolf.
  • Lv. 3 Kaiser recovers her HP by 50% of the DMG dealt using Aiki: Fenryll.
  • Lv. 4 Kaiser's ATK SPD increases by 20 for 8s when gaining a wolf spirit after using the Master of the Silver Wolf.

Stats (max lvl):HP: 20.5%ATK: 28.7%DEF: 24.6%
Best Set
Alternative Set
Slot 4 Main Stat
Slot 5 Main Stat

Best Set

Sundance
Sundance

Alternative Set

El
El

Slot 4 Main Stat

Magic Resistance

Slot 5 Main Stat

Physical Resistance
S+

ADV (Rev 3)

S+

ADV (Rev 6)

Atomic Explosion [Special Move]

Kallavan becomes immune to Status Effects and gathers strength in his fist, then unleashes a powerful punch that deals 400% of his ATK as DMG 4 times in a circular area. Each hit Jolts enemies hit.
When this attack is unleashed, the final hit is guaranteed to hit and Stuns enemies' hit for 3s. Also, the final hit's Physical Pierce is increased by 40%.

Manifested Resolve [Active]

Kallavan creates an explosion of Shinsu in each arm, dealing 400% of his ATK as DMG 2 times. Afterwards, he increases his Physical Resistance and Magic Resistance by 40% for 10s. After that, he also becomes immune to Status Effects and has his Basic Attack ATK coefficient increased to 300% for 10s.

Rush Bomber [Active]

Kallavan increases his DEF by 80% for 10s, then fires 5 Bombers in front of him in quick succession. Each Bomber deals 320% of his ATK as DMG and also Jolts and Knocks Back enemies. Additionally, he recovers HP equal to 50% of the damage dealt.

Mastery of Nothingness [Passive]

After using a Skill or Special Move, Kallavan unleashes a Back Bomber explosion on the furthest enemy, dealing 400% of his ATK as DMG and Knocking Back the target for 2s.
Each time a Back Bomber activates, Kallavan gains 1 Essence of Nothingness. Each Essence of Nothingness lasts 20s, increases Kallavan's ATK by 80% and DEF by 40%, and sets damage from incoming attacks to 0 if they would deal less than 15% of Kallavan's Max HP.
If Kallavan receives damage exceeding 15% of his Max HP, then an Essence of Nothingness absorbs the damage instead and disappears. (Max: 5 Essences) When an Essence of Nothingness disappears, it reduces Kallavan's Active Skill Cooldowns by 2s.

Prisada

  • Lv. 1 Kallavan becomes immune to Jolt and Stun at the start of the battle.
  • Lv. 2 The ATK coefficient of Rush Bomber increases by 50%
  • Lv. 3 Kallavan's ATK and DEF are increased by 10% per Essence of Nothingness created by Mastery of Nothingness.
  • Lv. 4 Kallavan's ATK and DEF are additionally increased by 10% per Essence of Nothingness created by Mastery of Nothingness.

Stats (max lvl):HP: 28.7%ATK: 16.4%DEF: 28.7%
Best Set
Alternative Set
Slot 4 Main Stat
Slot 5 Main Stat

Best Set

Alocasia

Alternative Set

Sela
Sela

Slot 4 Main Stat

Magic Resistance

Slot 5 Main Stat

Physical Resistance
B

ADV (Rev 3)

A

ADV (Rev 6)

Rain of Darkness [Special Move]

Karaka summons a black orb, pushes nearby enemies back, then Provokes them to attack the black orb for 4s. Karaka becomes immune to status effects while creating the black orb. He unleashes Rain of Darkness when the black orb creation ends, dealing 120% of his ATK as DMG 3 times to enemies in an area and Knocking them Back.
The black orb then deals 100% of the absorbed DMG as additional DMG. (Additional DMG cap - 1,000% of caster's ATK) The black orb does not have HP and takes damage as a boss would when hit with attacks that deal damage proportional to Max HP.

World of Darkness [Active]

Karaka summons 6 dark orbs in random locations for 10s, dealing 400% of his ATK as DMG to enemies who come in contact with them and Provoking enemies for 5s.

Steel Tree [Active]

Karaka utilizes his special Armor Inventory to become immune to status effects for 5s, decreases his DMG taken by 80%, and Provokes nearby enemies for 5s. He unleashes a windstorm in front of himself when the Armor Inventory is removed, dealing 200% of his ATK as DMG to enemies within range 4 times.

Infinite Past Lives [Passive]

If Karaka is the first to take fatal DMG in battle, he is revived with 80% of his Max HP Recovered. He then deals 100% of his ATK as DMG to nearby enemies and inflicts Fear on them for 3s.

Steel Helmet

  • Lv. 1 Rain of Darkness's Black Orb creation duration increases by an additional 1s.
  • Lv. 2 Rain of Darkness's Black Orb creation duration increases by an additional 1s.
  • Lv. 3 Decreases the Def of the target directly provoked by Karaka by 50%.
  • Lv. 4 Resets all skill cooldowns and increases P.Dmg and M.DMG Reduction by 30% until the end of the battle when Infinite Past Lives activates.

Stats (max lvl):HP: 28.7%ATK: 16.4%DEF: 28.7%
Best Set
Alternative Set
Slot 4 Main Stat
Slot 5 Main Stat

Best Set

Myeon
Myeon

Alternative Set

-

Slot 4 Main Stat

Magic Resistance

Slot 5 Main Stat

Physical Resistance
S+

ADV (Rev 3)

S+

ADV (Rev 6)

Mystery Sphere [Special Move]

Khun summons a Mystery Sphere above the area where the enemies are most concentrated for 5s, dealing 160% of his ATK as DMG every second and Paralyzing enemies for 1s. Enemies hit by the attack have their DEF decreased by 40% for 1s.

Manbarondena [Active]

Manbarondenna swallows the enemy with the highest ATK, dealing 100% of Khun's ATK as DMG and Sealing the enemy for 8s. The target is Knocked Down for 2s upon being released from the Seal. Activates only when there are 2 or more enemies.

Quadruple Barrier [Active]

Khun summons four Lighthouses to create a barrier that lasts for 5s, equal to 400% of his ATK, for the ally with the lowest HP. The barrier grants the ally Status Effect Immunity and restores their Energy by 40 every second for the duration it is active.

Weapon Boost [Passive]

Khun increases the ATK of Purple Element allies by 32% at the start of the battle.

Manbarondena

  • Lv. 1 Manbarondena's Seal duration increases by an additional 25.
  • Lv. 2 The target's DEF decreases by 10% for 10s when Manbarondena's Seal ends.
  • Lv. 3 The target's Swiftness decreases by 10 and Khun's Swiftness increases by 10 for 10s when Mabarondena's Seal ends.
  • Lv. 4 The target's Energy decreases by 200 when Manbarondena's Seal ends.

Stats (max lvl):HP: 24.6%ATK: 20.5%DEF: 28.7%
Best Set
Alternative Set
Slot 4 Main Stat
Slot 5 Main Stat

Best Set

Runda
Runda

Alternative Set

Doris
Doris

Slot 4 Main Stat

Magic Resistance

Slot 5 Main Stat

Physical Resistance
A

ADV (Rev 3)

S

ADV (Rev 6)

Asensio Flying Fish Spear Skill [Special Move]

Asensio hurls 2 flying fish toward the enemy. Flying fish deal 300% of Asensio’s ATK as DMG to all enemies in their paths, decreasing Physical Resistance by 10% for 10s. (Max: 5 stacks)
Flying fish last 7 seconds and bounce off of the edges of the battlefield. The skill activates only when there are no flying fish present on the battlefield.

Aqua Slash [Active]

Asensio powerfully swings his spear to deal 350% of his ATK as DMG 3 times. Then, if a flying fish is present on the battlefield, the skill is guaranteed to land and silence the target for 3s. Each time a flying fish successfully lands an attack, the skill’s cooldown decreases by 0.5s.

Molino De Viento [Active]

Asensio becomes immune to status effects and spins his spear to block projectiles, dealing 150% of his ATK as DMG to nearby enemies 6 times, plus jolting them. If a flying fish is present on the battlefield, Asensio recovers HP equal to 100% of the DMG dealt.

Perfection [Passive]

If a flying fish is not present on the battlefield, Asensio recovers 150 Energy every second. If a flying fish is present on the battlefield, Asensio's HP does not fall below 1, and his ATK increases by 150%. (This buff cannot be removed with buff removal skills.)

Pes Volador

  • Lv. 1 The ATK coefficient of Aqua Slash increases by 50%.
  • Lv. 2 The ATK coefficient of Asensio Flying Fish Spear Skill flying fish increases by 50%.
  • Lv. 3 Asensio’s ACC increases by 50% if there is a flying fish present on the battlefield. (This buff cannot be removed with buff removal skills.)
  • Lv. 4 Aqua Slash always results in a Critical Hit.

Stats (max lvl):HP: 28.7%ATK: 20.5%DEF: 24.6%
Best Set
Alternative Set
Slot 4 Main Stat
Slot 5 Main Stat

Best Set

Alocasia

Alternative Set

Rafflesia

Slot 4 Main Stat

Magic Resistance

Slot 5 Main Stat

Physical Resistance
B

ADV (Rev 3)

S

ADV (Rev 6)

Spear Higher Than the Tallest Mountain - Montana Azul [Special Move]

Data Edahn becomes Invincible and throws the Montana Azul, hitting the enemy with the lowest current HP to deal 60% of that enemy's Max HP as DMG (500% of ATK as DMG if the target is a boss) and Stunning them for 1s.
The skill always lands, and if the target is Paralyzed, any of their skills that activate when fatal damage is taken for the first time are nullified and he creates a Spear Bearer Mark. The spear remains stuck to the ground for 3s, releasing sparks to deal 400% DMG every second to nearby enemies.

Lightning Strike [Active]

Data Edahn becomes immune to status effects and Teleports to the enemy with the highest ATK, then strikes down with lightning to deal 620% of his ATK as DMG, Paralyzes them for 4s, then returns to his original position. He then increases his Swiftness by 40 for 10s.

Impenetrable Domain [Active]

Data Edahn creates an Impenetrable Domain for 10s. The Impenetrable Domain blocks projectiles fired from outside the domain, and releases an electric current that deals damage equal to 200% of his ATK to enemies that attacked.
He becomes immune to status effects and his Swiftness increases by 40 while Impenetrable Domain is active.

Tower Spear Bearer [Passive]

Data Edahn causes a lightning strike whenever the final attack in his basic attack sequence lands on the target, creating a Spear Bearer Mark that lasts 20s, deals 200% of ATK as DMG, and decreases the target's DEF by 40%.
1 mark Paralyzes the target for 0.5s when it is created.
2 marks Paralyze the target for 1s and deal an additional 10% of the target's Max HP as DMG (250% of ATK as DMG if the target is a boss).
3 marks Paralyze the target for 1.5s and deal an additional 20% of the target's Max HP as DMG (300% of ATK as DMG if the target is a boss).

Death Scythe

  • Lv. 1 Data Edahn recovers 2% of his Max HP and his ATK increases by 2% when he Paralyzes a target with a Spear Bearer Mark from Lightning Strike or Tower Spear Bearer. (Max ATK Increase: 10 time(s))
  • Lv. 2 Data Edahn recovers an additional 3% of his Max HP and his ATK increases by an additional 3% when he Paralyzes a target with a Spear Bearer Mark from Lightning Strike or Tower Spear Bearer. (Max ATK Increase: 10 time(s))
  • Lv. 3 .Data Edahn decreases the Swiftness of targets with the Spear Bearer Mark by 20.
  • Lv. 4 The duration of Impenetrable Domain increases by 5s.

Stats (max lvl):HP: 20.5%ATK: 28.7%DEF: 24.6%
Best Set
Alternative Set
Slot 4 Main Stat
Slot 5 Main Stat

Best Set

El
El

Alternative Set

Sundance
Sundance

Slot 4 Main Stat

Magic Resistance

Slot 5 Main Stat

Physical Resistance
S+

ADV (Rev 3)

S+

ADV (Rev 6)

Star of Death [Special Move]

Hatzling summons a Star of Death in the sky, dealing 400% of his ATK as DMG 4 times to the enemy with the lowest HP and nearby enemies, as well as Jolting them. Hatzling's Swiftness increases by 50 for 5s if the enemy is defeated by the attack. Hatzling becomes Invincible while using this skill.

Exploit [Active]

Hatzling draws a spear and throws it at the enemy to deal 400% of his ATK as DMG, decreasing their DEF by 40% for 6s. The spear then explodes with shinsu to deal 400% of his ATK as DMG to nearby enemies.

Lighthouse Modification [Active]

Hatzling borrows someone else's Lighthouse to extend his attack range for 8s. This skill increases Hatzling's Basic Attack DMG by 120%. While active, his basic attacks cause explosions that damage enemies near his target.

Blueberry 13 [Passive]

Hatzling gains combo stacks upon attacking the enemy. Every 10 combo hits, Hatzling recovers Energy equal to 20 times the number of combo hits, and his Special Move's ATK coefficient increases by 100%. The combo effect increases up to 40 combo hits. The combo resets if it isn't renewed within 8s or if hit by status effect ATK.

Gamepad

  • Lv. 1 The duration of the Swiftness buff from a successful kill with Star of Death increases by 3s.
  • Lv. 2 Hatzling's Swiftness increases by an additional 10 when killing an enemy with Star of Death.
  • Lv. 3 Blueberry 13 is enhanced and creates a barrier equal to 100% of Hatzling's ATK for 2s every 10 combo hits.
  • Lv. 4 Hatzling becomes immune to status effects while the Lv. 3 Exclusive Equipment barrier is active.

Stats (max lvl):HP: 20.5%ATK: 28.7%DEF: 24.6%
Best Set
Alternative Set
Slot 4 Main Stat
Slot 5 Main Stat

Best Set

El
El

Alternative Set

Sundance
Sundance

Slot 4 Main Stat

Crit DMG

Slot 5 Main Stat

Magic Pierce
C

ADV (Rev 3)

B

ADV (Rev 6)

Flanking Attack [Special Move]

Kiseia becomes Boosted for 10s and quickly moves to the enemy's blind spot to deal 800% of her ATK as DMG. If the target has a barrier, it is instantly destroyed, and the ATK coefficient increases by 200%.
While Boosted, Kiseia's ATK increases by 30% and her Critical Hit Rate by 30%, and if she is involved in taking down an enemy, she Conceals herself for 3s.

Blue Lightning Arc [Active]

Kiseia infuses her blade with blue shinsu to deal 80% of her ATK as DMG 5 times, applying Bleed for 5s. Bleeding targets take 120% of her ATK as DMG every second. If Blue Lightning Arc results in a Critical Hit, the ATK coefficient of the next attack is increased by 40%, and the target Bleeds until the end of the battle.

Innate Quality [Active]

Kisela teleports to the enemy with the lowest HP and strikes with her dagger to deal 800% of her ATK as DMG, Stunning them for 2s. She then Conceals herself for 3s. If the target's HP is 50% or below, the ATK coefficient increases by 100%. Kisela becomes Invincible while using this skill.

Baby Growler [Passive]

Kiseia's ATK increases by 24% for each Purple element teammate other than herself at the start of the battle. Her Baby Growler appears and leaves a mark when she uses a skill to attack an enemy that is not a boss. If a marked enemy uses an active skill, the mark is removed and the target is immediately Locked for 2s.

Baby Growler

  • Lv. 1 Kiseia's ATK and Critical Hit Rate increase by an additional 10% while Boost is active. The duration of Conceal, which activates when involved in an elimination, increases by 2s.
  • Lv. 2 The Stun duration of Innate Quality increases by 2s.
  • Lv. 3 Kiseia's Critical Hit Rate increases by 30% while using Blue Lightning Arc.
  • Lv. 4 The duration of Boost increases by 5s when Kiseia is involved in an enemy elimination while it is active.

Stats (max lvl):HP: 24.6%ATK: 24.6%DEF: 24.6%
Best Set
Alternative Set
Slot 4 Main Stat
Slot 5 Main Stat

Best Set

Raihanna
Raihanna

Alternative Set

Slot 4 Main Stat

Crit DMG

Slot 5 Main Stat

Physical Pierce
A

ADV (Rev 3)

A

ADV (Rev 6)

Great Spear of Dawn [Special Move]

Data Mascheny becomes Invincible, Teleports to the enemy with the highest ATK, then slams the Great Spear of Dawn into the ground to decrease the Magic Resistance of enemies hit by 20% for 10s and deal 240% of her ATK as DMG 5 times. The final attack causes a giant explosion with a circular range.

Lightning Spear [Active]

Data Mascheny Dashes forward with her lance to deal 400% of her ATK as DMG to all enemies in her path and then returns to her starting position. Data Machine is Invincible while Dashing.

Discharge [Active]

Data Mascheny discharges lightning shinsu to deal 400% of her ATK as DMG to nearby enemies. Any enemies she hits are Stunned for 3s. She then creates a Shinsu Barrier that lasts for 10s.
Enemies inside the Shinsu Barrier deal 40% less DMG to Data Mascheny. Data Mascheny becomes immune to status effects while using this skill.

Front Row - Lightning Pill [Passive]

Data Machine removes all status effects and swallows a Lightning Pill when her HP drops to 40% or below. Upon consuming the Lightning Pill, Data Mascheny gains 100 Lightening Pill Gauge. Lightning Pill's effects are removed when the gauge hits 0.
The Lightning Pill Gauge decreases by 10 every second, but increases by 10 whenever Data Machine uses a skill. While the Lightning Pill is active, Data Mascheny's ATK increases by 120% and her HP will not drop below 1.

Lightning Spear

  • Lv. 1 Enemies hit by Lightning Spear are Shocked for 3s. Shocked targets take 50% of Data Mascheny's ATK as DMG every second.
  • Lv. 2 Discharge is enhanced to decrease DMG taken from enemies inside the Shinsu Barrier by an additional 10%.
  • Lv. 3 The Discharge cooldown is reset when defeating an enemy with the Great Spear of Dawn.
  • Lv. 4 Mascheny's Swiftness increases by 20 when entering the Lightning Pill state with Front Row - Lightning Pill.

Stats (max lvl):HP: 24.6%ATK: 24.6%DEF: 24.6%
Best Set
Alternative Set
Slot 4 Main Stat
Slot 5 Main Stat

Best Set

Idea
Idea

Alternative Set

Doris
Doris

Slot 4 Main Stat

Crit DMG

Slot 5 Main Stat

Magic Pierce
S

ADV (Rev 3)

S+

ADV (Rev 6)

Tres Cuernos [Special Move]

Mascheny gathers shinsu to create Tres Cuernos, then throws it to deal 900% of her ATK as DMG to the enemy, Stealing 50 of their swiftness for 8s. Mascheny becomes Invincible while using this skill.

Trident [Active]

Mascheny enhances her basic attacks and increases her Swiftness by 40 for 8s. The ATK coefficient of Mascheny's basic attack increases by 40% and her basic attack transforms into a three-pronged piercing attack.

Lightning Field [Active]

Mascheny unleashes her Lightning Field for 10s, creating a barrier equal to 600% of her ATK. She deals 200% of her ATK as DMG every second to enemies inside the field. The concentrated shinsu explodes when the Lightning Field disappears, Paralyzing enemies in range for 1s.

Lightning Shinsu [Passive]

Mascheny attaches lightning shinsu to the enemy for 10s when she lands a basic attack. Her basic attack DMG increases by 80% against targets with lightning shinsu attached to them. In addition, her lightning shinsu explodes after 4 attacks, dealing 80% of her ATK as DMG to nearby enemies and Paralyzing the target for 1s.

Tres Cuernos

  • Lv. 1 The ATK coefficient of Mascheny's basic attacks increases by 5%. The ATK coefficient of Mascheny's basic attack increases by an additional 10% when Trident activates.
  • Lv. 2 The ATK coefficient of Mascheny's basic attacks increases by 5%. The ATK coefficient of Mascheny's basic attack increases by an additional 10% when Trident activates.
  • Lv. 3 The effect duration of Trident increases by 4s.
  • Lv. 4 Lightning Shinshu is enhanced so that enemies are Shocked for 5s when hit by the Lightning Shinsu explosion. Shocked targets take 20% of Mascheny's ATK as DMG every second.

Stats (max lvl):HP: 20.5%ATK: 28.7%DEF: 24.6%
Best Set
Alternative Set
Slot 4 Main Stat
Slot 5 Main Stat

Best Set

Sundance
Sundance

Alternative Set

El
El

Slot 4 Main Stat

Magic Resistance

Slot 5 Main Stat

Physical Resistance
S

ADV (Rev 3)

S+

ADV (Rev 6)

Espada de la Luz [Special Move]

Khun Ran throws Espada de la Luz at the enemy, instantly destroying barriers and dealing 1200% of his ATK as DMG. Shocking enemies for 4s. Shocked enemies receive 400% of his ATK as DMG every second. Khun Ran becomes immune to status effects while using this skill.

Deadly Lightning [Active]

Khun Ran dashes at the enemy with the highest ATK and instantly destroys their barrier, dealing 620% of his ATK as DMG and Knocking them Back. He then jumps toward the same target again to deal 620% of his ATK as additional DMG. Khun Ran becomes immune to status effects while using this skill.

Thunderstorm [Active]

Khun Ran summons a Thunderstorm that lasts for 8s. If Khun Ran is inside the Thunderstorm, he Conceals himself. Khun Ran Critical Hit Rate and Critical DMG each increase by 80% when attacking enemies inside the Thunderstorm.

Lightning Pill [Passive]

Khun Ran deals 1.5x damage to barriers with basic attacks. When Khun Ran HP drops to 40% of below, he removes status effects from himself and swallows Lightning Pill (Limit: once). He enters the Lightning Pill state for 15s, decreasing his DMG taken by 70% and increasing his Swiftness by 120.
In addition, while Lightning Pill is active, Khun Ran's Skills will always be Critical Hits. When the Lightning Pill status ends, Khun Ran becomes exhausted and his ATK is reduced by 10% for 10s.

Lightning Pill

  • Lv. 1 The Lightning Pill is enhanced, decreasing DMG Taken by an additional 20% while Ran is in the Lightning Pill state.
  • Lv. 2 The ATK debuff duration is decreased by 5s when Khun Ran's Lightning Pill state ends.
  • Lv. 3 The duration of the Lightning Pill state increases by 5s.
  • Lv. 4 Lightning Pill's activation condition changes, activating when Ran's HP drops to 50% or below.

Stats (max lvl):HP: 24.6%ATK: 24.6%DEF: 24.6%
Best Set
Alternative Set
Slot 4 Main Stat
Slot 5 Main Stat

Best Set

Abgrund
Abgrund

Alternative Set

Sela
Sela

Slot 4 Main Stat

Magic Resistance

Slot 5 Main Stat

Magic Pierce
C

ADV (Rev 3)

C

ADV (Rev 6)

Disrupt Shinsu [Special Move]

Kurdan strikes down with the Lighthouse to deal 620% of his ATK as DMG to nearby enemies 3 times, Knocking them Down for 3s. In addition, he Silences his targets for 8s if their HP is 20% or below.

Spinning Strike [Active]

Kurdan swings his heavy hammer to deal 600% of his ATK as DMG to nearby enemies. He then swings upward to deal 600% of his ATK as DMG, sending the enemy Airborne for 2s. Kurdan becomes immune to status effects while using this skill.

Shinsu Shock [Active]

Kudran jumps up and smashes the ground with his hammer to deal 800% of his ATK as DMG to nearby enemies, Silencing them for 4s.

Disruptor [Passive]

Kurdan increases his Physical Resistance by 40% and Magic Resistance by 40% at the start of the battle. He deals an additional 120% of his ATK as DMG against Silenced enemies.

Ultramarine Hammer

  • Lv. 1 The Silence duration of Disrupt Shinsu and Shinsu Shock increases by 2s.
  • Lv. 2 Kurdan's Physical Resistance increases by an additional 10% at the start of the battle.
  • Lv. 3 Kurdan's Physical Resistance increases by an additional 10% and Magic Resistance by an additional 10% at the start of the battle.
  • Lv. 4 Enemies hit by the last attack of Disrupt Shinsu lose all Energy.

Stats (max lvl):HP: 28.7%ATK: 20.5%DEF: 24.6%
Best Set
Alternative Set
Slot 4 Main Stat
Slot 5 Main Stat

Best Set

Sela
Sela

Alternative Set

Idea
Idea

Slot 4 Main Stat

Magic Resistance

Slot 5 Main Stat

Physical Resistance
B

ADV (Rev 3)

A

ADV (Rev 6)

Cry of Piercing Water [Special Move]

Laure swings a giant shinsu sickle to deal 1000% of his ATK as DMG to nearby enemies, pulling them into the center. He then jumps to the back of the battlefield.

Close-Range Shinsu Manipulation Technique [Active]

Laure Dashes to the area where the enemies are most concentrated, dealing 900% of his ATK as DMG and Silencing the enemies in range for 4s.

Shinsu Shield [Active]

Laure creates a Status Effect Immunity barrier equal to 2,000% of his ATK and falls asleep for 4s. Lauren wakes up immediately if he takes 1 DMG or more while sleeping.

Beauty Sleep [Passive]

Laure recovers 200 Energy every second while asleep. His Attack is increased by 200% for 10s upon waking up.

Fluffy Blanket

  • Lv. 1 The ATK coefficient of the Shinsu Shield barrier increases by 200%.
  • Lv. 2 Laure recovers an additional 25 Energy every second while asleep.
  • Lv. 3 Laure recovers 2% of his Max HP every second while asleep.
  • Lv. 4 Laure recovers 10% of his HP and 200 Energy when the Shinshu Shield barrier is removed.

Stats (max lvl):HP: 24.6%ATK: 28.7%DEF: 20.5%
Best Set
Alternative Set
Slot 4 Main Stat
Slot 5 Main Stat

Best Set

Raihanna
Raihanna

Alternative Set

-

Slot 4 Main Stat

Crit DMG

Slot 5 Main Stat

Magic Pierce
B

ADV (Rev 3)

B

ADV (Rev 6)

Bat Press [Special Move]

Leeron 3 attacks enemies with a decompressed bat, dealing 600% of his ATK as DMG in a straight line and Knocking them Down for 2s. Hit enemies' ATK and DEF decrease by 40% for 8s.

Full Swing [Active]

Leeron 3 swings the bat wide to deal 400% of his ATK as DMG to enemies in a straight line and Knocks them Back.

Enhanced Bat [Active]

Leeron 3 increases his DEF by 80% and his allies' ACC by 40% for 8s.

Concentration [Passive]

When an enemy avoids his attack, Leeron 3's ATK increases by 80% and his attacks do not miss for 6s.

Slugger Bat

  • Lv. 1 Leeron 3 increases the ACC of all allies by an additional 5% when Enhanced Bat activates.
  • Lv. 2 Leeron 3 increases the ACC of all allies by an additional 5% when Enhanced Bat activates.
  • Lv. 3 Leeron 3 increases his ACC by 10 and also increases all allies' ACC by an additional 5% when Enhanced Bat activates.
  • Lv. 4 Leeron 3 increases his ACC by an additional 20 and also increases all allies' ACC by an additional 10% when Enhanced Bat activates.

Stats (max lvl):HP: 28.7%ATK: 20.5%DEF: 24.6%
Best Set
Alternative Set
Slot 4 Main Stat
Slot 5 Main Stat

Best Set

Bergamot
Bergamot

Alternative Set

-

Slot 4 Main Stat

-

Slot 5 Main Stat

-
E

ADV (Rev 3)

E

ADV (Rev 6)

Shinsu Barrier [Special Move]

Lero Ro creates Shinsu barriers that last 6s for all of his allies. When the barriers are created, the ATK and DEF of the ally with the lowest HP percentage each increase by 80% for 6s.
Shinsu barriers block projectile attacks, and the protected ally’s HP is healed for 400% of Lero Ro’s ATK for each projectile blocked.

Lightning Beast [Active]

Lero Ro enhances his weapon using the Dangan Style Weapon Reinforcement Technique, applying Blitz to all allies for 8s. Blitz increases their basic attack DMG by 120% and decreases the Energy of the targets hit by their basic attack by 16
If the target is a summoned being, the basic attack DMG increases by an additional 20%.

Lightning Zone [Active]

Lero Ro creates a lightening zone which deals 320% of his ATK as DMG to enemies in range every second for 6s. The first attack of the lightening zone Paralyzes targets in range for 2s.

Shinsu Amplification [Passive]

Lero Ro increases all allies’ Magic Pierce by 16% at the start of the battle. He then increases all allies’ Magic Pierce by an additional 6% every 10s once the battle begins. (Max: 4 stacks)

Allegro

  • Lv. 1 Lero Ro recovers 50 Energy for each enemy hit by Lightning Zone.
  • Lv. 2 Each projectile stopped with Shinsu Barrier increases the target ally's DEF by 10% for 6s. (Max: 5 stacks)
  • Lv. 3 When increasing allies' ATK and DEF with a Shinsu Barrier, Lero Ro gains the same effects.
  • Lv. 4 Shinsu Amplification is enhanced to decrease the activation time of the additional Magic Pierce increase by 5s.

Stats (max lvl):HP: 24.6%ATK: 20.5%DEF: 28.7%
Best Set
Alternative Set
Slot 4 Main Stat
Slot 5 Main Stat

Best Set

Runda
Runda

Alternative Set

Doris
Doris

Slot 4 Main Stat

Magic Resistance

Slot 5 Main Stat

Physical Resistance
S

ADV (Rev 3)

S

ADV (Rev 6)

Enhanced Lighthouse: Highly Concentrated Shinsu Zone [Special Move]

Lero Ro becomes immune to Jolt and focuses for 5s, then drops an enhanced Lighthouse to deal 800% of his ATK as DMG to enemies in range. In addition, he Jolts targets if their DEF is higher than his, and Stuns them for 3s if their DEF is lower.
The Lighthouse creates a highly concentrated area of shinsu for 6s, decrasing the Swiftness of enemies in range by 48.

Shinsu Wall [Active]

When the enemy is near, Lero Ro summons a wall of shinsu to deal 620% of his ATK as DMG to nearby enemies, Knocking them Back. In addition, he decreases their Swiftness by 40 for 10s.

Advantage Rule [Active]

Lero Ro scanes the battlefield and decreases all enemies' DEF by 40% for 10s. Enemies with decreased Swiftness see an additional 20% decrease to their DEF.

Weapon Boost Skill [Passive]

Lero Ro increases Blue Element allies ATK by 32% at the start of the battle.

Brass Quintet

  • Lv. 1 The Focus duration of Enhanced Lighthouse: Highly Concentrated Shinsu Zone decreases by 2s.
  • Lv. 2 Lero Ro Stuns enemies even if their DEF is higher than his when Enhanced Lighthouse: Highly concentrated Shinsu Zone activates.
  • Lv. 3 The duration of Enhanced Lighthouse: Highly Concentrated Shinsu Zone increases by 2s.
  • Lv. 4 The Physical and Magic Resistance of enemies inside the Enhanced Lighthouse: Highly Concentrated Shinsu Zone decrease by 20%.

Stats (max lvl):HP: 24.6%ATK: 20.5%DEF: 28.7%
Best Set
Alternative Set
Slot 4 Main Stat
Slot 5 Main Stat

Best Set

Runda
Runda

Alternative Set

Doris
Doris

Slot 4 Main Stat

Magic Resistance

Slot 5 Main Stat

Physical Resistance
A

ADV (Rev 3)

S

ADV (Rev 6)

Roar of the Beast [Special Move]

Lilial fires a shinsu cannon to deal 400% of her ATK as DMG to all enemies in the path 3 times, Paralyzing them for 5s. Enemies hit will Bleed for 5s if the puma is alive, taking 400% of Lilial's ATK as DMG every second.
Lilial becomes immune to status effects while using this skill.

Pincer Attack [Active]

Lilial becomes immune to status effects and jumps to the area where enemies are most concentrated to deal 600% of her ATK as DMG to enemies in range and Knock them Down for 4s. Then, the puma uses the Ambush skill.
Puma Ambush: The puma becomes immune to status effects and deals 400% of its ATK as DMG to enemies in range, then makes them Bleed to deal 200% of its ATK as DMG every second for 5s.

Valiant Strike [Active]

Lilial unleashes her concentrated shinsu power to deal 600% of her ATK as DMG to enemies in range, Stunning them for 4s. Then, the puma uses the Claw Swipe skill.
Puma Claw Swipe: The puma deals 400% of its ATK as DMG to an enemy in front of it 2 times, making them Bleed to deal 200% of its ATK as DMG every second for 5s.

Adept Anima [Passive]

Lilial summons a puma with 120% of her stats at the start of the battle.
When Lilial deals DMG to a Bleeding enemy, she and the puma recover 10% of their Max HP and their ATK and DEF are increased by 8% until the end of the battle. (Max: 20 stacks) The puma prioritizes attacking Lilial's targets. If Lilial dies, the puma dies with her.

Gelb Rose

  • Lv. 1 Lilial and her puma gain a Barrier equal to 600% of her ATK for 6s when using the Pincer Attack skill.
  • Lv. 2 The Physical and Magic Resistance of Lilial and her puma increase by 30% for 10s when using the Valiant Strike skill.
  • Lv. 3 Roar of the Beast always lands while the puma is alive.
  • Lv. 4 The duration of Lilial and her puma's Bleed increases by 5s.

Stats (max lvl):HP: 28.7%ATK: 20.5%DEF: 24.6%
Best Set
Alternative Set
Slot 4 Main Stat
Slot 5 Main Stat

Best Set

Sela
Sela

Alternative Set

Idea
Idea

Slot 4 Main Stat

Magic Resistance

Slot 5 Main Stat

Physical Resistance
C

ADV (Rev 3)

C

ADV (Rev 6)

Whirpool [Special Move]

Lozeal creates a shinsu whirlpool that Knocks Back enemies and removes debuffs and status effects from her allies. The shinsu whirlpool area restores allies' HP by 200% of her ATK every second for 5s.

Healing Shinsu [Active]

Lozeal restores the HP of two allies with the lowest HP percentage by 600% of her ATK and increases their DEF by 40% for 7s. If those allies are Green Element, she instead restores HP by 1,000% of her ATK and increases their DEF by 80% for 7s.

Shinsu Snare [Active]

Lozeal ties up the enemy with shinsu to deal 620% of her ATK as DMG, Stunning them for 2s. The tied-up enemy's DEF decreases by 40%.

Shinsu Blessing [Passive]

Lozeal increases ATK of Green Element allies by 32% at the start of the battle.

Elegant Wand

  • Lv. 1 The ATK coefficient of Healing Shinsu increases by 100%.
  • Lv. 2 The ATK coefficient of Whirlpool increases by 100%.
  • Lv. 3 Lozeal removes debuffs from the target ally when Healing Shunsui activates.
  • Lv. 4 The duration of Whirlpool increases by 3s.

Stats (max lvl):HP: 24.6%ATK: 20.5%DEF: 28.7%
Best Set
Alternative Set
Slot 4 Main Stat
Slot 5 Main Stat

Best Set

Runda
Runda

Alternative Set

Doris
Doris

Slot 4 Main Stat

Magic Resistance

Slot 5 Main Stat

Physical Resistance
A

ADV (Rev 3)

S

ADV (Rev 6)

Special VIP Service [Special Move]

Lurker Kim summons a giant shinsu hand to deal 600% of his ATK as DMG to the enemy and send them Airborne for 2s. If the target is Wounded, he expands the wound to deal 40% of his ATK as additional DMG for every stack.

Customer Care [Active]

Lurker Kim deals 600% of his ATK as DMG to the enemy with the highest ATK and affixes the enemy as a target for 10s.

Retaliate [Active]

Lurker Kim Retaliates for 7s. He deals 620% of his ATK as DMG to the first enemy who attacked him, Stunning them for 2s.

Vicious Wound [Passive]

Lurker Kim's basic attacks leave behind wounds. (Max: 5 stack(s)) He decreases the DEF of wounded enemies by 8% for every stack. Only 1 enemy can be Wounded, and the stacks reset upon changing targets.

Everyday Cluth

  • Lv. 1 The Magic Resistance of enemies hit by Customer Care decreases by 10%.
  • Lv. 2 Lurker Kim Stuns enemies hit by Customer Care for 2s.
  • Lv. 3 Vicious Wound is enhanced, decreasing the target's DEF by an additional 2% for every stack of Wound.
  • Lv. 4 Special VIP Service is enhanced, increasing the ATK coefficient of additional DMG dealt for every Wound stack by 20%.

Stats (max lvl):HP: 20.5%ATK: 28.7%DEF: 24.6%
Best Set
Alternative Set
Slot 4 Main Stat
Slot 5 Main Stat

Best Set

El
El

Alternative Set

Sundance
Sundance

Slot 4 Main Stat

Magic Resistance

Slot 5 Main Stat

Physical Resistance
E

ADV (Rev 3)

C

ADV (Rev 6)

Trillion Dark [Special Move]

Meliodas unleashes his magical power to deal 800% of his ATK as DMG to the enemy, Knocking them Down for 2s. Meliodas becomes Invincible while using this skill and deals 8% of his ATK as additional DMG for every 1% of Magic Pierce he has.
For the next 6s, the DMG Meliodas takes from each hit does not exceed 5% of his Max HP.

Pierce and Strike [Active]

Meliodas's Magic Pierce increases by 20% for 10s. He then launches 2 magic orbs to deal 400% of his ATK as DMG to the enemy 2 times, Locking them for 2s. He then strikes down with his sword to deal 600% of his ATK as DMG. Each hit deals 1% of his ATK as additional DMG for every 1% of the target's remaining HP.

Chain Slash [Active]

Meliodas deals 400% of his ATK as DMG 4 times to enemies in range. Of the enemies hit by the final attack, the 2 enemies with the lowest HP are afflicted with a Barrier Block debuff for 8s.

Curse of Purgatory [Passive]

Meliodas applies 3 Shackles of Purgatory effect(s) on himself at the start of the battle.
1 Shackles of Purgatory effect is removed whenever Meliodas is hit with an enemy's Special Move, and he takes 80% less DMG from the attack. When all Shackles of Purgatory effects are removed, Meliodas unleashes his True Power, increasing his ATK by 80%, his Magic Pierce by 20%, and recovers 100% Energy.
True Power is removed once Meliodas uses his Special Move, and Meliodas applies 3 Shackles of Purgatory effect(s) on himself again after 6s. Shackles of Purgatory and True Power cannot be removed with buff removal skills.

Demon Sword Lostvayne

  • Lv. 1 Meliodas's Magic Pierce increase by 10% at the start of the battle.
  • Lv. 2 The Magic Resistance of the target struck by the last hit of Chain Slash decreases by 40% for 8s.
  • Lv. 3 Meliodas's ATK increases by 50% when attacking debuffed enemies..
  • Lv. 4 Meliodas's DMG taken from each hit changes so that it does not exceed 3% of his Max HP when Trillion Dark activates.

Stats (max lvl):HP: 28.7%ATK: 20.5%DEF: 24.6%
Best Set
Alternative Set
Slot 4 Main Stat
Slot 5 Main Stat

Best Set

Idea
Idea

Alternative Set

Sela
Sela

Slot 4 Main Stat

Magic Resistance

Slot 5 Main Stat

Magic Pierce
A

ADV (Rev 3)

A

ADV (Rev 6)

Adrenaline Injection [Special Move]

Michael Injects himself with adrenaline to remove all debuffs and deal 800% of his ATK as DMG to nearby enemies. For the 10s the effects of adrenaline are active, Michael becomes immune to Jolt, Stun, and debuffs, and his ATK increases by 80%.
His ATK increases by an additional 10% each time he is afflicted with Jolt, Stun, or debuffs (Max: 5 stacks).

Paralysis Solution [Active]

Michael deals 800% of his ATK as DMG to enemies and Paralyzes them for 3s.

Toxic Potion [Active]

Michael breaks a vial of toxins, creating a noxious area around himself. The noxious area deals 400% of his ATK as DMG to nearby enemies and disables Energy Recovery for 5s.

Poison [Passive]

At the start of the battle, Michael dashes to the enemy in the position mirroring his, dialing 800% of his ATK as DMG. In addition, Michael applies Special Poison on the target for 4s when attacking. Special Poison cannot be removed, and targets affected by Special Poison take 48% of his ATK as DMG every 0.5s.
If the target is afflicted with another debuff, Special Poison is enhanced and deals 96% of his ATK as DMG every 0.5s.

Injector

  • Lv. 1 The Poison effect duration from Special Poison increases by 2s.
  • Lv. 2 The HP Recovery obtained from enemies Poisoned by Special Poison decreases by 50%.
  • Lv. 3 The amount of Energy Recovery obtained from enemies Poisoned by Special Poison decreases by 20%.
  • Lv. 4 Enemies Poisoned by Special Poison take 50% of Michael's ATK as DMG each time they use basic attacks.

Stats (max lvl):HP: 24.6%ATK: 24.6%DEF: 24.6%
Best Set
Alternative Set
Slot 4 Main Stat
Slot 5 Main Stat

Best Set

Raihanna
Raihanna

Alternative Set

-

Slot 4 Main Stat

Crit DMG

Slot 5 Main Stat

Magic Pierce
B

ADV (Rev 3)

B

ADV (Rev 6)

Berserker Mode [Special Move]

Miseng gains Status Effect Immunity for 10s while Berserker Mode is active. In addition, her ATK increases by 80% and her Swiftness increases by 80.

Small & Spicy Fists [Active]

Miseng pummels the enemy with a barrage of fists, dealing 160% of her ATK as DMG 8 times and jolting them.

Reflection [Active]

Miseng activates Observer Reflection Mode for 10s to increase her Ranged DMG Resistance by 80%. While this mode is active, 400% of the Ranged DMG Miseng takes is reflected back to the enemy. (Reflect DMG Limit - 500% of caster's ATK)

Time to Fight [Passive]

Missing dashes towards the enemy at the start of the battle to deal 620% of her ATK as DMG, Stunning them for 3s. She then attacks one more time to deal 400% of her ATK as additional DMG.

Extreme Teen Pro Observer

  • Lv. 1 The duration of Reflection increases by 2s.
  • Lv. 2 Miseng reflects an additional 50% of Ranged DMG Taken when using Reflection.
  • Lv. 3 Miseng creates an additional barrier equal to 200% of her ATK when Reflection activates.
  • Lv. 4 Berserker Mode is enhanced, increasing Miseng's DEF by 40% when active.

Stats (max lvl):HP: 28.7%ATK: 20.5%DEF: 24.6%
Best Set
Alternative Set
Slot 4 Main Stat
Slot 5 Main Stat

Best Set

Raihanna
Raihanna

Alternative Set

-

Slot 4 Main Stat

Crit DMG

Slot 5 Main Stat

Physical Pierce
C

ADV (Rev 3)

C

ADV (Rev 6)

Pitching Machine [Special Move]

Mule Love summons a pitching machine that has 160% of his stats and details 600% of his ATK as DMG. The pitching machine lasts for 7s and prioritizes attacking Mule Love's targets.

Blue Oar [Active]

Mule Love rides Blue Oar to distance himself from the attacker. He then creates a barrier equal to 40% of his Max HP and increases his ATK by 40% for 6s.

Rising Fastball [Active]

Mule Love throws a ball made of Shinsu, dealing 800% of his ATK as DMG to nearby enemies and Stunning them for 1s.

Breaking Ball [Passive]

Mule Love changes the pitching style of his basic attacks based on the number of enemies present.
Cut Fastball (4 or more targets): Mule Love's basic attacks deal 80% of his ATK as DMG to enemies near the target.
Slider (2-3 targets): Mule Love's Critical Hit Rate increases by 40%, and his basic attacks never miss.
Fastball (1 target): The ATK coefficient of Mule Love's basic attacks, which never miss, increases by 16% and his ATK SPD increases by 32.

Mule Glove

  • Lv. 1 Pitching Machine's Swiftness increases by 10.
  • Lv. 2 Mule Love Recovers 20% of his Energy at the start of the battle.
  • Lv. 3 Pitching Machine's ATK increases by 10% and its ATK SPD increases by 10.
  • Lv. 4 The Breaking Ball passive applies to Pitching Machine's basic attacks.

Stats (max lvl):HP: 20.5%ATK: 28.7%DEF: 24.6%
Best Set
Alternative Set
Slot 4 Main Stat
Slot 5 Main Stat

Best Set

El
El

Alternative Set

Sundance
Sundance

Slot 4 Main Stat

Crit DMG

Slot 5 Main Stat

Physical Pierce
D

ADV (Rev 3)

A

ADV (Rev 6)

Protection of the Shinheuh [Special Move]

Narae Seonwoo's Shinheuh attaches itself to the ally with the lowest HP, blocking all skill attacks 3 times for 8s. In addition, it deals 400% of her ATK as DMG to the attacker and Stuns them for 3s.

Shinheuh Scouting [Active]

Narae Seonwoo finds the enemy's weakness, decreasing their DEF by 48% for 10s.

Snatch [Active]

Narae Seonwoo deals 200% of her ATK as DMG 4 times to the enemy who has dealt the most DMG to allies. Each hit Steals 200 of their Energy and Locks them for 2s.

Soulmate [Passive]

Every time Narae Seonwoo uses a skill, the ally with the highest ATK recovers 400 Energy.

Abyssal Jar

  • Lv. 1 Seonwoo recovers 50 Energy when Soulmate activates.
  • Lv. 2 The target's ATK decreases by 20% when Shinheuh Scouting activates.
  • Lv. 3 The Stun duration of Protection of the Shinheuh increases by 1s.
  • Lv. 4 The target ally becomes invincible for 4s when Protection of the Shinheuh's effect ends.

Stats (max lvl):HP: 24.6%ATK: 20.5%DEF: 28.7%
Best Set
Alternative Set
Slot 4 Main Stat
Slot 5 Main Stat

Best Set

Runda
Runda

Alternative Set

Doris
Doris

Slot 4 Main Stat

Magic Resistance

Slot 5 Main Stat

Physical Resistance
B

ADV (Rev 3)

S

ADV (Rev 6)

Crimson Soul Fist Seal Zone [Special Move]

Novick expands a Crimson Soul Fist Seal Zone lasting 4s to increase the Physical Resistance of allies in the Seal Zone by 80%. Enemies within the Seal Zone are Locked, and have their Swiftness Increase blocked.
When all allies deal a basic attack to enemies in the Seal Zone, the ATK coefficient increases by 200%. Novick becomes immune to status effects while using this skill.

Hayeol-style Crimson Bell Shock [Active]

Novick attacks enemies to deal 840% of his ATK as DMG, and all basic attacks dealt by the target will miss for 10s.

Spinning Needle [Active]

Novick throws 2 needles containing Crimson Souls at the enemy with the highest ATK, dealing 840% of his ATK as DMG to all enemies in the path and Silencing them for 6s.

Crimson Soul [Passive]

Every time an enemy is hit by Novick's active skill, a Crimson Soul is added to the stack, increasing his Physical Resistance by 20% per Crimson Soul in the stack. (Max: 4)
When Novick activates his Special Move, he uses up all the stacked Crimson Souls to increase the duration of his Crimson Soul Fist Seal Zone by 1s per stacked Crimson Soul.

Crimson Soul Stigma

  • Lv. 1 The max Crimson Soul gain increases by 1.
  • Lv. 2 The cooldown of Hayeol-style Crimson Bell Shock resets when the Crimson Soul Fist Seal Zone activates.
  • Lv. 3 The cooldown of Spinning Needle resets when the Crimson Soul First Seal Zone activates.
  • Lv. 4 The ATK of enemies locked by Crimson Soul Fist Seal Zone decreases by 50% while Novick is on the battlefield.

Stats (max lvl):HP: 28.7%ATK: 16.4%DEF: 28.7%
Best Set
Alternative Set
Slot 4 Main Stat
Slot 5 Main Stat

Best Set

Sela
Sela

Alternative Set

Doris
Doris

Slot 4 Main Stat

Magic Resistance

Slot 5 Main Stat

Physical Resistance
A

ADV (Rev 3)

S

ADV (Rev 6)

Special Delivery [Special Move]

Nia Nia delivers food to the ally with the lowest HP (excluding himself), restores 80% of their missing HP, and increases their HP Recovery amount by 120% for 10s (Max Recovery - 500% of the caster's ATK). Nya Nya uses the skill on himself if there are no other allies.

Noodle Carrier Smack [Active]

Nia Nia swings his noodle carrier at an enemy to deal 620% of his ATK as DMG, Jolting them. He then swings it once more to deal 620% of his ATK as DMG, Stunning them for 2s.

Noodle Coupon [Active]

Nya Nya throws a Noodle Coupon at the farthest ally, healing their HP by 160% of his ATK every second for 10s. Nya Nya uses the skill on himself if there are no other allies.

Survival of the Weak [Passive]

Nia Nia recovers 24% of his Max HP whenever he heals an ally. If he is at max HP, Nya Nia creates a barrier equal to 24% of his Max HP for 5s.

Noodle Delivery Carrier

  • Lv. 1 The lost HP Recovery amount of Special Delivery increases by 10%.
  • Lv. 2 The lost HP Recovery amount of Special Delivery increases by an additional 10%.
  • Lv. 3 Nia Nia's target ally becomes immune to status effects while the HP Recovery buff from Special Delivery is active.
  • Lv. 4 The ATK of Nia Nia's target ally increases by 20% while the HP Recovery buff from Special Delivery is active.

Stats (max lvl):HP: 24.6%ATK: 20.5%DEF: 28.7%
Best Set
Alternative Set
Slot 4 Main Stat
Slot 5 Main Stat

Best Set

Runda
Runda

Alternative Set

Doris
Doris

Slot 4 Main Stat

-

Slot 5 Main Stat

-
E

ADV (Rev 3)

E

ADV (Rev 6)

Revolution!!! [Special Move]

Paracule increases his ATK SPD by 64 for 8s.

Javelin [Active]

Paracule throws his javelin to deal 400% of his ATK as DMG to the enemy, Locking them for 2s.

Vicious Attack [Active]

Particular applies a venom to the tip of his javelin for 10s, causing his basic attacks to poison enemies for 10s. Poisoned enemies take 56% of Paracule's ATK as DMG every second.

Spear Bearer Revolution [Passive]

Paracule's ATK increases by 24% at the start of the battle.

Red Javelin

  • Lv. 1 All allies' EVA increases by 5 at the start of the battle.
  • Lv. 2 All allies' EVA increases by 3% at the start of the battle.
  • Lv. 3 All allies' DEF increases by 3% at the start of the battle.
  • Lv. 4 All allies' HP increases by 3% at the start of the battle.

Stats (max lvl):HP: 20.5%ATK: 28.7%DEF: 24.6%
Best Set
Alternative Set
Slot 4 Main Stat
Slot 5 Main Stat

Best Set

El
El

Alternative Set

-

Slot 4 Main Stat

-

Slot 5 Main Stat

-
E

ADV (Rev 3)

E

ADV (Rev 6)

Triple FIeld [Special Move]

Prince deploys a Triple Field around himself for 7s, dealing 800% of his ATK as DMG and decreasing the Swiftness of enemies in range by 48. When the Triple Field disappears, his Lighthouse explodes to deal 800% of his ATK as DMG to enemies in range, Jolting them.

Splatter [Active]

Prince gathers shinsu in a needle and stabs the enemy. A shinsu whirlwind forms in the same direction, dealing 620% of his ATK as DMG to enemies in a straight line, then decreasing their Magic Resistance by 48% for 8s.

Bora Bora Catch [Active]

Primce summons a reel and Locks nearby enemeies for 4s, dealing 480% of his ATK as DMG , then decreasing their Magic Resistance by 48% for 12s.

New Prince Mode [Passive]

Prince gets fired up when his HP drops to 30% or below, removing debuffs and status effects, and activating New Prince Mode for 10s. New Prince Mode increases his DEF by 200% and his ATK by 200%. (Limit: once)

Bora Bora Lighthouse

  • Lv. 1 The DEF of enemies hit by Splatter decreases by 10% for 4s.
  • Lv. 2 The DEF of enemies hit by Bora Bora Catch decreases by 10% for 6s.
  • Lv. 3 Prince's DEF increases by an additional 20% when New Prince Mode activates.
  • Lv. 4 Triple Field is enhanced, additionally decreasing the Swiftness of enemies in range by 20.

Stats (max lvl):HP: 28.7%ATK: 20.5%DEF: 24.6%
Best Set
Alternative Set
Slot 4 Main Stat
Slot 5 Main Stat

Best Set

Sela
Sela

Alternative Set

Idea
Idea

Slot 4 Main Stat

Magic Resistance

Slot 5 Main Stat

Physical Resistance
E

ADV (Rev 3)

C

ADV (Rev 6)

Flame Barrage [Special Move]

Quaetro randomly drops 7 fireballs over an area, each dealing 200% of his ATK as DMG to enemies and Jolting them. Fireballs are guaranteed to result in Critical Hits when targets are struck multiple times, Critical DMG increasing by 20% with each consecutive hit. Quaetro becomes immune to status effects while using this skill.

Ring of Fire [Active]

Quaetro creates a Ring of Fire and a barrier equal to 80% of his Max HP for 7s. Enemies that touch the Ring of Fire take 120% of his ATK as DMG every second. In addition, his ATK increases by 80% while the Ring of Fire is active.

Flame Torrent [Active]

Quaetro shoots fames forward, dealing 120% of his ATK as DMG every 0.5s for 3s to enemies in a fan-shaped area.

Master of Flames [Passive]

Quaetro Burns enemies struck by his skills, decreasing their HP Recovery by 50% for 5s. Burned targets take 80% of his ATK as DMG every second.

Volcanic Dagger

  • Lv. 1 Quatro's ATK increases by 10% every time an active skill is used. (Max: 3 stacks)
  • Lv. 2 Quaetro's ATK increases by an additional 10% every time an active skill is used. (Max: 3 stacks)
  • Lv. 3 Quattro recovers his HP by 15% of the DMG dealt to enemies with his Special Move.
  • Lv. 4 Quattro recovers his HP by an additional 15% of the DMG dealt to enemies with his Special Move.

Stats (max lvl):HP: 24.6%ATK: 28.7%DEF: 20.5%
Best Set
Alternative Set
Slot 4 Main Stat
Slot 5 Main Stat

Best Set

Sela
Sela

Alternative Set

Idea
Idea

Slot 4 Main Stat

Magic Resistance

Slot 5 Main Stat

Magic Pierce
D

ADV (Rev 3)

C

ADV (Rev 6)

Swift Strike [Special Move]

Quant randomly ambushes enemies in range 8 times, dealing 200% of his ATK as DMG each time. Quant prioritizes attacking targets that haven't been ambushed yet. Quant's ATK increases by 50% against targets that have already been ambushed. Quant becomes Invincible while using this skill.

Dark Area [Active]

Quant jumps towards the enemy to deal 400% of his ATK as DMG. He creates a Dark Area lasting for 10s. Quant's Swiftness increases by 40 and the enemy's ACC decreases by 40% while in the Dark Area.

Reverse Flow Control Dash [Active]

Quant dashes towards the enemy with the lowest HP and deals 400% of his ATK as DMG. He then dashes towards a random enemy to deal 400% of his ATK as DMG. While doing so, he Jolts all enemies in his path.

Black Fish [Passive]

Quant blocks the light with shinsu every 10s, applying Black Fish for 4s. His EVA increases by 120 while Black Fish is active.

Black Fish Sealing Orb

  • Lv. 1 The cooldown of Black Fish resets when Quant is involved in an elimination.
  • Lv. 2 Quant's EVA increases by an additional 10 while Black Fish is active.
  • Lv. 3 Quant's EVA increases by an additional 10 while Black Fish is active.
  • Lv. 4 The duration of Black Fish increases by 2s.

Stats (max lvl):HP: 24.6%ATK: 24.6%DEF: 24.6%
Best Set
Alternative Set
Slot 4 Main Stat
Slot 5 Main Stat

Best Set

Sela
Sela

Alternative Set

-

Slot 4 Main Stat

Magic Resistance

Slot 5 Main Stat

Physical Resistance
E

ADV (Rev 3)

D

ADV (Rev 6)

Wings of Flame [Special Move]

Rachel unleashes the phoenix by firing a powerful incendiary round to deal 800% of her ATK as DMG, always resulting in a Critical Hit and Knocking the enemy Back.
The phoenix files throughout the battlefield to deal 200% of Rachel’s ATK as DMG to enemies in range, as well as dealing additional DMG equal to 200% of the DMG dealt with Phoenix Blaze up to this point. (Additional DMG Limit - 1,000% of the caster’s ATK). Rachel becomes immune to status effects while using this skill.

Barrage [Active]

Rachel’s Critical Hit Rate increases by 40% for 10s. She then summons several guns and discharges them to deal 160%, 320%, and 640% of her ATK as DMG, in that order, to enemies in the attack’s path, Stunning them for 1s. Rachel becomes immune to status effects while using this skill.

Flames of Regneration [Active]

Rachel removes debuffs from herself, then unleashes Flames of Regeneration in a circle around her for 8s. Rachel becomes immune to Swiftness and ATK SPD Decreases, as well as status effects, while she is within the Flames of Regeneration.
In addition, allies within the Flames of Regeneration recover HP equal to 200% of her ATK every second. The skill cooldown resets when Rachel is afflicted with a Swiftness or ATK SPD Decrease debuff. Once activated, the skill cooldown reset will not activate again for 8s.

Crystal of Immortality [Passive]

Rachel’s attacks have a 15% chance to apply a Green Element Crystal on the enemy when she deals damage. When an enemy afflicted with a Green Element Crystal attacks a Green Element teammate, the crystal explodes and decreases the enemy’s Green Element Resistance by 10% for 15s. (Max: 6 stacks).
If the attack results in a Critical Hit, Rachel’s Critical Hit Rate increases by 30% for 10s, and the target is afflicted with a Phoenix Blaze until the end of the battle. Phoenix Blaze can be stacked, and afflicted targets take 20% of her ATK as DMG every second, and every 0.5s at 5 stacks or more.

Agni's Radiance

  • Lv. 1 Rachel's Critical Hit Rate increases by 10% at the start of the battle.
  • Lv. 2 Rachel's Critical DMG increases by 3% each time she lands a Critical Hit. (Max: 10 stacks)
  • Lv. 3 Rachel's DMG Taken decreases by 30% for 8s upon using Flames of Regeneration.
  • Lv. 4 Rachel recovers HP equal to 15% of the DMG dealt by the phoenix upon using Wings of Flame.

Stats (max lvl):HP: 20.5%ATK: 28.7%DEF: 24.6%
Best Set
Alternative Set
Slot 4 Main Stat
Slot 5 Main Stat

Best Set

El
El

Alternative Set

Sundance
Sundance

Slot 4 Main Stat

Crit DMG

Slot 5 Main Stat

Magic Pierce
B

ADV (Rev 3)

B

ADV (Rev 6)

Lighthouse Compression Release [Special Move]

Rachel summons a compressed Lighthouse above the enemy and drops it to deal 200% of her ATK as DMG and Knocks the enemy Down for 2s. The compressed Lighthouse decompresses over 2s, growing in size every 0.5s and increasing her ATK by 100% each time.
However, if Rachel is struck by a Status Effect Attack, the Lighthouse stops decompressing and drops immediately.

Space Compression [Active]

Rachel summons a Lighthouse above the area where enemies are most concentrated, dealing 200% of her ATK as DMG every 0.5s for 2s. She then pulls the enemies towards the Lighthouse. Rachel's DEF increases by 8% for 10s for each enemy that takes damage.

Self-proclaimed Heroine [Active]

Rachel steals 100 Energy from a Linked ally. She then deals 620% of her ATK as DMG to enemies around the ally and Stuns them for 2s. If there is no Linked ally, Rachel deals 620% of ATK as DMG to the closest enemy and steals 100 Energy from them.

Suspicious Spell [Passive]

Rachel Links with the ally with the highest DEF at the start of the battle, redirecting 50% of DMG she takes to that ally. Rachel's DEF increases by 40% while the Link is active.

Hessonite

  • Lv. 1 The amount of Energy stolen with Self-proclaimed Heroine increases by 50.
  • Lv. 2 The amount of Energy stolen with Self-proclaimed Heroine increases by an additional 100.
  • Lv. 3 The DEF of the enemy who lost Energy from Self-proclaimed Heroine decreases by 10% for 10s.
  • Lv. 4 The Swiftness of the enemy who lost Energy from Self-proclaimed Heroine decreases by 20 for 10s.

Stats (max lvl):HP: 24.6%ATK: 28.7%DEF: 20.5%
Best Set
Alternative Set
Slot 4 Main Stat
Slot 5 Main Stat

Best Set

El
El

Alternative Set

Sela
Sela

Slot 4 Main Stat

Magic Resistance

Slot 5 Main Stat

Physical Resistance
C

ADV (Rev 3)

C

ADV (Rev 6)

Stone Fist [Special Move]

Rak creates a giant stone fist to deal 600% of his ATK as DMG to the enemy with the highest ATK and nearby enemies 3 times, sending them airborne for 2s. In addition, Rak’s DMG taken decreases by 60% and he becomes immune to status effects for 8s.

Stone Prison [Active]

Rak summons a Stone Prison with 80% of his stats. Imprisoning the enemy with the highest ATK for 6s. (Cannot be removed with status removal skills.)
The Stone Prison explodes if it isn’t destroyed within 6s, dealing 1,000% of the Stone Prison’s ATK as DMG to the imprisoned target and nearby enemies. This skill only activates when there are 2 or more enemies

Rising Rock [Active]

Rak makes stone spikes shoot out from the ground to deal 1,000% of his ATK as DMG to nearby enemies, sending them airborne for 2s, then Provoking them for 10s. In addition, the Energy Rak recovers when attacked increases to 10 for 12 sec.

Stone Shield [Passive]

Rak is protected in a layer of stone, turning incoming DMG that is 20% or less than his Max HP to 0. (Cooldown: 3s).In addition, when Rak’s HP becomes 40% or lower, he creates a Stone Shield with 7 durability. (Limit: once)
Rak turns incoming DMG that is 30% or less than his Max HP to 0, and attacks that deal more DMG than this threshold is absorbed by the Stone Shield, decreasing its durability by 1. Rak recovers 16% of his Max HP whenever the shield’s durability decreases. The Stone Shield disappears 20s after it is created or when its durability reaches 0.

Ancient Bloodstone

  • Lv. 1 Rak's DEF increases by 80% for 12s when using Rising Rock.
  • Lv. 2 The durability of Stone Shield increases by 2.
  • Lv. 3 The cooldown of Stone Prison resets when an ally dies. The cooldown reset does not activate again for 5s
  • Lv. 4 Stone Fist is enhanced, decreasing damage taken by an additional 20%.

Stats (max lvl):HP: 28.7%ATK: 16.4%DEF: 28.7%
Best Set
Alternative Set
Slot 4 Main Stat
Slot 5 Main Stat

Best Set

Myeon
Myeon

Alternative Set

Sela
Sela

Slot 4 Main Stat

Magic Resistance

Slot 5 Main Stat

Physical Resistance
A

ADV (Rev 3)

A

ADV (Rev 6)

Mad Schocker [Special Move]

Rak throws the returning Mad Shocker to deal 500% and 600% of his ATK as DMG to enemies in range and Jolts them. If the target's HP is 40% or below, Rak deals 400% of his ATK as additional DMG.
Rak becomes immune to status effects while using this skill.

Power Shock [Active]

Rak throws his spear with force, dealing 400% of his ATK as DMG to the enemy and Stunning them for 2s. Afterwards, Rak's attacks will always result in Critical Hits against enemies hit by the spear for 8s.

Banana [Active]

Rak eats a banana to become immune to status effects and increase his Physical Pierce by 40% for 8s. While Rak is immune to status effects with this skill, each Status Effect Attack that hits him restores his Energy by 160.

Hunter [Passive]

Projectiles from Rak's basic attacks and Power Shock skill ignore enemies in their path to the target. Rak deals 200% of his ATK as additional DMG when his basic attack results in a Critical Hit. In addition, Rak applies his Hunter's Mark to an enemy with 40% or less HP, locking onto them as his attack target.
Rak looks for a new target to mark if his current target is either removed from the battlefield or their HP exceeds 40%. If there is more than one enemy that meets the conditions for a Hunter's Mark, the enemy with the lowest HP will be chosen.

Mad Shocker

  • Lv. 1 Rak's Critical DMG increases by 30% and Critical Hit Rate by 10% at the start of the battle.
  • Lv. 2 Rak's Physical Pierce increases by 10% for 5s when a basic attack results in a Critical Hit. (Max: 5 stacks)
  • Lv. 3 Rak's Critical DMG increases by 5% for each enemy hit by the Mad Shocker skill for 10s. (Max: 10 stacks)
  • Lv. 4 Rak's Swiftness increases by 30 and ATK by 50% while a Hunter's Mark from the Hunter skill is active.

Stats (max lvl):HP: 20.5%ATK: 28.7%DEF: 24.6%
Best Set
Alternative Set
Slot 4 Main Stat
Slot 5 Main Stat

Best Set

Sundance
Sundance

Alternative Set

El
El

Slot 4 Main Stat

Crit DMG

Slot 5 Main Stat

Physical Pierce
S

ADV (Rev 3)

S

ADV (Rev 6)

Time to Hunt [Special Move]

Rak runs toward the enemy with the highest ATK, swinging his spear in a fan-shaped area to deal 620% of his ATK as DMG, Knocking Back the enemies to the edge of the battlefield. He deals 820% of his ATK as DMG to targets with HP below 30%.

Hide Behind Me, Turtle [Active]

Rak dashes toward the ally with the lowest HP to deal 620% of his ATK as DMG to nearby enemies and Knock them Back. In addition, Rak increases the Physical and Magic Resistance of both himself and the target ally by 80% for 5s.

Wake up, Turtle [Active]

Rak takes chocolate bars out of his bag and throws them at nearby allies to recover their HP by 200% of his ATK every second for 3s and increase their DEF by 100% for 5s.

Leader Rak [Passive]

Rak's Physical Resistance increases by 8% for every ally nearby. The effect is greatly enhanced if all allies are near him, increasing his Physical Resistance by an additional 32%. This skill changes Rak's basic attacks into ranged attacks and increases his ATK by 200% if there are no enemies nearby.

Mad Shocker

  • Lv. 1 Rak recovers 10% of his max Hp when Time to Hunt activates.
  • Lv. 2 Rak's HP Recovery amount increases by 25% for 10s when Time to Hunt activates.
  • Lv. 3 Rak recovers 1% of his Max HP every second when his Energy is not at its maximum.
  • Lv. 4 Rak's HP Recovery from his Lv. 3 Exclusive Equipment effect increases by 2%.

Stats (max lvl):HP: 28.7%ATK: 16.4%DEF: 28.7%
Best Set
Alternative Set
Slot 4 Main Stat
Slot 5 Main Stat

Best Set

Sela
Sela

Alternative Set

Idea
Idea

Slot 4 Main Stat

Magic Resistance

Slot 5 Main Stat

Physical Resistance
C

ADV (Rev 3)

C

ADV (Rev 6)

Full Moon Shadow [Special Move]

Raflejo swings a large scythe to deal 1,200% of his ATK as DMG to nearby enemies and send them Airborne for 4s. After, Reflejo’s damage taken with each hit does not exceed 2% of his Max HP for 7s. Raflejo becomes Invincible while using this skill.

Ninth Moon Shadow [Active]

Reflejo slashes the enemy in the shape of a cross to deal 600% of his ATK as DMG 2 times. He absorbs their shadow for 12s if the last attack lands, stealing 45% of their Physical Resistance and Magic Resistance.

Death Moon Shadow [Active]

Reflejo launches shadow shinsu in a fan shaped area to deal 550% of his ATK as DMG to enemies in range. He plants shadows that gnaw at enemies’ shinsu to decrease their EVA by 30% for 12s, then deals 550% of his ATK as additional DMG using Demon Moon.

Fragment of Shadow [Passive]

Reflejo uses basic attacks that deal DMG to enemies within range in a fan-shaped area. When the last basic attack hit lands, targets have their EVA decreased by 10% for 5s (Max: 3 stacks), and Reflejo gains 1 Fragment of Shadow. (Max: 3 stacks).
At 3 Fragment of Shadow stacks, they are consumed to increase Reflejo’s Physical Pierce by 7% (Max: 5 stacks) and decrease DMG taken by 80% for 4s.

Death Scythe

  • Lv. 1 Reflejo’s DEF increases by 75% for 10s when Ninth Moon Shadow lands.
  • Lv. 2 Fragment of Shadow is enhanced, increasing ATK SPD by 20 when the second basic attack lands. (Max: 5 stacks)
  • Lv. 3 The first time Reflejo takes fatal DMG in battle, he unleashes the power of the shadows to deal 500% of his ATK as DMG to nearby enemies. Locks them for 4s, and decreases their Energy by 500 before dying.
  • Lv. 4 Fragment of Shadow is enhanced, changing the EVA Decrease of the second basic attack into EVA Steal.

Stats (max lvl):HP: 28.7%ATK: 20.5%DEF: 24.6%
Best Set
Alternative Set
Slot 4 Main Stat
Slot 5 Main Stat

Best Set

Alocasia

Alternative Set

Sela
Sela

Slot 4 Main Stat

Magic Resistance

Slot 5 Main Stat

Physical Resistance
A

ADV (Rev 3)

S

ADV (Rev 6)

Excitement [Special Move]

[Active]

[Active]

[Passive]

Sheep's Clothing

  • Lv. 1 Ren recovers 10 Energy when the Bull uses a basic attack on an enemy.
  • Lv. 2 Ren becomes Invincible for 5s and recovers 20% of his Max HP when the Bull dies.
  • Lv. 3 Ren recovers 100% of his Energy when the Bull dies.
  • Lv. 4 Ren recovers 5% of his Max HP every 5s while the Bull is alive.

Stats (max lvl):HP: 24.6%ATK: 28.7%DEF: 20.5%
Best Set
Alternative Set
Slot 4 Main Stat
Slot 5 Main Stat

Best Set

El
El

Alternative Set

Sela
Sela

Slot 4 Main Stat

Magic Resistance

Slot 5 Main Stat

Magic Pierce
S+

ADV (Rev 3)

S+

ADV (Rev 6)

Devil Transformation [Special Move]

Rob devil's right arm goes through a devil transformation to enhance his physical strength. His ATK increases by 48% and his DEF by 80% for 12s.

Devil's Right Arm [Active]

Robdevil deals 620% of his ATK as DMG to the enemy and Stuns them for 2s. He deals 930% of his ATK as DMG and Stuns enemies for 4s while his Special Move is active.

Devil's Flesh [Active]

Rob devil enhances his physical strength for 8s to increase his Physical and Magic Resistance by 40%, then Provokes nearby enemies for 4s. He increases his Physical and Magic Resistance by an additional 24% and Provokes for 8s while his Special Move is active.

Intimidating [Passive]

Robdevil decreases the ATK of enemies who attack him by 15% for 8s.

Devil of Vanity

  • Lv. 1 Rob devil's Magic Resistance increases by an additional 10% when Devil's Flesh activates.
  • Lv. 2 Rob devil's Physical Resistance increases by an additional 10% when Devil's Flesh activates.
  • Lv. 3 Physical and Magic Resistance buff durations of Devil's Flesh increase by 5s.
  • Lv. 4 Rob devil's DEF increases by 20% while Devil's Flesh is active.

Stats (max lvl):HP: 28.7%ATK: 16.4%DEF: 28.7%
Best Set
Alternative Set
Slot 4 Main Stat
Slot 5 Main Stat

Best Set

Myeon
Myeon

Alternative Set

Runda
Runda

Slot 4 Main Stat

-

Slot 5 Main Stat

-
E

ADV (Rev 3)

E

ADV (Rev 6)

Heavenly Blessing [Special Move]

Ron Mei creates a barrier for all allies equal to 1,000% of her ATK for 8s. Allies with a barrier have their Effect Resistance increased by 60 while it is active. Ron Mei becomes immune to status effects while using this skill.

Chain Heal [Active]

Ron Mei summons a healing lighthouse and sends it to the ally with the lowest HP percentage, restoring their HP by 640% of her ATK.
After healing the target, the lighthouse moves to the next ally with the lowest HP percentage and heals them. The lighthouse moves up to 3 times or until there is no ally to heal. Ron Mei will not use this skill if all allies are at Max HP.

One Shot! [Active]

Ron Mei drops a lighthouse on a random enemy's location, dealing 800% of her ATK as DMG to enemies in range and Knocking them Down for 2s. Enemies in the center of the target area take 400% of her ATK as additional DMG.

Divine Intervention [Passive]

If there is an ally other than herself with less than 100% HP, Ron Mei will use basic attacks to heal the ally for 100% of her ATK instead of attacking enemies.
In addition, allies who recovered HP or gained a barrier from Ron Mei's skills or basic attacks become immune to Stun for 4s. If an ally immune to Stun is hit with a Stun attack, the attacker takes 200% of Ron Mei's ATK as DMG and becomes Silenced for 2s.

Angel Fall

  • Lv. 1 Using One Shot! has a 50% chance to drop another lighthouse on a random enemy's location.
  • Lv. 2 The number of times Chain Heal's lighthouse can heal allies increases by 1.
  • Lv. 3 Allies who have their barriers from Heavenly Blessing removed are healed for 200% of Ron Mei's ATK.
  • Lv. 4 The duration of Stun Immunity from Divine Intervention increases by 2s.

Stats (max lvl):HP: 24.6%ATK: 20.5%DEF: 28.7%
Best Set
Alternative Set
Slot 4 Main Stat
Slot 5 Main Stat

Best Set

Runda
Runda

Alternative Set

Doris
Doris

Slot 4 Main Stat

Magic Resistance

Slot 5 Main Stat

Physical Resistance
C

ADV (Rev 3)

A

ADV (Rev 6)

Ambush [Special Move]

Serena Ambushes the enemy with the lowest HP, dealing 160% of her ATK as DMG 8 times. Her Active Skill cooldowns are reset if this attack kills the target.

Jugular Slash [Active]

Serena Linen targets the enemy's throat to deal 900% of her ATK as DMG, Silencing them for 4s.

Infiltrate [Active]

Serena Conceals herself for 3s, increasing the ATK coefficient of her next basic attack by 400%.

Backstab [Passive]

Serena decreases her target's Physical Resistance by 24% when attacking an enemy that isn't attacking her.

Shadow Knife

  • Lv. 1 Serena's Critical Hit Rate increases by 10% upon attacking an enemy that isn't attacking her.
  • Lv. 2 Serena's Critical Hit Rate increases by an additional 10% upon attacking an enemy that isn't attacking her.
  • Lv. 3 Serena's Critical Hit Rate increases by an additional 10% upon attacking an enemy that isn't attacking her.
  • Lv. 4 Serena's Critical Hit Rate increases by an additional 20% upon attacking an enemy that isn't attacking her.

Stats (max lvl):HP: 24.6%ATK: 24.6%DEF: 24.6%
Best Set
Alternative Set
Slot 4 Main Stat
Slot 5 Main Stat

Best Set

Bergamot
Bergamot

Alternative Set

-

Slot 4 Main Stat

-

Slot 5 Main Stat

-
E

ADV (Rev 3)

E

ADV (Rev 6)

Demon Slaying Arts: Rip and Tear [Special Move]

Shane slashes wildly at enemies in range to deal 200% of her ATK as DMG 6 times, Jolting them. Her Critical Hit Rate increases by 8% for 10s if the attack results in a Critical Hit. (Max: 5 stacks). Shane becomes Invincible and cannot be targeted while using this skill.

Bathe in Their Cries [Active]

Shane discharges a dark cloud in a fan-shaped area to deal 600% of her ATK as DMG to enemies in range. She then pulls them in, sends them Airborne for 2s, and decreases their MOV SPD by 50% for 10s. If the attack results in a Critical Hit, she steals 10% of their Critical DMG Increase for 10s. (Max: 5 stacks)

100 Ghost Chaotic Dance [Active]

Shane unleashes piercing sword blasts in a forward direction to deal 160% of her ATK as DMG 6 times. The remaining cooldown of Bathe in Their Cries decreases by 1s every time the attack results in a Critical Hit.

Crystal of Soul Absorption [Passive]

Shane's attacks have a 15% chance to apply a Green Element Crystal on the enemy when she deals damage.
When an enemy afflicted with a Green Element Crystal attacks a Green Element teammate, the crystal explodes and decreases the enemy's Green Element Resistance by 10% for 15s. (Max: 6 stacks) Shane possesses 2 Demon Souls at the start of the battle, absorbing 1 whenever her HP falls to 30%.
Absorbing a soul immediately restores 40% of Shane's HP. After a soul is absorbed, Shane recovers HP equal to 20% of the Critical DMG dealt each time her attack results in a Critical Hit. The second absorption heals her HP by 40% of the Critical DMG.

Crusader Sword

  • Lv. 1 Shane's Critical Hit Rate increases by 8% at the start of the battle.
  • Lv. 2 Upon activating Crystal of Soul Absorption and consuming a Demon Soul, Shane's Critical Hit Rate increases by 10% for 20s. (Max: 3 stacks)
  • Lv. 3 The HP recovered from consuming a Demon Soul via Crystal of Soul Absorption increases by 10%.
  • Lv. 4 At the start of the battle, Shane gains an additional Demon Soul that can be consumed via Crystal of Soul Absorption.

Stats (max lvl):HP: 28.7%ATK: 20.5%DEF: 24.6%
Best Set
Alternative Set
Slot 4 Main Stat
Slot 5 Main Stat

Best Set

Sela
Sela

Alternative Set

Idea
Idea

Slot 4 Main Stat

Magic Resistance

Slot 5 Main Stat

Physical Resistance
C

ADV (Rev 3)

C

ADV (Rev 6)

Targetting [Special Move]

Hibiscus decreases the Physical and Magic Resistance of the enemy with the lowest HP by 80% for 10s. He then commands all allies to attack the target. Shibisu recovers 100% Energy if the target is defeated by the attack.

Shinsu Bomb [Active]

Shimizu throws a shinsu bomb toward the most concentrated area of enemies, dealing 600% of his ATK as DMG to enemies and decreasing Energy Recovery by 90% for 10s.

One Inch Punch [Active]

Shibisu Dashes towards the enemy to deal 900% of his ATK as DMG, Stunning them for 3s.

Scrappy Underdog [Passive]

Shibisu increases the ATK of Yellow Element Allies by 32% at the start of the battle.

Twelve Nights

  • Lv. 1 The enemy's DEF decreases by 10% when Targeting activates.
  • Lv. 2 The target's Physical and Magic Resistance decrease by an additional 10% when Targeting activates.
  • Lv. 3 The ATK of allies who attack Targeted enemies increases by 10% for 10s.
  • Lv. 4 The Swiftness of allies who attack Targeted enemies increases by 20 for 10s.

Stats (max lvl):HP: 24.6%ATK: 20.5%DEF: 28.7%
Best Set
Alternative Set
Slot 4 Main Stat
Slot 5 Main Stat

Best Set

Sela
Sela

Alternative Set

Doris
Doris

Slot 4 Main Stat

Magic Resistance

Slot 5 Main Stat

Physical Resistance
A

ADV (Rev 3)

S

ADV (Rev 6)

Venemous Breath [Special Move]

A giant Black Snakefish appears and breathes out venomous miasma, dealing 600% of Shilial's ATK as DMG to enemies in range 3 times and Jolting targets.
If Shilial's Black Snakefish's Cunning effect is stacked 5 times, she Poisons enemies and deals 200% of her ATK as Constant DMG every second for 5s. Shilial becomes immune to status effects while using this skill.

Black Snakefish Venom [Active]

Shilial's ACC and EVA increase by 40 for each Green Element ally other than herself and summoned beings for 10s. (Max: 4 stacks) Shilial deals 400% of her ATK as DMG to nearby enemies upon evading an attack while this effect is active. (Cooldown: 1s)

Wicked Extortion [Active]

Shilial becomes immune to status effects and performs a quick jabbing attack, dealing 120% of her ATK as DMG to enemies in an area in front of herself 8 times and Knocking Back enemies hit by her last attack for 2s.
Shilial steals 40 from the ACC and EVA values of enemies hit by her final attack for 10s. She can steal from up to 5 enemies at once.

Black Snakefish's Cunning [Passive]

Shilial's basic attacks deal DMG to enemies in an area in front of her. In addition, Shilial's ATK increases by 24% for each Green Element ally other than herself at the start of the battle.
If Shilial deals DMG to 2 or more enemies with her basic attack or skills, she gains the Black Snakefish's Cunning effect for 15s, increasing her ACC and EVA by 16. (Max: 10 stacks) Black Snakefish's Cunning cannot be removed with buff removal skills, but the entire stack will disappear if an enemy evades Shilial's attack.

Scharf Rose

  • Lv. 1 If there is only 1 enemy at the start of the battle, Black Snakefish's Cunning stacks when dealing damage to one or more enemies with skills.
  • Lv. 2 The duration of Black Snakefish Venom increases by 2s.
  • Lv. 3 If the last hit of Wicked Extortion results in a Critical Hit, Shilial always lands her attacks and evades all enemy attacks for 6s.
  • Lv. 4 Shilial gains 5 instances of Black Snakefish's Cunning at the start of the battle, and the stack maximum increases by 5.

Stats (max lvl):HP: 24.6%ATK: 28.7%DEF: 20.5%
Best Set
Alternative Set
Slot 4 Main Stat
Slot 5 Main Stat

Best Set

Raihanna
Raihanna

Alternative Set

Sela
Sela

Slot 4 Main Stat

Crit DMG

Slot 5 Main Stat

Physical Pierce
C

ADV (Rev 3)

A

ADV (Rev 6)

Super Dude's Scorching Fist of the Destroyer [Special Move]

Super Dude prepares to launch Super Dude's Scorching Fist of the Destroyer, increasing his DEF by 200%. After 4s, he fires Super Dude's Scorching Fist of the Destroyer to deal 800% of his ATK as DMG to the enemy.

Cross Guard [Active]

Super Dude's DEF increases by 80% and his frontal Magic Resistance increases by 16% for 10s.

Super Strike [Active]

Super Dude deals 800% of his ATK as DMG to the enemy and jolts enemies hit.

Warm Up [Passive]

Super Dude's Red Element Resistance and Blue Element Resistance increase by 16% for every Red or Blue Element ally he has.

Champion's Belt

  • Lv. 1 Super Dude's DEF increases by an additional 10% when Super Dude's Scorching Fist of the Destroyer activates.
  • Lv. 2 Super Dude's DEF increases by an additional 10% when Super Dude's Scorching Fist of the Destroyer activates.
  • Lv. 3 Super Dude gains Status Effect Immunity while preparing Super Dude's Scorching Fist of the Destroyer.
  • Lv. 4 Super Dude deals an additional 5% damage for every 1% of his HP lost while preparing Super Dude's Scorching Fist of the Destroyer.

Stats (max lvl):HP: 28.7%ATK: 16.4%DEF: 28.7%
Best Set
Alternative Set
Slot 4 Main Stat
Slot 5 Main Stat

Best Set

Runda
Runda

Alternative Set

-

Slot 4 Main Stat

-

Slot 5 Main Stat

-
E

ADV (Rev 3)

E

ADV (Rev 6)

Underhanded Trick [Special Move]

Tin Locks enemies for 5s using shinshu beads. He then smashes them with a mace to deal 700% of his ATK as DMG. The ATK coefficient is increased by 100% if the target's HP is 40% or below. In addition, he deals 400% of his ATK as DMG to enemies around the target.

Sharp Mace [Active]

Tin swings his mace to deal 400% of his ATK as DMG to the enemy 2 times, making them Bleed for 3s if they are hit both times. Bleeding enemies take 200% of his ATK as additional DMG every second.

Vampiric Technique [Active]

Tin recovers his HP equal to 40% of his DMG dealt to enemies over 7s,

Hefty Mace [Passive]

Tin deals 600% of his ATK as DMG to a random enemy at the start of the battle, Knocking them forward.

Tin Tin Flail

  • Lv. 1 The MOV SPD of enemies hit by Hefty Mace decreases by 10% for 5s.
  • Lv. 2 The Bleed effect duration of Sharp Mace increases by 2s.
  • Lv. 3 The ATK SPD of enemies hit by Hefty Mace decreases by an additional 10% for 5s.
  • Lv. 4 The ATK coefficient of Sharp Mace's Bleed effect increases by 20%.

Stats (max lvl):HP: 24.6%ATK: 24.6%DEF: 24.6%
Best Set
Alternative Set
Slot 4 Main Stat
Slot 5 Main Stat

Best Set

Raihanna
Raihanna

Alternative Set

-

Slot 4 Main Stat

Crit DMG

Slot 5 Main Stat

Magic Pierce
D

ADV (Rev 3)

?

ADV (Rev 6)

Unleash: All Creatures [Special Move]

Traumerei becomes immune to status effects and unleashes All Creatures toward the end of the battlefield to deal 200% of his ATK as DMG 12 times, each hit jolting the enemy and pushing them back.

Ruler of All Things [Active]

Traumerei becomes Invincible for 2s and increases the ATK of all allies including summoned beings by 80% for 8s. He then orders Kraken and Cobalt to attack once each.

Gaze [Active]

Traumerei removes all enemies’ Concealed state. He then decreases the Swiftness of nearby enemies by 100, Physical Resistance by 20%, and Magic Resistance by 20% for 10s.

Lo Po Bia Family Head [Passive]

At the start of the battle, Traumerei summons Kraken and Cobalt with 120% of his stats at both ends of the battlefield. Both Kraken and Cobalt decrease all enemies’ Energy by 30 every 3s and each take 30% of Traumerei’s damage taken in his place.
- Kraken’s ATK increases by 40% for 10s whenever any ally, including summoned beings, dies (Max: 3 stacks), and then fires a Shinsu Cannon to deal 400% of its ATK as DMG to all enemies.
- Cobalt immediately tries to remove any ATK Increase buff or barrier an enemy receives, then detonates a shockwave on all enemies to deal 20% of their Max HP (400% of ATK if the target is a boss) as DMG.
Traumerei, Kraken, and Cobalt are immune to all status effects except Silence and do not move.

All Creatures

  • Lv. 1 Traumerei silences enemies hit by Unleash: All Creatures for 3s.
  • Lv. 2 Kraken and Cobalt’s energy drain increases by 10 every second.
  • Lv. 3 The Invincibility duration of Ruler of All Things increases by 2s.
  • Lv. 4 Traumerei’s ATK increases by 6% and DEF by 6% when hit by any status effect attack other than Silence. (Max: 5 stacks)

Stats (max lvl):HP: 24.6%ATK: 20.5%DEF: 28.7%
Best Set
Alternative Set
Slot 4 Main Stat
Slot 5 Main Stat

Best Set

El
El

Alternative Set

Sela
Sela

Slot 4 Main Stat

Magic Resistance

Slot 5 Main Stat

Magic Pierce
SS

ADV (Rev 3)

SS

ADV (Rev 6)

Unparalleled Speed [Special Move]

Data Mazino Teleports to the center of the battlefield in an invincible state, hits nearby enemies with 400% of his ATK 6 times, and applies an Error Sign on the hit enemy with the highest ATK to decrease their Physical Resistance by 20% for 10s.
He then creates barriers for all allies equal to 30% the total DMG dealt. Barriers still standing after 10s explode to deal 400% his ATK as DMG to nearby enemies, Stunning them for 3s.

Unstable Skill [Active]

Data Mazino releases Energy to deal 800% of his ATK as DMG to nearby enemies and Knock them Back. In addition, Data Mazino's Physical Resistance increases by 80% for 10s. Unstable Skill does not activate again while this Physical Resistance Increase effect is active.

One-Finger Attack [Active]

Data Mazino creates a fan-shaped shockwave that deals 240% of his ATK as DMG 3 times to enemies in range, Knocking them Down for 2s. The path of the shockwave leaves a heated zone that deals 240% of Data Mazino's ATK as DMG every second for 5s.

Bugged Character [Passive]

Unstable Skill's cooldown is decreased by 0.5s when Data Mazino takes physical DMG. In addition, his DEF increases by 8% every 10s from the start of the battle.

Dark Generator

  • Lv. 1 Data Mazino's DEF increases by 20% at the start of the battle.
  • Lv. 2 Data Mazino recovers 3% of his Max HP every second while the Unparalleled Speed barrier is active.
  • Lv. 3 Data Mazino recovers an additional 3% of his Max HP every second while the Unparalleled Speed barrier is active.
  • Lv. 4 Data Mazino's Swiftness increases by 50 while the Unparalleled Speed barrier is active.

Stats (max lvl):HP: 28.7%ATK: 16.4%DEF: 28.7%
Best Set
Alternative Set
Slot 4 Main Stat
Slot 5 Main Stat

Best Set

Sela
Sela

Alternative Set

Doris
Doris

Slot 4 Main Stat

Magic Resistance

Slot 5 Main Stat

Physical Resistance
C

ADV (Rev 3)

B

ADV (Rev 6)

Another Level [Special Move]

Mazino unleashes a powerful attack to deal 1400% of his ATK as DMG to the enemy and Stuns them for 3s. He then deals 620% of his ATK as DMG to enemies in a straight line (excluding his initial target) and Knocks them Back for 2s.
Afterwards, the energy explodes, dealing 620% of his ATK as DMG to nearby enemies and Knocks them Back for 2s. Additionally, he recovers 30% of his Max HP and Swiftness is increased by 30 for 10s.

Shinsu Barrier [Active]

Mazino creates a barrier equal to 800% of his ATK for himself for 10s and a barrier equal to 200% of his ATK to nearby allies for 10s. He then deals 400% of his ATK as DMG to nearby enemies and decreases their Swiftness by 20 for 5s.

Space Distortion [Active]

Mazino drops from the sky in an invincible state to deal 400% of his ATK as DMG, Paralyzing the target for 1s and gaining Celerity for 20s. While Celerity is active, Mazino's Swiftness is increased by 30, and he Teleports to his attacker to deal 400% of his ATK as DMG, Paralyzing for 1s.

Mazino [Passive]

Mazino decreases the target's Swiftness by 5 for 10s when attacking an enemy (Max 3 stacks). Additionally, if Mazino is hit by a Status Effect Attack, his ATK increases by 16% and his DEF increases by 16% for 10s (Max 5 stacks).
If Mazino dies during combat, he deals 800% of his ATK as DMG to all enemies, Paralyzing them for 2s before leaving the battlefield.

Hero's Back

  • Lv. 1 Urek recovers 5% of his Max HP when hit by a Status Effect Attack.
  • Lv. 2 Each of Urek's remaining Active Skill cooldowns decreases by 20% of the original cooldown when he is hit by a Status Effect Attack.
  • Lv. 3 Urek's skills destroy all buffs on the target.
  • Lv. 4 Urek becomes immune to status effects at the start of the battle.

Stats (max lvl):HP: 28.7%ATK: 20.5%DEF: 24.6%
Best Set
Alternative Set
Slot 4 Main Stat
Slot 5 Main Stat

Best Set

Sela
Sela

Alternative Set

Raihanna
Raihanna

Slot 4 Main Stat

Magic Resistance

Slot 5 Main Stat

Physical Resistance
B

ADV (Rev 3)

B

ADV (Rev 6)

Shadow Wolf [Special Move]

Varagarv increases his Max HP by 200% for 10s. He then summons 3 demonic dogs that charge at the enemy to deal 800% of his ATK as DMG. If there is another enemy nearby, the dogs charge at them as well.
Enemies bitten by a dog have their HP Recovery blocked for 10s and take 2% of Varagarv’s Max HP as Bleed DMG every second. (Max: 3 stacks)

Black Chain [Active]

Varagarv swings a chain to deal 1,200% of his ATK as DMG to nearby enemies. Provoking them for 5s. In addition, he creates a barrier equal to 100% of his Max HP for 10s. When the barrier from Black Chain is destroyed, the enemy who destroyed the barrier takes 50% of the barrier amount as DMG.

The Strongest Regular [Active]

Varagarv deals 640% of his ATK as DMG to the enemy with the highest DEF, then Knocks them Back to the edge of the battlefield for 4s.
If Varagarv’s Max HP is higher than the target’s, he deals 20% of his Max HP as additional damage. (Always lands on bosses) In addition, Varagarv deals 400% of his ATK as DMG to enemies in range and Knocks them Back for 2s.

Blood Bond [Passive]

Varagarv’s DEF increases by 90% for every Purple element ally other than himself at the start of that battle. In addition, the cooldown of Black Chain decreases by 0.5s every time he is hit.
Each time a barrier from Black Chain is destroyed, Varagarv creates another barrier equal to 30% of the original barrier for 10s and recovers 40% of his Max HP.

Blood Tamara

  • Lv. 1 Varagarv decreases the Physical Resistance of enemies Provoked with the Black Chain skill by 30% for 10s.
  • Lv. 2 Varagarv's Max HP increases by 10% until the end of the battle every time he uses a skill.
  • Lv. 3 Varagarv recovers 10% of his Max HP every second for each barrier that is active.
  • Lv. 4 Clear Mind's cooldown is decreased by 3s.Varagarv unleashes the Blood Tamara when his HP falls below 30%, increasing his Max HP by 50% for 10s, making him Invincible for 3s, and resetting the cooldown of Black Chain. (Limit: once)

Stats (max lvl):HP: 28.7%ATK: 16.4%DEF: 28.7%
Best Set
Alternative Set
Slot 4 Main Stat
Slot 5 Main Stat

Best Set

Myeon
Myeon

Alternative Set

Sela
Sela

Slot 4 Main Stat

Magic Resistance

Slot 5 Main Stat

Physical Resistance
S

ADV (Rev 3)

S

ADV (Rev 6)

Shinsu Water Cannon [Special Move]

Verdi summons a giant octopus which fires a giant shinsu cannon, dealing 320% of Verdi's ATK as DMG 10 times. The giant octopus pushes away all allies and enemies when it appears. Verdi becomes immune to status effects while using this skill.

Ink Jet [Active]

A small octopus shoots ink at an enemy to Blind enemies in range for 8s. Inked enemies have their Purple Element Resistance decreased by 40%.

Nuclear Octopus Punch [Active]

A giant octopus tentacle appears near the enemy and strikes to deal 800% of Verdi's ATK as DMG and Stun them for 3s.

Obsession [Passive]

Verdi's ATK increases by 16% every time she uses a basic attack or skill on the same enemy. (Unlimited stacks) The stacks reset if the attack target changes, or if the target is Knocked Down, Knocked Back, sent Airborne, or pushed back.

Baby Vienna

  • Lv. 1 When Verdi gains an ATK increase effect from Obsession, each stack also increases her Swiftness by 1.
  • Lv. 2 The durations of Ink Jet's Blind effect and Purple Element Resistance Decrease effect increase by 2s.
  • Lv. 3 Enemies hit by Nuclear Octopus Punch are Knocked Back.
  • Lv. 4 Enemies hit by Shinsu Water Cannon are Jolted.

Stats (max lvl):HP: 20.5%ATK: 28.7%DEF: 24.6%
Best Set
Alternative Set
Slot 4 Main Stat
Slot 5 Main Stat

Best Set

El
El

Alternative Set

Sundance
Sundance

Slot 4 Main Stat

Crit DMG

Slot 5 Main Stat

Magic Pierce
D

ADV (Rev 3)

C

ADV (Rev 6)

Deadly Sting [Special Move]

Vespa Locks the enemy for 2s, then uses Deadly Sting to deal 700% of her ATK as DMG and Poison the enemy. The Poisoned target takes 60% of her ATK as DMG every second for 20s and receives an additional debuff based on the Poison duration. Right after being Poisoned, the target's Swiftness decreases by 20 for 10s, then by 40 for the next 10s, and finally, they are Paralyzed for 4s.
The Poison effect and additional debuff cannot be removed, and Vespa becomes immune to status effects while using this skill.

Weak Point Strike [Active]

Vespa targets the enemy's weak point to deal 400% of her ATK as DMG, then little bees appear and attack the target twice to deal 400% of her ATK as DMG both times. The target's blood flow is interrupted for 20s, becoming Paralyzed for 2s after every 20 attacks from Vespa or her bees, regardless of whether the attack hits or not.

Bee Swarm [Active]

Vespa's little bees cling to the enemy to deal 140% of her ATK as DMG every second for 10s. If the target is Paralyzed, the attack always results in a Critical Hit.

Honeypot [Passive]

Vespa's DEF increases by 90% for each Yellow element teammate other than herself at the start of the battle. In addition, if Vespa receives a Constant DMG debuff, her bees pour honey to remove it immediately while restoring 24% of her Max HP. (Cooldown: 10s)
If Vespa's HP drops to 20% or below, she drops her honeypot to heal 80% of her HP and provide Constant DMG Debuff Immunity to nearby allies for 20s. The honeypot skill does not activate again.

Venomous Lancet

  • Lv. 1 Adds additional HP REcovery Amount to Honeypot based on 5% of Max HP when it is used to remove a constant DMG debuff.
  • Lv. 2 Critical DMG dealy by Bee Swarm is increased by 50%.
  • Lv. 3 The number of hits required to trigger Weak Point Strike's Paralyze is reduced to 15.
  • Lv. 4 Deadly Sting's Swiftness Decrease effect is changed to Swiftness Steal.

Stats (max lvl):HP: 28.7%ATK: 20.5%DEF: 24.6%
Best Set
Alternative Set
Slot 4 Main Stat
Slot 5 Main Stat

Best Set

Sela
Sela

Alternative Set

Doris
Doris

Slot 4 Main Stat

Magic Resistance

Slot 5 Main Stat

Physical Resistance
C

ADV (Rev 3)

C

ADV (Rev 6)

Arie Sword Technique: Soul-Ruling Blade of the Ashen King [Special Move]

Vicente makes the enemy fall into a max Soul-Eating state and moves quickly around the target to deal 400% of his ATK as DMG two times, then slams down with his sword to deal 720% of his ATK as DMG.
Vicente becomes Invincible while using this skill, and if he defeats an enemy with this skill, the cooldown of Blade of Soul-Eating is reset.

Will of Nothingness [Active]

Vicente activates Will of Nothingness and deals 400% of his ATK as DMG to nearby enemies.
While active, Will of Nothingness decreases Vicente's DMG taken by 60%, increases his Effect Resistance by 80%, and Vicente counters attacks to deal 400% of his ATK as DMG to the attacker. Will of Nothingness lasts for 8s.

Blade of Soul-Eating [Active]

Vicente casts a spell to pull the enemy with the highest ATK in front of himself, locking them and decreasing their EVA by 80% for 4s. He then slashes the target to deal 600% of his ATK as DMG. The slash still deals DMG to the target even if Vicente fails to pull them in.

Spell of Soul-Ruling [Passive]

Vicente stores souls in his sword each time his basic attack lands on an enemy. When he has collected 3 souls, Vicente enters the Soul-Ruling state for 7s.
While in the Soul-Ruling state, Vicente becomes immune to status effects, and the ATK coefficients of his basic attack and skills are increased by 200%. Vicente can obtain more souls while he is in the Soul-Ruling state, but he cannot store them in his sword.
Enemies whose souls have been taken away enter the Soul-Eating state, which decreases their EVA by 24 and Effect Resistance by 12 until they are dead (stacking up to 5 times).
In addition, Vicente recovers 40% of his Max HP, and his ACC increases by 16% and his Effect Hit increases by 40 when an ally or enemy that isn't a summoned being dies (stacking up to 4 times.)

Silver Morary

  • Lv. 1 Vicente's DMG taken decreases by an additional 20% while Will of Nothingness is active.
  • Lv. 2 Spell of Soul-Ruling is enhanced, increasing Vicente's Soul-Eating stack maximum by 1.
  • Lv. 3 Spell of Soul-Ruling is enhanced, increasing Vicente's ATK coefficient by an additional 80% while he is in the Soul-Ruling state.
  • Lv. 4 Spell of Soul-Ruling is enhanced, increasing the duration of Vicente's Soul-Ruling state by 5s.

Stats (max lvl):HP: 24.6%ATK: 24.6%DEF: 24.6%
Best Set
Alternative Set
Slot 4 Main Stat
Slot 5 Main Stat

Best Set

Raihanna
Raihanna

Alternative Set

-

Slot 4 Main Stat

Magic Resistance

Slot 5 Main Stat

Physical Resistance
C

ADV (Rev 3)

C

ADV (Rev 6)

Thorn [Special Move]

Viole activates the Thorn to increase his ATK by 80% and his Swiftness by 80 for 20s. In addition, he becomes immune to status effects. His Active Skill cooldowns are reset. While the Thorn is active, Viole's skills are enhanced and his basic attacks Jolt targets. However, his Energy is not restored until the Thorn is no longer active.

Peacock Wings [Active]

Viole Teleports to the enemy, dealing 900% of his ATK as DMG and Knocking them Back, before returning to his original position. The skill is enhanced while the Thorn is active, dealing the same amount of DMG to the enemies in the rear.

Black-Hole Sphere [Active]

Violet creates five baangs, deals 400% of his ATK as DMG, and Jolts targets. While the Thorn is active, each baang flies at a random target and explodes, dealing 620% of his ATK as DMG and Stunning targets in range for 3s.

Viole's Blue Oar [Passive]

Viole's Swiftness increases by 12 for every Red elementally at the start of the battle. Viole rides the Blue Oar to a safe location when attacked at close range, increasing his ATK by 8% until the end of the battle (Cooldown: 5s, Max Attack Increase: 5 stacks). The cooldown is reduced to 2s while the Thorn is active.

Thorn

  • Lv. 1 While the Thorn is active, Violet's ATK increases by an additional 20%.
  • Lv. 2 While the Thorn is active, Viole becomes immune to the Energy Recovery Block and Energy Decrease effects.
  • Lv. 3 Viole recovers 200 Energy when the Thorn becomes inactive.
  • Lv. 4 Viole becomes invincible for 10s when the Thorn activates.

Stats (max lvl):HP: 20.5%ATK: 28.7%DEF: 24.6%
Best Set
Alternative Set
Slot 4 Main Stat
Slot 5 Main Stat

Best Set

El
El

Alternative Set

-

Slot 4 Main Stat

Crit DMG

Slot 5 Main Stat

Magic Pierce
S

ADV (Rev 3)

S+

ADV (Rev 6)

Ahaha, Ahahaha! [Special Move]

Driven by an uncontrollable urge, Vivi charges at the enemy to pummel them with her fan. She then returns to her starting position.
The pummeling attack deals 400% of her ATK as DMG 6 times and jolts the target. The last attack deals 40% of the target’s Max HP as additional DMG. (Additional DMG is limited to 1,500% of Vivi’s ATK, or 800% of her ATK if the target is a boss.) Vivi becomes invincible while using this skill.

Meeh! [Active]

Vivi summons a clone at her location, then Teleports behind an ally. (Max: 1 clone.) If there are no allies, she moves to the location where the enemy’s ATK is the lowest. (based on ATK values at the start of the battle)
The clone dances for 5s, dealing 400% of Vivi's ATK as DMG to nearby enemies and Provoking them for 1s. For each provoked enemy, Vivi’s ATK SPD (but not her clone’s) increases by 80 for 10s (Max: 3 stacks). When Vivi is hit by a melee attack, Vivi’s skill cooldown time is reset. Once Vivi’s cooldown time is reset, it cannot be reset again for 10s.

This Is Too Much Fun! [Active]

Vivi’s ATK SPD increases by 80 until the end of the battle, and her next basic attack is enhanced. (ATK SPD increase, MAX: 3 stacks) The enhanced basic attack is guaranteed to result in a Critical Hit and blocks the enemy’s HP Recovery for 10s.The HP Recovery Block cannot be removed.

Twister [Passive]

Every 20s, Vivi generates a twister which deals 400% of her ATK as DMG to enemies in a straight line and Knocks them Back for 3s. For each 1 ATK SPD, the twister interval decreases by 0.2%, and ACC increases by 2%.

Motus

  • Lv. 1 Upon using This Is Too Much Fun!, the ATK coefficient of Vivi's basic attacks increases by 200% for 10s.
  • Lv. 2 Upon using Meeh!, Vivi's ATK SPD increases by 40 for 10s even if no enemies are provoked by clones.
  • Lv. 3 When Vivi's Basic ATK SPD is 20 or higher, Vivi's basic attacks deal additional DMG equal to 6% of the hit target's max HP. (Additional DMG is limited to 360% of Vivi's ATK, or 200% of her ATK if target is a boss.)
  • Lv. 4 Twister is enhanced. Its activation time decreases by an additional 0.1% per point of ATK SPD.

Stats (max lvl):HP: 20.5%ATK: 28.7%DEF: 24.6%
Best Set
Alternative Set
Slot 4 Main Stat
Slot 5 Main Stat

Best Set

Sundance
Sundance

Alternative Set

El
El

Slot 4 Main Stat

Magic Resistance

Slot 5 Main Stat

Physical Resistance
S

ADV (Rev 3)

S

ADV (Rev 6)

Antimatter Bomb [Special Move]

Wangnan throws an antimatter bomb crafted in the Workshop to deal 180% of his ATK as a Critical Hit 8 times to enemies in the area.

Mad Dog [Active]

Wangnan lets out a powerful shout, increasing his Critical Hit Rate by 40% and his Critical DMG by 80% for 10s. If he is inflicted with Fear at any time during combat, he immediately removes it and activates this skill.

Shinsu Bomb/Gum Bomb [Active]

Wangnan throws a shinsu bomb and a gum bomb at the same time, each dealing 400% of his ATK as DMG to enemies. He deals an additional 620% of his ATK as a Critical Hit to enemies hit by both bombs, Stunning them for 2s.

Path of the Prince [Passive]

Wangnan's Critical DMG increases by 16% for every Yellow element ally at the start of the battle. When taking fatal damage in battle for the first time, Wangnan is revived after 5s with 80% of his Max HP, and his ATK is increased by 80% until the end of the battle.

Shinsu Bomb

  • Lv. 1 The ATK coefficient of Antimatter Bomb increases by 10%.
  • Lv. 2 The ATK coefficient of Antimatter Bomb increases by an additional 10%.
  • Lv. 3 Yellow Element allies' Swiftness increases by 10 for 10s when Wangnan lands all Antimatter Bomb hits.
  • Lv. 4 Yellow Element allies' Swiftness increases by an additional 20 for 10s when Wangnan lands all Antimatter Bomb hits.

Stats (max lvl):HP: 20.5%ATK: 28.7%DEF: 24.6%
Best Set
Alternative Set
Slot 4 Main Stat
Slot 5 Main Stat

Best Set

El
El

Alternative Set

-

Slot 4 Main Stat

Crit DMG

Slot 5 Main Stat

Magic Pierce
B

ADV (Rev 3)

S

ADV (Rev 6)

Flashing Azure Jade - Shining Sword of the Dead [Special Move]

White channels the power of souls to create a giant sword dealing 1,200% of his ATK as to enemies in front of him with a single swing.
Afterwards, 10 blade shards fly towards random enemies, each dealing 240% of White's ATK as DMG. White is Invincible while using this skill.

Seven-Spirit Scarring Slash [Active]

White increases his Magic Pierce by 60% for 10s and creates a Barrier around himself equal to 600% of his ATK that lasts for the same duration.
Afterwards, he deals 400% of his ATK as DMG to nearby enemies. If an enemy hit has a Mark of Thirst, the ATK coefficient of this skill is increased to 600%.

Spirit-Suppressing Eightfold Strike [Active]

White increases his Swiftness by 60 for 10s and creates a Barrier around himself equal to 600% of his ATK that lasts for the same duration.
Afterwards, he puts a Mark of Thirst on the furthest enemy from him, then Dashes towards them, dealing 400% of his ATK as DMG to all enemies in his path. White is Invincible while using this skill.

Unquenchable Thirst [Passive]

White applies a Mark of Thirst to the last target that he has used a Basic Attack against. When White uses a Skill to attack a target with Mark of Thirst, he creates a sword scar that deals 200% of his ATK as DMG 7 times. (Cooldown: 1s)
Whenever White attacks a target with Mark of Thirst, their Magic Resistance is decreased by 2% per attack for 12s (Max: 40 stacks) and his ATK is increased by 4% until the end of the battle. (Max: 100 stacks) Only one Mark of Thirst can exist at any time.

Inanis

  • Lv. 1 White blocks all incoming projectile attacks while the barrier from Seven-Spirit Scarring Slash is active.
  • Lv. 2 White becomes immune to Status Effects while the barrier from Spirit-Suppressing Eightfold Strike is active.
  • Lv. 3 White's ACC is increased by 50% each time he attacks a target marked with Mark of Thirst.
  • Lv. 4 White's Active Skill Cooldowns are reduced by 0.5s each time he uses a Basic Attack against a target marked with Mark of Thirst. This reduction is increased to 1s if the attack is a Critical Hit.

Stats (max lvl):HP: 28.7%ATK: 20.5%DEF: 24.6%
Best Set
Alternative Set
Slot 4 Main Stat
Slot 5 Main Stat

Best Set

Sela
Sela

Alternative Set

Sundance
Sundance

Slot 4 Main Stat

Magic Resistance

Slot 5 Main Stat

Crit Rate
A

ADV (Rev 3)

S+

ADV (Rev 6)

High Performance Lighthouse [Special Move]

Xia Xia deploys a Lighthouse to heal whichever of her allies has the lowest percentage of remaining HP by 1,200% of her ATK. The Lighthouse also removes that ally's debuffs. The Lighthouse follows the target ally for 5s, healing their HP by an additional 200% of her ATK every second. Excess healing will be proportionally converted into Energy. (Maximum recovery per bonus - 100)

Eyes Wide Open [Active]

Flashing a powerful light in front of herself, Xia Xia deals 800% of her ATK as DMG to enemies in a fan-shaped area and Blinds them for 8s.

Refundable Barrier [Active]

Xia Xia creates a barrier equal to 80% of her Max HP for the 2 allies with the lowest HP that lasts for 10s. While the barrier is active, those allies become immune to Critical DMG. When the barrier disappears, Xia Xia proportionally converts the remaining barrier into Energy and recovers. (Maximum recovery per bonus - 100)

Maniacal [Passive]

Xia Xia increases the ATK of the Red Element allies by 32% at the start of the battle.

Rabbit Eyes

  • Lv. 1 The performance bonus of Refundable Barrier increases by 50%.
  • Lv. 2 The performance bonus of High Performance Lighthouse increases by 50%.
  • Lv. 3 Eyes Wide Open! is enhanced to Silence hit enemies for 5s.
  • Lv. 4 The Recovery effect of High Performance Lighthouse increases by 20% if the target is a Red Elementary.

Stats (max lvl):HP: 24.6%ATK: 20.5%DEF: 28.7%
Best Set
Alternative Set
Slot 4 Main Stat
Slot 5 Main Stat

Best Set

Runda
Runda

Alternative Set

Doris
Doris

Slot 4 Main Stat

Magic Resistance

Slot 5 Main Stat

Physical Resistance
A

ADV (Rev 3)

S

ADV (Rev 6)

Equalizing Quake [Special Move]

Yellow causes an Equalizing Quake in front of herself. Sound waves rise from the ground like tides, dealing 600% of her ATK as DMG to enemies in a straight line, sending them Airborne for 2s.

Watch Out! [Active]

Yellowy shoots out a sound wave shaped like an arrow, dealing 800% of her ATK as DMG to all enemies in its path, Knocking them Back.

Stop! [Active]

Yellowy shouts to drop arrow-shaped sound waves on the enemy. The sound waves crush the target, dealing 220% of her ATK as DMG 4 times and Locking them for 2s.

Boom Bop [Passive]

Yellowy plays an upbeat tune at the start of the battle, increasing the Critical Hit Rate of the ally with the Highest ATK by 40% and their ATK SPD for 40 for 15s.

Twinkling Star

  • Lv. 1 Yellow's Swiftness increases by 5 every time an active skill used. (Max: 3 stacks).
  • Lv. 2 Yellow recovers an additional 50 Energy when an active skill is used.
  • Lv. 3 Yellow's Swiftness increases by 10 every time Equalizing Quake activates. (Max: 3 stacks)
  • Lv. 4 The remaining cooldowns of Yellow's active skills decrease by 50% when Equalizing Quake activates.

Stats (max lvl):HP: 24.6%ATK: 28.7%DEF: 20.5%
Best Set
Alternative Set
Slot 4 Main Stat
Slot 5 Main Stat

Best Set

Doris
Doris

Alternative Set

Runda
Runda

Slot 4 Main Stat

Magic Resistance

Slot 5 Main Stat

Physical Resistance
C

ADV (Rev 3)

A

ADV (Rev 6)

Coax [Special Move]

Yeongsuk draws out the furthest enemy. The target stops all actions and moves toward Yeongsuk for 4s. In addition, their Magic Resistance is decreased by 96%.

Siding with the Strong [Active]

Yeongsuk increases the ATK of allies with a higher ATK stat than herself by 40% for 5s.

Flamethrower [Active]

Yeongsuk shoots a blast of flame shinsu to deal 750% of her ATK as DMG to enemies in a fan-shaped area, Stunning them for 2s.

Last Ditch Move [Passive]

Yeongsuk creates a flame shinsu barrier equal to 480% of her ATK for 7s when her HP drops to 40% or below. (Limit: Once)

Bling Ring

  • Lv. 1 The duration of Coax increases by 1s.
  • Lv. 2 The duration of Siding with the Strong increases by 1s.
  • Lv. 3 The duration of Coax increases by an additional 1s.
  • Lv. 4 The duration of Siding with the Strong increases by an additional 2s.

Stats (max lvl):HP: 24.6%ATK: 20.5%DEF: 28.7%
Best Set
Alternative Set
Slot 4 Main Stat
Slot 5 Main Stat

Best Set

Runda
Runda

Alternative Set

-

Slot 4 Main Stat

-

Slot 5 Main Stat

-
E

ADV (Rev 3)

E

ADV (Rev 6)

Calamity Call [Special Move]

Yeonhee summons a meteorite and drops it on the battlefield to deal 600% of her ATK as DMG to all enemies in range. Targets are sent Airborne, and their Magic Resistance is decreased by 40% for 10s. The cooldown of Dream Call is reset if the meteorite hits 3 or more enemies.

Dream Call [Active]

Yeonhee summons a dream sphere to deal 160% of her ATK as DMG every 3s. The dream sphere eventually turns into dream dust, which spreads to make enemies fall asleep for 4s.

Access Denied [Active]

Yeonhee launches 10 energy spheres which pierce through enemies, each dealing 80% of her ATK as DMG and pushing the target back. Enemies hit by the energy spheres have a 100% chance to be afflicted with a Green Element Crystal if they do not already have a Green Element Crystal.

Lucid Dreaming Crystal [Passive]

Yeonhee uses basic attacks which cause small explosions in the enemy's location. In addition, Yeonhee's attacks have a 15% chance to apply a Green Element Crystal on the enemy when she deals damage.
When an enemy afflicted with a Green Element Crystal attacks a Green Element teammate, the crystal explodes and decreases the enemy's Green Element Resistance by 10% for 15s. (Max: 6 stacks).
The first time Yeonhee takes fatal DMG in battle, she causes nearby enemies to fall asleep for 3s and creates a dream barrier which lasts 3s. Yeonhee becomes Invincible, recovers HP equal to 400% of her ATK, and cannot take any action while inside the dream barrier.

Origin Orb - Stars' Embrace

  • Lv. 1 The explosion radius of Yeonhee's basic attacks increases.
  • Lv. 2 The ATK coefficient of Lucid Dreaming Crystal's self-healing increases by 100%.
  • Lv. 3 Yeonhee recovers 30% Energy at the start of the battle.
  • Lv. 4 The cooldown of Dream Call resets regardless of the number of enemies hit when Calamity Call activates.

Stats (max lvl):HP: 24.6%ATK: 20.5%DEF: 28.7%
Best Set
Alternative Set
Slot 4 Main Stat
Slot 5 Main Stat

Best Set

Raihanna
Raihanna

Alternative Set

El
El

Slot 4 Main Stat

Crit DMG

Slot 5 Main Stat

Magic Pierce
B

ADV (Rev 3)

B

ADV (Rev 6)

Explosion of Flame [Special Move]

Yihwa detonates the Yeon Family Flare to deal 280% of her ATK as DMG every second for 7s to enemies in range. She becomes immune to status effects while using the skill, but her Physical and Magic Resistance are decreased by 20%.

Hellion [Active]

Yihwa gathers her flames to deal 800% of her ATK as DMG to enemies in a fan-shaped area, Knocking them Back.

Yeon Family Flare [Active]

Yihwa envelops her entire body with flames, creating a barrier equal to 800% of her ATK for 10s. The flame barrier deals 200% of her ATK as DMG every second to nearby enemies.

Undying Flame [Passive]

Yihwa ignites enemies hit by her basic attacks with embers to decrease their DEF by 8% (Max: 6 stacks). When the number of stacks reaches its maximum, Yihwa consumes them to deal 220% of her ATK as DMG to the enemy, Stunning them for 3s. The embers dissipate if she doesn't attack for 5s.

Yeon Family Insignia

  • Lv. 1 Yihwa creates a barrier equal to 100% of her Max HP when Explosion of Flame activates. If the barrier she created remains active until the end of Explosion of Flame, it is immediately removed.
  • Lv. 2 Yihwa ATK increases by 20% while Explosion of Flame is active.
  • Lv. 3 The Physical Resistance and Magic Resistance debuffs are removed from Explosion of Flame
  • Lv. 4 Yihwa HP Recovery amount decreases by 50% while Explosion of Flame is active, but her skill ATK coefficient increases by 50%.

Stats (max lvl):HP: 24.6%ATK: 28.7%DEF: 20.5%
Best Set
Alternative Set
Slot 4 Main Stat
Slot 5 Main Stat

Best Set

El
El

Alternative Set

-

Slot 4 Main Stat

Crit DMG

Slot 5 Main Stat

Magic Pierce
A

ADV (Rev 3)

A

ADV (Rev 6)

Surging Flame [Special Move]

Teleports to the rear of an ally while having Status Effect Immunity, generating a massive wave of fire to remove all enemies’ buffs and knocking them back for 3s.
Decreases Energy of enemies hit by the wave of fire by 400, and additionally decreases Energy by 50 for each buff removed by the caster. Also recovers HP of all allies by 1,000% of ATK and generates Protection Flame for 6s. Gains 1 Life Flame upon using Special Move.

Enhancing Flame [Active]

Recovers HP of the ally with the lowest HP percentage by 100% of the caster’s Max HP and increases DEF by 90% for 10s. Grants Status Effect Immunity to the ally with the highest HP percentage and increases their ATK by 100% for 10s.

Protection Flame [Active]

Creates Protection Flame for all Allies, recovering 15% of the caster’s Max HP for 6s. Also deals 300% of ATK as DMG every sec to enemies near the Protection Flame.

Life Flame [Passive]

Gains 1 Life Flame at the start of the battle, then gains another every 20s. (Can own up to 3.) When an Ally, excluding the caster and summoned beasts receives DMG that would decrease their HP below 5%, consumes 1 Life Flame to recover the target’s HP by 40% of the caster’s Max HP.
Upon taking fatal DMG for the first time, revives in an Invincible state for 4s, and recovers all allies’ HP by 20% of the caster’s Max HP every sec.

Zigena's Flower Decoration

  • Lv. 1 The duration of all effects by Enhancing Flame increases by 5s.
  • Lv. 2 The target's DEF increases by 80% while Protection Flame is active.
  • Lv. 3 Gains 1 additional Life Flame at the start of the battle.
  • Lv. 4 Recovers 500 Energy when revived by Life Flame.

Stats (max lvl):HP: 24.6%ATK: 20.5%DEF: 28.7%
Best Set
Alternative Set
Slot 4 Main Stat
Slot 5 Main Stat

Best Set

Runda
Runda

Alternative Set

Doris
Doris

Slot 4 Main Stat

Magic Resistance

Slot 5 Main Stat

Physical Resistance
S+

ADV (Rev 3)

S+

ADV (Rev 6)

Yeon Yirang Shinsu: Full Bloom [Special Move]

Concentrates for 3s while having Status Effect Immunity, then summons a flame vortex that deals 200% of ATK as DMG every sec for 6s, Jolts the target, and pulls the enemies toward the center of the vortex. The vortex explodes at the end, dealing 200% of ATK as DMG and Stunning targets for 2s.

Blaze [Active]

Causes flames to explode in 5 random spots around the caster, dealing 400% of ATK as DMG and Stuns for 2s. The location of the explosion leaves a heated zone that deals 400% of ATK as DMG to enemies in range every sec for 5s

Petal Torrent [Active]

Sends 2 petal flames at up to 5 enemies. The petal flames explode on contact, dealing 400% of ATK as DMG to nearby targets and Stuns them for 3s. Used again immediately upon eliminating an enemy with this skill.

Origin Flame [Passive]

When involved in an enemy elimination, absorbs the target’s Life Flame, recovering the caster’s Energy by 200 and increasing ATK by 80% for 10s. (Max: 3 stacks) When killed during combat with at least 500 Energy, uses Special Move before dying.

Gloriosa

  • Lv. 1 The number of flames created by Blaze increases by 1.
  • Lv. 2 The number of additional flames created by Blaze increases by 1.
  • Lv. 3 Petal Torrent's Explosion DMG Factor increases by 30%.
  • Lv. 4 Petal Torrent always lands.

Stats (max lvl):HP: 24.6%ATK: 28.7%DEF: 20.5%
Best Set
Alternative Set
Slot 4 Main Stat
Slot 5 Main Stat

Best Set

El
El

Alternative Set

Sela
Sela

Slot 4 Main Stat

Crit DMG

Slot 5 Main Stat

Magic Pierce
S

ADV (Rev 3)

S+

ADV (Rev 6)

Lecalicus [Special Move]

[Tier 1] Lecalicus: Lecalicus bites into the enemy 2 times to deal 400% of Data Zahard's ATK as DMG per hit, applying Bleed to enemies hit for 10s and Knocking them Down for 2s. Bleeding targets take 40% of his ATK as DMG every second.
[Tier 2] Coelacanth: Coelacanth pierces the enemy, decreasing their DEF by 30% for 10s. Coelacanths piercing attack deals 600% of his ATK as DMG to the target, Bleeding them for 10s and Knocking them Down for 2s. Bleeding targets take 62% of his ATK as DMG every second (does not stack).
[Tier 3] Leviathan: Data Zahard Teleports to the rear and unleashes Leviathan towards the center of the map. The explosion deals 800% of his ATK as DMG to enemies in range, Burning them for 10s. Burned targets take 80% of his ATK as DMG every second. It then decreases the DEF of targets hit by 30% for 10s and Knocks Down all enemies for 2s. Data Zahard becomes Invincible while using all Special Moves.

Golden Needle [Active]

Data Zahard's EVA increases by 200 for 10s. Upon evading, Data Zahard counters his attacker with his Golden Needle. The Golden Needle deals 200% of his ATK as DMG to the target 3 times and Jolts them. Every 10th counterattack enhances the Golden Needle, dealing 400% of his ATK as DMG to enemies near the target and Stunning them for 2s.

Black-Hole Sphere [Active]

Data Zahard's Magic Resistance increases by 40% for 10s when using the power of Black-Hole Sphere. The Black-Hole Sphere creates an explosion, dealing 600% of his ATK as DMG to nearby enemies, Knocking them Back, then Silencing them for 3s.

Needle of War [Passive]

Data Zahard's weapon transforms according to his remaining HP. For 3s while the weapon is transforming, Data Zahard becomes invincible, and the weapon does not revert to its previous form.
[Tier 1] Lecalicus (Above 60% HP): Deals 2x DMG to barriers when using basic attacks or Special Move.
[Tier 2] Coelacanth (60% HP or below - Above 30% HP): Instantly destroys barriers when using basic attacks or Special Move.
[Tier 3] Leviathan (30% HP or below): Instantly destroys barriers when using basic attacks or Special Move, then deals 80% of the destroyed barrier as additional DMG to the target. (Additional DMG cap - 1,000% of caster's ATK)

Lecalicus

  • Lv. 1 Data Zahard recovers 100 Energy and 5% of his Max HP when changing weapons.
  • Lv. 2 Data Zahard's P.DMG Reduction and M.DMG Reduction increase by the same amount when Black-Hole Sphere activates.
  • Lv. 3 Data Zahard's EVA increases by 20 when Golden Needle activates. Every 5th Counter enhances Golden Needle.
  • Lv. 4 Data Zahard uses his Special Move before dying when taking fatal damage during combat.

Stats (max lvl):HP: 28.7%ATK: 20.5%DEF: 24.6%
Best Set
Alternative Set
Slot 4 Main Stat
Slot 5 Main Stat

Best Set

El
El

Alternative Set

Sela
Sela

Slot 4 Main Stat

Crit DMG

Slot 5 Main Stat

Physical Pierce
A

ADV (Rev 3)

A

ADV (Rev 6)