Nameless Honor

Guide

Nameless Honor is the name for the Battle Pass in Honkai: Star Rail. You unlock it at Trailblazer Level 15 (your account level).

It works similarly to Battle Passes you might know from other gacha games - for completing missions you are given Nameless Honor EXP that unlocks new levels, and to each level there tied are various rewards.

Here's a summary of the system:

  • Each season of the Nameless Honor lasts for 45 days,
  • There are 50 levels in total,
  • The Nameless Honor is split into:
    • Nameless Gift - the free path of the Battle Pass and those rewards are given to everyone who unlock them,
    • Nameless Glory - the paid path with additional rewards,
  • The price to unlock the Nameless Glory is currently set at $9.99,
  • The missions you can do are split into Daily Missions, Weekly Missions and Period Missions,
    • While Daily and Weekly Missions are self-explanatory, the Period Missions last for the duration of the whole Battle Pass.
  • If you're in a rush, you can buy a level of Nameless Honor for 150 Stellar Jades.
  • The main reward of the Battle Pass is a Light Cone selector that allows you to pick one of seven 4★ Light Cones.

List of rewards

You can find all the rewards available in both paths of the Nameless Honor in the table below.

Light Cones

Here's a list of the Light Cones you can obtain via the Nameless Honor (inside the Treasure of the Starry Seas).

Carve the Moon, Weave the Clouds

Carve the Moon, Weave the Clouds

Rarity: 4

Path: Harmony

At the start of the battle and whenever the wearer's turn begins, one of the following effects is applied randomly: All allies' ATK increases by 10/12.5/15/17.5/20%, all allies' CRIT DMG increases by 12/15/18/21/24%, or all allies' Energy Regeneration Rate increases by 6/7.5/9/10.5/12%. The applied effect cannot be identical to the last effect applied, and will replace the previous effect. The applied effect will be removed when the wearer has been knocked down. Effects of the similar type cannot be stacked.

HP
HP
+952
ATK
ATK
+476
DEF
DEF
+330
Nowhere to Run

Nowhere to Run

Rarity: 4

Path: Destruction

Increases the wearer's ATK by 24/30/36/42/48%. Whenever the wearer defeats an enemy, they restore HP equal to 12/15/18/21/24% of their ATK.

HP
HP
+952
ATK
ATK
+529
DEF
DEF
+264
Return to Darkness

Return to Darkness

Rarity: 4

Path: Hunt

Increases the wearer's CRIT Rate by 12/15/18/21/24%. After a CRIT Hit, there is a 16/20/24/28/32% fixed chance to dispel 1 buff on the target enemy. This effect can only trigger once per attack.

HP
HP
+846
ATK
ATK
+529
DEF
DEF
+330
This Is Me!

This Is Me!

Rarity: 4

Path: Preservation

Increases the wearer's DEF by 16/20/24/28/32%. Increases the DMG of the wearer when they use their Ultimate by 60/75/90/105/120% of the wearer's DEF. This effect only apply 1 time per enemy target.

HP
HP
+846
ATK
ATK
+370
DEF
DEF
+529
Today Is Another Peaceful Day

Today Is Another Peaceful Day

Rarity: 4

Path: Erudition

After entering battle, increases the wearer's DMG based on their Max Energy. DMG increases by 0.2/0.25/0.3/0.35/0.4% per point of Energy, up to 160 Energy.

HP
HP
+846
ATK
ATK
+529
DEF
DEF
+330
Err
We Will Meet Again

We Will Meet Again

Rarity: 4

Path: Nihility

After the wearer uses Basic ATK or Skill, the wearer deals 48/60/72/84/96% of ATK as additional DMG to a random enemy that is attacked by abilities.

HP
HP
+846
ATK
ATK
+529
DEF
DEF
+330