Simulation Room
If you played AFK Arena, then the Simulation Room will feel very familiar as it's inspired by the Labyrinth mode in that game. In this mode, you have to navigate through Sectors - split into stages - at the end of which a boss awaits you. If you manage to kill the boss, the next Sector will open. Also, with each cleared stage, the power of enemies increases and to make it easier for you to deal with them, you will be able to collect and combine Buffs.
To unlock this mode, you have to clear Chapter 1 and it's the main source of materials needed to upgrade the skills of your characters.
Difficulties
Before you enter the Simulation Room, you have to pick a difficulty. There are 5 difficulties available in the game, but at the start only the first one will be unlocked - to get access to the rest, you have to progress through the Campaign:
- Difficulty 2 unlocks after clearing Campaign Stage 5-1,
- Difficulty 3 unlocks after clearing Campaign Stage 8-6,
- Difficulty 4 unlocks after clearing Campaign Stage 11-7,
- Difficulty 5 unlocks after clearing Campaign Stage 14-3.
What's important - even if you're strong enough to clear Difficulty 5, you will automatically receive rewards from the lower ones. However, do keep in mind that starting at a higher difficulty will mean you will have no legacy buffs stored and will have to start with no buffs at the beginning.
To avoid making it tedious, the developers added a Sweep feature. Keep in mind that Sweep is only available in 3 cases:
- if your team's power is way higher than the recommended power for that stage,
- If the stage you’re trying to sweep isn’t a hard stage.
- if the stage you're trying to sweep isn't a boss stage.
Sectors
Each difficulty is split into 3 Sectors (A, B, C), and each Sector is split into normal and boss stages - the number of stages starts at 5 in Sector A, and increases in B and C.
Rooms
Before entering a stage, you will have to choose a room - in some, you will have to fight enemies, in others you will heal your characters or revive them if they died earlier. But most often the only choice will be to fight, but even then you will be able to pick between Normal and Hard rooms - as the name suggests, your choice affects the power of enemies you will encounter inside. Though, choosing the Hard room guarantees you a higher rarity buff - if you manage to clear it that is - but make sure your characters are strong enough to tackle it.
List of room types:
- Battle Room - split into normal and hard,
- Commanding Ability Test - entering this room is like playing the slot machine. Anything can happen - you might receive a powerful buff or if you're unlucky, you might lose one of the buffs you obtained earlier,
- ICU - heals all your characters by % of their HP and revises those who died,
- Reinforcement Room - allows you to upgrade some of your buffs or combine them together to make them much stronger.
The last two rooms always appear in the stage right before the boss one and you can pick only one.
Buffs
After clearing a room with enemies, you will be able to pick one of 3 buffs as a reward that will make your characters stronger.
Buffs not only have different rarities - which affects their strength - but also some of them can be really specific. For example some buffs are for NIKKEs using a specific weapon or belonging to one of the manufacturers. So make sure to pick buffs that actually help the characters you're using.
Also, the buffs you gathered in Sector A will be active in Sectors B and C - but only within one Difficulty.
After clearing Sector C and finishing a stage, you will be given the choice to store them as a Legacy Buff. This allows you to build a chain combination going into the next stage and have stronger buffs tackling the harder stages.
Buff Chain
After clearing a room with enemies, you will be able to pick one of 3 buffs as a reward that will make your characters stronger. Each buff has a shape type attached to it - "□", "△", "○", or "◇". The more buffs belonging to the same type of shapes will level up the buffs accordingly and make them stronger.
The levels of the buffs and their strengths are:
- Lv. 1: Basic level
- Lv. 2: Have 3 buffs of the same Chain Type
- Lv. 3: Have 3 buffs of the same Chain Type: (3◇ + 3○)
- Lv. 4: Have 6 buffs of the same Chain Type
- Lv. 5: Have 8 buffs of the same Chain Type
Legacy Buffs
Players who clear a Sector of Simulation Room can choose to save one buff from their lineup after they're done with the final stage (usually a boss stage). All non-EPIC buffs are eligible to be saved. Buff Legacy will NOT trigger if you leave before clearing this boss stage.
We want all of our Buffs to be at Lv. 5, hence we want them all to be the same shape. We also want all of our Buffs to be SSR in rarity. All of this can be achieved as we repeat stages in the normal Simulation Room. You can choose to do this over the course of 2 weeks, or in one sitting. Keep repeating Sim Room 3B if you cannot quick battle Sim Room 5C, otherwise keep re-doing 5C to farm your buff legacy. Your aim should be to get the ideal buff list, which we will share our recommendations for below.
Remember, end goal is all SSR rarity, all of the same shape. Nonetheless, it is important to know that you can get a lower rarity ideal buff, or a buff in the wrong shape and then use "Spec-Up" or "Commanding Abilities Test" to get them to SSR rarity, or to the correct shape in your Legacy Chain! Please be wary of this.
Ideal Legacy Buffs
Buff name | Effect | Target | Priority |
---|---|---|---|
Must-have buffs | |||
High-Quality Powder | At the start of a battle, increases ATK by 3.96% / 5.28% / 6.6% / 7.92% / 9.24% | Affects All, Affects Attackers, and Affects Manufacturer. | Must have; obtain 3x. Choose manufacturer according to what B3s you are using. If using Modernia, SBS, Scarlet, or Redhood, go for Pilgrim Manufacturer. |
Alva Particle Chaff | Decreases the ATK of the target by 4.5% / 6% / 7.5% / 9% / 10.5% | Affects All, Affects Weapon Types (either MG+RL+SR or SG+AR+SMG). | Must have if low sync. Choose weapon type according to what B3s you are using. If using Modernia, SBS, Redhood, or other RLs/SRs, go for MG+SR+RL Weapon Types. Otherwise go for the SG+AR+SMG Weapon Types. Get two of these if you are below Sync. 261, otherwise even 1 is enough |
Drain Converter | When an attack hits, recover HP equal to 1.98% / 2.64% / 3.3% / 3.96% / 4.62% of the damage dealt. | Affects all. | Must Have Buff. One of this buff is enough. |
Must-have buffs (unit specific) | |||
Quick Charger | At the start of a battle, Charge Speed +7.56% / 10.08% / 12.6% / 15.12% / 17.64% | Affects RLs/SRs. | Must have if using SBS, Redhood, Alice, or other RLs/SRs as main B3s. Otherwise do not use. |
Hidden Powder | When attacking with Full Charge, deals 37.74% / 50.32% / 62.9% / 75.48% / 88.06% of ATK as additional damage. | Affects RLs/SRs. | Must have if using SBS, Redhood, Alice or other RLs/SRs as main B3s. Otherwise do not use. |
Focus Scope | At the start of a battle, increases Hit Rate by 18.12% / 24.16% / 30.2% / 36.24% / 42.28% | Affects SG+SMG+AR+MG Weapon Types | Must have buff if using units like Scarlet, SAnis, Privaty:Unkind Maid or other AR/SG as main B3 units. |
Optional buffs | |||
Impact Inducer | At the start of a battle, increases critical damage by 5.46% / 7.28% / 9.1% / 10.92% / 12.74% | Affects all. | Optional. Depends on player if they want it or not for increased survivability. One is enough. |
Homing Guider | At the start of a battle, increases critical rate by 1.86% / 2.48% / 3.1% / 3.72% / 4.34% | Affects all. | Optional. Depends on player if they want it or not for increased survivability. One is enough. |
Chain Ammo | 10% / 10.5% / 11% / 11.5% / 12% chance to reload 23.1% / 30.8% / 38.5% / 46.2% / 53.9% of the magazine when empty. | Affects Weapon Types (MG+RL+SR) | Optional. Depends on player if they want it or not for increased survivability. One is enough. |
Best epic buffs | |||
Quick Magazine | At the start of a battle, reduces reload time by 35.35% / 42.42% / 49.49% / 56.56% / 63.63% | Affects All | If the player gets this after completing an OverClock stage, he should take this immediately. However, if the player thinks their own Buff Chain is more valuable, and adding this buff breaks the chain (due to it being a different shape), they may choose to not take it. |
Over Magazine | At the start of a battle, increases loaded ammo by 35.35% / 42.42% / 49.49% / 56.56% / 63.63% | Affects All | If the player gets this after completing an OverClock stage, he should take this if he isnt using any units that have last bullet skills that affect gameplay (for example, do not take this if dorothy is your main B1 unit) |