To learn more about Rei check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Last review update
Season 2
Last build update
Season 2
Last profile update*
15.03.2026
*Profile update means updates done to reviews/builds/gear within a season - showing the last date we changed anything on this page.
To learn more about Rei check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Epiphanies
Gear
Deck & Teams
Profile
Dark Blade
Material Regeneration
Show Effects
Strike of Darkness
[Lead]
Show Effects
Resonating Darkness
[Unique]
Show Effects
Snack Time
[Exhaust]
Show Effects
Dark Condensation
Predator's Blade
Show Effects
Final Shadow
Ego Skill
Epiphany cards are special evolutions for the cards you can obtain while playing the roguelike mode. Only some cards in the character's deck can get Epiphany effects. Since there's quite a lot of them, we don't display them by default - press the button below to show them. There are also Divine variants of Epiphany cards, but we're still working on gathering them.
Strike of Darkness I
[Lead]
Show Effects
Strike of Darkness II
Strike of Darkness III
[Lead]
Show Effects
Strike of Darkness IV
[Unique]
Show Effects
Strike of Darkness V
[Retain]
Show Effects
Resonating Darkness I
[Unique]
Show Effects
Resonating Darkness II
[Unique]
Show Effects
Resonating Darkness III
[Unique]
Show Effects
Resonating Darkness IV
[Unique]
Show Effects
Resonating Darkness V
Show Effects
Snack Time I
[Exhaust 2]
Show Effects
Snack Time II
[Exhaust][Retain]
Show Effects
Snack Time III
[Exhaust]
Show Effects
Snack Time IV
[Exhaust]
Show Effects
Snack Time V
[Exhaust]
Show Effects
Dark Condensation I
Dark Condensation II
Dark Condensation III
Dark Condensation IV
Dark Condensation V
Epiphany Bonus
Potential 1
Basic Card Upgrade
Potential 2
Common Card Upgrade
Potential 3
Basic Card Proficiency
Potential 3-1
Unique Card Upgrade
Potential 4
Health Proficiency
Potential 5
Basic Card Proficiency
Potential 5-1
Divine Epiphany Adaptation
Potential 5-2
Attack Proficiency
Potential 6
Unique Stat Upgrade
Potential 7
Sleeping Memory
Manifest Ego 1
Awakening Memory
Manifest Ego 2
Vivid Memory
Manifest Ego 3
Inner Memory
Manifest Ego 4
Complete Memory
Manifest Ego 5
Liberated Memory
Manifest Ego 6
Review
Healing [2/5]
Buffs [5/5]
Draw [2/5]
AP Generation [1/5]
Rei is a Void attribute Controller who specializes in buffing her allies whilst offering adequate healing through Chaos. Still, ultimately, it isn't Rei's main goal and isn't something she can excel at compared to other Controllers.
Rei is proficient at providing huge buffs to her allies' damage output via either Morale or direct card buffs from her Resonating Darkness and Dark Condensation cards, whilst also putting out some damage of her own, thanks to her Strike of Darkness and Predator's Blade’s cards, which also provide temporary one-turn buffs. Rei also offers some light healing, Card Draw and offers a source of [Exhaust] from her Snack Time card.
Rei has some extremely flexible Epiphanies on her cards that can adjust the requirements for her buffs to take place that can allow her to shine even further. Due to the nature of her additive bonuses, she is best paired with DPS characters who have lower base values or multihitters.
Rei, however, does lack a solid source of healing as her Basic Cards are often removed, but with some Potentials and her Ego2 unlocked, can provide some okay healing when using her Attack Cards.
If you have a DPS who benefits greatly from small additive damage multipliers or characters who multi-hit, Rei could definitely be one of the best choices to really amp their damage.
Incredibly potent and numerous buffing cards and upgrades.
Can deal some decent damage herself for a support with Epiphanies that support this.
Has [Exhaust]-based Card Draw and deck thinning, which can be enhanced further via Epiphanies.
Deals significant Tenacity Damage via Ego Skill.
Most buffs are incredibly specific and conditional.
Many buffs last only one turn or work for one specific card.
The ratings below are based on the Season Save Data modes and the Chaos Manifestation mode. Each of the modes values different mechanics, so some characters may shine in one of the, while being underwhelming in the other.
Chaos Mode
Season Save Data
Great Rift
Multiplicative +% DMG: Rei’s kit features both Additive +% and Multiplicative +% DMG buffs and understanding the difference between them is important. Multiplicative +% Increased DMG improves only the base card damage multiplier by the listed amount (e.g., 100% increased by 120% is 240%).
Additive +% DMG: Additive +% doesn’t interact with the base damage multiplier of cards and instead adds its listed amount on top of whatever the cards' listed damage shows (e.g, 100% +40% is 140%).
Rei’s Signature Potentials mostly enhance her personal damage and not much utility, meaning if you don’t care for that, they are optional.
3-1: Grants her Dark Blade Attack Card a 20% Damage based Recovery, providing some solid healing that is mostly useful for Chaos.
5-1: Increases Dark Blade’s damage multiplier by +5% with an additional +5% granted if ATK exceeds 500.
7: Significantly increases Predator's Blade’s damage by +10% while Rei’s ATK is higher than 550. Also grants an additional +1% multiplier per 10 ATK over 550 up to 20%.
Base
Ego 1
Rei’s E1 increases the amount of Morale her “Predator's Blade’s” provides by 2 additional stacks for a total of 4 Morale for a single turn. A great first node for Rei that further increases her buffing.
Ego 2
Her second Ego point grants Rei a once-per-turn heal of 120% whenever she uses an Attack Card. A moderately useful node that allows Rei to provide moderate healing whilst also dishing out some damage.
Ego 3
This node increases the base and maximum level of their [Basic Card Upgrade], [Unique Card Upgrade] and [Common Card Upgrade] Potentials by 3. Provides a solid damage and healing boost to Rei’s cards.
Ego 4
E4 enhances the damage dealt by her “Final Shadow” card by an additional +100%. This nearly doubles the damage dealt, which provides a considerable boost to her damaging capabilities.
Ego 5
This node again increases the base and maximum level of their [Basic Card Upgrade], [Unique Card Upgrade] and [Common Card Upgrade] Potentials by 3. Again, primarily enhancing her damage and healing.
Ego 6
Rei’s E6 is arguably one of the largest allures of Rei as a buffer. When unlocked, provides a permanently persisting 20% multiplicative damage buff to all of her allies' Attack Cards. This is an absolutely amazing Potential Node that makes Rei truly shine as one of the best buffers available.
Final Shadow
Ego Skill
Costs 4 EP to use and delivers a solid amount of damage while also recovering 1 AP. The AP is an excellent burst of momentum and the damage can knock out problematic enemies as well. It should be used when you need extra resources.
Dark Blade
Rei’s Basic Attack gains some nice damage bonuses from her Potentials and if needed, serves as a “Basic Attack” for the purpose of her own buffs. Ideally, you would aim to align them with your DPS, though. It also provides ample healing as it will heal for 20% of the damage dealt when her 3-1 Potential has been unlocked.
Material Regeneration
Show Effects
Rei’s basic heal. Gains no additional functionality and isn’t an important card for her overall strategy unless you specifically need to boost team healing slightly.
Strike of Darkness
[Lead]
Show Effects
Deals some up-front damage, then buffs all Basic Attack DMG by a Multiplicative +100% for 1 turn. This is a potent buff for Basic Heavy DPS, but it isn’t as useful for Combatants that aren’t. This card also has [Lead], allowing it to sometimes be used for free. Should be used before any other cards to capitalize on [Lead].
Resonating Darkness
[Unique]
Show Effects
Another buff, this time an upgrade that persists the whole fight after use. Grants all 1 cost cards an additive +40% DMG, which is generic enough that most DPS can mostly take full advantage. It should be established as soon as possible for maximum value.
Snack Time
[Exhaust]
Show Effects
A heal, draw and targeted [Exhaust] from hand all in one for the low cost of 0AP. To use, a card from the hand must be selected to exhaust for the rest of the combat. This might sound like a downside, but it can simply be treated as a pseudo Card Removal, making it pure upside unless every card in your deck/hand is good. While strong, it also has [Exhaust] itself, meaning it can only be used once.
Dark Condensation
On use allows 1 Attack Card to be selected and its damage is increased by an additive +100% until next used. A strong and flexible effect, but quite expensive compared to other similar buff effects, which either last multiple turns or affect multiple cards.
Predator's Blade
Show Effects
Deals some damage, then grants 2 Morale (additive +40% DMG) for 1 turn. Rei’s most generic and unrestrictive buff, making it one of her better ones baseline, even if the damage boost it offers isn’t the highest for its 1 turn duration.
Best Epiphanies
Note
We have given a star rating for each Epiphany, showing how strong and useful it is - with 1★ being the lowest rating and 5★ the highest.
Strike of Darkness I
[Lead]
Show Effects
Strike of Darkness II
Strike of Darkness III
[Lead]
Show Effects
Strike of Darkness IV
[Unique]
Show Effects
Strike of Darkness V
[Retain]
Show Effects
Epiphanies:
Divine Epiphanies:
Which Divine Epiphany to go for will depend on what your team needs and which Epiphany you chose, but here are the main ones to look out for if you have spare Save Data: Morale/Resolve (Strike of Darkness IV), -1 Cost Reduction.
Resonating Darkness I
[Unique]
Show Effects
Resonating Darkness II
[Unique]
Show Effects
Resonating Darkness III
[Unique]
Show Effects
Resonating Darkness IV
[Unique]
Show Effects
Resonating Darkness V
Show Effects
Epiphanies:
Divine Epiphanies:
Which Divine Epiphany to go for will depend on what your team needs and which Epiphany you chose, but here are the main ones to look out for if you have spare Save Data: Morale/Resolve, Draw 1 (Resonating Darkness V).
Snack Time I
[Exhaust 2]
Show Effects
Snack Time II
[Exhaust][Retain]
Show Effects
Snack Time III
[Exhaust]
Show Effects
Snack Time IV
[Exhaust]
Show Effects
Snack Time V
[Exhaust]
Show Effects
Epiphanies:
Divine Epiphanies:
Which Divine Epiphany to go for will depend on what your team needs and which Epiphany you chose, but here are the main ones to look out for if you have spare Save Data: +1 AP.
Dark Condensation I
Dark Condensation II
Dark Condensation III
Dark Condensation IV
Dark Condensation V
Epiphanies:
Divine Epiphanies:
Which Divine Epiphany to go for will depend on what your team needs and which Epiphany you chose, but here are the main ones to look out for if you have spare Save Data: Draw 1, -1 Cost Reduction.
Gear
The Memory Fragments & Equipment suggestions below are based on calculations we did. If you want to check the damage formula and how scaling the damage works in CZN, check this guide.
[4-PC]: When generating or using Exhaust Skill Cards, +5% to Damage Amount of all allies (max 15%).
Rei is easily able to max out Glory Reign's effect to grant the entire team a 15% (multiplicative) damage boost permanantly so long as she's running multiple Snack Times which most of her most common builds do. It's important to Note that Glory Reign's effect cannot be stacked so you only want to run 1 set of it per team.
Use either 2P Tetra's for a tankiness and a healing boost or 2P Healer's Journey to bolster the overall HP total of the team.
[2-PC]: +12% Max HP.
[2-PC]: +12% Defense.
Only recommended if you already have a 4P Glory's Reign user on your team otherwise you should just use that set instead. If running 2/2/2 though it's best to run 2P Healer's Journey with 2P Tetra's to maximize surviability and healing.
Use either Seth's Scarab to boost the healing and damage output of Basics for early chaos comfort or 2P Blackwing to boost Rei's overall damage output which will also still offers some healing early in chaos runs thanks to the damage to healing conversion from Dark Blade. Alternatively you can also bypass these small bonuses in favor of using non-set pieces to target better main/sub stats.
In a lot of cases, flat sub-stats are better than percentage ones when it comes to HP, ATK and DEF. The reason behind this is that in CZN the characters stats are pretty low and you get more value from flat bonus rather than percentage one based on calcs.
DEF > DEF% > EGO Regen = HP > HP%
Our best Partner recommendation try to balance both the raw damage boost they provide based on our calculations with the additional utility provided by the skill - combined with how it interacts with the characters's kit. We have rated each Partner based on how much additional damage and the utility they provide. Read the comments under each Partner to better understand our reasoning.
No calculations in Chaos Zero Nightmare are completely accurate for all scenarios, including the ones below. What team, decks, epiphanies, gear, equipment, and enemies you’re facing all impact them. Because of this, take the results as guidelines and combine them with the explanations to make your decisions. Calculations use endgame save data set-ups, including 5 turns of combat using the whole deck with all Ego skills unless otherwise stated.
The assigned combatant's Defense, Health and healing are increased by 12–20%.
When the assigned combatant Draws for the first time each turn using an ability, +8/16% Damage dealt by allies for 1 turn.
Discard up to 3 cards, then Draw +1 cards equal to the number discarded.
Nyx is a safe all-around choice for Rei thanks to her ability to churn through 4 cards of the deck with her Ego Skill while also still having some multipliers to survivability and healing. Nyx also does offer a small buff, which is nice, but it's worth noting that after Snack Time is exhausted, Rei doesn't naturally have any other ways to draw in her base card pool, making keeping this buff up dependent on your deck. The one downside of Nyx is that her Ego Skill costs 4EP, which in Save Data game modes usually means you won't be able to easily use it in Turn 1, something the other main supportive Draw Partner Yuri, is capable of. All up, if you need Draw Power or value the Passive stats Nyx provides, she's a safe pick for most teams, but if all you care about is survivability/combo potential, check out other options as they may suit your needs better.
The assigned combatant's Attack is increased by 8/16%.
Upon the first shuffle, the assigned combatant's damage dealt is increased by 8/16%.
Draw 2 Cards.
Yuri isn't a Controller Partner, so her Passives don't work. However, that doesn't disable her Ego Skill, which is a potent Draw 2 for 2 EP. Yuri is an alternative option to Nyx, which can be used in Turn 1 in Save Data and is far more accessible and spammable in Chaos. If that appeals to you and you're ok downgrading how many cards you're drawing and losing out on all the Passives Nyx provides, you can use Yuri instead.
The assigned combatant's HP and healing are increased by 8/12%.
At the start of the turn, gain [Ponopoko's Cheer] equal to the number of enemies with attack intentions.
[Ponopoko's Cheer]: Incoming Damage is reduced by 10/20%. Upon activation, remove Ponopoko's Cheer (stacks up to 3 times).
Heal 200%. Apply 1 Damage Reduction.
Arwen is one of the top options when it comes to survivability, thanks to her great Passive Stats, which boost both healing and total team health, but most of all her constantly refreshing Damage Reduction. If you're struggling to stay alive and need more survivability, especially in fights that launch large but infrequent attacks, giving up utility or draw for Arwen can be worth considering, especially in Chaos-based game modes.
The assigned combatant's Defense is increased by 12/24%.
At the end of battle, recover 3/6% Health.
Heal 100%. When in an Injured state, increase Healing Amount by 50%. 1 Morale for 1 turn.
Alyssa works as an alternative to Arwen with quite a different stat line, favoring Combat Defense and Passive Healing instead. Usually not as universally strong for survivability as Arwen, but if you value the higher defense over Arwen's higher HP total and mitigation buff, she can be a more appealing option.
The assigned combatant's Defense is increased by 8/16%.
If the combatant ends the turn without using an attack card, Heal 30/60% at the start of the next turn.
Heal 100%. For 1 turn, gain 1 Fortitude.
A F2P survivability option that falls behind both Arwen and Alyssa in most cases, but is still an acceptable choice if you have neither of them available at an acceptable Ego level.
In the Zero System, it’s incredibly easy to access all items acquirable via the shop thanks to the five free refreshes you get each shop node - that's why the recommendations below are limited to them only. ATTENTION! Area-specific items can sometimes be more powerful than shop items, but are far less consistent to get or require running a specific world or giving up certain event options. Use the shop list as a starting point for building up your deck saves.
The equipment recommendations are based on items obtainable in Season 2’s Chaos - Burning Life. If you’re running content outside of Season 2, it’s possible some options may not be available for acquisition, or that other options not obtainable in Burning Life may be better.
We're currently working on updating all builds for Season 3.
Deck & Teams
After her Season-2 Buffs, Rei is an amazing unit for Chaos who can double as both your Healer and Draw (because Snack-Time performs well in low-turn count content, which most Chaos fights tend to be).
Her healing is still not amazing without her E2, unless you get Snack-Time early and end fights very fast. So, it is recommended to have a supplementary healer if your Rei is not E2+.
As mentioned in other areas, Rei is an extremely flexible unit with whom she can be played with–the main drawback being that she also doesn’t give a lot of value past Turn-1 to a lot of units. Generally, you will prefer to play her with characters who get value out of her buffs, like multi-hitters, or other effects like exhausts in Kayron’s case. However, she can still be played to success with any DPS.
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Base performance of the character.