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UNIT 3

Setup Summary
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Equipment
Cards Summary [0 selected]

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Amir
Amir
Beryl
Beryl
Cassius
Cassius
Haru
Haru
Hugo
Hugo
Kayron
Kayron
Khalipe
Khalipe
Lucas
Lucas
Luke
Luke
Magna
Magna
Maribell
Maribell
Mei Lin
Mei Lin
Mika
Mika
Nia
Nia
Orlea
Orlea
Owen
Owen
Rei
Rei
Renoa
Renoa
Rin
Rin
Selena
Selena
Tressa
Tressa
Veronica
Veronica

Character Cards

Neutral Cards

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Weapon

Abyssal Bug Tooth

On Critical Hit, 50% chance to 1 Agony.
Weapon

Big Game Hunter

The first Attack Card used per battle +100% Tenacity Damage.
Weapon

Blood Giant Claw

On Ravage, 100% Fixed Damage to the target.
Weapon

Bone Cutter

When hitting a target under Weakened status, +30% Damage.
Weapon

Branch of Eternity

On Heal or Recover, Fixed Damage to all enemies equal to 35% of Recover amount.
Weapon

Branch of the Evil Tree

On Heal or Recover, Fixed Damage to a random enemy equal to 35% of Recover amount.
Weapon

Branch of the Sacred Tree

On Heal or Recover, Fixed Damage to all enemies equal to 25% of Heal amount.
Weapon

Bug Killer

When using an Attack Card, 1 Agony (1 per turn).
If in Invader battle, +2 additional Agony.
Weapon

Cavalry of Lightning

When dealing Damage to a target with Shield, +100% Damage to the next Attack Card.
Weapon

Command: #108

+25% Attack Card Damage (1 per battle).
Weapon

Crimson Sword

When dealing Damage with a targeting Attack Card, 2 Agony (1 per turn).
Weapon

Dagger That Tricked the Shadow

+12% Critical Damage.
Weapon

Dark Grip's Claws

Increase the damage of attack on all enemies by 20%.
Weapon

Dream of the Devoured

When a card is Exhausted, next card used +15% Damage stacks up to 1 time.
Weapon

Dull Bone Blade

10% Attack, -5% Critical Chance.
Weapon

Esophagus of Madness

+20% Damage against targets with Agony.
Weapon

Executioner's Edge

Against enemies with HP below 50%, +15% Damage.
Weapon

Flashbang

At the start of battle, apply 1 Weaken to a random enemy.
Weapon

Foggy Crystal Ball

+40% Damage for Attack cards with Cost 0.
Weapon

Formica's Broken Spear

+5% Damage per enemy.
Weapon

Formica's Perfect Spear

+7% Damage per enemy.
+10% All-Attack Damage.
Weapon

Gastronomicon

When using an Attack Card with cost 2 or more, 3 Agony.
Weapon

Intellect of Chaos

Coming soon!
Weapon

Lepidola's Whip

+20% Damage for Attack Cards costing 1 or less.
Weapon

M85 Military Grenade

When using a Buff card, deal 100% Fixed Damage to all enemies.
Weapon

Mountain of Corpses

+15% Attack Card Damage (1 per turn).
Weapon

Mutated Claws

When drawing a Status Ailment or Curse card, +10% Damage for 1 turn.
Weapon

Nature's Hostility

When an enemy is defeated, 150% Fixed Damage to all enemies.
Weapon

Obsidian Sword

Increase damage amount by 8%.
Weapon

RFS-17

+10% Critical Chance of Attack Cards with cost 0.
Weapon

Ritual Dagger

When an enemy is defeated, +10% Attack Card Damage (Max 2 times).
Weapon

Second Method

Extra Attack damage +30%.
Weapon

Shell Bug Horn

+20% Critical Damage.
Weapon

Sneering Dagger

When an enemy is defeated, 2 Vulnerable to all enemies.
Weapon

Steeler's Dagger

Upon Defeat, +5-10 Credits (1 per battle).
Weapon

Sun-Setting Bow

Attack Cards with cost 2 or higher, +20% Damage (1 per turn).
Weapon

Sword Reflected in the Lake

If you have 6 or more cards in hand, +20% Damage.
Weapon

Tentacles of Chaos

Coming soon!
Weapon

The Destruction of Erysichthon

When using an Attack Card, 5% chance to +1 hit.
Weapon

The Fading Flower of Life

If at max HP, +20% Damage.
Weapon

The Flower of Life

If at max HP, +30% Damage.
Weapon

Twin Swords of Greater and Lesser Evil

+20% Damage against Ravaged targets.
Weapon

Unexploded Plasma Bomb

When a card is Exhausted, 40% Fixed Damage on a random enemy.
Weapon

Violet Butterfly's Whip

+10% Damage for Attack Cards costing 1 or less.
Weapon

Void of the Devourer

When a card is Exhausted, next card used +25% Damage stacks up to 1 time.
None
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Armor

Announcement of Catastrophe

Coming soon!
Armor

Assault Boots

At the start of your turn after 2 turns from battle start, +200% Fixed Shield.
Armor

Assault Gauntlets

At the start of battle, gain 2 Counterattack.
Armor

Chains of Obsession

When using Attack cards, 1% HP Reduction, 60% Fixed Shield.
Armor

Cloud-Walking Shoes

When an ally is Defeated, +40% Fixed Shield.
Armor

Contaminated Helmet

Max HP +6%, Defense +12%.
Armor

Crustacean Fluider

When taking damage, after 1 turn, +60% Fixed Shield at start of turn.
Armor

Cursed Doll

At the start of turn, Heal 60% for each Status Ailment and Curse card in hand.
Armor

Dance of the Night Butterflies

On Ravage, +60% Fixed Shield.
Armor

Fairy King's Crown

+6% Critical Chance.
Armor

Fragment of the Empty Void

At the start of battle, Discard up to 3 cards, Draw equal to the number.
Armor

Gladiator's Helmet

At the start of battle, gain 1 Damage Reduction.
Armor

Gluttonous Tailcoat

When taking damage, after 1 turn, +80% Fixed Shield at start of turn.
Armor

Growing Carapace

At the start of the turn, gain 40% Fixed Shield.
Armor

Immortal Scale

When gaining Counterattack via an ability, +1 additional Counterattack.
Armor

Kentris Chitin Armor

+10% Ally Shield Gain.
Armor

Lush Seaweed Armor

When gaining Shield, gain 30% Fixed Shield.
Armor

M.S.S Scope

If a harmful effect is inflicted for 1 turn, then +80% Fixed Shield at the end of turn.
Armor

Mask of Evil Spirits

When taking damage, after 1 turn, +60% Fixed Shield at start of turn.
Armor

Mask of Flames

Increase damage dealt to Vulnerable targets by 20%.
Armor

Modified Combat Suit

Coming soon!
Armor

Psionic Combat Suit

When a card is Exhausted, 30% Fixed Shield.
Armor

Regenerative Ribcage

Max HP +12%.
Armor

Reinforced Combat Suit

At the end of the turn, if there is no Shield, gain 60% Fixed Shield.
Armor

Resolute Gauntlets

At the start of Chaos Order battle, +10% Damage, 1 Damage Reduction.
Armor

Ring of the Seraphim

When using a Upgrade card, +20% Damage for 1 turn.
Armor

Scout's Combat Boots

On enemy defeat, +60% Fixed Shield.
Armor

Shell of Abberation

Coming soon!
Armor

Shield of the Watcher

When taking Damage, 1 Mark on the attacker.
Armor

Standard Gas Mask

At the start of battle, gain 1 Immunity.
Armor

Star-Lit Cloak

-10% Damage (1 per turn).
Armor

Survivor's Hood

At the start of battle, gain 140% Fixed Shield.
Armor

The Chosen Vessel

At the start of your turn after 3 turns from battle start, +250% Fixed Shield.
Armor

Titan Combat Suit

When taking Damage, Recover 2% HP (1 per turn).
Armor

Torture Toolbox

At the start of turn, +3 Action Count to all enemies.
Armor

Wild Fur Cloak

At turn start, Counter 1.
Armor

Wings of Light

When Ego Points are 3 or lower, 0.2 Ego Points on Critical Hit.
Armor

Wings of the Swarm

At the start of battle, gain 2 Immunity.
Armor

Wolves Bane's Spine

On Critical Hit, +10% Fixed Shield.
None
Clear selection
Trinket

Absolute Zero Tetrahedron

At the start of battle, +20% Shield.
Trinket

Amorphous Cube

At the start of battle, +15% Damage.
Trinket

Bloodstone of the Void

When using an Attack Card, Recover HP equal to 6% of Damage dealt (1 per turn).
Trinket

Bloody Pendant

When using Duplicated Cards, all enemies' Action Count does not decrease for 1 turn (1 per battle).
Trinket

Bone Ring of Wildfire

When using a Upgrade card, +20% Damage for 1 turn.
Trinket

Call of the Ancient Spirit

On Critical Hit, Heal 10%.
Trinket

Chaos Bible

At the start of your turn after 4 turns from battle start, 350% Fixed Damage to all enemies.
Trinket

Clover of the Forest

When Recover via card, +10% ally Attack for 1 turn (Max 1 stack).
Trinket

Crimson Bloodstone

On using an Attack card, Recover Health equal to 9% of the damage dealt (1 per turn).
Trinket

Dice of Chaos

At the end of turn, 40% x 2-6 Fixed Damage to a random enemies, and trigger 200% Fixed Damage on allies with one random 1 effect.
Trinket

Dice of Derangement

Coming soon!
Trinket

Dimensional Cube

When discarding a card, +10% Damage for 1 turn.
Trinket

Dormant Seeds

On gaining Shield, +100% Fixed Shield (1 per turn).
Trinket

Eternal Stone

At the start of turn, +25% Fixed Shield equal to the number of enemies.
Trinket

Eye of Gluttony

+30% Damage. At the end of the turn, 30% chance to Exhaust 1 card in hand.
Trinket

Eye of the Eyeless

Increase damage of Basic attack cards by 30%.
Trinket

First Aid Kit

At the end of battle, Recover 5%.
Trinket

Flower of Dead Souls

From the second Attack Card each turn onward, +15% Damage.
Trinket

Forbidden Bible

At the start of your turn after 4 turns from battle start, 500% Fixed Damage to all enemies.
Trinket

Gloomy Prime's Eye

At the start of battle, +20% Shield.
Trinket

Heart of Legendary

Coming soon!
Trinket

Heart of the Jewel

X is applied as X+1.
Trinket

Kirak's Core

At the start of turn, if HP below 40% max HP, Recover 3%.
Trinket

Lead-Colored Holy Water

On Ravage, 1 Impair to the target.
Trinket

Lepidola's Wing

At the start of battle, 1 Evasion.
Trinket

M.S.S Data Pad

At the start of Nihilum battle, 2 Vulnerable to all enemies.
Trinket

M.S.S Data Pad SE

At the start of Nihilum battle, 3 Vulnerable to all enemies.
Trinket

Madman's Masterpiece

At the start of an Elite Battle, +50% Damage.
Trinket

Magic-Infused Sapphire

At the start of battle, if the Outbreak of War card is in hand, 1 Tenacity Damage to all enemies.
Trinket

Moon of Destruction

At the start of battle, 100% Fixed Damage to all enemies.
Trinket

Multifaceted Parallel Universe Nexus

At the start of turn, activate 1 random Initiative card in hand.
Trinket

Mutated Order

+15% Damage to enemies before they act.
Trinket

Natural Predator

On Ravage, +100% Damage to next 1 Attack Card used.
Trinket

Nature's Gift

Heal 40% at the end of turn.
Trinket

Order's Emblem

In Chaos Order battles, +15% Defense.
Trinket

Palasia's Orb

When Vulnerable is applied by a card, also 1 Weaken to the target.
Trinket

Poacher's Pathfinder

In Sekred battle, +10% Damage, 2 Vulnerable to all enemies.
Trinket

Proof of Initiation

In Chaos Order battles, +10% Defense.
Trinket

Pulsating Egg

+10% Attack, +10% HP.
Trinket

Quantum Collector

When an ally uses a Upgrade card, +20% Damage, Shield, and Healing for 1 turn.
Trinket

Revelation's of Futility

When using Attack Cards, +20% Fixed Shield (10 per turn).
Trinket

Soul Orb

When a card is Exhausted, 1 Tenacity Damage to all enemies (1 time per battle).
Trinket

Sphere of Randomness

Coming soon!
Trinket

The Famished One's Belly

When a card is Exhausted, +10% Damage, Recover 5% (1 per battle).
Trinket

The Golden Rule

+15% Damage, +15% Shield at the start of battle.
Trinket

Time Regulator

Activate Epiphany for the equipped combatant.
Trinket

Torch That Should Not Be Extinguished

If you have Shield at the start of turn, 80% Fixed Shield.
Trinket

Verdant Day

On odd turns, +6% Attack, 10% Defense.
Trinket

Verdant Night

On even turns, +10% Attack, 6% Defense.
Trinket

Verdant Shackles

+10% Attack, +10% Defense.
Trinket

Vladeus's Reactor

When using a Upgrade card, 1 Damage Reduction.
Trinket

Voracious Swarm

When taking Damage, 2 Agony on the attacker.
Trinket

Water Drops of the Goddess

At the start of battle, 1 Storage.
Soon

Gear System Coming Soon

The gear system wasn't available in the beta. This tab will be populated once the game launches and we learn how the gear system works.