This is the first iteration of our Chaos Zero Nightmare (CZN) Deck Builder . It's based on the Closed Beta and we will update all cards within 48h of the game launching on 22nd October. If you spot any bugs, please contact us on our Discord and we will fix them asap!
We suggest using the Deck Builder on desktop or tablet - while it works on mobile too, the experience isn't the best. Also, if you want to share your build with others, use the Copy URL button above!
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All Rarities
Rare
Legendary
Unique On Critical Hit, 50% chance to 1 Agony .
The first Attack Card used per battle +100% Tenacity Damage .
On Ravage , 100% Fixed Damage to the target.
When hitting a target under Weakened status, +30% Damage.
On Heal or Recover, Fixed Damage to all enemies equal to 35% of Recover amount.
On Heal or Recover, Fixed Damage to a random enemy equal to 35% of Recover amount.
On Heal or Recover, Fixed Damage to all enemies equal to 25% of Heal amount.
When using an Attack Card, 1 Agony (1 per turn). If in Invader battle, +2 additional Agony .
When dealing Damage to a target with Shield , +100% Damage to the next Attack Card.
+25% Attack Card Damage (1 per battle).
When dealing Damage with a targeting Attack Card, 2 Agony (1 per turn).
Increase the damage of attack on all enemies by 20% .
When a card is Exhausted , next card used +15% Damage stacks up to 1 time.
10% Attack, -5% Critical Chance.
+20% Damage against targets with Agony .
Against enemies with HP below 50% , +15% Damage.
At the start of battle, apply 1 Weaken to a random enemy.
+40% Damage for Attack cards with Cost 0 .
+7% Damage per enemy.+10% All-Attack Damage.
When using an Attack Card with cost 2 or more, 3 Agony .
+20% Damage for Attack Cards costing 1 or less.
When using a Buff card, deal 100% Fixed Damage to all enemies.
+15% Attack Card Damage (1 per turn).
When drawing a Status Ailment or Curse card, +10% Damage for 1 turn.
When an enemy is defeated, 150% Fixed Damage to all enemies.
Increase damage amount by 8% .
+10% Critical Chance of Attack Cards with cost 0 .
When an enemy is defeated, +10% Attack Card Damage (Max 2 times).
Extra Attack damage +30% .
When an enemy is defeated, 2 Vulnerable to all enemies.
Upon Defeat, +5-10 Credits (1 per battle).
Attack Cards with cost 2 or higher, +20% Damage (1 per turn).
If you have 6 or more cards in hand, +20% Damage.
When using an Attack Card, 5% chance to +1 hit.
If at max HP, +20% Damage.
If at max HP, +30% Damage.
+20% Damage against Ravaged targets.
When a card is Exhausted , 40% Fixed Damage on a random enemy.
+10% Damage for Attack Cards costing 1 or less.
When a card is Exhausted , next card used +25% Damage stacks up to 1 time.
At the start of your turn after 2 turns from battle start, +200% Fixed Shield .
At the start of battle, gain 2 Counterattack .
When using Attack cards, 1% HP Reduction, 60% Fixed Shield .
When an ally is Defeated, +40% Fixed Shield .
Max HP +6% , Defense +12% .
When taking damage, after 1 turn, +60% Fixed Shield at start of turn.
At the start of turn, Heal 60% for each Status Ailment and Curse card in hand.
On Ravage , +60% Fixed Shield .
At the start of battle, Discard up to 3 cards, Draw equal to the number.
At the start of battle, gain 1 Damage Reduction .
When taking damage, after 1 turn, +80% Fixed Shield at start of turn.
At the start of the turn, gain 40% Fixed Shield .
When gaining Counterattack via an ability, +1 additional Counterattack .
When gaining Shield , gain 30% Fixed Shield .
If a harmful effect is inflicted for 1 turn, then +80% Fixed Shield at the end of turn.
When taking damage, after 1 turn, +60% Fixed Shield at start of turn.
Increase damage dealt to Vulnerable targets by 20% .
When a card is Exhausted , 30% Fixed Shield .
At the end of the turn, if there is no Shield , gain 60% Fixed Shield .
At the start of Chaos Order battle, +10% Damage, 1 Damage Reduction .
When using a Upgrade card, +20% Damage for 1 turn.
On enemy defeat, +60% Fixed Shield .
When taking Damage, 1 Mark on the attacker.
At the start of battle, gain 1 Immunity .
-10% Damage (1 per turn).
At the start of battle, gain 140% Fixed Shield .
At the start of your turn after 3 turns from battle start, +250% Fixed Shield .
When taking Damage, Recover 2% HP (1 per turn).
At the start of turn, +3 Action Count to all enemies.
At turn start, Counter 1.
When Ego Points are 3 or lower, 0.2 Ego Points on Critical Hit.
At the start of battle, gain 2 Immunity .
On Critical Hit, +10% Fixed Shield .
At the start of battle, +20% Shield .
At the start of battle, +15% Damage.
When using an Attack Card, Recover HP equal to 6% of Damage dealt (1 per turn).
When using Duplicated Cards, all enemies' Action Count does not decrease for 1 turn (1 per battle).
When using a Upgrade card, +20% Damage for 1 turn.
On Critical Hit, Heal 10% .
At the start of your turn after 4 turns from battle start, 350% Fixed Damage to all enemies.
When Recover via card, +10% ally Attack for 1 turn (Max 1 stack).
On using an Attack card, Recover Health equal to 9% of the damage dealt (1 per turn).
At the end of turn, 40% x 2-6 Fixed Damage to a random enemies, and trigger 200% Fixed Damage on allies with one random 1 effect.
When discarding a card, +10% Damage for 1 turn.
On gaining Shield , +100% Fixed Shield (1 per turn).
At the start of turn, +25% Fixed Shield equal to the number of enemies.
+30% Damage. At the end of the turn, 30% chance to Exhaust 1 card in hand.
Increase damage of Basic attack cards by 30% .
At the end of battle, Recover 5% .
From the second Attack Card each turn onward, +15% Damage.
At the start of your turn after 4 turns from battle start, 500% Fixed Damage to all enemies.
At the start of battle, +20% Shield .
At the start of turn, if HP below 40% max HP, Recover 3% .
On Ravage , 1 Impair to the target.
At the start of battle, 1 Evasion.
At the start of Nihilum battle, 2 Vulnerable to all enemies.
At the start of Nihilum battle, 3 Vulnerable to all enemies.
At the start of an Elite Battle, +50% Damage.
At the start of battle, if the Outbreak of War card is in hand, 1 Tenacity Damage to all enemies.
At the start of battle, 100% Fixed Damage to all enemies.
At the start of turn, activate 1 random Initiative card in hand.
+15% Damage to enemies before they act.
On Ravage , +100% Damage to next 1 Attack Card used.
Heal 40% at the end of turn.
In Chaos Order battles, +15% Defense.
When Vulnerable is applied by a card, also 1 Weaken to the target.
In Sekred battle, +10% Damage, 2 Vulnerable to all enemies.
In Chaos Order battles, +10% Defense.
When an ally uses a Upgrade card, +20% Damage, Shield , and Healing for 1 turn.
When using Attack Cards, +20% Fixed Shield (10 per turn).
When a card is Exhausted , 1 Tenacity Damage to all enemies (1 time per battle).
When a card is Exhausted , +10% Damage, Recover 5% (1 per battle).
+15% Damage, +15% Shield at the start of battle.
Activate Epiphany for the equipped combatant.
If you have Shield at the start of turn, 80% Fixed Shield .
On odd turns, +6% Attack, 10% Defense.
On even turns, +10% Attack, 6% Defense.
+10% Attack, +10% Defense.
When using a Upgrade card, 1 Damage Reduction .
When taking Damage, 2 Agony on the attacker.
At the start of battle, 1 Storage .
Gear System Coming Soon The gear system wasn't available in the beta. This tab will be populated once the game launches and we learn how the gear system works.