Artifacts - Season 8
Season 8 introduces 12 new Artifacts that are more specialized than the base game ones. Below you will find a list of them all
Candleflame Spell
When a battle starts, summons a candleflame that follows the ally deployed in the frontmost position. Every second, it restores HP equal to 10% of the followed ally's HP to allies within 1 tile. If the followed ally is defeated, the candleflame follows the nearest surviving ally instead, but its healing is permanently reduced by 20%, up to 3 times.
At +5: Increases healing to 12% of Team ATK.
At +10: Increases healing to 14% of Team ATK.
At +15: Increases healing to 16% of Team ATK.
At +20: Increases healing to 18% of Team ATK.
At +25: Increases healing to 20% of Team ATK.
At +30: 3s into a battle, and every 12s thereafter, intensifies the candleflame for 6s. While intensified, its range expands by 1 tile, while allies within range deal 16% more damage and take 16% less damage.
Unlocks: Story Quests
Stats: ATK, HP, Vitality
Tidesurge Spell
3s into a battle, and every 12s thereafter, increases all allies' ATK by 10%, Penetration by 10, and ATK SPD by 20 for 6s.
At +5: Increases the ATK bonus to 12%.
At +10: Increases the ATK bonus to 14%.
At +15: Increases the ATK bonus to 16%.
At +20: Increases the ATK bonus to 18%.
At +25: Increases the ATK bonus to 20%.
At +30: Casting the skill also increases all allies' Life Drain by 20 for its duration.
Unlocks: Season Milestones
Stats: ATK, HP, Haste
Soulshock Spell
3s into a battle, and every 12s thereafter, stuns the 2 frontmost enemies for 3s and deals magic damage equal to 55% of Team ATK. Also reduces their Vitality by 30 and Phys & Magic DEF by 30% for 6s.
At +5: Increases damage dealt to 60% of Team ATK.
At +10: Increases damage dealt to 65% of Team ATK.
At +15: Increases damage dealt to 70% of Team ATK.
At +20: Increases damage dealt to 75% of Team ATK.
At +25: Increases damage dealt to 80% of Team ATK.
At +30: When this skill hits a non-boss enemy, it also links that enemy's soul to the other target for 6s. Whenever either linked enemy takes damage, the other loses HP equal to 15% of the actual damage dealt.
Unlocks: Season Milestones
Stats: ATK, Phys & Magic DEF, Crit
Meteorfall Spell
Whenever allied heroes cast a total of 4 Ultimates, calls down a meteor on the area with the most enemies, dealing true damage equal to 70% of Team ATK to enemies within 2 tiles and reducing their Haste by 20 for 6s. Each cast permanently increases the damage of subsequent casts by 50% and causes subsequent hits to reduce Haste by an extra 15, up to 2 times. After this effect triggers 2 times, the meteor's damage range expands by 1 tile.
At +5: Increases damage dealt to 80% of Team ATK.
At +10: Increases damage dealt to 90% of Team ATK.
At +15: Increases damage dealt to 100% of Team ATK.
At +20: Increases damage dealt to 110% of Team ATK.
At +25: Increases damage dealt to 120% of Team ATK.
At +30: Casts this skill once when a battle starts and reduces the number of Ultimates required for subsequent casts to 3.
Unlocks: Season Milestones
Stats: ATK, Phys & Magic DEF, HP
Healwind Spell
When a battle starts, stores Life Energy equal to 75% of the team's initial HP. When an ally's HP ratio falls below 60%, continuously consumes Life Energy to restore an equal amount of HP, consuming up to 20% Life Energy per second. Whenever a non-summoned enemy is defeated, replenishes Life Energy equal to 100% of initial Team ATK. While any Life Energy remains, all allies gain 20 Haste.
At +5: Increases the initial Life Energy stored to 80% of the team's initial HP.
At +10: Increases the initial Life Energy stored to 85% of the team's initial HP.
At +15: Increases the initial Life Energy stored to 90% of the team's initial HP.
At +20: Increases the initial Life Energy stored to 95% of the team's initial HP.
At +25: Increases the initial Life Energy stored to 100% of the team's initial HP.
At +30: Damage dealt by allies also replenishes Life Energy equal to 10% of the actual damage dealt. This effect can replenish up to 400% of initial Team ATK as Life Energy per battle.
Unlocks: Season Milestones
Stats: HP, Phys & Magic DEF, Vitality
Thundermight Spell
From the start of battle, unleashes chain lightning at each of the frontmost and rearmost enemies every 6s, dealing magic damage equal to 65% of Team ATK. The lightning then bounces to the nearest enemy 3 times, with its damage reduced by 20% after each bounce.
At +5: Increases damage dealt to 70% of Team ATK.
At +10: Increases damage dealt to 75% of Team ATK.
At +15: Increases damage dealt to 80% of Team ATK.
At +20: Increases damage dealt to 85% of Team ATK.
At +25: Increases damage dealt to 90% of Team ATK.
At +30: After casting this skill 3 times or achieving an assist or defeat, the lightning unleashed at the frontmost enemy deals true damage, while the lightning unleashed at the rearmost enemy stuns them for 1s on hit.
Unlocks: Season Milestones
Stats: ATK, Phys & Magic DEF, DEF Penetration
Bladesummon Spell
Summons 1 portal nearby whenever the allied team deals normal attack damage 20 times, up to 4 portals. Every 3s, each portal launches a flying sword at the frontmost enemy, dealing true damage equal to 5% of Team ATK and increasing the target's damage taken by 5% for 4s, up to 4 stacks.
At +5: Increases damage dealt to 6% of Team ATK.
At +10: Increases damage dealt to 7% of Team ATK.
At +15: Increases damage dealt to 8% of Team ATK.
At +20: Increases damage dealt to 9% of Team ATK.
At +25: Increases damage dealt to 10% of Team ATK.
At +30: Summons 1 portal when a battle starts.
Unlocks: Season Milestones
Stats: ATK, Phys & Magic DEF, ATK SPD
Soulbound Spell
Links the frontmost and the rearmost heroes when a battle starts. The frontmost hero takes 20% of the damage that would otherwise be dealt to the rearmost hero. Whenever the rearmost hero deals damage, the frontmost hero recovers HP equal to 30% of the damage dealt. Whenever either linked hero gains Energy through any means other than this skill, the other hero gains 15% of that Energy.
At +5: Increases HP recovery to 32% of the damage dealt.
At +10: Increases HP recovery to 34% of the damage dealt.
At +15: Increases HP recovery to 36% of the damage dealt.
At +20: Increases HP recovery to 38% of the damage dealt.
At +25: Increases HP recovery to 40% of the damage dealt.
At +30: After the link has remained active for a total of 20s, increases both linked allies' ATK by 25%.
Unlocks: Season Milestones
Stats: ATK, Phys & Magic DEF, HP
Coreforge Spell
When a battle starts, creates a magic sigil beneath the rearmost ally. While standing on the sigil, the ally becomes unaffected and gains 30 Haste and 20% DMG Reduction. When the ally leaves the sigil, these bonuses are lost for 3s before the sigil relocates beneath the ally's new position. If the sigil remains active for 10 consecutive seconds, the Haste bonus further increases to 50. The unaffected effect can last up to 15s. Once the ally has left the sigil, it no longer grants unaffected.
At +5: If the magic sigil remains active for 10 consecutive seconds, the Haste bonus further increases to 52.
At +10: If the magic sigil remains active for 10 consecutive seconds, the Haste bonus further increases to 54.
At +15: If the magic sigil remains active for 10 consecutive seconds, the Haste bonus further increases to 56.
At +20: If the magic sigil remains active for 10 consecutive seconds, the Haste bonus further increases to 58.
At +25: If the magic sigil remains active for 10 consecutive seconds, the Haste bonus further increases to 60.
At +30: Also creates a secondary sigil beneath the frontmost ally. It grants 50% of the buffs provided by the original sigil and is interrupted whenever the original sigil is interrupted.
Unlocks: Season Milestones
Stats: ATK, HP, DEF Penetration
Bladestorm Spell
Every 6s during battle, creates a ring of blades around each allied hero. After a brief delay, each ring of blades deals physical damage equal to 75% of Team ATK to all enemies within 1 tile and increases their melee damage taken by 10% for 6s, up to 3 stacks.
At +5: Increases the skill damage to 80% of Team ATK.
At +10: Increases the skill damage to 85% of Team ATK.
At +15: Increases the skill damage to 90% of Team ATK.
At +20: Increases the skill damage to 95% of Team ATK.
At +25: Increases the skill damage to 100% of Team ATK.
At +30: Converts 60% of the damage dealt by each ring of blades into a shield for the corresponding hero, lasting 6s. While the shield is active, that hero also gains 30 Life Drain.
Unlocks: Season Milestones
Stats: HP, Phys & Magic DEF, Life Drain
Hurricane Spell
3s into a battle, and every 12s thereafter, summons a hurricane toward the enemy side of the battlefield, knocking all enemies back 2 tiles and dealing magic damage equal to 100% of Team ATK. For the next 6s, increases all allies' ranged damage based on the actual distance between the attacker and target, increasing it by 5% per tile, up to 30%.
At +5: Increases the skill damage to 110% of Team ATK.
At +10: Increases the skill damage to 120% of Team ATK.
At +15: Increases the skill damage to 130% of Team ATK.
At +20: Increases the skill damage to 140% of Team ATK.
At +25: Increases the skill damage to 150% of Team ATK.
At +30: Summoning a hurricane also increases all allies' Haste by 20 for 6s.
Unlocks: Season Milestones
Stats: HP, Phys & Magic DEF, Ranged DEF
Synergy Spell
When a battle starts, grants all allies different buffs for 15s based on the classes deployed:
Tank: Reduces all allies' damage taken by 12%.
Warrior: Grants all allies 20 Life Drain.
Rogue: Grants all allies 20 Penetration.
Mage: Increases all allies' Energy recovery efficiency by 10%.
Marksman: Grants all allies 30 ATK SPD.
Support: Grants all allies 15 Vitality.
At +5: Extends the buff duration to 17s.
At +10: Extends the buff duration to 19s.
At +15: Extends the buff duration to 21s.
At +20: Extends the buff duration to 23s.
At +25: Extends the buff duration to 25s.
At +30: If this skill grants at least 5 different buffs at the same time, it also increases all allies' Haste by 30 while the buffs are active.
Unlocks: Season Milestones
Stats: ATK, Phys & Magic DEF, HP
