Artifacts - Season 7
Season 6 introduces 12 new Artifacts that are more specialized than the base game ones. Below you will find a list of them all:

Swiftheal Spell
Description:
6s into a battle, casts a healing wave that restores HP equal to 50% of Team ATK to the weakest ally every 10s. The healing wave then bounces to the next weakest ally, healing them for a reduced amount. The healing wave can bounce up to 2 times, with each bounce reducing the healing amount by 25%.
- At +5: Increases healing to 55% of Team ATK.
- At +10: Increases healing to 60% of Team ATK.
- At +15: Increases healing to 65% of Team ATK.
- At +20: Increases healing to 70% of Team ATK.
- At +25: Increases healing to 75% of Team ATK.
- At +30: Increases the healing wave's maximum bounces to 3 and reduces the healing reduction per bounce to 20%.
Stats
- ATK
- HP
- VITALITY
Unlocks: Season Milestones

Breakthrough Spell
Description:
3s into a battle, inspires allies every 12s for 6s. Inspired allies increase their ATK by 14% and Phys & Magic DEF by 30%, and recover 20 Energy every second.
- At +5: Increases the ATK bonus to 16%.
- At +10: Increases the ATK bonus to 18%.
- At +15: Increases the ATK bonus to 20%.
- At +20: Increases the ATK bonus to 22%.
- At +25: Increases the ATK bonus to 24%.
- At +30: When casting the skill, also increases allies' Haste by 20.
Stats
- ATK
- HP
- Haste
Unlocks: Story Quests

Vine Snare Spell
Description:
3s into a battle, releases vines at the frontmost enemy every 10s. The vines entangle the target, making them unable to move or act for 2s. After that, the vines spread to the nearest 2 other enemies, entangling them for 2s. When entangling enemies, the vines deal total magic damage equal to 40% of Team ATK every second.
- At +5: Increases the vines' damage dealt every second to 44% of Team ATK.
- At +10: Increases the vines' damage dealt every second to 48% of Team ATK.
- At +15: Increases the vines' damage dealt every second to 52% of Team ATK.
- At +20: Increases the vines' damage dealt every second to 56% of Team ATK.
- At +25: Increases the vines' damage dealt every second to 60% of Team ATK.
- At +30: When entangling enemies, the vines also absorb their HP and shield value equal to 30% of Team ATK every second, while reducing their Vitality by 40 for 8s.
Stats
- ATK
- Phys & Magic DEF
- DEF Penetration
Unlocks: Season Milestones

Sunlance Spell
Description:
Whenever an ally casts an Ultimate, conjures 1 light spear. After conjuring 3 light spears, launches them from 3 directions along the lines that cover the most enemies. Each light spear deals true damage equal to 60% of Team ATK to all enemies hit and reduces their damage dealt by 20% for 8s, up to 2 stacks. Each light spear also stuns the first enemy hit for 2s.
- At +5: Increases damage dealt to 64% of Team ATK.
- At +10: Increases damage dealt to 68% of Team ATK.
- At +15: Increases damage dealt to 72% of Team ATK.
- At +20: Increases damage dealt to 76% of Team ATK.
- At +25: Increases damage dealt to 80% of Team ATK.
- At +30: After this skill has been cast 3 times, each light spear also returns once, but its damage is reduced to 40%.
Stats
- ATK
- Phys & Magic DEF
- HP
Unlocks: Season Milestones

Wing Guard Spell
Description:
Deploys a protective ward on the allied side, increasing the ATK of the allies within by 20% and making them steadfast. The ward starts with HP equal to 100% of the allied team's Initial HP, and takes 70% damage for allies inside it. It cannot be healed and loses 5% HP every second.
- At +5: Increases the ward's HP to 110% of the team's Initial HP.
- At +10: Increases the ward's HP to 120% of the team's Initial HP.
- At +15: Increases the ward's HP to 130% of the team's Initial HP.
- At +20: Increases the ward's HP to 140% of the team's Initial HP.
- At +25: Increases the ward's HP to 150% of the team's Initial HP.
- At +30: While the ward exists, restores 15 Energy every second to allies within and removes 15 Energy from enemies outside.
Stats
- HP
- Phys & Magic DEF
- Ranged DEF
Unlocks: Season Milestones

Surging Spell
Description:
3s into a battle, selects a 3-tile wide line that covers the most allies and enemies every 8s, firing a light beam towards the enemy side of the battlefield. The beam deals magic damage equal to 60% of Team ATK to all enemies within and grants a shield equal to 50% of Team ATK to all allies within, lasting for 6s.
- At +5: Increases the beam damage to 65% of Team ATK, and shield value to 55% of Team ATK.
- At +10: Increases the beam damage to 70% of Team ATK, and shield value to 60% of Team ATK.
- At +15: Increases the beam damage to 75% of Team ATK, and shield value to 65% of Team ATK.
- At +20: Increases the beam damage to 80% of Team ATK, and shield value to 70% of Team ATK.
- At +25: Increases the beam damage to 85% of Team ATK, and shield value to 75% of Team ATK.
- At +30: Every time this skill is cast, increases the shield value by an extra 30% of Team ATK if the total HP lost by all affected allies since the last cast exceeds 20% of the team's total initial max HP.
Stats
- Phys & Magic DEF
- HP
- Haste
Unlocks: Season Milestones

Arc Burst Spell
Description:
3s into a battle, summons an energy orb every 12s from each surviving ally to attack the enemy nearest to that ally. Deals magic damage equal to 100% of that ally's ATK and reduces the target's Haste by 8 and Phys & Magic DEF by 8% for 8s, up to 4 stacks.
- At +5: Increases damage dealt to 105% of ATK.
- At +10: Increases damage dealt to 110% of ATK.
- At +15: Increases damage dealt to 115% of ATK.
- At +20: Increases damage dealt to 120% of ATK.
- At +25: Increases damage dealt to 125% of ATK.
- At +30: Energy orbs deal extra true damage equal to 40% of the corresponding ally's ATK and restore HP to that ally equal to 40% of the actual damage dealt.
Stats
- HP
- Phys & Magic DEF
- ATK
Unlocks: Story Quests

Vanguard Spell
Description:
Designates the frontmost ally as the vanguard. When a battle starts, adopts a tactic based on the vanguard's damage type, increasing all allies' physical or magic damage by 20%. In addition, when allies deal the corresponding type of damage, heals them for HP equal to 30% of the damage dealt, while also healing the vanguard for HP equal to 20% of the damage dealt.
- At +5: Increases the DMG Boost provided to 22%.
- At +10: Increases the DMG Boost provided to 24%.
- At +15: Increases the DMG Boost provided to 26%.
- At +20: Increases the DMG Boost provided to 28%.
- At +25: Increases the DMG Boost provided to 30%.
- At +30: The vanguard gains an extra 20% basic stats. After dealing total damage equal to 500% of the caster's initial ATK, permanently increases all allies' ATK by 10% of the vanguard's ATK, up to 15% of the caster's Initial ATK.
Stats
- ATK
- HP
- DEF Penetration
Unlocks: Season Milestones

Windcall Spell
Description:
Every 12s during battle, records the healing received by allies over the previous 12s (including excess healing), and summons a Soul Storm. The Soul Storm causes all enemies to lose HP equal to 30% of Team ATK plus 4% of the recorded healing amount over 3s. The total HP lost cannot exceed 60% of Team ATK. Each Soul Storm summoned permanently increases allies' healing received by 12%, up to 3 stacks.
- At +5: Increases base damage to 31% of Team ATK, and increases the total damage limit to 62% of Team ATK.
- At +10: Increases base damage to 32% of Team ATK, and increases the total damage limit to 64% of Team ATK.
- At +15: Increases base damage to 33% of Team ATK, and increases the total damage limit to 66% of Team ATK.
- At +20: Increases base damage to 34% of Team ATK, and increases the total damage limit to 68% of Team ATK.
- At +25: Increases base damage to 35% of Team ATK, and increases the total damage limit to 70% of Team ATK.
- At +30: Each Soul Storm summoned also permanently reduces enemies' Haste by 10 and Vitality by 20, up to 3 times.
Stats
- HP
- Phys & Magic DEF
- Vitality
Unlocks: Season Milestones

Frontline Spell
Description:
Commands allies to charge when a battle starts, increasing their movement speed by 100% and Haste by 20 for 10s. When an allied hero enters the enemy side of the battlefield for the first time, grants them a permanent shield equal to 100% of Team ATK.
When 3 different allied heroes have entered the enemy side of the battlefield, places a banner of inspiration there. The banner increases the damage of all allies by 18% and reduces their damage taken by 20% while they are on the enemy side.
- At +5: Increases the damage buff from the banner of inspiration to 20%.
- At +10: Increases the damage buff from the banner of inspiration to 22%.
- At +15: Increases the damage buff from the banner of inspiration to 24%.
- At +20: Increases the damage buff from the banner of inspiration to 26%.
- At +25: Increases the damage buff from the banner of inspiration to 28%.
- At +30: After an ally enters the enemy side of the battlefield for the first time, they also become unaffected for 6s. Allies on the enemy side gain an extra 30 Life Drain.
Stats
- ATK
- HP
- Life Drain
Unlocks: Season Milestones

Magicsurge Spell
Description:
10/30/50s into the battle, casts the corresponding spell:
- Deals physical damage equal to 120% of Team ATK to all enemies and permanently reduces their Vitality by 30.
- Deals magic damage equal to 150% of Team ATK to all enemies and permanently reduces their Vitality by 20%.
- Deals true damage equal to 180% of Team ATK to all enemies and permanently reduces their ATK by 25%.
- At +5: Increases the damage dealt by the first spell to 130% of Team ATK.
- At +10: Increases the damage dealt by the first spell to 140% of Team ATK.
- At +15: Increases the damage dealt by the first spell to 160% of Team ATK.
- At +20: Increases the damage dealt by the first spell to 170% of Team ATK.
- At +25: Increases the damage dealt by the first spell to 200% of Team ATK.
- At +30: Further enhances the third spell: Grants all allies a permanent shield equal to 200% of Team ATK and causes all enemies to take true damage equal to 20% of Team ATK every second afterward.
Stats
- ATK
- HP
- Ranged DEF
Unlocks: Season Milestones

Valorshield Spell
Description:
When a battle starts, grants a shield equal to 100% of Team ATK to both the frontmost and the rearmost allied heroes, lasting up to 12s. While the shield is active, the shielded allies remain unaffected. Additionally, the frontmost ally gains 75% Phys DEF and Magic DEF, while the rearmost ally gains 60 Haste.
- At +5: Increases the shield value to 110% of the Team ATK.
- At +10: Increases the shield value to 120% of the Team ATK.
- At +15: Increases the shield value to 130% of the Team ATK.
- At +20: Increases the shield value to 140% of the Team ATK.
- At +25: Increases the shield value to 150% of the Team ATK.
- At +30: After these two allies assist or defeat a non-summoned enemy for the first time, they gain extra shield value equal to 70% of Team ATK, and the shield's duration is extended by 6s.
Stats
- ATK
- HP
- ATK SPD
Unlocks: Season Milestones
Video overview
For additional information, check those videos:
