Reveries in the Rain can be found in the main tab next to A Series of Dusks after you clear 5TH-20, “The Truth Seeker.” Reveries has 3 main parts:
- Depths of Myth
- Isle of Echoes
- Voyages of Volatility
Depths of Myth is a set of permanent battles divided into 5 zones of 10 stages each.
- Euphotic Zone (10m–100m)
- Mesophotic Zone (110m–200m)
- Bathyal Zone (210m–300m)
- Abyssal Zone (310m–400m)
- Hadal Zone (410m–?)
At the end of each zone (ie. 100m, 200m, 300m), you have to clear a Transition Zone that requires 3 different teams of characters to clear. Completing these stages grants Clear Drops, Insight materials, and the new Euphoria materials: Keys of Thought, Sprouts of Fantasy, and Seeds of Inspiration.
Starting from stage 5 (50m) of Depths of Myth, you unlock Isle of Echoes. This lets you clear stages to level up boss creatures (Myth Manifests) you can add to your team to help you clear Depths of Myth. Each creature has:
- An Afflatus
- A set of synergies
- A Manifest skill (looks like an Ultimate)
- A set of passive skills
- A skill tree (Mind Map) you can customize as you level them up
Passives have 3 stages, which unlock at Lv.1, Lv.5, and Lv.8 respectively. These boss creatures rotate out every once in a while, making certain teams and characters better at clearing Reveries in the Rain than others.
Mountain Ghost (Plant)
Rank Up, Genesis DMG, Petrify
Works well with: Druvis III, Sotheby, Jessica, Marcus, Vila, Argus, Mercuria, Tuesday, Willow
- Thunderous Skies: Costs 100 Energon to cast. Mass attack. Deals 300% Mental DMG to all enemies; gain Incantation Draw Limit +2 on the next round, and the top incantation of the Spellbox gets rank +1.
- Passive I: When entering battle, recover 50 Energon. Right before the incantations in the AP Area resolve, add a rank 3 incantation [Coming Storm] to the spell queue, and recover Energon equal to the total ranks of the incantations played, multiplied by 3.
- [Coming Storm]: Deals 100% Mental DMG to 1 enemy; inflicts 1 stack of [Weakness] on the target hit.
- [Weakness]: Neg Status. DMG Bonus -25% when attacking (reduced by 1 stack on trigger).
- Passive II: When a unit with [Neg Status] dies, copy 1 random [Neg Status] onto another random enemy.
- Passive III: After casting an ultimate, the 2nd and 3rd incantations from the top of the Spellbox get rank +1.
- Rising Mass: Starting from rounds ½ and at every 4 rounds thereafter, characters in positions #1/#2 gain rank +1 to a random incantation.
- Stringent Regulations III: When Mountain Ghost casts an ultimate the main target gets [Petrify] for 1 round.
- Dense Overgrowth III: When a Plant ally casts a rank ⅔ incantation, there’s a 25% chance to cast it 1 additional time.
- Toxicology Research III: When Mountain Ghost attacks, copy 3 instances of [Poison] from the main target onto a random enemy.
- Stringent Regulations I: When an enemy with a [Control] status dies, there’s a 50% chance to copy 1 random [Control] status onto another random enemy.
- Dense Overgrowth I: When a Plant ally casts a rank ⅔ incantation, Penetration Rate +8%.
- Toxicology Research I: Mountain Ghost’s inflicted [Weakness] is converted to 2 rounds of [Poison].
- DMG Bonus: Plant allies gain DMG Bonus +6%.
- DMG Taken Reduction: Plant allies gain DMG Taken Reduction +6%.
- Sunny with Showers: After playing incantations, recover additional Energon equal to the total ranks of the incantations in the AP Area.
- High Voltage Field: When Mountain Ghost casts [Coming Storm], there’s a 50% chance it will target an additional enemy.
- 100% Chance of Rain: When Mountain Ghost casts [Coming Storm], Mental DMG dealt +50%.
- Acidi Haze: When Mountain Ghost casts [Coming Storm], inflict 1 additional stack of [Weakness].
- Dominate Foe: Plant allies gain Stronger Afflatus Damage +6.
- Repel Foe: When a Plant ally is attacked by a non-stronger Afflatus, Final DMG Taken Reduction +6%.
- Intense Treatment I: Plant allies get skill Healing Taken +20% and status Healing Taken -20%.
- Hotbed Cultivation I: Plant allies get status Healing Taken +20% and skill Healing Taken -20%.
- Stringent Regulations II: At the end of the round, for each enemy that did not take an action for the round, recover 7 Energon.
- Dense Overgrowth II: When a Plant ally casts a rank 2/3 incantation, recover 3 Energon.
- Toxicology Research II: At the end of the round, for each instance of [Poison] on enemies, recover 1 Energon.
- Induce Crisis: When a unit with a [Neg Status] dies, copy 2 additional random [Neg Status] effects onto another random enemy.
- Converting Excess: When Mountain Ghost casts an ultimate, the 4th incantation from the top of the Spellbox gets rank +1.
- ATK: Plant allies gain ATK +3%.
- Intense Treatment II: When a Plant ally casts an incantation, recover (incantation rank x ATK x 15%) HP for self.
- Hotbed Cultivation II: When a Plant ally casts an incantation, the ally gains [Cure] for a round duration equal to incantation rank.
Star of Misfortune (Star)
Critical, Eureka, Genesis DMG
Works well with: Lilya, Voyager, Matilda, 37, Windsong, Flutterpage, Barcarola (2.4)
- Stellar Compression: Can only be cast while not in the Gather Energy status. Enter the Gather Energy status and cast [Stellar Collapse] at the end of the next round; entering the Gather Energy status costs no Energon, and casting [Stellar Collapse] consumes all Energon and enhances its effects based on the amount of Energon consumed.
- [Stellar Collapse]: Deals 100% DMG to all enemies; for each [Energon] consumed, DMG +50%; if at least 6 [Energon] was consumed by this action, casts [Stellar Collapse] again with the same power.
- Passive I: When entering battle and at the start of every 2 rounds, Energon +1.
- Passive II: After casting an ultimate, gain 1 stack of [Discernment] for self.
- Passive III: This unit’s attacks are always critical hits.
- Intro to Astronomy: Gain the passive skill [Insistent Beliefs]: Attacks a random enemy, dealing 100% Mental DMG and gaining 1 [Energon]; this effect is casted once every 5 rounds, and cannot be casted while gathering energy.
- Practical Studies III: After a Star ally performs an extra action, gain 1 [Energon]; at the end of the round, if 2 extra actions were taken in the round, gain 1 additional Energon.
- Flash of Eureka III: When a Star ally consumes Eureka, gain 1 [Energon] (triggers up to 1 time per character per round).
- Genesis Bound III: Gain ATK +5% for self; after casting an ultimate, gain Energon +1.
- When a Star character scores a Critical Hit, gain 1 [Energon] (triggers up to 1 time per character per round).
- Mindset Correction: After casting an ultimate, gain 1 stack of [Discernment] for self.
- Practical Studies I: After casting an ultimate, gain 1 stack of [Schemed] to all allies.
- Penetration Rate: Star allies gain Penetration Rate +8%.
- Genesis Bonus: Star allies gain Genesis DMG +10%.
- Practical Studies II: The Ultimate is treated as an extra action, its Gather Energy is reduced by 1 round, but suffers DMG Dealt -50%.
- Expanded Thinking: Star allies gain Max Eureka +1.
- Flash of Eureka I: When a Star ally consumes Eureka, gain 1 stack of [Lucky] for self; each ally can gain up to 10 stacks of [Lucky] this way. ([Lucky]: Pos Status. Critical Rate +5%, Critical DMG +5% (up to 50 stacks, undispellable).)
- ATK: Star allies gain ATK +5%.
- DMG Bonus: Star allies gain DMG Bonus +6%.
- Flash of Eureka II: For each Eureka a Star ally consumes, the ally has a 10% chance to recover 1 Eureka.
- Rapid Ideation: [Insistent Beliefs] cast frequency is changed to once every 4 rounds.
- Genesis Bound I: [Insistent Beliefs] deals an additional (own ATK x25%) Genesis DMG.
- Ultimate Might: Star allies gain Ultimate Might +6%.
- Incantation Might: Star allies gain Incantation Might +6%.
- Genesis Bound II: The ultimate deals an additional (own ATK x80%) Genesis DMG.
- Reflective Rumination: [Insistent Beliefs] inflicts an additional stack of [Confusion] on a random target. ([Confusion]: Neg Status. Critical Resist -25% (can stack; each stack is timed independently).)
- Sudden Creativity I: At the start of the round, 50% chance to inflict 1 stack of [Confusion] on a random target for 1 round.
- Critical Rate: Star allies gain Critical Rate +8%.
- Critical DMG: Star allies gain Critical DMG +10%.
- Sudden Creativity II: After casting an ultimate, grant 2 stacks of [Discernment] to all allies. ([Discernment]: Pos Status. Critical DMG +40% (-1 stack when scoring a critical hit with an incantation).)
Operatic Reflection (Beast)
Burn, Extra Action, Moxie
Works well with: Spathodea, Isolde, J, Anjo Nala, Lopera
- Wonders Incoming I : Costs 25 Heat to cast. 1-target attack, deals 200% Mental DMG; enhances to [Butterfly Dream I] at 50 Heat.
- [Butterfly Dream I]: Costs 50 Heat to cast. 1-target attack, deals 200% Mental DMG; inflicts 1 stack of [Noise] after attacking; enhances to [Withered Garden I] at 100 Heat.
- [Noise]: Neg Status. After being attacked, the attacker gains Moxie +1 (removed after trigger).
- [Withered Garden I]: Costs 100 Heat to cast. 1-target attack, deals 500% Mental DMG; after attacking, inflicts 2 stacks of [Noise] on the target.
- Passive I: At the end of the round, gain 20 Heat. At the start of the round, if a cumulative total of 100 Heat has been consumed, evolve into the next form with active skills [Wonders Incoming II], [Butterfly Dream II], and [Withered Garden II].
- [Wonders Incoming II]: Costs 25 Heat to cast. Mass attack, deals 200% Mental DMG to all enemies; enhances to [Butterfly Dream II] at 50 Heat.
- [Butterfly Dream I]: Costs 50 Heat to cast. Mass attack, deals 200% Mental DMG to all enemies; inflicts 1 stack of [Noise] on the main target; enhances to [Withered Garden II] at 100 Heat.
- [Withered Garden I]: Costs 100 Heat to cast. Mass attack, deals 500% Mental DMG to all enemies and inflicts 2 stacks of [Noise] on the main target.
- Passive II: At the start of the round, casts [Harmonic Accompaniment].
- Passive III: For every 1 Heat consumed in forms 1/2/3, allies recover 0.3%/0.4%/0.5% of Missing HP.
- DMG Bonus: Beast allies gain DMG Bonus +6%.
- Singer in Lead III: Heat Limit +100. Active incantations can grant up to 4 Heat. Consume 200 Heat to deploy the array [Perpetual Flames], and gain 50 Heat after cast. ([Perpetual Flames]: [Array] Effect: Enemy [Burn] stacks will not decrease on resolve. When an ally takes an action, the excess Burn stacks they inflict grant an equal number of [Preignition] stacks, stacks up to 10/15/20 (during forms 1/2/3).
- Conducting Maestra III: When a Beast ally attacks, for each stack of Burn on the target, the attack gains Penetration Rate +1%.
- Harmonic Notes: When a Beast ally attacks, for each stack of Burn on the target, the attack gains Leech Rate +0.5%; if the attack is an extra action, gain an additional Leech Rate +10%.
- Accompanyist III: When a Beast ally attacks with an extra action, Multiplier +25%.
- Virtuosity III: When another ally performs an extra action, the ally gains Moxie +1 (triggers up to 2 times per round).
- Singer in Lead I: Active incantations deal an additional 100% Mental DMG.
- Forceful Notes: [Harmonic Accompaniment] deals an additional 20%/40%/60% Mental DMG when in forms 1/2/3.
- ATK: Beast allies gain ATK +3%.
- Scorching Reserves: When entering battle, Heat +30.
- Energizing Tunes: At the end of the round, gain an additional Heat +5.
- Critical Rate: Beast allies gain Critical Rate +8%.
- Singer in Lead II: After casting an active skill, all allies gain a Shield with (Max HP x15%) HP for 1 round.
- Conducting Maestra I: Active incantations inflict 5 additional stacks of Burn on the target.
- Spontaneous Shift: Active incantations no longer inflict [Noise] and inflicts 20 stacks of [Burn] instead.
- Intense Fervor: [Harmonic Accompaniment] inflicts 5 additional stacks of [Burn] on the target.
- Melodic Variation: Heat no longer recovers at the end of the round. For every 2 stacks of [Burn] on enemies, gain Heat +1; if only 1 enemy is present, gain an additional Heat +10.
- DMG Bonus: Beast allies gain DMG Bonus +6%.
- Conducting Maestra II: When entering phase 2/3, the Burn stack limit for enemies is increased by 10/20.
- Residual Heat: When consuming Heat, [Passive III]’s HP recovery is increased by +100%.
- Ultimate Might: Beast allies gain Ultimate Might +12%.
- Rondo Composition: When another ally performs an extra action, Heat +3 (can trigger up to 5 times per round).
- Penetration Rate: Beast allies gain Penetration Rate +8%.
- Accompanyist I: Active incantations inflict an additional [Weak Spot] on the main target for 2 rounds. ([Weak Spot]: Special. When being attacked by an extra action, DMG Taken +25%.)
- Accompanyist II: When a Beast ally performs an extra action, Penetration Rate +20%.
- DMG Taken Reduction: Beast allies gain DMG Taken Reduction +6%.
- Musical Collaboration: Whenever after another ally performs an extra action, [Harmonic Accompaniment] gains Penetration Rate +10% on the next attack.
- Echo: Whenever after a Beast ally performs an extra action, the unit gains a stackable DMG Taken Reduction +10% for 1 round.
- Incantation Might: Beast allies gain Incantation Might +12%.
- Virtuosity I: Active skills inflict 1 additional stack of [Burn] on the main target.
- Virtuosity II: When entering forms 2/3, allies gain Max Moxie +1/2.
- Critical Rate: Beast allies gain Critical Rate +8%.
- Lone Performance: [Harmonic Accompaniment]’s damage is greatly reduced; grant Moxie +2 to the ally with the lowest Moxie.
- Sonata Form: Whenever an ally gains Moxie, Heat +1.
- Penetration Rate: Beast allies gain Penetration Rate +8%.
- Rousing Symphony: After a Beast ally casts an ultimate, all allies gain 1 stack of [Attentive Listening]. ([Attentive Listening]: Pos Status. Leech Rate +2% (stacks up to 10 times).)
Ashen Beast (Mineral)
HP Sacrifice, Extra Action, Buff
Works well with: Eternity, Ms. NewBabel, Pickles, Jiu Niangzi, Semmelweis, J, Fatutu, Nautika (2.8), Sentinel (3.0)
- Rolling Smog: Mass attack. Consumes 50% Smog Density and deals 150% Reality DMG to all enemies; when cast again in the same round, this skill is enhanced to [Consuming Sunlight’s Hue
- [Consuming Sunlight’s Hue]: Mass attack. Consumes 50% Smog Density, deals 150% Reality DMG to all enemies, and grants 1 stack of [Sturdiness] to all allies; when cast again in the same round, this skill is enhanced to [Sunlight’s Funeral].
- [Sunlight’s Funeral]: Mass attack. Deals 300% Reality DMG to all enemies and grants 1 stack of [Rousing Morale] to all allies; enters the [Heat Overload] status for 3 rounds.
- [Overheat]: Special. Cannot act. Cannot gain Smog Density.
- Passive I: Each round, Smog Density 25%.
- Passive II: At the end of the round, recovers (Missing HP x 10%) HP for all allies..
- Passive III: After actively casting a total of 4 incantations, dispels [Stats Down] and [Control] effects from all allies.
- Mineral allies gain DMG Taken Reduction +6%.
- Searing Ash III: [Heat Overload] round duration +1. When [Heat Overload] ends, immediately gain Smog Density +50%.
- Sacrificial KindlingIII: When a Mineral-afflatus character attacks, for every 5% of own Missing HP, gain Penetration Rate +3%..
- Tangible Veil III: Inflicted [Smoggy Haze] lasts +10 rounds. ([Smoggy Haze]: Pos Status. When performing an extra action, Incantation Might +10% and Penetration Rate +10% (stacks up to 5 times).)
- Sweltering Domain III: After casting [Sunlight’s Funeral], grants [Fate Amidst the Fog] to all allies for 3 rounds. ([Fate Amidst the Fog]: Special. At the end of the round, if HP is above 50%, lose 15% of current HP and gain a Shield with (Missing HP x200%) HP; if HP is below 50%, gain a Shield with (own ATK x100%) HP; these Shields last 1 round and grant DMG Taken -20%.
- Searing Ash I: Actively cast incantations deal an additional 50% Reality DMG.
- DMG Taken Reduction: Mineral allies gain DMG Taken Reduction +6%.
- Sunless Obscurity: When entering battle, gains an additional Smog Density +50%.
- Searing Ash II: When casting [Sunlight’s Funeral], dispels [Neg Status] and [Control] effects from all allies.
- Embers: At the end of the round, recovers an additional 5% Max HP for all allies.
- Scorching Spark: When in [Heat Overload], at the start of each round, gain DMG +10% for self.
- Soothing Spark: When in [Heat Overload], at the start of each round, dispels [Stats Down] from all allies.
- Sacrificial Kindling I: When actively casting an incantation, all allies lose (current HP x10%) HP; the attack deals an additional (the team’s combined Missing HP x15%) Genesis DMG.
- DMG Bonus: Mineral allies gain DMG Bonus +6%.
- Living Torch: When entering battle, all allies lose 30% current HP. At the start of the round, for every 5% Missing HP on the allied team combined, gain Smog Density +5% (gain up to a maximum of 25%).
- Warning Smoke: When entering [Heat Overload], all allies gain a Shield with (Missing HP x30%) HP for 3 rounds.
- Add Kindling: After being attacked, Mineral-afflatus characters below 25% HP recover 25% Lost HP (up to 3 times per character).
- Carbonize: At the end of the round, Mineral-afflatus characters below 50% HP gain 1 stack of [Sturdiness].
- Sacrificial Kindling II: When [Heat Overload] status ends, all allies lose 30% current HP, and this unit gains 50% Smog Density.
- Tangible Veil I: After actively casting an incantation, grants 1 stack of [Smoggy Haze] to all allies for 2 rounds.
- Penetration Rate: Mineral allies gain Penetration Rate +8%.
- Thickening Obscurity: When an ally performs an extra action, Smog Density +10% (triggers up to 3 times per round).
- Tangible Veil II: After a Mineral-afflatus character performs an extra action, recover 10% Max HP (triggers up to 1 time per character per round).
- Discordant Unity: After actively casting a total of 2 incantations, if this unit is not in the [Heat Overload] status, casts [Gnashing Bite] 1 time. ([Gnashing Bite]: 1-target attack. Deals 100% Mental DMG.)
- Feral Fire: At the end of every 2 rounds, if not in the [Heat Overload] status, casts [Gnashing Bite] on a random enemy.
- Wolf’s Fang: [Gnashing Bite] inflicts 1 additional stack of [Weakness Exposed] on the target. ([Weakness Exposed]: Neg Status. When being attacked by an extra action, DMG Taken +30% (stacks up to 1 time; removed after trigger).
- Sweltering Domain I: After actively casting an incantation, grants 1 effect from [Collection of Smog Status] to all allies for 2 rounds. ([Collection of Smog Status]: Includes all Stats Up effects, except for the ones related to HP and Critical Techniques.)
- ATK: Mineral allies gain ATK +3%.
- Assemblage: At the start of the round, for every 2 types of [Stats Up], [Pos Status], [Counter], [Shield], or [Channel] on all allies, Smog Density +5% (up to +25%).
- Lingering Persistence: Stats Up effects granted by Ashen Beast last +1 round.
- Sweltering Domain II: At the start of the round, grants 1 additional effect from [Collection of Smog Status] on all allies for 2 rounds.
- Hazy Dispersal: When a Mineral-afflatus character is dying, they recover 1% Max HP (triggers up to 1 time per character).
- Miasmic Fog: When a Mineral-afflatus character has more than 4 types of Stats Up effects, DMG Taken -12%.
Primitive Urge (Spirit)
Ultimate
Works well with: Melania, Shamane, Anjo Nala, Noire, Recoleta, Hissabeth, Moldir (2.8)
- Indulging in Dreams: Consume all Energon (requires at least 3 points of Energon) to deploy the array [Crimson Dreamscape] for 2 rounds; for each additional point of Energon consumed, extend the array by 1 round; when the array disappears, cast the ultimate [Into the Abyss].
- [Crimson Dreamscape]: [Array] effect: Allied characters gain Ultimate Might +30%. At the start of the enemy’s round, enemies get 1 effect from [Collection of Debuffs] for 2 rounds; enemies also get ATK -5%, while the Primitive Urge gains an equivalent increase in ATK.
- [Collection of Debuffs]: There are 7 effects: [Blind], [Nasty Wound], [Mis-aim], [Weakness], [Scared], [Confusion], and [Fracture I]. Prioritizes effects not yet applied
- [Into the Abyss]: Mass attack. Deals 300% Mental DMG to all enemies; consumes all Energon, with each point dealing an additional 100% Mental DMG.
- Passive I: Whenever other allies gain 5 points of Moxie, gain Energon +1. Excess Moxie on allies are temporarily stored (up to 2 points of Moxie can be stored). At the end of the round, the character’s stored Moxie is used to replenish their own Moxie if able (only the largest temporary Moxie storage in play apples; storages don’t stack).
- Passive II: While in the [Crimson Dreamscape] array, after another ally casts a damage-type ultimate, cast [Passionate Embrace] as a follow-up attack.
- [Passionate Embrace]: 1-target attack. Deals 100% Mental DMG and inflicts Moxie -1 on the target.
- Passive III: After an ally casts an ultimate, recovers (Missing HP x10%) HP for all allies.
- Ultimate Might: Allies gain Ultimate Might +12%.
- Surrendered in Temptations: Ultimate Might +20%, Max Energon -2, array cooldown -2, and array duration -1 round; when the array ends, Energon +1.
- Unrelenting Whispers: After an ally casts a damage-type ultimate, even if not under an Array, casts [Licked by Thorns] as a follow-up attack (no longer casts [Passionate Embrace].) ([Licked by Thorns]: 1-target attack. Deals 200% Mental DMG.)
- Thanks for the Hospitality: During [Crimson Dreamscape], each time after an ally casts an ultimate, the next [Into the Abyss] deals an additional 100% Mental DMG, and the durations of [Neg Status] on enemies are extended by 1 round.
- Ceaseless Indulgence: During [Crimson Dreamscape], Ultimate Moxie Consumption -1.
- Into Dream’s Embrace: When [Crimson Dreamscape] is deployed, the enemy with the highest Moxie gets Moxie -1.
- Exhaustion: When [Crimson Dreamscape] ends, inflict [Seal] on all enemies for 1 round.
- Into Dream’s Embrace II: When [Crimson Dreamscape] is deployed, all allies gain [Moxie Guard] for 1 round.
- Ultimate Might: Allies gain Ultimate Might +6%.
- Nostalgic Past: [Into the Abyss] deals -50% Mental DMG; when the array ends, recover Energon +1.
- Ultimate Might: All allies gain Ultimate Might +6%.
- Essence Absorption III: When an ally loses Moxie, recovers (Max HP x10%) HP.
- Decadence’s Toll: [Into the Abyss] inflicts an additional 2 stacks of [Weakness] on the target.
- Enchanting Surge: When allied characters enter battle, Moxie +1.
- Restlessness: Store an additional 1 point of excess Moxie.
- Lingering Dreams: After casting [Into the Abyss], Primitive Urge gains Ultimate Might +10% (stackable).
- Ultimate Might: Allies gain Ultimate Might +6%.
- Essence Absorption: When entering battle, initial Energon +1.
- Alluring Stare: When attacking with [Into the Abyss], if there’s less than 3 enemy units on the field, deal an additional 75% Mental DMG for each unit missing on the field.
- Decadent Indulgence II: During [Crimson Dreamscape], all enemies get an additional ATK -5% (Primitive Urge gains an equal amount of ATK in turn).
- Ultimate Might: Allies gain Ultimate Might +6%.
- Essence AbsorptionII: During [Crimson Dreamscape], after an ally casts an ultimate, the ally with the lowest Moxie gains Moxie +1.
- Ultimate Might: Allies gain Ultimate Might +6%.
- Enrapturing Embrace: [Passionate Embrace] deals 50% more Mental DMG.
- Decadent Indulgence: When an allied character is in the [Crimson Dreamscape] array, the character gains Ultimate Might +10% when attacking.
- Decadent Indulgence III: During [Crimson Dreamscape], allies gain Ultimate DMG Taken -20%.
- Prolonged Dreams: When deploying the array by consuming at least 4 Energon, the array’s duration is extended by 1 round.
- Awakening Hours: At the end of the round, if Energon has reached at least 5, the array ends immediately.
- Serene Quietude: During [Crimson Dreamscape], at the end of the round, all allies gain 1 stack of [Rippling Energy]. ([Rippling Energy]: Pos Status. Ultimate Might +5% (stacks up to 10 times, undispellable).)
Herald of the New Age (Intelligence)
Ultimate
Works well with: Melania, Shamane, Anjo Nala, Noire, Recoleta, Hissabeth, Moldir (2.8)
- Comprehensive Destruction Procedure : Mass attack. Deals 300% Reality DMG. If there is more Natural Energy than Primal Energy, this attack gains [Natural
- [Enhancement]. If there is more Primal Energy than Natural Energy, this attack gains [Primal Enhancement]. Energy is gained passively at the start of the round.
- [Natural Enhancement]: This attack deals additional (Energy x100%) Reality DMG, dispels all enemy buffs, and inflicts 1 stack of [Natural Selection] for each Energy point.
- [Natural Selection]: Critical DEF -12% (stackable).
- [Primal Enhancement]: This attack gains (Energy x20%) ATK, dispels all allied debuffs, and grants all allies 1 stack of [Primal Affinity] for each Energy point.
- [Primal Affinity]: Pos Status. Ultimate Might +8% (stackable).
- Passive I: At the start of the round, gain [Natural Energy] or [Primal Energy], alternating every round.
- Natural Energy: Red energy. Critical Rate +8% and Critical DMG +8%. Increases the Reality DMG dealt by ultimate.
- Primal Energy: Blue energy. Incantation Might +5% and Ultimate Might +5%. Increases ATK when casting ultimate.
- Passive II: Upon gaining excess [Natural Energy], inflicts 1 stack of [Natural Selection] on all enemies; upon gaining excess [Primal Energy], grants 1 stack of [Primal Affinity] to all allies.
- [Passionate Embrace]: 1-target attack. Deals 100% Mental DMG and inflicts Moxie -1 on the target.
- Passive III: Upon gaining excess [Natural Energy] or [Primal Energy], casts mass/1-target skill as an extra action.
- Passive IV: Unlocked after clearing. Afflatus Advantage DMG Bonus +20% and DMG Bonus +45%. Excess Critical Rate is converted to Critical DMG at a 100% rate. When gaining energy, Incantation Might and Ultimate Might +5% (stackable). .
Coming Soon!
- Energy Extraction: At the end of every 2 rounds, gain 1 random Energy.
- Mutual Exclusivity: Inflicted [Natural Selection] round duration +1.
Voyages of Volatility is the new challenge mode that refreshes periodically (like Limbo). There are 3 different stages that require completely different teams (including Myth Manifests) to clear. Try to defeat all enemies in the turn limit to score points. Each stage has 3 difficulties to choose from; the harder the stage, the higher your score multiplier.
Complete this game mode to get the following rewards:
Requirement | Rewards |
---|
Reach 30000 total points | 1 Key of Thought, 4 Sprouts of Fantasy, 80 Seeds of Inspiration |
Reach 40000 total points | 1 Key of Thought, 4 Sprouts of Fantasy, 80 Seeds of Inspiration |
Reach 50000 total points | 1 Key of Thought, 4 Sprouts of Fantasy, 80 Seeds of Inspiration |
Reach 60000 total points | 1 Key of Thought, 3 Sprouts of Fantasy, 80 Seeds of Inspiration |
Reach 80000 total points | 4 Fine Insight Packages, 20000 Sharpodonty |
The maximum number of points you can get in each stage is 40000 (i.e. clearing all enemies in Hard difficulty). To get the most important rewards (at 60000 points), you can get away with clearing every stage on Normal difficulty.