No.
This gamemode is entirely optional. The only rewards you get are Wilderness buildings, water tiles, an increased tile limit, and currency used for the Critter Rehabilitation Center. If you don’t want the UI affecting your Wilderness, you can remove the buildings and it’ll be like this game mode never existed in the first place.
- Prioritize finishing the Handbook!
- Use the Whirring Winder to pull critters from the Cranking Gumball Machine.
- DO NOT “Reset Flavors” in the Cranking Gumball Machine until you’ve gotten all the critters.
- Once you reach Handbook Operation Goals - 14, you’ve unlocked everything (this takes at least a week).
- Try to finish 4 Purchase Orders in the Trade menu every day.
- Finish all your Purchase Orders for the day before placing new buildings or earning building upgrades. (If you put down new buildings, the refreshed orders will ask for new materials that you may not have time to produce.)
- Try to train 1 of every type of critter. (This is important for Gumball Mixing.)
- The starter critters have lower stats than their gacha counterparts, so you should train an extra one of each type.
- Spend your Jigjog Coins on Entwined Winders and Timewarp Watches.
- There’s a chance of getting orders with a 200% Payout. Try using your rerolls to get as many of these as you can per day.
- Don’t bother with assigning critters to transportation duty in the early game.
- When your critter runs out of Mood, you have to put them in the Critter Dwelling for them to recover. Try putting a Refined Groupbuncle or Orangebuncle in the Critter Dwelling to help critters recover Mood faster.
NewBabel arrives with an exciting new business venture for Vertin: using the Wilderness’ critters for unpaid labor! Medicine Pocket, Sotheby, Desert Flannel, 37, Eternity, Barbara make brief appearances in the tutorial story.
By the time you finish the tutorial, you should have:
- 3 Carbuncles, 1 Axe-handle Hound, 1 Moon-eyed Fiddler, and 1 Pinnacle Grouse
- 1 critter from the Cranking Gumball Machine gacha tutorial
- 1 finished training for Axe-handle Hound
- 5 Luminous Butterfly
- New buildings: Ingredient Depot (6*), Greencage Studio (6*), and Production Factory (5*)
- 1000 Jigjog coins
- 10 Tickers of Speed
- Finished Operation Goals - 1
Ingredient Stations
- Ingredient Depot (Ingredient Hub)
- Ingredient Depot (Ingredient Station I)
- Ingredient Depot (Ingredient Station II)
Processing Stations
- Greencage Studio (Processing Hub)
- Utterly-Automated Workshop (Processing Station II)
- Balmy Greenhouse (Processing Station III)
Manufacturing Stations
- “Nascence” Factory (Manufacturing Hub)
- Flamespark Workshop (Manufacturing Station II)
- Alchemic Abode (Manufacturing Station III)
Trade
- NewBabel Exchange (Trading Center)
Critter Dwelling
- Café Hangout (Critter Dwelling)
- Café Hangout (Critter Dwelling)
- Café Hangout (Critter Dwelling)
Despite getting the “Production Factory” from the Handbook, it is NOTa production building and does not actually help you produce anything.
Because it’s important for Gumball Mixing, you should train 1 of every type of critter.
Each trainer has a specific type of critter they are best at training.If you give them the wrong type of critter, that critter won’t get the trainer’s bonuses.
Each training session has 9 events where you can interact, train, or play with the critter. Each event uses Jigjog Candy. Special Events do not use Jigjog Candy.
Gumball Mixing doesn’t change a critter’s base stats, only its growth rate.
Gumball Mixing does not destroy the critters you use.
Any mix has a chance of producing the Cartoncle. This is the only way to get them.
To push for 1 substat, you should mix critters twice, train the new critters with the stat you want, then mix those two together. Keep doing this until you reach SSS in the substat you want.
Recommended Critter Training & Mixing Strategy:
- Pull the Dodough, Splintercat, and Teakettler.
- If you have 2 Dodoughs, train them in “Efficiency” and mix them. Keep mixing the offspring and training them in “Efficiency.”
- If you have 1 Dodough and 1 Teakettler, train them in “Efficiency” and mix them. Mix the offspring with the highest stats together, prioritizing Dodoughs.
- If you have 1 Dodough and 1 Splintercat, train the Dodough in “Efficiency” and the Splintercat in “Specialty.” Mix them and their offspring, prioritizing Dodoughs.
Here are the best critters and where you should assign them:
- Splintercat: Fantastic early game critter, great for when you only have 1 Manufacturing slot open.
- Dodough: You should have 12 Dodoughs with SSS Efficiency (and as high Specialty as possible) working at every building.
- Teakettler: If you only have 1 critter working in each building, the Teakettler has the best production for a single critter. (You should try to switch to Dodoughs for max efficiency, though.)
- Refined Groupbuncle: Their passive helps critters regenerate their mood. Assign 1 to every Critter Dwelling.
- Cartoncle: Their passive makes them great at transportation because their mood never drops.
You can spend your Jigjog Coins at Fluff’s Selections in the Shop.
- In the early game when you lack critters, you can buy Whirring Winders to clear out the Cranking Gumball Machine.
- In the mid-game, you want to buy Entwined Winders and Timewarp Watches. This is a long portion of the gamemode and is kind of a slog, as you’re trying to create critters with the best substats possible while having to train them all. Timewarp Watches will help speed up the training process.
- The Mood-replenishing foods (Bouncing Meat Jelly, Fermented Herring, Chewing Bone, Aphid Honey, Pebble Candy, and Crispy Twigs) are not worth it. We do not recommend spending Jigjog Coins on them.
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