Last updated: 29/11/2024
Rarity: SR
Type: Handgun
Source: Standard Gacha
Trait:
Basic attack range is increased by 1 tile, gains 1 point of Confectance Index after attacking.
Effect:
After dealing damage, the next active healing is increased by 10/12/14/16/18/20%. If an allied unit goes into Stability Break, the next active healing additionally restores 1/1/1/1/2/2 point of stability index.
Rarity: SR
Type: Sniper Rifle
Source: Standard Gacha
Trait:
Attacks ignore 1 point of stability index. When possessing Insight, additionally ignore another 1 point of stability index.
Effect:
If the target's current HP percentage is above 90/70/50/30/30/30%, increase damage dealt to them by 10/12/15/15/18/20%.
Rarity: SSR
Type: Sniper Rifle
Source: Battle Pass
Trait:
Attacks ignore 1 point of stability index. When possessing Insight, additionally ignore another 1 point of stability index.
Effect:
When dealing damage, if there are no other enemy units within a 4/4/3/3/3/2-tile radius of the target, increase damage dealt to the target by 15/18/21/24/27/30%.
Rarity: SR
Type: Shotgun
Source: Standard Gacha
Trait:
Gains Quick Barrier when destroying Cover.
Effect:
For every 2/2/2/2/2/1 points of Confectance Index consumed, damage is increased by 2/3/4/5/10/10%, up to a maximum increase of 10/12/16/20/20/20%.
Rarity: SSR
Type: SMG
Source: Battle Pass
Trait:
If this unit has moved 5 tiles or more, gains Movement Up II for 1 turn at the start of the next action.
Effect:
For every 1 tile moved, ignores 5/6/7/8/9/10% of the target's defense, up to a maximum of 25/30/35/40/45/50%. If movement exceed 5/5/4/4/4/3 tiles, cleanses 1/1/2/2/2/3 random buff from the target before attacking.
Rarity: SSR
Type: Sword
Source: Battle Pass
Trait:
For every 3 eliminations with active attacks, gain 1 Extra Action.
Effect:
Increases damage by 15/18/21/24/27/30% to enemy units with full HP or a lower HP percentage than the user. If there is no Cover near the target, deals 2 points of stability damage to the target before the attack.
Rarity: SSR
Type: Assault Rifle
Source: Standard Gacha
Trait:
If the unit has full HP at the start of the action, they gain a random buff for 1 turn.
Effect:
Increase damage dealt by 10/10/15/20/20/20%. When gaining buffs, increase damage dealt by the next support attack by 10/15/15/15/20/20%, and grants 1/1/1/1/1/2 stacks stacking up to 2/2/3/3/4/4 times.
Rarity: SSR
Type: Assault Rifle
Source: Battle Pass
Trait:
If the unit has full HP at the start of the action, they gain a random buff for 1 turn.
Effect:
For each allied unit (excluding self) within 5 tiles, increases healing and damage dealt by 5/6/7/8/9/15%, up to 15/18/21/24/27/30%. If there are more than [Level 1-3] / at least (excluding yourself) [Level 4-6] 2/1/1/1/1/1 allied units, gains 2/2/3/3/3/4 tiles of Additional Movement after the active attack.
Rarity: SR
Type: Sword
Source: Standard Gacha
Trait:
For every 3 eliminations with active attacks, gain 1 Extra Action.
Effect:
Before attacking, if the user moved more than 6/6/6/5/4/3 tiles, increases this attack's damage by 10/12/14/16/18/20%.
Rarity: SSR
Type: Shotgun
Source: Standard Gacha
Trait:
Gains Quick Barrier when destroying Cover.
Effect:
Deals additional fixed damage equal to 10/15/15/20/20/20% of attack each time an active skill deals damage. Damage to targets with movement debuffs is increased by 10/15/15/20/20/20%. When taking targeted damage, if the attacker has movement debuffs, applies Damage Reduction I/I/I/II/II/II to them for 1/1/1/1/1/2 turn before damage is dealt. This can only be triggered once per turn (Level 1-5 only).
Rarity: SR
Type: SMG
Source: Standard Gacha
Trait:
If this unit has moved 5 tiles or more, gains Movement Up II for 1 turn at the start of the next action.
Effect:
When applying a buff to an allied target, increases damage dealt by the next active skill by 10/12/14/16/18/20%.
Rarity: SSR
Type: Shotgun
Source: Standard Gacha
Trait:
Gains Quick Barrier when destroying Cover.
Effect:
During Stability Break, whenever stability is recovered, additionally restores 2 points of stability index. If stability index is above 10/10/10/10/8/6 points, increase damage dealt by 20/25/30/35/40/40%. At the end of the action, applies Attack Down I/I/I/I/II/II to 1/1/1/1/1/2 enemy target with the highest attack within 6/7/8/9/10/10 tiles for 1 turn.
Rarity: SSR
Type: LMG
Source: Battle Pass
Trait:
If AoE damage is dealt, apply 1 debuff for 1 turn.
Effect:
If no movement has been made, increase damage dealt by 15/18/21/24/27/30%, and at the end of the action, restores 10/12/14/16/18/20% of max HP and 1/1/2/2/2/3 point of stability index.
Rarity: SR
Type: LMG
Source: Standard Gacha
Trait:
If AoE damage is dealt, apply 1 debuff for 1 turn.
Effect:
If remaining mobility is greater than 3 tiles when performing an active attack, increase damage dealt by 5/7/9/11/13/15%. If the target has a debuff, damage is increased by an additional 5%.
Rarity: SR
Type: Assault Rifle
Source: Standard Gacha
Trait:
If the unit has full HP at the start of the action, they gain 1 random buff for 1 turn.
Effect:
When the user gains Extra Action, targeted active skill damage is increased by 10/12/14/16/18%.
Rarity: SR
Type: Assault Rifle
Source: Standard Gacha
Trait:
At the end of the action, if under the effect of 3 or more stacks of Shelter, restores 1 point of stability index.
Effect:
Every 4/3/3/3/2/1 times Shelter is applied, increases damage dealt by the next active skill by 10/12/15/18/20/20%.
Rarity: SSR
Type: LMG
Source: Standard Gacha
Trait:
If AoE damage is dealt, apply 1 debuff for 1 turn. If the target has 3 or more debuffs, this attack ignores 15% of their Cover damage reduction.
Effect:
Each time an attack successfully hits 3/3/3/3/2/2 targets, the damage of the next active skill is increased by 10/15/20/20/20/20%, with an additional increase of 10/10/10/15/20/20% damage for AoE skills. After dealing damage, there is a 20/36/54/68/100% chance to apply 1/1/1/1/1/2 debuff to the target.
Rarity: SSR
Type: Assault Rifle
Source: Standard Gacha
Trait:
If the unit has full HP at the start of the action, they gain 1 random attack buff for 1 turn.
Effect:
When a kill is made or after this unit's Extra Action ends, damage dealt by active skills is increased by 4/5/5/5/5/5%, stacking up to 5/5/6/7/8/8 times by 1/1/2/2/2/3 times. After reaching 5/5/6/7/8/8 stacks, gain 2/3/3/3/3/4 tiles of Additional Movement after active attack.
Rarity: SR
Type: Assault Rifle
Source: Standard Gacha
Trait:
If the unit has full HP at the start of the action, they gain a random buff lasting for 1 turn.
Effect:
When receiving a buff, increases damage dealt by 10/12/14/16/18/20% until the start of the next action.
Rarity: SSR
Type: Sword
Source: Rate-up Gacha
Trait:
After using an active attack, gain 1 point of Confectance Index, can trigger a maximum of once per turn.
Effect:
When using an active attack, deals additional fixed damage equal to 10/12/14/16/18/20% of your attack to targets not at full HP. For targets with lower HP percentage than the user, increases Critical Damage by 20%.
Rarity: SR
Type: Assault Rifle
Source: Standard Gacha
Trait:
If the unit has full HP at the start of the action, they gain a random buff. lasting for 1 turn.
Effect:
For every 3 points of Confectance Index consumed, the targeted damage of the next active skill is increased by 10/12/14/16/18/20%.
Rarity: SSR
Type: Sniper Rifle
Source: Standard Gacha
Trait:
Attacks ignore 1 point of Stability index. When possessing Insight, additionally ignore another 1 point of Stability index.
Effect:
Phase Damage is increased by 10/12/14/16/18/20%. Electric Damage is increased by another 10/12/14/16/18/20%.
Rarity: SR
Type: Shotgun
Source: Standard Gacha
Trait:
Gains Quick Barrier when destroying Cover.
Effect:
After receiving healing, the damage dealt by the user's next active skill is increased by 5/5/5/5/5/10%. If the user's HP is or exceeds 100/90/80/70/60/50% after healing, the damage dealt by the active skill is further increased by an additional 5/6/7/8/9/10%.
Rarity: SR
Type: Handgun
Source: Standard Gacha
Trait:
Basic attack range is increased by 1 tile, gains 1 point of Confectance Index after attacking.
Effect:
After applying a buff to an allied target, increase healing and damage dealt by the next active skill by 5/7/9/11/13/15%. If this is an attack buff, gain an additional 5% increase, with a 50/60/70/80/90/100% chance to apply 1 additional buff. This effect can trigger at most once per turn.
Rarity: SR
Type: SMG
Source: Standard Gacha
Trait:
If the character moves 5 tiles or more, they gain Movement Boost II at the start of their next action, lasting for 1 turn.
Effect:
Shield application effects are increased by 5/6/7/8/9/10%. When granting buffs to allied units (excluding self), healing effects are increased by5/6/7/8/9/10% for 2 turns.
Rarity: SR
Type: Sniper Rifle
Source: Standard Gacha
Trait:
Attacks ignore 1 point of stability index. When possessing Insight, additionally ignore another 1 point of stability index.
Effect:
If the target is affected by a Phase debuff, damage dealt to them is increased by 10/12/14/16/18/20%.
Rarity: SSR
Type: SMG
Source: Rate-up Gacha
Trait:
Increases damage dealt to the Marley Thermal Power Plant faction by 2.5%. If the targehas Frigid, increase the damage dealt by an additional 2.5%.
Effect:
Freeze damage dealt by all allied units is increased by 10/12/14/16/18/20%. The value of applied Shield is increased by 10/12/14/16/18/20%. If the user's Stability index is greater than 0 before using the Ultimate skill, the value of applied Shield increased by an another 10/12/14/16/18/20%.
Rarity: SR
Type: Shotgun
Source: Standard Gacha
Trait:
Gains Quick Barrier when destroying Cover.
Effect:
At the start of the action, randomly gains 2 types of effects, this being either targeted and AoE damage boosts, or Confectance and basic damage boosts. Damage from selected sources is increased by 5/6/7/8/9/10%.
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