Last updated: 31/12/2024
Rarity: SR
Type: Handgun
Source: Standard Gacha
Trait:
Basic attack range is increased by 1 tile, gains 1 point of Confectance Index after attacking.
Effect:
After dealing damage, the next active healing is increased by 10/12/14/16/18/20%. If an allied unit goes into Stability Break, the next active healing additionally restores 1/1/1/1/2/2 point of stability index.
Rarity: SR
Type: Sniper Rifle
Source: Standard Gacha
Trait:
Attacks ignore 1 point of stability index. When possessing Insight, additionally ignore another 1 point of stability index.
Effect:
If the target's current HP percentage is above 90/70/50/30/30/30%, increase damage dealt to them by 10/12/15/15/18/20%.
Rarity: SSR
Type: Assault Rifle
Source: Rate-up Gacha
Trait:
When taking damage, reduces damage by 2% per Electric debuff on the attacker, up to a maximum of 6%.
Effect:
Increases Electric damage dealt by all allies by 10%. At the end of the turn, restores 5% of your max HP. If you have positive charge, increases Electric damage dealt by yourself and summoned units by 20/24/28/32/36/40%.
Rarity: SSR
Type: Sniper Rifle
Source: Battle Pass
Trait:
Attacks ignore 1 point of stability index. When possessing Insight, additionally ignore another 1 point of stability index.
Effect:
When dealing damage, if there are no other enemy units within a 4/4/3/3/3/2-tile radius of the target, increase damage dealt to the target by 15/18/21/24/27/30%.
Rarity: SSR
Type: Sniper Rifle
Source: Rate-up Gacha
Trait:
When exploiting weakness, ignore 10% of targets defense, if the weakness exploited is Freeze weakness, ignore and additional 10% of defense.
Effect:
When Insight is active, damage increases by 10/12/14/16/18/20%. Before allies’ active attacks, if the target has Freeze debuffs, increases Freeze damage dealt by 5/6/7/8/9/10%. If the target has Chill, increases Cold Condense damage dealt by 10/12/14/16/18/20%.
Rarity: SSR
Type: Sniper Rifle
Source: Rate-up Gacha
Trait:
Attacks ignore 10% of the target’s defense. If the target has Freeze debuffs, ignore an additional 10% of its defense.
Effect:
Increases Freeze damage dealt by 10/12/14/16/18/20%. For every 4/4/3/3/2/2 instances of damage dealt outside of own turn, increases damage dealt by the next active attack by 10/12/14/16/18/20%.
Rarity: SSR
Type: SMG
Source: Rate-up Gacha
Trait:
If the character moves 5 tiles or more, they gain Movement Boost II at the start of their next action, lasting for 1 turn.
Effect:
Damage dealt when exploiting weaknesses increases by 10/12/14/16/18/20%. Critical damage against targets with Hydro-related debuffs increases by 10/12/14/16/18/20%.
Rarity: SR
Type: Handgun
Source: Standard Gacha
Trait:
Increases Stability Damage taken by enemy units within 3 tiles by 1 point.
Effect:
Damage dealt to targets with defense debuffs increases by 10/12/14/16/18/20%.
Rarity: SR
Type: Assault Rifle
Source: Rate-up Gacha
Trait:
If the unit has full HP at the end of the action, they gain a random buff, lasting for 1 turn.
Effect:
After attacking a target with Corrosion-type debuffs, increase your damage dealt by 5/6/7/8/9/10%, stacking up to 2 times.
Rarity: SR
Type: SMG
Source: Rate-up Gacha
Trait:
If the character moves 5 tiles or more, they gain Movement Boost II at the start of their next action, lasting for 1 turn.
Effect:
If a kill is made, damage is increased by 5/6/7/8/9/10%, stacking up to 2 times.
Rarity: SSR
Type: SMG
Source: Battle Pass
Trait:
If this unit has moved 5 tiles or more, gains Movement Up II for 1 turn at the start of the next action.
Effect:
For every 1 tile moved, ignores 5/6/7/8/9/10% of the target's defense, up to a maximum of 25/30/35/40/45/50%. If movement exceed 5/5/4/4/4/3 tiles, cleanses 1/1/2/2/2/3 random buff from the target before attacking.
Rarity: SSR
Type: Sword
Source: Battle Pass
Trait:
For every 3 eliminations with active attacks, gain 1 Extra Action.
Effect:
Increases damage by 15/18/21/24/27/30% to enemy units with full HP or a lower HP percentage than the user. If there is no Cover near the target, deals 2 points of stability damage to the target before the attack.
Rarity: SR
Type: SMG
Source: Rate-up Gacha
Trait:
If the unit has full HP at the start of the action, they gain a random buff for 1 turn.
Effect:
Damage dealt to targets with debuffs is increased by 5/6/7/8/9/10%. If the target is afflicted with a burn-type debuff, additional damage is dealt by 5/6/7/8/9/10%.
Rarity: SSR
Type: Assault Rifle
Source: Rate-up Gacha
Trait:
Normal attacks ignore 20% of the target's defense.
Effect:
After a normal attack, increases corrosion damage dealt by 15/19/23/27/31/35%. All allied units' corrosion damage is increased by 10%.
Rarity: SSR
Type: SMG
Source: Rate-up Gacha
Trait:
When taking damage, for every Burn debuff the attacker has, the damage received is reduced by 2%, up to a maximum reduction of 6%.
Effect:
Basic Attacks' critical damage increases by 15%. For every Basic Attack performed, critical damage increases by 2/3/4/5/6/7%, up to a maximum of 25/30/35/40/45/50%.
Rarity: SSR
Type: Shotgun
Source: Battle Pass
Trait:
Gains Quick Barrier when destroying Cover.
Effect:
If the target has full Stability Index or is Exposed, damage dealt to them is increased by 15/18/21/24/27/30%. When dealing damage, apply Stability Imbalance I/I/II/II/II/II/II to the target for 1/2/2/2/2/3 turns. Cooldown: 3/3/3/3/2/2 turns.
Rarity: SSR
Type: Sniper Rifle
Source: Rate-up Gacha
Trait:
After healing an ally, restores 2 Stability Damage to self (max once per turn).
Effect:
All allies’ Hydro damage increases by 5%. Increases the user’s maximum HP by 15/20/25/30/35/40%. Active healing applies Attack Up II to the target for 2 turns.
Rarity: SSR
Type: Assault Rifle
Source: Rate-up Gacha
Trait:
If the unit has full HP at the end of the action, they gain a random buff, lasting for 1 turn.
Effect:
Before attacking, for every tile of movement spent, increases damage dealt by 5/6/7/8/9/10%, up to a maximum of 10/12/14/16/18/20%. If the target has negative charge, increases Electric damage dealt by 15/17/19/21/23/25%.
Rarity: SR
Type: Assault Rifle
Source: Rate-up Gacha
Trait:
If the unit has full HP at the start of the action, they gain a random buff for 1 turn.
Effect:
Increase damage dealt by 5/6/7/8/9/10% when attacking targets with Electric-type debuffs, stacking up to 2 times.
Rarity: SR
Type: Assault Rifle
Source: Rate-up Gacha
Trait:
After healing an ally, restore 2 Stability Index to yourself, triggering up to once per turn.
Effect:
Increases damage dealt and healing provided by 10/12/14/16/18/20% to targets with HP below 50/60/70/80/90/100%.
Rarity: SR
Type: Assault Rifle
Source: Rate-up Gacha
Trait:
Reduce damage taken by 2% for each Electric-type debuff on the attacker, up to 6%.
Effect:
Increase damage dealt by 10/12/14/16/18/20% when attacking targets with Negative Charge.
Rarity: SSR
Type: Assault Rifle
Source: Standard Gacha
Trait:
If the unit has full HP at the end of the action, they gain a random buff, lasting for 1 turn.
Effect:
Increase damage dealt by 10/10/15/20/20/20%. When gaining buffs, increase damage dealt by the next support attack by 10/15/15/15/20/20%, and grants 1/1/1/1/1/2 stacks stacking up to 2/2/3/3/4/4 times.
Rarity: SSR
Type: Assault Rifle
Source: Battle Pass
Trait:
If the unit has full HP at the start of the action, they gain a random buff for 1 turn.
Effect:
For each allied unit (excluding self) within 5 tiles, increases healing and damage dealt by 5/6/7/8/9/15%, up to 15/18/21/24/27/30%. If there are more than [Level 1-3] / at least (excluding yourself) [Level 4-6] 2/1/1/1/1/1 allied units, gains 2/2/3/3/3/4 tiles of Additional Movement after the active attack.
Rarity: SR
Type: Sword
Source: Standard Gacha
Trait:
For every 3 eliminations with active attacks, gain 1 Extra Action.
Effect:
Before attacking, if the user moved more than 6/6/6/5/4/3 tiles, increases this attack's damage by 10/12/14/16/18/20%.
Rarity: SSR
Type: Shotgun
Source: Standard Gacha
Trait:
Gains Quick Barrier when destroying Cover.
Effect:
Deals additional fixed damage equal to 10/15/15/20/20/20% of attack each time an active skill deals damage. Damage to targets with movement debuffs is increased by 10/15/15/20/20/20%. When taking targeted damage, if the attacker has movement debuffs, applies Damage Reduction I/I/I/II/II/II to them for 1/1/1/1/1/2 turn before damage is dealt. This can only be triggered once per turn (Level 1-5 only).
Rarity: SSR
Type: Assault Rifle
Source: Rate-up Gacha
Trait:
If the unit has full HP at the start of the action, they gain a random buff for 1 turn.
Effect:
20/36/52/68/84/100% chance to Dispel 1 buff from the target before attacking. For every 3/3/3/2/2/1 tiles moved, damage dealt increases by 5/7.5/10/10/10/10% (up to 10/15/20/20/20/20%). Critical damage against targets without cover increases by 10/10/10/10/15/20%.
Rarity: SR
Type: Assault Rifle
Source: Rate-up Gacha
Trait:
When exploiting weakness, ignore 10% of targets defense, if the weakness exploited is Corrosion weakness, ignore and additional 10% of defense
Effect:
When attacking 2 or more targets, increase damage dealt by 10/12/14/16/18/20%.
Rarity: SSR
Type: Handgun
Source: Standard Gacha
Trait:
Increases Stability Damage taken by enemy units within 3 tiles by 1 point.
Effect:
Physical damage increases by 10/12/14/16/18/20%; if the target is within 3 tiles, damage dealt increases by 10/12/14/16/18/20%.
Rarity: SR
Type: Sniper Rifle
Source: Rate-up Gacha
Trait:
When exploiting weakness, ignore 10% of targets defense, if the weakness exploited is Freeze weakness, ignore and additional 10% of defense.
Effect:
Increases damage by 10/12/14/16/18/20% to targets on Freeze tiles.
Rarity: SSR
Type: Assault Rifle
Source: Rate-up Gacha
Trait:
After using an Ultimate, gains 3 additional tiles of movement (activates once per turn).
Effect:
Increases Anomaly damage dealt by 10/15/15/15/20/20%. When dealing Anomaly damage, permanently increases Anomaly damage by 2/2/4/6/6/10%. If Electric damage is dealt, additionally gains 1 stack (up to 6/6/4/3/3/2 stacks). At 6/6/4/3/3/2 stacks, Active Skill Focused Strike deals Electric damage (cooldown: 4/3/3/3/3/2 turns).
Rarity: SR
Type: Shotgun
Source: Event
Trait:
Gains Quick Barrier when destroying Cover.
Effect:
For every 2/2/2/2/2/1 points of Confectance Index consumed, damage is increased by 2/3/4/5/10/10%, up to a maximum increase of 10/12/16/20/20/20%.
Rarity: SR
Type: SMG
Source: Standard Gacha
Trait:
If this unit has moved 5 tiles or more, gains Movement Up II for 1 turn at the start of the next action.
Effect:
When applying a buff to an allied target, increases damage dealt by the next active skill by 10/12/14/16/18/20%.
Rarity: SSR
Type: Assault Rifle
Source: Rate-up Gacha
Trait:
After healing allies, restores 2 stacks of Stability Index to self (max once per turn).
Effect:
During active healing, if the target's Stability Index is below 1/2/3/4/4/4, restores an additional 2 stacks of Stability Index. Can trigger 1/1/1/1/1/2 times per turn. When at max Stability Index, healing and damage dealt are increased by 20/25/30/35/40/40%.
Rarity: SSR
Type: Shotgun
Source: Standard Gacha
Trait:
Gains Quick Barrier when destroying Cover.
Effect:
During Stability Break, whenever stability is recovered, additionally restores 2 points of stability index. If stability index is above 10/10/10/10/8/6 points, increase damage dealt by 20/25/30/35/40/40%. At the end of the action, applies Attack Down I/I/I/I/II/II to 1/1/1/1/1/2 enemy target with the highest attack within 6/7/8/9/10/10 tiles for 1 turn.
Rarity: SSR
Type: LMG
Source: Battle Pass
Trait:
If AoE damage is dealt, apply 1 debuff for 1 turn.
Effect:
If no movement has been made, increase damage dealt by 15/18/21/24/27/30%, and at the end of the action, restores 10/12/14/16/18/20% of max HP and 1/1/2/2/2/3 point of stability index.
Rarity: SR
Type: LMG
Source: Standard Gacha
Trait:
If AoE damage is dealt, apply 1 debuff for 1 turn.
Effect:
If remaining mobility is greater than 3 tiles when performing an active attack, increase damage dealt by 5/7/9/11/13/15%. If the target has a debuff, damage is increased by an additional 5%.
Rarity: SR
Type: Assault Rifle
Source: Standard Gacha
Trait:
If the unit has full HP at the start of the action, they gain 1 random buff for 1 turn.
Effect:
When the user gains Extra Action, targeted active skill damage is increased by 10/12/14/16/18%.
Rarity: SSR
Type: SMG
Source: Rate-up Gacha
Trait:
If the unit has full HP at the start of the action, they gain a random buff for 1 turn.
Effect:
Allies gain 10/12/14/16/18/20% increased damage when attacking targets with Burn-related debuffs. If the attack causes Burn damage, additional 10/12/14/16/18/20% damage. Targeted attacks deal 5% more damage to targets with Overheat Combustion.
Rarity: SR
Type: Handgun
Source: Standard Gacha
Trait:
Outside of the user's turn, attack range is increased by 1 tile, and stability damage is increased by 1 point.
Effect:
When applying a debuff, the damage of the next active skill is increased by 5/5/5/10/10/10%. If the debuff is a defense debuff, an additional 1 debuff is applied for 1 turn, and the damage of the next active skill is further increased by an additional 5/6/7/8/9/10%. This effect can only be triggered once per turn.
Rarity: SR
Type: Assault Rifle
Source: Standard Gacha
Trait:
At the end of the action, if under the effect of 3 or more stacks of Shelter, restores 1 point of stability index.
Effect:
Every 4/3/3/3/2/1 times Shelter is applied, increases damage dealt by the next active skill by 10/12/15/18/20/20%.
Rarity: SSR
Type: LMG
Source: Standard Gacha
Trait:
If AoE damage is dealt, apply 1 debuff for 1 turn. If the target has 3 or more debuffs, this attack ignores 15% of their Cover damage reduction.
Effect:
Each time an attack successfully hits 3/3/3/3/2/2 targets, the damage of the next active skill is increased by 10/15/20/20/20/20%, with an additional increase of 10/10/10/15/20/20% damage for AoE skills. After dealing damage, there is a 20/36/54/68/100% chance to apply 1/1/1/1/1/2 debuff to the target.
Rarity: SR
Type: SMG
Source: Shop
Trait:
When dealing damage, for each debuff on the target, ignore 5% of its defense, up to 20%.
Effect:
Increases damage dealt to Large Targets by 10/12/14/16/18/20%.
Rarity: SSR
Type: Handgun
Source: Battle Pass
Trait:
Basic attack range is increased by 1 tile, gains 1 point of Confectance Index after attacking.
Effect:
If at or above 100/90/80/70/60/50% HP, healing and damage is increased by 15/18/21/24/27/30%.
Rarity: SR
Type: LMG
Source: Standard Gacha
Trait:
If AoE damage is dealt, apply 1 debuff for 1 turn.
Effect:
If attacks hits 4/3/3/3/2/1 targets, the next instance of damage dealt with skills is increased by 10/12/14/16/18/20%.
Rarity: SSR
Type: Assault Rifle
Source: Standard Gacha
Trait:
If the unit has full HP at the start of the action, they gain 1 random attack buff for 1 turn.
Effect:
When a kill is made or after this unit's Extra Action ends, damage dealt by active skills is increased by 4/5/5/5/5/5%, stacking up to 5/5/6/7/8/8 times by 1/1/2/2/2/3 times. After reaching 5/5/6/7/8/8 stacks, gain 2/3/3/3/3/4 tiles of Additional Movement after active attack.
Rarity: SR
Type: Sword
Source: Rate-up Gacha
Trait:
After using an active attack, increases Confectance Index by 1 point. This effect can be activated once per turn
Effect:
Damage dealt to enemy targets not protected by Cover is increased by 10/12/14/16/18/20%.
Rarity: SR
Type: Assault Rifle
Source: Standard Gacha
Trait:
If the unit has full HP at the start of the action, they gain a random buff lasting for 1 turn.
Effect:
When receiving a buff, increases damage dealt by 10/12/14/16/18/20% until the start of the next action.
Rarity: SSR
Type: Sword
Source: Rate-up Gacha
Trait:
After using an active attack, gain 1 point of Confectance Index, can trigger a maximum of once per turn.
Effect:
When using an active attack, deals additional fixed damage equal to 10/12/14/16/18/20% of your attack to targets not at full HP. For targets with lower HP percentage than the user, increases Critical Damage by 20%.
Rarity: SR
Type: Assault Rifle
Source: Standard Gacha
Trait:
If the unit has full HP at the start of the action, they gain 1 random buff. lasting for 1 turn.
Effect:
For every 3 points of Confectance Index consumed, the targeted damage of the next active skill is increased by 10/12/14/16/18/20%.
Rarity: SSR
Type: Sniper Rifle
Source: Standard Gacha
Trait:
Attacks ignore 1 point of Stability index. When possessing Insight, additionally ignore another 1 point of Stability index.
Effect:
Phase Damage is increased by 10/12/14/16/18/20%. Electric Damage is increased by another 10/12/14/16/18/20%.
Rarity: SSR
Type: Assault Rifle
Source: Rate-up Gacha
Trait:
When exploiting weakness, ignore 10% of targets defense, if the weakness exploited is Corrosion weakness, ignore and additional 10% of defense
Effect:
Increases AoE corrosion damage dealt by 15/17/19/21/23/25%. For every instance of corrosion damage dealt, damage dealt increases by 2/2.4/2.8/3.2/3.6/4%, up to a maximum of 10/12/14/16/18/20%.
Rarity: SR
Type: Shotgun
Source: Standard Gacha
Trait:
Gains Quick Barrier when destroying Cover.
Effect:
After receiving healing, the damage dealt by the user's next active skill is increased by 5/5/5/5/5/10%. If the user's HP is or exceeds 100/90/80/70/60/50% after healing, the damage dealt by the active skill is further increased by an additional 5/6/7/8/9/10%.
Rarity: SR
Type: Sniper Rifle
Source: Rate-up Gacha
Trait:
After healing an ally, restores 2 Stability Index to self (max once per turn).
Effect:
Before active attacks or healing, if the target has Hydro effects, damage and healing increase by 10/12/14/16/18/20%.
Rarity: SR
Type: Handgun
Source: Standard Gacha
Trait:
Basic attack range is increased by 1 tile, gains 1 point of Confectance Index after attacking.
Effect:
After applying a buff to an allied target, increase healing and damage dealt by the next active skill by 5/7/9/11/13/15%. If this is an attack buff, gain an additional 5% increase, with a 50/60/70/80/90/100% chance to apply 1 additional buff. This effect can trigger at most once per turn.
Rarity: SR
Type: SMG
Source: Rate-up Gacha
Trait:
If the character moves 5 tiles or more, they gain Movement Boost II at the start of their next action, lasting for 1 turn.
Effect:
Shield application effects are increased by 5/6/7/8/9/10%. When granting buffs to allied units (excluding self), healing effects are increased by5/6/7/8/9/10% for 2 turns.
Rarity: SSR
Type: SMG
Source: Shop
Trait:
When dealing damage, for each debuff the target has, ignore 5% of their defense, up to a maximum of 20%.
Effect:
Targeted damage dealt by City Warden is increased by 15/18/21/24/27/30%. After the unit or an allied unit launches a Support Attack, the critical rate of its next active attack is increased by 10%, up to a maximum of 15/18/21/24/27/30%.
Rarity: SR
Type: Sniper Rifle
Source: Standard Gacha
Trait:
Attacks ignore 1 point of stability index. When possessing Insight, additionally ignore another 1 point of stability index.
Effect:
If the target is affected by a Phase debuff, damage dealt to them is increased by 10/12/14/16/18/20%.
Rarity: SR
Type: Assault Rifle
Source: Rate-up Gacha
Trait:
If the unit has full HP at the start of the action, they gain a random buff for 1 turn.
Effect:
If extra movement points are available at the start of your turn, the next damage dealt is increased by 10/12/14/16/18/20%.
Rarity: SR
Type: Assault Rifle
Source: Rate-up Gacha
Trait:
After applying Displacement-type debuffs to an enemy, gain a random buff for 1 turn.
Effect:
Increase damage dealt to targets without beneficial effects by 10%. If it’s out-of-turn damage, increase by an additional 5/6/7/8/9/10%.
Rarity: SR
Type: SMG
Source: Rate-up Gacha
Trait:
When taking damage, for every Burn debuff the attacker has, the damage received is reduced by 2%, up to a maximum reduction of 6%.
Effect:
When health is below 75%, damage dealt increases by 10/12/14/16/18/20%.
Rarity: SR
Type: SMG
Source: Rate-up Gacha
Trait:
When dealing damage, for each debuff the target has, ignore 5% of their defense, up to a maximum of 20%.
Effect:
Damage dealt to targets with debuffs is increased by 5/6/7/8/9/10%. If the target is afflicted with an Electric debuff, additional damage is dealt by 5/6/7/8/9/10%.
Rarity: SSR
Type: SMG
Source: Rate-up Gacha
Trait:
If the character moves 5 tiles or more, they gain Movement Boost II at the start of their next action, lasting for 1 turn.
Effect:
Freeze damage dealt by all allied units is increased by 10/12/14/16/18/20%. The value of applied Shield is increased by 10/12/14/16/18/20%. If the user's Stability index is greater than 0 before using the Ultimate skill, the value of applied Shield increased by an another 10/12/14/16/18/20%.
Rarity: SR
Type: Shotgun
Source: Standard Gacha
Trait:
Gains Quick Barrier when destroying Cover.
Effect:
At the start of the action, randomly gains 2 types of effects, this being either targeted and AoE damage boosts, or Confectance and basic damage boosts. Damage from selected sources is increased by 5/6/7/8/9/10%.
Rarity: SR
Type: Sniper Rifle
Source: Rate-up Gacha
Trait:
Attacks ignore 10% of the target’s defense. If the target has Freeze debuffs, ignore an additional 10% of its defense.
Effect:
If HP is above 80%, out-of-turn damage is increased by 10/12/14/16/18/20%.
Rarity: SSR
Type: SMG
Source: Rate-up Gacha
Trait:
When dealing damage, for each debuff the target has, ignore 5% of their defense, up to a maximum of 20%.
Effect:
When applying Electrified, additional fixed damage equal to 9/12/15/18/21/25% of your attack power is dealt, with a 15/20/25/30/35/50% chance to inflict paralysis for 1 turn.
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