Premise
Girls’ Frontline 2: Exilium is a sequel to the popular mobile game Girls’ Frontline developed by MICA Team. Set 12 years after the events of Girls’ Frontline, you once again assume the role of the Commander who has left Griffin & Kryuger, the world’s largest Private Military Company, after its disbandment and subsequent reorganization. Now operating as a Bounty Hunter onboard the Mobile Construction Vehicle Elmo, you are joined by a squad of former android (known as T-Dolls) G&K operators led by OTs-14, now known as Groza. Groza acts as your current adjutant alongside Mayling Shen, who acts as your logistics officer and general mechanic of MCV Elmo.
Changes from Girls’ Frontline
As a new game in its long series, Girls’ Frontline 2: Exilium introduces many changes and differences to its predecessor, as we showcase here.
Changes from Girls’ Frontline “Combat” System
In the previous game, Girls’ Frontline’s combat is a turn-based strategy role-playing game that consists of a strategy map and its combat nodes. Commanders could command multiple squads consisting of 5 T-Dolls and move their T-dolls in a 3x3 grid auto battle sequence while unit skills could be manually activated or automated.
In Girls Frontline’ 2: Exilium, the game is now a turn-based tactical role-playing game similar to the modern XCOM series developed by Firaxis Games, also known as “XCOM-lite”. You command a Squad of 4 to 5 T-Dolls to achieve various objectives on the map such as reaching a certain objective, extracting out of the combat zone, or eliminating all enemies on the map. To learn more about the new combat system, please see our Combat Guide.
Changes from Girls’ Frontline “Type” System
In the previous game, all T-Dolls were categorized under a “Type” system based on their weapon imprint that determined how they functioned in combat. There were 6 weapon Types in the previous game; HG, SMG, AR, RF, MG, SG.
In Girls Frontline 2: Exilium, T-dolls are now organized into a “Class” system that consists of 4 classes.
- Bulwark Class: The Bulwark class is your standard “Tank” that acts as a frontline and provides various Defensive Buffs to your team.
- Sentinel Class: The Sentinel class is your standard “DPS” that provides damage for your team.
- Vanguard Class: The Vanguard class is your standard “Scout” that acts as a sub-DPS to your team as well as having the most mobility out of all the classes to perform flanking maneuvers.
- Support Class: The Support class is your standard “Healer/Buffer” that provides healing and various Buffs to your team.
Changes from Girls Frontline “Production” System
In the previous game, the method of acquiring new T-dolls was through a “Production” system, where you used various materials to produce new T-Dolls. You could either choose to use Normal or Heavy Production to produce various types.
In Girls’ Frontline 2: Exilium, the “Production” system has now changed to a standard “Gacha” system seen in many other mobile games. There are now 2 banners in which T-dolls can be obtained from; Standard and Limited.
Standard Procurement is your standard permanent banner that provides 6 base SSR T-dolls and their equivalent SSR weapons. They are Mosin-Nagant, Peritya, Qionjiu, Sabrina, Tololo, and Vepley. Every 80 accesses (rolls) will guarantee an SSR pity of either a character or a weapon. There is also a one-time SSR T-doll selection pity at 260 accesses. The standard banner does not update to include newly released T-Dolls and will only have the base 6 SSRs at all times.
Access Permission are tickets you can use to pull on Standard Procurement, which may be obtained through events, objectives, and shops.
Limited Procurement is your limited banner that provides new T-Dolls introduced into the game as well as reruns of previously introduced T-Dolls. The Limited Banner is split into 2 banners, a character banner and a weapon banner, where you may obtain the featured T-Doll and their respective SSR weapon.
Both Standard Procurement and Limited Procurement (Character) share the same rates below:
- SSR
- 0.6% base drop rate for T-Dolls and Weapons.
- 0.3% base drop rate for T-Dolls
- 0.3% base drop rate for Weapons
- 1.89% overall drop rate for T-Dolls and Weapons.
- SR
- 6% base drop rate for T-Dolls and Weapons.
- 3% base drop rate for T-Dolls
- 3% base drop rate for Weapons
- 13% overall drop rate for T-Dolls and Weapons.
Limited Procurement (Weapon) has its own rate below:
- SSR
- 0.7% base drop rate for Weapon.
- 2.18% overall drop rate for Weapons.
- SR
- 7% base drop rate for Weapon.
- 13.57% overall drop rate for Weapons.
To learn more about the Banners and rates in GFL 2, check our other guide:
Changes from Girls’ Frontline “Skill Training” System
In the previous game, the “Skill Training” System to upgrade T-Dolls skills was done using skill materials through a timed AFK method or could be completed immediately using a Quick Training Contract. New “MOD” skills could be unlocked through limit breaking T-Dolls with their dupes.
In Girls’ Frontline 2: Exilium, the “Skill Training” System has now changed to a Hoyoverse (Genshin Impact/HSR etc.) “Fortification” system where T-Doll dupes now increase the T-Doll’s skills. Dupes no longer give new skills as all skills are now unlocked at base level, and they simply function now to increase and enhance various skills of the T-Doll.
To learn more about the character system in GFL 2, check our other guide:
Changes from Girls Frontline “Skin” System
In the previous game, character skins of various T-Dolls were acquired through a standard “Gacha” system, while some skins could be purchased from the Cash shop.
In Girls’ Frontline 2: Exilium, character skins are now acquired directly from the Cash shop, while some skins are given out for free through events. There are also weapon skins available which can be acquired through events, Cash shop, and oathing a T-Doll. Character Skins can be used in combat and in the new Dormitory system, indicated by the Pistol and/or Sofa icon. Not all character skins can be used in the dormitory, so be sure to check the icons shown before buying a character skin.
Girls’ Frontline 2: Exilium Features
In Girls’ Frontline 2: Exilium, the gameplay aspect is categorized into 3 different categories:
Story Campaign consists of the Main Story Chapters, currently up to Chapter 8 as of CN version. You can challenge the Main Story in Normal or Hard mode as well as challenge the “Hunter Assessment” section which acts as an advanced tutorial for Commanders. Hard Mode unlocks at Chapter 5-5.
Supply Missions consist of Material sections that provide various materials to upgrade your T-Dolls. While most sections can be cleared indefinitely, Standardizing Sync can only be cleared twice per day.
The Combat Simulations category features various challenges for commanders to clear.
Neural Survey, unlocked at Commander Level 15, features various chapters which can be cleared to obtain materials needed to unlock new Neural Helix nodes for your T-Dolls.
Boss Fight, unlocked at Commander Level 27, is a weekly Raid Boss challenge mode split between Standard Battle and Crossroad Challenge.
Standard Battle mode features 8 tier levels, resetting weekly and can be challenged up to 3 times per week. Clearing all challenge ratings per tier will raise the tier in the next week, and rewards you with Segment Marks that you may use for the Boss Fight Shop. Rewards include Sabrina shards for Fortification, tickets, materials, and weapon attachment boxes. Crossroad Challenge mode is an endgame boss battle mode that you may challenge weekly.
Combat Exercise, unlocked at Commander Level 30, is an offline PvP mode where you may challenge other players controlled by AI and rise through the PvP ranks. Reaching Adept V will unlock Military Simulation, which is the online PvP mode. Combat Exercise resets weekly.
Peak Value Assessment is a weekly “Tower” based mode where you can obtain various rewards as you progress through the groups. Each group contains 5 stages for you to clear.
Expansion Drills is a bi-weekly challenge mode which features up to 10 stages. Depending on your commander level, up to 6 stages at max will unlock allowing you to challenge the highest stage possible. Challenging the highest stage possible will give you the previous stage rewards, so you do not have to clear each stage. Clearing Expansion Drills reward Precision Boost Chip, which is needed to further boost stats on your weapon attachments.
Stamina System
Much like the predecessor, Girls Frontline 2: Exilium uses a stamina system called Intelligence Puzzle that refreshes every at 0500 UTC-5 (pending). At start, the maximum amount of Intelligence Puzzle available is 180 and increases every Commander level up to the maximum amount of 240 (in CN - Global cap stays at 180 for now) .
You can refresh the stamina via 2 methods:
- 1 Access Key can be used to refresh 60 Intelligence Puzzle.
- 20 Collapse Piece can be used to refresh 60 Intelligence Puzzle, which increases Collapse Piece and can be done up to 9 times to a total of 200 Collapse Piece.
Any excess Intelligence Puzzle that goes beyond the maximum amount will be stored in Intelligence Storage located in the Dispatch Room. Increasing the Dispatch Room level will increase the amount of excess Intelligence Puzzle that can be stored.
Currency System
Currency in Girls Frontline 2: Exilium is split into 3 currencies.
Collapse Piece
Collapse Piece is the “Gem” non-premium currency used to purchase items Intelligence Puzzle, items from Shop, and used to purchase summon tickets. They can be earned through Achievements, Events, Battlepass, and weekly challenges such as PvP and Boss Battle mode.
Sardis Gold
Sardis Gold is the “Gold” currency used to upgrade T-Dolls and their weapons. They can be farmed through Standardizing Sync twice (4 per current CN ver.) daily. Standardizing Sync in Supply Missions, Daily Missions, various challenges, challenge modes, Battlepass, and events can also reward Sardis Gold.
Credit Tokens
Credit Tokens is the “Premium” currency used to purchase Premium packs and costumes in the Cash Shop. They can be exchanged 1 to 1 to Collapse Piece, but it is not recommended unless you wish to do more summons.
Commander Level
Commander Level is your account level that determines the highest level your T-Dolls and weapons can level up to. It is also used to unlock various level requirements for Story Missions as well as various modes that are locked in the progression tree. Commander Level can go up to a maximum of Level 60. Commander EXP can be obtained by clearing
- Story Campaigns which reward 10 EXP per every repeat while one time clear awards 120 EXP for first time clear.
- Supply missions and Neural Survey give 1 EXP per 1 Stamina spent: 10 to 30 EXP depending on mode.
- Daily Missions can give 75 EXP each - up to 300 EXP daily for all four.
Early on, you should use your Stamina on upgrading your characters as this will make progressing through the game easier (so focus on Character EXP, Weapon EXP and Limit Break materials). Even if it's not really optimal as those modes give less Commander EXP, your characters will get stronger that way faster. Later on, around Commander level 50, you can switch to Targeted Study in Supply Missions to farm Attachments (and this will be your endgame grind).
Progression & Unlocks
Various Modes are unlocked through Commander Level and completing certain story stages. Online PvP mode can be obtained by reaching a certain rank in Offline PvP (Combat Evaluation).
Modes unlocked through Commander Level
- Neural Helix - Commander Level 15
- Neural Survey - Commander Level 15
- Cognitive Configuration - Commander Level 20
- Expansion Drills - Commander Level 23
- Targeted Study - Commander Level 23
- Standardizing Sync - Commander Level 24
- Boss Fight - Commander Level 27
- Combat Evaluation - Commander Level 30
- Peak Value Assessment - Commander Level 30
Modes unlocked through Story Stages
- Recruitment - Story chapter SL 1-2
- Dormitory - Story chapter 1-5
- Event - Story chapter 1-9
- Public Area - Story chapter 1-9
- Skin - Story chapter 1-9
- Weapon - Story chapter 1-9
- Commission - Story chapter SL 2-2
- Supply Missions - Story chapter SL 2-2
Tips & Tricks
This section is WIP - more tips will be added soon!
- Make sure to do your Daily Missions as they give a lot experience.
- If you think you made an mistake during combat, use the Rewind feature to take you back a few turns and try again. Rewind allows you to turn back to a previous turn phase up to 3 times per battle.
- Manual Play is recommended if you are at the same level or under level as Auto-Play AI isn’t smart and will make easy mistakes. Auto-Play is generally recommended when you are overleveled.
- Also don't forget about the Sweep function! If you fully star a mission, you can just sweep it with your stamina instead of manually playing it again.
- Your character and weapon max level is tied to Commander Level - so you need to focus on leveling that as priority.
- Early on, you should use your Stamina on upgrading your characters as this will make progressing through the game easier (focus on Character EXP, Weapon EXP and Limit Break materials).
- Also don't forget about Memory Cores - they are important as they unlock Neural Helix Keys needed to enhance various skills for T-Dolls. Make sure to choose carefully which T-dolls to spend them on as they are not easily farmable.
- Switch to farming Attachments after Account Level 43 (with 58 having the most optimal drop rates, but we all know it waiting for that long will be hard to do for most), but you can use some stamina there early to grab some Purple rarity attachments and get some nice boost - just don't overdo it.
- Somewhere around the mid-point of the game, the AOE characters that carried you in the early game, start to struggle as chunkier enemies will become more common. That's the moment where the single-target specialist become stronger, so don't invest everything into just AOE characters or you will get yourself stuck.
Video
If you want to learn more check this video: