Battle Pass
Similar to most gacha games, GFL 2 has a Battle Pass that offers two reward paths: free for everyone and paid for spenders. The rewards include EXP materials, skill materials, Sardis Gold, Pulls, BP only SSR Weapons etc. To progress in the Battle Pass and receive the rewards, you must complete a set of daily and weekly missions - and the rewards are split into levels.
The Battle Pass costs 10$ for the paid path, but there's also a second paid option that gives additional rewards and instantly unlocks some levels of the Pass (and this option costs $20).
SSR Weapons
Here's the list of SSR Weapons available to choose from the Battle Pass:
Arcana
Rarity: SSR
Type: Sniper Rifle
Source: Battle Pass
Trait:
Attacks ignore 1 point of stability index. When possessing Insight, additionally ignore another 1 point of stability index.
Effect:
When dealing damage, if there are no other enemy units within a 4/4/3/3/3/2-tile radius of the target, increase damage dealt to the target by 15/18/21/24/27/30%.
Classified Manuscript
Rarity: SSR
Type: SMG
Source: Battle Pass
Trait:
If this unit has moved 5 tiles or more, gains Movement Up II for 1 turn at the start of the next action.
Effect:
For every 1 tile moved, ignores 5/6/7/8/9/10% of the target's defense, up to a maximum of 25/30/35/40/45/50%. If movement exceed 5/5/4/4/4/3 tiles, cleanses 1/1/2/2/2/3 random buff from the target before attacking.
Crowned Jackelope
Rarity: SSR
Type: Sword
Source: Battle Pass
Trait:
For every 3 eliminations with active attacks, gain 1 Extra Action.
Effect:
Increases damage by 15/18/21/24/27/30% to enemy units with full HP or a lower HP percentage than the user. If there is no Cover near the target, deals 2 points of stability damage to the target before the attack.
Guerno
Rarity: SSR
Type: Assault Rifle
Source: Battle Pass
Trait:
If the unit has full HP at the start of the action, they gain a random buff for 1 turn.
Effect:
For each allied unit (excluding self) within 5 tiles, increases healing and damage dealt by 5/6/7/8/9/15%, up to 15/18/21/24/27/30%. If there are more than [Level 1-3] / at least (excluding yourself) [Level 4-6] 2/1/1/1/1/1 allied units, gains 2/2/3/3/3/4 tiles of Additional Movement after the active attack.
Mjölnir
Rarity: SSR
Type: LMG
Source: Battle Pass
Trait:
If AoE damage is dealt, apply 1 debuff for 1 turn.
Effect:
If no movement has been made, increase damage dealt by 15/18/21/24/27/30%, and at the end of the action, restores 10/12/14/16/18/20% of max HP and 1/1/2/2/2/3 point of stability index.
Papa-Figo
Rarity: SSR
Type: Handgun
Source: Battle Pass
Trait:
Basic attack range is increased by 1 tile, gains 1 point of Confectance Index after attacking.
Effect:
If at or above 100/90/80/70/60/50% HP, healing and damage is increased by 15/18/21/24/27/30%.
Expeditionary Pigeon
Rarity: SSR
Type: Shotgun
Source: Battle Pass
Trait:
Gains Quick Barrier when destroying Cover.
Effect:
If the target has full Stability Index or is Exposed, damage dealt to them is increased by 15/18/21/24/27/30%. When dealing damage, apply Stability Imbalance I/I/II/II/II/II/II to the target for 1/2/2/2/2/3 turns. Cooldown: 3/3/3/3/2/2 turns.
Best Battle Pass weapon to pick?
The top priority weapon to aim for first is
Next, the Shotgun -
So basically, focus on AR first, then move to Shotgun/SMG.