Battle Pass

Guides

Similar to most gacha games, GFL 2 has a Battle Pass that offers two reward paths: free for everyone and paid for spenders. The rewards include EXP materials, skill materials, Sardis Gold, Pulls, BP only SSR Weapons etc. To progress in the Battle Pass and receive the rewards, you must complete a set of daily and weekly missions - and the rewards are split into levels.

The Battle Pass costs 10$ for the paid path, but there's also a second paid option that gives additional rewards and instantly unlocks some levels of the Pass (and this option costs $20).

SSR Weapons

Here's the list of SSR Weapons available to choose from the Battle Pass:

Arcana

Arcana

Rarity: SSR

Type: Sniper Rifle

Source: Battle Pass

Trait:

Attacks ignore 1 point of stability index. When possessing Insight, additionally ignore another 1 point of stability index.

Effect:

When dealing damage, if there are no other enemy units within a 4/4/3/3/3/2-tile radius of the target, increase damage dealt to the target by 15/18/21/24/27/30%.

ATK: 327
ATK15%
Classified Manuscript

Classified Manuscript

Rarity: SSR

Type: SMG

Source: Battle Pass

Trait:

If this unit has moved 5 tiles or more, gains Movement Up II for 1 turn at the start of the next action.

Effect:

For every 1 tile moved, ignores 5/6/7/8/9/10% of the target's defense, up to a maximum of 25/30/35/40/45/50%. If movement exceed 5/5/4/4/4/3 tiles, cleanses 1/1/2/2/2/3 random buff from the target before attacking.

ATK: 292
ATK15%
Crowned Jackelope

Crowned Jackelope

Rarity: SSR

Type: Sword

Source: Battle Pass

Trait:

For every 3 eliminations with active attacks, gain 1 Extra Action.

Effect:

Increases damage by 15/18/21/24/27/30% to enemy units with full HP or a lower HP percentage than the user. If there is no Cover near the target, deals 2 points of stability damage to the target before the attack.

ATK: 313
ATK15%
Guerno

Guerno

Rarity: SSR

Type: Assault Rifle

Source: Battle Pass

Trait:

If the unit has full HP at the start of the action, they gain a random buff for 1 turn.

Effect:

For each allied unit (excluding self) within 5 tiles, increases healing and damage dealt by 5/6/7/8/9/15%, up to 15/18/21/24/27/30%. If there are more than [Level 1-3] / at least (excluding yourself) [Level 4-6] 2/1/1/1/1/1 allied units, gains 2/2/3/3/3/4 tiles of Additional Movement after the active attack.

ATK: 320
ATK15%
Mjölnir

Mjölnir

Rarity: SSR

Type: LMG

Source: Battle Pass

Trait:

If AoE damage is dealt, apply 1 debuff for 1 turn.

Effect:

If no movement has been made, increase damage dealt by 15/18/21/24/27/30%, and at the end of the action, restores 10/12/14/16/18/20% of max HP and 1/1/2/2/2/3 point of stability index.

ATK: 327
ATK15%
Papa-Figo

Papa-Figo

Rarity: SSR

Type: Handgun

Source: Battle Pass

Trait:

Basic attack range is increased by 1 tile, gains 1 point of Confectance Index after attacking.

Effect:

If at or above 100/90/80/70/60/50% HP, healing and damage is increased by 15/18/21/24/27/30%.

ATK: 285
ATK15%
Expeditionary Pigeon

Expeditionary Pigeon

Rarity: SSR

Type: Shotgun

Source: Battle Pass

Trait:

Gains Quick Barrier when destroying Cover.

Effect:

If the target has full Stability Index or is Exposed, damage dealt to them is increased by 15/18/21/24/27/30%. When dealing damage, apply Stability Imbalance I/I/II/II/II/II/II to the target for 1/2/2/2/2/3 turns. Cooldown: 3/3/3/3/2/2 turns.

ATK: 306
ATK15%

Best Battle Pass weapon to pick?

The top priority weapon to aim for first is

Guerno
Guerno
. The Assault Rifle users are the most versatile in the game and the BP weapon is often very close to their signature or sometimes even better. In theory, when maxed SMG
Classified Manuscript
Classified Manuscript
is great when math is involved but currently no character can make full use of it, so it's lower on the priority list (but you can use it as stack stick on Suomi if you don't have her signature).

Next, the Shotgun -

Expeditionary Pigeon
Expeditionary Pigeon
is pretty good choice, but you need to V3 before it becomes good. The Sniper Rifle -
Arcana
Arcana
needs to be max duped before it can actually be worth using.

So basically, focus on AR first, then move to Shotgun/SMG.