To learn more about Yoohee check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
To learn more about Yoohee check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Build and teams
Profile
The stats shown below are the base stats + the stats gained from Neural Helix. Other sources that affect them aren't included.
Yoohee skills were translated by us, because they aren't available in the Global server yet. If you spot any mistakes, please let us know!
Rhythm Point
Targeted | Medium Ammo
Range: 8
AoE: Target
Cooldown: 0
Stability damage: 2
Select 1 enemy target within 8 tiles and deal Physical damage equal to 80% of your attack power.
This skill has no special effects or they haven't been added yet.
This skill has no upgrades.
Impromptu Footwork
Targeted | Medium Ammo
Range: 8
AoE: Target
Confectance Cons.: 1
Stability damage: 3
Select 1 enemy target within 8 tiles and deal Physical damage equal to 120% of your attack power. If you have 3 or more points of Confectance Index, consume an additional 2 points to make this attack ignore 30% of the target's defense.
Step: Includes Light Step and Passionate Step.
Creative Inspiration: Enhances the next turn’s active skill Impromptu Footwork, increasing critical rate by 15% and ignoring 10% of the target's defense. Stacks up to 3 times. Cannot be dispelled.
Light Step: Increases critical damage by 10%. Restores HP equal to 20% of attack power after attacking. Mutually exclusive with Passionate Step. Buff cannot be dispelled.
Passionate Step: Increases critical damage by 10%. Gains 2 stacks of Cover at the end of the turn. Mutually exclusive with Light Step. Buff cannot be dispelled.
Cover: Provides Stability Protection, reducing Stability Damage taken by 2. Each hit of Stability Damage consumes 1 stack. Can stack up to 3 times.
Fortification Segment 4 (V4): Damage coefficient increases by 60%.
Each time a Step is applied, gain 1 stack of Creative Inspiration.
The True Meaning of Dance
AoE, Buff, Control
Range: 8
AoE: 2
Cooldown: 3
Stability damage: 0
Select 1 allied target within 8 tiles, applying Targeted Defense I to them and all allies within 2 tiles for 2 turns. Deals AoE Physical damage equal to 80% of your attack power to all enemies in range and applies Stun for 1 turn.
After attacking, you can additionally use Light Spin or Passionate Resonance.
Targeted Defense I: Reduces received Targeted Damage by 10%. Buff effect.
Stun: Unable to act.
Light Spin: Applies Light Step and Anti-Defense Boost to an allied unit (excluding yourself).
Light Step: Increases critical damage by 10%. Restores HP equal to 20% of attack power after attacking. Mutually exclusive with Passionate Step. Buff cannot be dispelled.
Anti-Defense Boost: When dealing Physical damage, if the target’s defense reduction exceeds 100%, increases damage dealt. Buff cannot be dispelled.
Passionate Resonance: Applies Passionate Step and Anti-Defense Boost to an allied unit (excluding yourself).
Passionate Step: Increases critical damage by 10%. Gains 2 stacks of Cover at the end of the turn. Mutually exclusive with Light Step. Buff cannot be dispelled.
Cover: Provides Stability Protection, reducing Stability Damage taken by 2. Each hit of Stability Damage consumes 1 stack. Can stack up to 3 times.
Targeted Defense II: Reduces received Targeted Damage by 20%. Buff effect.
Taunt: Uncontrollable, forced to use basic attacks on the user. This is removed when the user dies.
Fear: Uncontrollable, actively moves away from the caster. This is removed when the caster dies.
Infatuated: Uncontrollable, actively moves towards the caster. This is removed when the caster dies.
Fortification Segment 5 (V5): Damage coefficient increases by 50%. Effective range increases by 1 tile.
Targeted Defense I is replaced with Targeted Defense II and removes Taunt, Evasion, Stun, and Induction from all allies.
Fatal Spotlight
Buff
Range: Self
AoE: Map
Cooldown: 3
Stability damage: 0
Gain Troupe Core for 3 turns. Apply Stability Offensive I to all allies for 2 turns. Gain Extra Command after the skill.
Troupe Core: When applying Step and Anti-Defense Boost to allies (excluding yourself), you also receive the same effect. Cannot be dispelled.
Step: Includes Light Step and Passionate Step.
Light Step: Increases critical damage by 10%. Restores HP equal to 20% of attack power after attacking. Mutually exclusive with Passionate Step. Buff cannot be dispelled.
Passionate Step: Increases critical damage by 10%. Gains 2 stacks of Cover at the end of the turn. Mutually exclusive with Light Step. Buff cannot be dispelled.
Cover: Provides Stability Protection, reducing Stability Damage taken by 2. Each hit of Stability Damage consumes 1 stack. Can stack up to 3 times.
Anti-Defense Boost: When dealing Physical damage, if the target’s defense reduction exceeds 100%, increases damage dealt. Buff cannot be dispelled.
Stability Offensive I: Increases Stability Damage dealt by 1 point. Considered a buff.
Extra Command: Commands other than movement can be executed.
Stability Offensive II: Increases Stability Damage dealt by 2 points. Considered a buff.
Attack Up II: Attack is increased by 15%. This is considered a buff.
Light Spin: Applies Light Step and Anti-Defense Boost to an allied unit (excluding yourself).
Passionate Resonance: Applies Passionate Step and Anti-Defense Boost to an allied unit (excluding yourself).
Never Give Up: Allied units' active Physical attacks ignore 15% of the target’s defense. Stacks up to 4 times. If an ally deals Displacement Damage, this effect is interrupted for 2 full turns. Cannot be dispelled.
Best Dancer: Based on the first 3 applied Steps: For each Light Step, restore 15% max HP to all allies. For each Passionate Step, cleanse 1 debuff from all allies. (If Best Dancer has already triggered this turn, Yoohee will not visually dance, but the effects still apply.)
Fortification Segment 1 (V1): Stability Offensive I is replaced with Stability Offensive II and additionally applies Attack Up II to all allies.
After using the skill, when Light Spin and Passionate Resonance are used this turn, they apply to all allies.
Fortification Segment 3 (V3): Gain 1 stack of Never Give Up.
Troupe Core gains a new effect: Attacks ignore 50% of the target’s defense.
Upon triggering Best Dancer, cast Impromptu Footwork once on the enemy with the highest current HP within range. Can trigger once per turn. After triggering, Light Spin and Passionate Resonance cannot be used.
Every 2 triggers of Best Dancer reduce this skill’s cooldown by 1 turn.
Main Dancer’s Presence
Buff
Range: Self
AoE: Target
Cooldown: 0
Stability damage: 0
When an ally deals Physical damage, gain 1 point of Confectance Index.
After using a Basic Attack or active skill, you can use Light Spin or Passionate Resonance (this does not trigger repeatedly).
Applying 3 or more Steps triggers Best Dancer, grants 1 stack of Never Give Up, and refreshes the duration of all Steps and Anti-Defense Boost on the field.
Light Spin: Applies Light Step and Anti-Defense Boost to an allied unit (excluding yourself).
Light Step: Increases critical damage by 10%. Restores HP equal to 20% of attack power after attacking. Mutually exclusive with Passionate Step. Buff cannot be dispelled.
Anti-Defense Boost: When dealing Physical damage, if the target’s defense reduction exceeds 100%, increases damage dealt. Buff cannot be dispelled.
Passionate Resonance: Applies Passionate Step and Anti-Defense Boost to an allied unit (excluding yourself).
Passionate Step: Increases critical damage by 10%. Gains 2 stacks of Cover at the end of the turn. Mutually exclusive with Light Step. Buff cannot be dispelled.
Cover: Provides Stability Protection, reducing Stability Damage taken by 2. Each hit of Stability Damage consumes 1 stack. Can stack up to 3 times.
Step: Includes Light Step and Passionate Step.
Best Dancer: Based on the first 3 applied Steps: For each Light Step, restore 15% max HP to all allies. For each Passionate Step, cleanse 1 debuff from all allies. (If Best Dancer has already triggered this turn, Yoohee will not visually dance, but the effects still apply.)
Defense Down II: Reduce defense by 30%. Considered a defense debuff.
Troupe Core: When applying Step and Anti-Defense Boost to allies (excluding yourself), you also receive the same effect. Cannot be dispelled.
Never Give Up: Allied units' active Physical attacks ignore 15% of the target’s defense. Stacks up to 4 times. If an ally deals Displacement Damage, this effect is interrupted for 2 full turns. Cannot be dispelled.
Onstage Warm-Up: Increases Critical Damage by 25% when dealing Physical Damage. Cannot be dispelled.
Fortification Segment 2 (V2): Light Spin and Passionate Resonance now have global range. Light Spin gains an effect that restores 15% max HP to the target. Passionate Resonance gains an effect that cleanses 1 debuff from the target.
When Best Dancer triggers, applies Defense Down II to the enemy with the highest base defense for 3 turns.
When possessing Troupe Core, Never Give Up gains an additional effect: Allies take 30% less damage.
Fortification Segment 6 (V6): Doubles the effects of Steps applied to yourself (Critical Damage +20%, HP restored after attack +40%, gains 3 stacks of Cover).
Each time you apply a buff to another ally, your attack power increases by 1.5%, up to a maximum of 45%.
When Best Dancer triggers, apply Onstage Warm-Up to all allies for 2 turns.
Light Spin
Buff
Range: 8
AoE: Target
Cooldown: 0
Stability damage: 0
Selects 1 ally within 8 tiles (excluding self) and applies Light Step and Anti-Defense Boost for 3 turns.
Light Step: Increases critical damage by 10%. Restores HP equal to 20% of attack power after attacking. Mutually exclusive with Passionate Step. Buff cannot be dispelled.
Anti-Defense Boost: When dealing Physical damage, if the target’s defense reduction exceeds 100%, increases damage dealt. Buff cannot be dispelled.
This skill has no upgrades.
Passionate Resonance
Buff
Range: 8
AoE: Target
Cooldown: 0
Stability damage: 0
Selects 1 ally within 8 tiles (excluding self) and applies Passionate Step and Anti-Defense Boost for 3 turns.
Passionate Step: Increases critical damage by 10%. Gains 2 stacks of Cover at the end of the turn. Mutually exclusive with Light Step. Buff cannot be dispelled.
Anti-Defense Boost: When dealing Physical damage, if the target’s defense reduction exceeds 100%, increases damage dealt. Buff cannot be dispelled.
This skill has no upgrades.
Neural Helix
Fixed Keys:
02-01 - Effort and Reward: When Impromptu Footwork consumes additional Confectance Index, increases critical damage by 5%.
02-03 - Enjoy the Stage: After triggering Best Dancer, restores 20% max HP.
04-01 - Rhythmic Resonance: Before using Impromptu Footwork, dispels 1 random buff from the target.
04-03 - Emotional Influence: When The True Meaning of Dance inflicts Stun, applies Movement Disabled to the target when Stun expires, lasting 1 turn.
06-01 - Exquisite Stage Positioning: If no movement was taken this turn, increases the range of all Basic Attacks and active skills by 3 tiles next turn.
06-03 - Masterful Choreography: While Never Give Up is active, it increases attack power by 10%.
Common Key Main Dancer’s Skill: When dealing Bullet-type damage, increases damage dealt by 10%.
Rarity: SSR
Type: Assault Rifle
Source: Rate-up Gacha
Trait:
At the start of the turn, if at full HP, randomly gains 1 buff for 1 turn.
Effect:
All allied units' active physical attacks ignore 10% of the target's defense. For each buff applied to an allied unit (excluding self), own active physical attacks ignore an additional 4% defense, up to a maximum of 20/24/28/32/36/40%.
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Review
For all tier lists, SSR characters are rated at V0 (no dupes) and SR characters are rated at V6 (max dupes).
Generic (GBL)
Bossing (GBL)
Generic (CN)
Bossing (CN)
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Build and teams
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