A lively and cute "idol" figure. She is good at understanding the emotions of the people around him and is committed to performing performances that bring happiness to everyone - if he could better distinguish between the performance target and the situation, he would definitely be more popular, right?
To learn more about Vepley check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
To learn more about Vepley check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
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Profile
Live Interaction
Targeted | Shotgun Ammo
Range: 5
AoE: Target
Cooldown: 0
Stability damage: 1
Selects 1 enemy target within 5 tiles and deals Physical damage equal to 80% of attack to them.
This skill has no upgrades.
All Out Performance
AoE, Cover Destruction, Displacement | Shotgun Ammo
Range: 1
AoE: -
Cooldown: 2
Stability damage: 1
Selects 1 direction, dealing Physical damage equal to 75% of attack to the first enemy target in each line within a 3x5 area in the selected direction, and knocks the target back by 4 tiles. Simultaneously, destroys any destructible Cover within and outside the 3x3 tile area around the user.
Fortification Segment 1: If 2 or more targets are hit, gain 3 tiles of Additional Movement.
Exclusive Stage
Targeted, Cleanse
Range: 5
AoE: Target
Cooldown: 1
Stability damage: 2
Select 1 enemy target within 5 tiles and deal Physical damage equal to 150% of attack to it. If the target is not protected by Cover, cleanse 2 of its buffs before attacking.
Fortification Segment 2: If the target has movement debuffs, increase critical rate by 100%.
Infectious Enthusiasm
AoE, Debuff
Range: 5
AoE: 2
Confectance Cons.: 4
Stability damage: 2
Selects 1 tile within 5 tiles to attack, dealing AoE Physical damage equal to 100% of attack to all enemy targets within 2 tiles. Additionally, this applies Overzealous and Vulnerable II to the targets for 2 turns.
Overzealous: When attacked by Vepley, increase damage taken by 30%. This debuff cannot be cleansed.
Vulnerable II: Increase damage taken by 20%. This is considered a defense debuff.
Fortification Segment 3: Overzealous is now applied before the attack instead of after.
Fortification Segment 6: If only 1 target is hit, applies Stun for 1 turn.
Idol Talent
Debuff
Range: Map-Wide
AoE: Target
Cooldown: 0
Stability damage: 0
At the start of an action, gain 1 Conduction Point. For each damage dealt, gain 1 Conduction point. Increase damage dealt to enemy targets with Movement Debuff effect by 20%. If movement distance is greater than 5 tiles, apply Movement Reduction II to the target before attacking for 2 turns.
Fortification Segment 4: If this unit moves 3 or more tiles, applies Movement Down II to the target before attacking.
Fortification Segment 5: If the target has movement debuffs, applies Movement Denied to them for 1 turn.
Neural Helix
02-01 - Safe Viewing Distance: Increase Stability Damage by 2 points against enemy targets that have Movement Debuff Effect.
02-03 - Contaminated Zone Tour: Change the range of Full Performance to 5x3 tile radius and the number of knockback tiles to 1.
04-01 - Idol's Good Luck: If there are no friendly units within a 6 tile radius, gain 1 Fast-acting barrier at the end of an action.
04-03 - Little Dinosaur Outfit: When using Exclusive Stage, ignore 10% cover mitigation for targets with Movement Debuff effect.
06-01 - Stress Resistance Training: If next to cover, reduce ranged damage by 20%.
06-03 - Stage Presence: When applying Movement Debuff effect to a large target, additionally deal 1 fixed damage of 15% Attack power..
Shared - Striking At The Heart: If the action power is greater than or equal to the target, increase the damage dealt by 7%.
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Build and teams
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