To learn more about Vector check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
To learn more about Vector check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Build and teams
Profile
The stats shown below are the base stats + the stats gained from Neural Helix. Other sources that affect them aren't included.
Vector skills were translated by us, because they aren't available in the Global server yet. If you spot any mistakes, please let us know!
Dejected Mindset
Targeted | Light Ammo
Range: 7
AoE: Target
Cooldown: -
Stability damage: 3
Select 1 enemy target within a radius of 7 tiles and deal Physical damage equal to 80% of your attack power.
This skill has no special effects or they haven't been added yet.
This skill has no upgrades.
Last Resort Meltdown
Targeted, Debuff | Light Ammo, Burn
Range: 7
AoE: Target
Cooldown: 1
Stability damage: 3
Select one enemy target within a radius of 7 tiles and deal Burn damage equal to 120% of your attack power. If the target has a Burn-related debuff, deal fixed damage equal to 50% of your attack power to the target and all enemies within 3 tiles of it, and apply Overburn for 2 turns. Gain 2 points of Confectance Index.
Overburn: Upon gaining this effect, at the end of turn, this unit and allies within 1 tile receive fixed damage equal to 10% of the attack of the unit that applied this effect. Considered a Burn debuff.
Overheat Ignition: Burn damage taken is increased by 30%. Upon gaining this effect and at the start of the action, the user and all allied units within a 3×3 area take 20% of the applier’s attack power as fixed damage. A Burn-type debuff.
Fortification Segment 3 (V3): Increase Burn damage by 30%, and fixed damage by 30%. Fixed damage no longer requires the target to have a Burn-related debuff, and additionally applies Overheat Ignition for 2 turns. Gain an additional 2 points of Confectance Index.
Omen Becomes Prophecy
Targeted, Debuff | Burn
Range: 7
AoE: Target
Cooldown: 1
Stability damage: 3
Select one enemy target within a radius of 7 tiles and apply Firebrand, lasting 2 turns, and deal Burn damage equal to 100% of your attack power. Gain 2 points of Confectance Index.
Firebrand: When taking Burn damage, creates Incinerated Tiles in a 3-tile radius, lasting 2 turns. A Burn-type debuff. Cannot be dispelled.
Incinerated: Inflicts Burn Weakness on enemy units in the area. At the end of the action, enemy units remaining in the area gain Overburn and Self-Immolation for 2 turns. A Burn-type tile.
Overburn: Upon gaining this effect, at the end of turn, this unit and allies within 1 tile receive fixed damage equal to 10% of the attack of the unit that applied this effect. Considered a Burn debuff.
Self-Immolation: Burn damage taken is increased by 20%. A Burn-type debuff.
Overheating: Command Prohibition, disallows the use of active skills. Burn debuff.
Fortification Segment 4 (V4): Increase damage coefficient by 30%. Firebrand also adds that for each Burn debuff on the target, damage received increases by 3%. Apply Overheating for 1 turn. Gain an additional 2 points of Confectance Index.
Heroic Finale
AoE, Tile, Buff | Burn
Range: 7
AoE: 7
Cooldown: 4
Stability damage: 1
Select one empty tile within a radius of 7 tiles and deal AoE Burn damage equal to 60% of your attack power to all enemy targets within a radius of 7 tiles and create Incinerated Tiles for 2 turns. Apply Fuel to the Fire to all friendly units for 2 turns. Gain Extra Command.
Incinerated: Inflicts Burn Weakness on enemy units in the area. At the end of the action, enemy units remaining in the area gain Overburn and Self-Immolation for 2 turns. A Burn-type tile.
Overburn: Upon gaining this effect, at the end of turn, this unit and allies within 1 tile receive fixed damage equal to 10% of the attack of the unit that applied this effect. Considered a Burn debuff.
Self-Immolation: Burn damage taken is increased by 20%. A Burn-type debuff.
Fuel to the Fire: When dealing Burn damage, damage dealt is increased by 10%, and the target takes an additional 20% attack power as fixed damage. A Burn-type buff. Cannot be dispelled.
Extra Command: Commands other than movement can be executed.
Blazing Assault II: Increase attack by 15%. This is considered a Burn buff.
Passive Resistance: Critical damage increased by 25%. A buff. Cannot be dispelled.
Fortification Segment 2 (V2): The effect of Fuel to the Fire is modified. When dealing Burn damage, damage increases by 20%. Apply Blazing Assault II to all friendly units for 2 turns. Cleanse 2 debuff effects from all friendly units.
Fortification Segment 6 (V6): The effect of Fuel to the Fire is modified. When dealing Burn damage, Critical Damage increases by 15%. For each Burn buff on you, damage increases by 5%.
Gain Passive Resistance for 2 turns.
Perception Shielding
Debuff
Range: Self
AoE: Target
Cooldown: 0
Stability damage: -
Immune to the negative effects of Burn-type terrain. Before dealing Burn damage, if the target has Overburn, also apply Overheat Ignition for 2 turns.
At the start of the battle, increase the number of support attacks that deal Burn damage by 1.
At the start of your turn, if your Confectance Index is full, consume all your Confectance Index, and increase your attack power by 10%, lasting until the end of the round.
Overburn: Upon gaining this effect, at the end of turn, this unit and allies within 1 tile receive fixed damage equal to 10% of the attack of the unit that applied this effect. Considered a Burn debuff.
Overheat Ignition: Burn damage taken is increased by 30%. Upon gaining this effect and at the start of the action, the user and all allied units within a 3×3 area take 20% of the applier’s attack power as fixed damage. A Burn-type debuff.
Incinerated: Inflicts Burn Weakness on enemy units in the area. At the end of the action, enemy units remaining in the area gain Overburn and Self-Immolation for 2 turns. A Burn-type tile.
Self-Immolation: Burn damage taken is increased by 20%. A Burn-type debuff.
Fortification Segment 1 (V1): Overheat Ignition also increases the damage taken by 30%. Fixed damage range increases to a 3x3 grid around the target. The number of support attacks dealing Burn damage increases by 1.
Fortification Segment 5 (V5): Overheat Ignition also generates Incinerated Tiles in a radius of 1 tile around you at the end of your turn. Fixed damage increases by 10%.
At the start of your turn, for each point of Overburn you have, increase your attack power by 10%, up to 20%.
Neural Helix
Fixed Keys:
02-01 - End of Life Care: If Last Resort Meltdown kills the main target, create Incinerated Tiles in a radius of 3 tiles around the target for 2 turns.
02-03 - Pessimistic Splash: At the start of battle, gain 3 points of Confectance Index.
04-01 - Negative Support: Before performing an Active Skill, dispel 2 buff effects from the enemy target.
04-03 - Despair Spreads: When performing an Active Skill against a large target, add a fixed damage of 15% of your attack power.
06-01 - Unlucky Prediction: While on Burn-related terrain, damage received is reduced by 20%. At the end of your turn, restore 2 points of Stability Index and 10% of your max HP.
06-03 - Negative Energy Boost: When an enemy unit within range is inflicted with Overburn, perform Wise Support, dealing 60% attack power as Burn damage and 1 point of Stability Damage. This can only occur once per turn.
Common Key Doom Bell: At the start of the turn, if there is an enemy unit with a Burn-related debuff on the field, increase your attack power by 8%.
Rarity: SSR
Type: SMG
Source: Rate-up Gacha
Trait:
If the unit has full HP at the start of the action, they gain a random buff for 1 turn.
Effect:
Allies gain 10/12/14/16/18/20% increased damage when attacking targets with Burn-related debuffs. If the attack causes Burn damage, additional 10/12/14/16/18/20% damage. Targeted attacks deal 5% more damage to targets with Overheat Combustion.
Vector images aren't available yet. They will be added soon!
Review
For all tier lists, SSR characters are rated at V0 (no dupes) and SR characters are rated at V6 (max dupes).
Generic (GBL)
Bossing (GBL)
Generic (CN)
Bossing (CN)
Vector introduction isn't available yet. It will be added soon!
Vector pros & cons aren't available yet. They will be added when the character is released.
Build and teams
Vector synergies aren't available yet. They will be added soon.
Vector best Keys builds information isn't available yet. It will be added soon!
Vector best Attachment sets information isn't available yet. It will be added soon!
Vector best weapons tips aren't available yet. They will be added soon.
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