To learn more about Ullrid check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
To learn more about Ullrid check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Build and teams
Profile
Warning Shot
Targeted | Light Ammo
Range: 5
AoE: Target
Cooldown: 0
Stability damage: 2
Select 1 enemy target within 5 tiles and deals physical damage equal to 80% of your attack power.
This skill has no upgrades.
Hunter's Sight
Targeted, Melee, Debuff | Melee
Range: 1
AoE: Target
Cooldown: 1
Stability damage: 1
Selects 1 target within 1 tile, Deals melee physical damage equal to 120% of attack to them and gains 6 tiles of [Additional Movement]. If the target is not killed, applies [Mark of Prey] to the target for 2 turns.
Fortification Segment 3 (V3): If no kill is caused, additionally inflicts Movement Reduction II on the enemy target, lasting for 2 turns. When Ullrid is attacked by a target with [Mark of Prey] the damage taken is reduced.
Blade Whirlwind
Targeted, Melee | Melee
Range: 1
AoE: Target
Confectance Cons.: 3
Stability damage: 1
Selects 1 target within 1 tile, deals melee physical damage equal to 90% of attack to them. Gains [Whirlwind] after attacking.
Fortification Segment 1 (V1): Within a single action, if the same target is attacked repeatedly, damage is increased by 30%.
The Whirlwind effect is enhanced, allowing attacks to ignore damage reduction from Cover.
Hidden Pursuit
Targeted, Melee | Melee
Range: -
AoE: 1
Cooldown: 3
Stability damage: 2
Select a grid within cross-shaped 5 grid range, land on it and deals melee physical damage equal to 180% of attack to the enemy target with the highest HP within 1 tile. Consumes all stacks of [Hunter's Talent] to increase damage dealt by this attack by 10%, up to 30%. If there are 2 stacks of [Hunter's Talent] or more, gains [Camouflage] for 1 turn.
Fortification Segment 4 (V4): Range increases by 2 tiles; consumes Hunter's Talent, increases the damage cap to 60%.
Fortification Segment 6 (V6): For every 2% of the target's HP lost before the attack, self attack power increases by 1%. If a kill is achieved, the next active attack deals 30% more damage. If Hunter's Talent is 2 stacks or more, gain 1 stack of Camouflage, Camouflage effect is enhanced and will not be consumed after taking damage.
Optical Camouflage
Range: Self
AoE: Target
Cooldown: 3
Stability damage: 0
Gains 1 stack of [Hunter's Talent] and 1 stack of Confectance Index after active attacks.
At the end of the enemy's turn, if Ullrid's HP is below 30%, gains 1 stack of [Camouflage] for 1 turn.
Fortification Segment 2 (V2): At the start of battle, for every 1 allied unit present (excluding self), gain 1 stack of Hunter's Talent and 1 point of Confectance Index.
Fortification Segment 5 (V5): Before attacking, if moving 2 tiles or more, attack power increases by 20%; if Ullrid's HP is below 50%, gain Camouflage, and its cooldown is reduced by 1 turn.
Neural Helix
Fixed Keys:
02-01 - Swift Action: When possessing the [Whirlwind] status, Ullrid can use basic attacks and other active skills, but they consume an additional 2 Confectance Indexes.
02-03 - Predation: Ignores 30% of the enemy target's defense when there are no other enemy units within 3 tiles of the target.
04-01 - Appropriate Caution: Gains 3 points of Confectance Index at the start of the battle.
04-03 - Ideal State: When there are no allied units within 3 tiles of Ullrid (excluding summoned units), increases Ullrid 's critical rate by 20%.
06-01 - Leader's Intimidation: When at full HP, damage dealt is increased by 15%.
06-03 - Hunter's Acuity: When exploiting phase weakness, gains [Attack Up I] for 2 turns.
Common Key Mangle: If the enemy target's HP is not full before the attack, increases damage dealt to them by 7%.
If Blade Whirlwind doesn't kill the target, Ullrid will launch a follow-up attack, dealing 90% of ATK as physical damage and 1 Stability damage. The follow-up attack damage is increased by 30% and it can be triggered up to 3 times per round.
Rarity: SSR
Type: Sword
Source: Rate-up Gacha
Trait:
After using an active attack, gain 1 point of Confectance Index, can trigger a maximum of once per turn.
Effect:
When using an active attack, deals additional fixed damage equal to 10/12/14/16/18/20% of your attack to targets not at full HP. For targets with lower HP percentage than the user, increases Critical Damage by 20%.
Ullrid images aren't available yet. They will be added soon!
Review
Ullrid is a Vanguard T-Doll that can do both ranged damage and melee damage. She's the only SSR Sword wielder in the game currently, but sadly that's the only unique thing about her. Even her Stealth ability doesn't save her, as it can easily be broken by AoE damage.
Without her Mod Key, her damage is very underwhelming and she often just rushes toward the enemy position to tickle them and then dies before she can retreat. With the Mod Key, her damage output improves, but it still isn't enough to catch up to other, stronger damage dealers - who also lack her weaknesses, making Ullrid quite useless.
Ullrid is also very dupe-reliant as they actually fix some of the issues of her kit, but pulling for dupes for a limited SSR unit only for her to become 'average' is honestly just throwing money away. Better save your pulls and gems for other characters.
Has stealth mechanic.
Good mobility.
Heavily Dupe reliant - her best potential is locked behind the Fortification Segment.
Stealth doesn’t do anything aside from making her untargetable. Stealth can still be broken by AoE attacks.
Not beginner friendly - requires understanding of combat mechanics.
Requires Level 30+ to become stronger as her strongest Neural Helix keys are locked behind higher levels.
Low synergy in the base kit results in lower performance than other T-Dolls.
For Global tier list, both SR and SSR characters are rated at V0 (no dupes). For CN tier list, SSR characters are rated at V0 (no dupes) and SR characters are rated at V6 (max dupes).
Global (Early Game)
CN (End game)
Build and teams
Default build:
02-03 - Predation
04-01 - Appropriate Caution
The last key is situational.
Weapons are listed in priority order, but keep in mind that the Signature Weapon is not a must have - the Battle Pass Weapons or Standard Weapons will work well enough. Only Weapons available in Global are included.
Use the section below to create a team for this character, by picking a number of teammates from each 'group'.
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