TololoBuild and Guide

Character
Introduction

Tololo is a SSR character from the Sentinel class who wields a weapon from the Assault Rifle category (Model Alpha). Her skills on top of Physical element, can also deal
Hydro
Hydro damage. She was originally released on December 21st, 2023 in China and on December 3rd, 2024 in Global.

A calm and romantic figure. A sky full of stars and a vast universe are her ultimate pursuits. She has magnificent ideals, but often inadvertently ignores reality. But if you are willing to truly listen, she will become the most interesting friend.

To learn more about Tololo check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Tololo check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Build and teams

Profile

Stats (Max Level)
Stat
Attack
1041
Stat
Defense
620
Stat
Health
2138
Stat
Critical Hit
20%
Stat
Stability Index
9
Weakness I
Heavy Ammo
Stat
Attack Boost
5%
Stat
Defense Boost
0%
Stat
Health Boost
0%
Stat
Critical Damage
130%
Stat
Action Points
5
Weakness II
Electric
Skills
Basic Skill

Meteor

Targeted | Medium Ammo

Range: 8

AoE: Target

Cooldown: 0

Stability damage: 2

Selects 1 enemy target within 8 tiles and deals Physical damage equal to 80% of attack to them.

This skill has no special effects or they haven't been added yet.

This skill has no upgrades.

Active Skill

Black Hole Inversion

Targeted | Medium Ammo, Hydro

Range: 8

AoE: Target

Cooldown: 2

Stability damage: 3

Select 1 enemy target within 8 tiles and deal Hydro damage equal to 130% of attack to it. If Phase Weakness is exploited, gain 2 points of Confectance Index.

This skill has no special effects or they haven't been added yet.

Fortification Segment 1 (V1): If a Phase Weakness is exploited, ignores 15% of Cover damage reduction for this attack.

Active Skill

Supernova Impact

Targeted | Medium Ammo

Range: 8

AoE: Target

Cooldown: 2

Stability damage: 3

Select 1 enemy target within 8 tiles and deal Physical damage equal to 130% of attack to it. If under the effect of 2 or more buffs, increase damage dealt by 20% and gain 2 points of Confectance Index.

This skill has no special effects or they haven't been added yet.

Fortification Segment 2 (V2): If under the effect of 3 or more buffs, this attack deals Hydro damage. Additionally gain 1 point of Confectance Index.

Ultimate Skill

Morte Lumina

Targeted | Hydro

Range: 8

AoE: Target

Cooldown: 4

Stability damage: 4

Select 1 enemy target within 8 tiles and deal Hydro damage equal to 180% of attack to it. If under the effect of 3 or more buffs, increase damage dealt by 15% and reduce this skill's cooldown by 2 turns

This skill has no special effects or they haven't been added yet.

Fortification Segment 3 (V3): If under the effect of 3 or more buffs, increase damage dealt by 30% and reduce this skill's cooldown by 3 turns.

Fortification Segment 6 (V6): If this kills the target, gain 1 point of Confectance Index.

Passive Skill

Aurora Curtain

Buff

Range: Self

AoE: Target

Cooldown: 0

Stability damage: 0

Fills Confectance Index to maximum at the start of the battle. After attacking, if Confectance Index is at max, consumes all of it and gains 1 instance of an Extra Action. At the start of each action, for every 2 points of Confectance Index, gains 1 random buff until the end of the action. Each time an allied unit deals Hydro damage, this unit gains 1 stack of Lightspike.

Extra Action: 1 action can be taken.

Lightspike: Increases critical rate and critical damage by 5%. Maximum of 8 stacks. This buff cannot be cleansed.

Targeted Attack Boost II: Targeted damage increased by 20%. This is considered a buff.

Critical Rate Boost II: Critical rate increased by 20%. Considered a buff.

Phase Boost II: Increased Phase damage dealt by 20%. Considered a buff.

Piercing II: Targeted damage ignores 30% of the target’s defense. Considered a buff.

Fortification Segment 4 (V4): During an Extra Action, this unit gains Targeted Attack Boost II, Critical Rate Boost II, Phase Boost II and Piercing II for 2 turns.

Fortification Segment 5 (V5): The effects of Lightspike are enhanced, increasing critical rate and critical damage by 2%.

Neural Helix
Neural Helix

Neural Helix

Fixed Keys:

02-01 - Comet Tail Transit: Extra Action increases mobility by 1 tile.

02-03 - Principles of Observational Astronomy: When using Blackhole Inversion, applies Congestion to the target for 2 turns.

04-01 - Invisible Light: When Extra Action is triggered, gains Attack Up II and Damage Up II for 1 turn.

04-03 - Retrograde Motion: When using Supernova Impact, if an allied unit performs a Support Attack before skill activation, applies Stun to the target for 1 turn.

06-01 - Galactic Cruise: When exploiting a phase weakness, cleanse 2 buffs from the target before attacking.

06-03 - Stellar Eclipse: When at max HP and stability index, ignore 10% of the target's cover damage reduction.


Common Key Afterglow: When Confectance Index is below max, increases damage dealt by 7%.


Mod Key (CN only):

Tololo gains 2 points of Confectance Index after using an active skill. When allied units (excluding Tololo herself) deals Hydro damage, reduce the cooldown of the active skill Black Hole Inversion by 1 turn.

Signature Weapon
Planeta

Planeta

Rarity: SSR

Type: Assault Rifle

Source: Standard Gacha

Trait:

If the unit has full HP at the start of the action, they gain 1 random attack buff for 1 turn.

Effect:

When a kill is made or after this unit's Extra Action ends, damage dealt by active skills is increased by 4/5/5/5/5/5%, stacking up to 5/5/6/7/8/8 times by 1/1/2/2/2/3 times. After reaching 5/5/6/7/8/8 stacks, gain 2/3/3/3/3/4 tiles of Additional Movement after active attack.

ATK: 376
CRIT DMG25%
Voice Actors
ENG
-
JPN
鬼头明里 (Akari Kito)
CN
翁媛 (Weng Yuan)
KR
-
Gallery

Tololo images aren't available yet. They will be added soon!

Review

Intro
Character Summary

Tololo (TLL) is a single-target damage dealer with a kit design centered around her Extra Action mechanic, which involves rapidly generating Confectance Index through her skills to feed her passive and perform an additional action. These additional actions not only boost her own damage output but also let her perform the role of Action Support enabler. 

TLL’s Extra Action notably gives her above-average mobility for a Sentinel, making her exceptionally fast for a damage dealer. While the impact of mobility is less tangible than raw damage output, TLL benefits from all the positional advantages that come with high movement speed (e.g., objective control).

While character synergy is generally reserved for its own section, it would be weird to introduce TLL without mentioning the TLL(V2)-Springfield(V1) pairing - one of the most potent damage dealer synergies in the game. At its core, the synergy revolves around using TLL’s Extra Action burst potential as a vehicle to convert Springfield’s offensive buffs into an eye-watering amount of damage, all of which is enabled by Springfield’s V1 Confectance Index gain buff to give TLL the push she needs to perform three (!) actions per turn.

Fixed Keys

Fixed Keys core to TLL’s function are:

  • 02-01 - Comet Tail Transit: Amusingly, the value of the mobility self-buff isn’t in the utility that comes with increased movement range, but in how it contributes towards satisfying TLL’s conditional skill effects (if under the effect of x or more buffs). 

  • 04-01 - Invisible Light: For reasons obvious, offensive damage dealers appreciate offensive damage buffs. Same as above, the self-buffs work towards fulfilling the trigger condition for TLL’s conditional skill effects.

Mod Key

TLL’s Mod Key greatly improves her performance by increasing the uptime on her Extra Action passive (+2 points of Confectance Index on active skill cast) and significantly decreasing the cooldown on her Ultimate Skill (Ultimate Skill cooldown reduction on allied Hydro damage dealt). All in all, TLL’s Mod Key is a noticeable improvement to her base kit and perfectly complements her existing abilities.

TLL’s Mod Key is most notable for being a core enabling factor to the TLL(V2)-Springfield(V1) triple action turn setup, where the Confectance Index gain plays a crucial role in getting TLL’s soup of Confectance Index gain effects to generate enough to cast her Extra Action a second time.

As of writing, TLL’s Mod Key has not yet been introduced to the Global server. Global is expected to receive it at a later, yet undisclosed date.

Character Function

TLL doesn't have specialized content she excels in as she pretty much can be used anywhere you need a reliable damage dealer, making her a pretty versatile pick.

Character Synergies

TLL(V2)-Springfield(V1) is one of the most potent damage synergies in the game. Beyond the sheer damage output, what makes this synergy especially appealing is how cost-effective it is to set up, requiring just two characters to function, with only a modest dupe investment. To briefly detail the mechanics behind the synergy:

  • Springfield’s S2 applies the Overflowing Care buff, which (among other things) provides a Hydro damage buff that spans 2 full turns. Importantly, as the buff is not consumed on a per use basis (like many other commonly found buffs in the game), it applies to every one of TLL’s attacks for as long as the buff is active.

  • Springfield’s V1 adds a new Resonance buff (+1 point of Confectance Index on Hydro damage dealt) to her S2, which is triggered by TLL’s V2.

  • TLL’s V2 changes her S2 damage type to Hydro damage and adds the +1 point of Confectance Index effect to the skill.

  • TLL’s aforementioned Mod Key provides +2 points of Confectance Index on active skill cast.

Put together, TLL’s S2 now generates 2 (S2 conditional effect) + 2 (Mod Key) + 1 (TLL V2) + 1 (Springfield V1) for a whopping 6 Confectance Index, which triggers TLL’s Extra Action passive. While a full rotation breakdown falls outside the scope of the character review, the below example shows the outcome of stacking all that Confectance Index gain:

  • From a full Confectance Index bar, S3 🡒 Extra Action 🡒 S2 🡒 +6 Confectance Index (per above)  🡒 Extra Action 🡒 3rd attack

An even more potent option, S3 🡒 S2 🡒 S3 (double-cast Ultimate Skill) is made possible with Springfield(V3), which takes advantage of Springfield’s V3 Action Support to trigger TLL’s Mod Key Ultimate Skill cooldown reduction so that TLL can cast her Ultimate Skill and have it ready again as her third action. The relevant interacting mechanics are as follows:

  • Springfield’s V3 adds Hydro damage Action Support effect (2 times per turn) to Springfield’s passive, triggered on allied Hydro damage dealt.

  • TLL’s Mod Key reduces the cooldown of her Ultimate Skill by 1 turn on allied Hydro damage dealt

  • TLL’s skills (S2 at V2) all deal Hydro damage.

TLL’s multi-action turns make her a natural fit as an enabler for Qiongjiu’s Action Support. The basic Qiongjiu-enabler combo can be taken even further with Springfield; TLL(V2)-Springfield(V1)-Qiongjiu takes advantage of TLL’s existing synergy with Qiongjiu to have her function as both the damage dealer and enabler in the setup. The self-contained TLL(V2)-Springfield(V1) pairing conveniently fits into the spare slots of other setups (i.e., Qiongjiu-Vector, Klukay-Peritya), providing a simple way to increase damage.

Vertebrae Breakpoints

SSR characters are reviewed at V0/V1 strength. However, for those especially dedicated players, it is worth noting Tololo’s significant dupe powerspikes at:

  • V2: With the addition of this dupe, Tololo’s Mod Key, and Springfield, Tololo is able to perform up to 3 actions every 2 turns.

  • V4: This dupe grants 4 powerful buffs when Tololo gains Extra Action: Crit Rate, DEF Pierce, and two Damage buffs (one generic, one phase related), further improving her damage output.

Pros & Cons
Pros

  • Extremely easy to use.

  • Very versatile and decent across all content.

  • Mod Key enables one of the most potent synergies in the game

  • Extra Action additional movement provides all the positional advantages that come with high mobility.

Cons

  • Requires teammates to perform well - especially Hydro teammates that enable her passive.

  • Reliant on buffs for most of her kit to work.

Ratings

For Global tier list, both SR and SSR characters are rated at V0 (no dupes). For CN tier list, SSR characters are rated at V0 (no dupes) and SR characters are rated at V6 (max dupes).

S

Global (Early Game)

S

CN (End game)

Build and teams

Best Synergies

This section is still work in progress, so some synergies might be missing! We will update the information as soon as we can.

Global Synergies:
Additional CN Synergies:
Best Build (Keys)

Default choices:

  • 02-01 - Comet Tail Transit

  • 04-01 - Invisible Light

For the third key you can choose between the following, depending on what you need:

  • 02-03 - Principles of Observational Astronomy

  • 04-03 - Retrograde Motion

  • 06-01 - Galatic Cruise

Best Attachments and Stats
Sets:
  1. Phase Strike

  2. Hydro Boost (BIS after V2)

Stat priority:

ATK% > ATK > Crit Rate > Crit Damage (Muzzle only)

Best Weapons

Weapons are listed in priority order, but keep in mind that the Signature Weapon is not a must have - the Battle Pass Weapons or Standard Weapons will work well enough. Only Weapons available in Global are included.

  • Planeta
    Planeta
    - BIS
  • Guerno
    Guerno
    - Good alternative
  • Golden Melody
    Golden Melody
    - Good alternative
  • Model Alpha
    Model Alpha
    - SR option
  • Use any other SR Weapon you have if you lack above options.