A humanoid who is obsessed with food, a chef assistant at Kaldor Restaurant, and a popular food anchor. The image of her eating delicious food was printed on the promotional posters, attracting a large number of fans. Normally, she's upbeat - except when her weight is mentioned.
To learn more about Sabrina check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
To learn more about Sabrina check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Build and teams
Profile
My Treat
Targeted | Shotgun Ammo
Range: 6
AoE: Target
Cooldown: 0
Stability damage: 4
Selects 1 enemy target within 6 tiles, and deals Physical damage equal to 80% of attack to them.
This skill has no upgrades.
Delicious Feast
AoE, Debuff, Stability Regen | Hydro
Range: 6
AoE: 2
Confectance Cons.: 2
Stability damage: 3
Selects 1 enemy target within 6 tiles to attack, dealing AoE Hydro damage equal to 80% of attack to them and all enemy targets within 2 tiles, applying Movement Reduction II for 2 turns. Recovers 2 points of Stability for each target hit.
Movement Reduction II: Movement is reduced by 2 tiles.
Fortification Segment 3 (V3): If only 1 target is hit, restores 6 points of Stability Index.
Meal Preparation
AoE, Debuff, Cover Destruction | Shotgun Ammo, Hydro
Range: 1
AoE: -
Cooldown: 2
Stability damage: 2
Selects 1 direction and deals AoE Hydro damage equal to 70% of attack to all enemy targets within a 3x6 area in the selected direction, and applies Movement Down II for 2 turns. Destroys any destructible Cover outside a 3x3 area around self.
Fortification Segment 2 (V2): Damage multiplier increased by 10%.
Gourmet Spirit
Buff, Defense, Counterattack
Range: Self
AoE: Map-Wide
Confectance Cons.: 5
Stability damage: 3
Apply 2 stacks of Shelter to all allied targets and gain Feeling Full for 3 turns. While having Feeling Full, if an enemy target within range deals targeted damage to an allied unit, use Counterattack against it, dealing Physical damage equal to 80% of attack and 4 points of Stability damage. This can be triggered up to 3 times per turn.
Feeling Full: Attack increased by 15% of the unit's own defense. Expands the passive's effect to the entire map. This buff cannot be cleansed.
Counterattack: Perform an attack; cannot be triggered by Return Fire, Counterattack, or Assists.
Fortification Segment 4 (V4): Increase attack of Feeling Full by 10%. Increase Stability damage of Counterattack by 2 points.
Fortification Segment 5 (V5): No longer consumes Confectance Index, gain Extra Command once.
Flexible Modification
Buff
Range: 7
AoE: Target
Cooldown: 0
Stability damage: 0
Before an allied unit is attacked, if they are within 7 tiles of Sabrina, applies 1 stack of Shelter to the ally. This can be triggered up to 4 times per turn. Sabrina gains 1 point of Confectance Index for each instance of damage she deals. After using a skill to attack, she generates Tideway within the area. If Hydro tiles are already present in the area, a tile reaction is triggered, removing the tile and dealing fixed damage equal to 20% of attack to the enemy target on the tile.
Tideway: Applies Damp to units which end their movement in this area for 2 turns. Enemy units in this area gain a weakness to Hydro damage and Hydro tiles.
Damp: Reduce healing by 40%. Upon reaching 2 stacks, it is converted to Congestion for 2 turns. Maximum of 2 stacks. This is considered a Hydro debuff.
Congestion: Cannot receive healing. Turbid debuff.
Fortification Segment 1 (V1): Increase the number of times Shelter can be applied by 2.
Fortification Segment 6 (V6): When Confectance is full, additionally consume 4 points of Confectance Index to increase skill damage by 30%.
Neural Helix
Fixed Keys:
02-01 - Eating is a blessing: When under attack, defense is increased by 20%.
02-03 - Delicious Sharing: Gaints 3 points of Confectance Index at the start of the battle.
04-01 - Let Everything Simmer: While on Hydro tiles, defense is increased by 30%, gaining immunity to displacement effects from enemy units and all abnormal Hydro terrain effects.
04-03 - Eat well, Sleep well: When Confectance Index is not full, recoveres 2 points of stability index for each point of Confectance Index gained.
06-01 - Calorie Overload: The effective range Delicious Feast changes to 1 tile, the skill targets tiles instead of units and pulls all enemies 1 tile toward the center. Damage dealt increases to 100% of attack.
06-03 - Weird-Tasting Health Recipe: The active skill Meal Preparation is modified to affect 5 tiles around self, and no longer applies Movement Down II. It now applies Taunt to up to 2 units targets for 1 turn. The cooldown is increased to 3 turns.
Common Key Hot Oil Protection: When dealing targeted damage, applies Movement Down II to the target for 1 turn.
Rarity: SSR
Type: Shotgun
Source: Standard Gacha
Trait:
Gains Quick Barrier when destroying Cover.
Effect:
During Stability Break, whenever stability is recovered, additionally restores 2 points of stability index. If stability index is above 10/10/10/10/8/6 points, increase damage dealt by 20/25/30/35/40/40%. At the end of the action, applies Attack Down I/I/I/I/II/II to 1/1/1/1/1/2 enemy target with the highest attack within 6/7/8/9/10/10 tiles for 1 turn.
Sabrina images aren't available yet. They will be added soon!
Review
Sabrina is a hybrid DPS/Tank who provides defensive buffs to allies and inflicts various debuffs on enemies. She can also Taunt them, which is a very useful ability to save allies, especially in PVP. Her skills are more AOE-focused, so she thrives in normal stages but struggles against bosses.
She can manipulate the battlefield by creating and destroying cover, which can drastically change the flow of battle, allowing her to protect an ally or mess up the enemy's formation. Sadly, she's quite dupe-reliant - they are needed to fix some of the issues in her kit, but she still works decently well without them. As long as you can work around them that is. Thankfully, she can be obtained from the Weekly Boss Mode (1 copy every 2 months roughly) so it's only a matter of time before you unlock them.
Has 2 good AoE skills with a good amount of damage being dealt as well as providing terrain that slows enemy units. Terrain can be further used by Sabrina to remove said terrain and deal extra damage to enemy units.
Can destroy any destructible cover easily and her Meal Preparation skill is not impeded by cover.
Can also self-heal her Stability Index without the need of any support T-Doll.
Synchronizes well with Tololo. Her passive allows her to apply a Hydro Element debuff to a target, allowing Tololo to exploit Phase weakness as well as providing Tololo her permanent Critical Rate and Critical Damage permanent boost stacks.
Her Counterattack can deal 4 stability damage and her self buff increases her damage based on her Defense.
She can be farmed long-term as her dupe tokens can be acquired from the weekly Boss Battle mode.
Semi Dupe reliant as her Fortification Segment 5 is highly recommended to get which requires 5 dupes. This makes it so she can use her ultimate skill and attack, increasing her flexibility as a Hybrid DPS/Tank.
Her best Neural Helix key is unlocked at Level 60.
For Global tier list, both SR and SSR characters are rated at V0 (no dupes). For CN tier list, SSR characters are rated at V0 (no dupes) and SR characters are rated at V6 (max dupes).
Global (Early Game)
CN (End game)
Build and teams
Default build:
06-03 - Weird-Tasting Health Recipe
02-03 - Delicious Sharing
04-03 - Eat well, Sleep well
Ally Support
Phase Strike
Hydro Boost / Physical boost
ATK% > ATK > Crit Damage (Muzzle only) > Crit Rate > DEF% > DEF
Weapons are listed in priority order, but keep in mind that the Signature Weapon is not a must have - the Battle Pass Weapons or Standard Weapons will work well enough. Only Weapons available in Global are included.
Use the section below to create a team for this character, by picking a number of teammates from each 'group'.
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