The human form is so lazy that it makes people feel erratic. Walking alone, looking for and observing things that I think are interesting, with a gentle attitude but maintaining a sense of distance. If you want to get closer to her, you need to be more attentive.
To learn more about Peritya check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
To learn more about Peritya check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Build and teams
Profile
Rapid Overwrite
Targeted | Heavy Ammo
Range: 8
AoE: Target
Cooldown: 0
Stability damage: 2
Selects 1 enemy target within 8 tiles and deals Physical damage equal to 80% of attack to them.
This skill has no special effects or they haven't been added yet.
This skill has no upgrades.
Fixed Erosion
AoE, Cleanse | Heavy Ammo
Range: 8
AoE: 3x3
Cooldown: 2
Stability damage: 1
Selects 1 enemy within 8 tiles, dealing AoE Corrosion damage equal to 85% of attack to the target and all enemies within a 3x3 area, and cleanses 1 buff.
This skill has no special effects or they haven't been added yet.
Fortification Segment 1 (V1): The number of buffs that can be cleansed is increased by 2.
Domain Suppression
AoE, Displacement | Heavy Ammo
Range: 8
AoE: 1
Cooldown: 3
Stability damage: 3
Select a tile within 8 tiles as the center. Deal AoE Physical damage equal to 90% of attack to all enemy targets within 1 tile of the center and pull them 1 tile towards it. For each target hit, reduce this skill's cooldown by 1 turn.
This skill has no special effects or they haven't been added yet.
Fortification Segment 2 (V2): Effective range is increased by 1 tile.
Multi-Compilation
AoE | Heavy Ammo
Range: Self
AoE: 9x9
Confectance Cons.: 6
Stability damage: 2
Deals AoE Corrosion damage equal to 100% of attack to all enemy targets within a 9x9 area centered on self, excluding the inner 5x5 area. For each target hit, increases damage dealt by 5%, up to 15%.
This skill has no special effects or they haven't been added yet.
Fortification Segment 3 (V3): For each enemy target hit, increase additional damage dealt by 5%, up to a 25% increase.
Fortification Segment 4 (V4): The excluded area is reduced to 3x3 within the 9x9 area centered on self.
Chain Reaction
Support
Range: Self
AoE: Target
Cooldown: 0
Stability damage: 0
When an enemy unit within range takes damage from an allied unit's AoE attack, perform 1 instance of Action Support, dealing 50% of attack as AoE Physical damage and 1 point of Stability damage, as well as gaining 1 point of Confectance Index. This effect can trigger up to 6 times per turn. Before the attack, every 1 point of leftover Mobility before the attack increases the damage of this attack by 10%, up to a maximum increase of 30%.
Action Support: Performs a Support Attack; cannot be triggered by another Support Attack.
Fortification Segment 5 (V5): If no movement is made before performing an Active Attack, gain 2 points of Confectance Index after attacking.
Fortification Segment 6 (V6): Action Support can be triggered an additional 4 times per turn.
Neural Helix
Fixed Keys:
02-01 - Temporary System Maintenance: Gain 1 point of Confectance Index for every 10 points of stability damage dealt.
02-03 - Impromptu Cat and Mouse Game: If there is remaining mobility before attacking, gains Movement Up II at the end of the action for 1 turn.
04-01 - Automatic Repair Program: If no movement is made before attacking, cleanses 2 debuffs from self.
04-03 - Lazy Resistance: Increases damage dealt by the active skill Domain Suppression to targets immune to displacement effects by 15%.
06-01 - A Brief Respite: Gains 3 points of Confectance Index at the start of the battle.
06-03 - Friendly Contact: Increases stability damage dealt to the primary target by the active skill Fixed Erosion by 4 points.
Common Key All Points to Damage: If an active skill hits 2 or more enemy targets, damage dealt is increased by 7%.
Rarity: SSR
Type: LMG
Source: Standard Gacha
Trait:
If AoE damage is dealt, apply 1 debuff for 1 turn. If the target has 3 or more debuffs, this attack ignores 15% of their Cover damage reduction.
Effect:
Each time an attack successfully hits 3/3/3/3/2/2 targets, the damage of the next active skill is increased by 10/15/20/20/20/20%, with an additional increase of 10/10/10/15/20/20% damage for AoE skills. After dealing damage, there is a 20/36/54/68/100% chance to apply 1/1/1/1/1/2 debuff to the target.
Peritya images aren't available yet. They will be added soon!
Review
Peritya is a damage dealer with a fairly unimpressive set of forgettable AOE skills. Owing to the nature of GFL2’s competitive environment (boss content), AOE struggles to outperform single-target damage. As such, Peritya will frequently find herself outpaced by stronger damage dealers more suited to the game’s content.
Amusingly, Peritya is most notable for the single-target damage potential on her Action Support passive, which boasts an impressive damage multiplier totaling 300% (50%/ proc * 6 procs/ turn). This damage potential is kneecapped by its difficult trigger condition - Peritya’s Action Support is triggered when AOE damage is dealt to enemies in range. While not impossible to play around, Peritya’s Action Support demands so many enablers that they are being fielded at the expense of overall team damage (e.g. Littara). This is less than ideal.
Fixed Keys core to Peritya’s function are:
N/A: Peritya’s Action Support passive is largely independent from the rest of her kit.
Peritya doesn't have a Mod Key yet.
Peritya’s primary use case is to serve as the damage dealer in Peritya-Klukai(-Mechty) teams. Peritya’s tricky Action Support proc condition effectively joins her at the hip with Klukai until an alternative presents itself. When Peritya is properly enabled to maximize her Action Support damage potential, she can fully realize her value as a single-target (it’s technically considered to be AOE damage) damage dealer. Naturally, as a single-target damage dealer, she is good against bosses.
To briefly cover how Peritya’s function in the aforementioned team arrangement:
Klukai acts as the enabler for Peritya’s Action Support procs, allowing Peritya to fully capitalize on her passive by triggering all 6 instances of Action Support every turn.
Mechty plays a lesser supporting role to Klukai, but importantly changes Peritya’s Action Support damage type to Corrosion damage - this allows Peritya to capitalize on Mechty’s Corrosion damage buffs/debuffs.
SSR characters are reviewed at V0/ V1 strength. However, for those especially dedicated players, it is worth noting Peritya’s significant dupe powerspikes at:
N/A: Peritya’s performance gains from her dupes are minimal, so players need not feel obligated to pull for extra copies.
Action Support has incredible damage potential for up to 300% damage multiplier per turn.
Trying to play around Peritya’s Action Support without Klukai can feel like a fool’s errand when everyone else is having several magnitudes more fun playing the game with teams operating on a fraction of the jank,
Peritya’s actual niche in the game as a single-target damage dealer runs counter to everything her kit is designed to be (AOE), and as such has zero self-synergy (skills, keys) with her Action Support. In many ways Peritya has found success in spite of her kit.
For Global tier list, both SR and SSR characters are rated at V0 (no dupes). For CN tier list, SSR characters are rated at V0 (no dupes) and SR characters are rated at V6 (max dupes).
Global (Early Game)
CN (End game)
Build and teams
This section is still work in progress, so some synergies might be missing! We will update the information as soon as we can.
Default build:
02-01 - Temporary System Maintenance
06-01 - A Brief Respite
06-03 - Friendly Contact
Phase Strike
Corrosion Boost
ATK% > ATK > Crit Damage (Muzzle only) > Crit Rate
Weapons are listed in priority order, but keep in mind that the Signature Weapon is not a must have - the Battle Pass Weapons or Standard Weapons will work well enough. Only Weapons available in Global are included.
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