A humanoid figure who is willing to help others and strives to improve a negative attitude. It is her rule to never escape, and she will go all out when she cheers up. She may still have negative thoughts hidden in her mind, but her cheerful smile and enthusiastic actions must have inspired many of her companions.
To learn more about Mosin-Nagant check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
To learn more about Mosin-Nagant check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Build and teams
Profile
Patrol Time
Targeted | Heavy Ammo
Range: 9
AoE: Target
Cooldown: 0
Stability damage: 2
Selects 1 enemy target within 9 tiles and deals Physical damage equal to 80% of attack to them.
This skill has no upgrades.
Target Victory
Targeted, Debuff | Heavy Ammo
Range: 9
AoE: Target
Confectance Cons.: 1
Stability damage: 3
Selects 1 enemy target within 9 tiles, dealing Physical damage equal to 130% of attack to them. After the attack, applies Conductivity for 1 turn.
Conductivity: Damage taken is converted to Paralysis. Considered an Electric debuff.
Paralysis: Command Prohibition, disallows the use of Basic Attacks and Active Skills.
Fortification Segment 1 (V1): If a Phase Weakness is exploited, gains 1 point of Confectance Index.
Positive Mindset
Buff
Range: Self
AoE: Target
Cooldown: 0
Stability damage: 0
Gain 1 stack of Active Engagement and Extra Command once. Every 3 times this skill is used, gain Shock. Cannot be used more than once per turn.
Active Engagement: Attacks deal Electric damage, increasing damage dealt by 30%, effective once. This buff cannot be cleansed.
Extra Command: Commands other than movement can be executed.
Shock: Applies Paralysis to the target for 1 turn before attacking. Activate 1 time. This is considered an Electric buff.
Fortification Segment 5 (V5): Increase damage dealt in Active Engagement by an additional 10%. Every 2 times this skill is used, gain Shock.
Declaration of victory
Targeted, Debuff | Heavy Ammo
Range: 9
AoE: Target
Confectance Cons.: 4
Stability damage: 4
Selects 1 enemy target within 9 tiles, dealing Physical damage equal to 180% of attack to them. If a Phase Weakness is exploited, applies Paralysis to the target after the attack for 1 turn.
Paralysis: Command Prohibition, disallows the use of Basic Attacks and Active Skills.
Fortification Segment 2 (V2): Gains 1 stack of Unshakable Confidence after each Support Attack.
Unshakable Confidence:Increase the critical rate and critical damage of Ultimate Skills by 5%. Maximum of 4 stacks. This buff cannot be cleansed.
Fortification Segment 3 (V3): Gains 1 point of Confectance Index for each stack of Unshakable Confidence after using an Ultimate Skill.
Helping Others
Support, Buff
Range: Self
AoE: Target
Cooldown: 0
Stability damage: 0
When an allied unit attacks an enemy unit outside of turn but within range, if that enemy unit enters Stability Break, Mosin-Nagant performs 1 instance of Action Support, dealing 80% of her attack as Physical damage and 2 points of Stability damage. This effect can trigger up to 2 times per turn. After a Support Attack, Mosin-Nagant gains 2 points of Confectance Index, and also gains Insight for 2 turns.
Action Support: Assist Attack. Performs an attack. Cannot be triggered by Assist Attacks.
Insight: Range of Ultimate Skills is increased by 1 tile. Considered a buff.
Fortification Segment 4 (V4): Before performing a Support Attack, gains 1 stack of Active Engagement.
Fortification Segment 6 (V6): When an Electric debuff is applied to an enemy target outside of turn, gains Wise Support. The maximum number of Support Attack increases by 1.
Neural Helix
Fixed Keys:
02-01 - Security Patrol Squad: If the target has Paralysis, increase Stability Damage dealt by 2.
02-03 - Preparatory Defense Measures: When Victory Star deals Electric damage, apply Paralysis to the target for 1 turn. No longer applies Conductivity effect.
04-01 - Maintain Order: If the target has Paralysis, apply 2 Debuff effects to it before attacking.
04-03 - Positive Mindset Adjustment: During Active Mindset, if Electric Shock is active, attacks ignore 15% Cover Mitigation
06-01 - Focus on Work: While Action Support is active, reduce Stability Damage taken by 1.
06-03 - Mobile Patrol: If the target is paralyzed after an active skill, gain 3 additional tiles of movement.
Common Key See Through Everything: While Insight is active, increase damage dealt by 7%.
Rarity: SSR
Type: Sniper Rifle
Source: Standard Gacha
Trait:
Attacks ignore 1 point of Stability index. When possessing Insight, additionally ignore another 1 point of Stability index.
Effect:
Phase Damage is increased by 10/12/14/16/18/20%. Electric Damage is increased by another 10/12/14/16/18/20%.
Mosin-Nagant images aren't available yet. They will be added soon!
Review
Mosin-Nagant excels at single target long-range DPS, dealing Electric element damage, providing Action Support, and applying CC on enemies. She's very slow though, so make sure you position her well. Keep in mind that she's very reliant on attacking enemies without Stability and will run out of skill points if she doesn't do it often.
Sadly, while in Global she will work decently well early on, in the current CN meta she fell a bit in the pecking order due to the fact that her assist only triggers against Stability broken enemies. With some bosses having tons of Stability, it messes up with her kit - as she needs to assist consistently to deal damage and for her to work. While this is partially fixed once you obtain her dupes, at V0, it makes her hard to use and very situational.
Can stun enemy targets via Paralysis and Shock.
Can change her skills to do Electric attacks in order to exploit her Stun potential without wasting a turn.
Has decent Neural Helix keys to help boost her support and functionality.
Dupe reliant - requires dupes to become more effective.
Her synchronization with other Electric Element T-Dolls is locked behind Fortification Segment - Six.
Her Action Support requires targets to enter Stability Break compared to other Action Supports.
Very low mobility.
For Global tier list, both SR and SSR characters are rated at V0 (no dupes). For CN tier list, SSR characters are rated at V0 (no dupes) and SR characters are rated at V6 (max dupes).
Global (Early Game)
CN (End game)
Build and teams
Default build:
04-03 - Positive Mindset Adjustment
04-01 - Maintain Order or 02-03 - Preparatory Defense Measures
02-01 - Security Patrol Squad
Phase Strike
Electric Boost
Ballistic Boost
ATK% > ATK > Crit Rate > Crit Damage (Muzzle only)
Weapons are listed in priority order, but keep in mind that the Signature Weapon is not a must have - the Battle Pass Weapons or Standard Weapons will work well enough. Only Weapons available in Global are included.
Use the section below to create a team for this character, by picking a number of teammates from each 'group'.
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