LevaBuild and Guide

Character
Introduction

Leva is a SSR character from the Sentinel class who wields a weapon from the SMG category. Her skills on top of Physical element, can also deal
Electric
Electric damage. She was originally released on March 25th, 2025 in China but her Global release date isn't known yet.

To learn more about Leva check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Leva check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Build and teams

Profile

Stats (Lv. 60)

The stats shown below are the base stats + the stats gained from Neural Helix. Other sources that affect them aren't included.

Stat
Attack
1041
Stat
Defense
592
Stat
Health
2226
Stat
Critical Hit
20%
Stat
Stability Index
9
Weakness I
Medium Ammo
Stat
Attack Boost
10%
Stat
Defense Boost
0%
Stat
Health Boost
0%
Stat
Critical Damage
120%
Stat
Action Points
7
Weakness II
Freeze
Skills

Leva skills were translated by us, because they aren't available in the Global server yet. If you spot any mistakes, please let us know!

Basic Skill

Dangerous Smile

Targeted | Light Ammo

Range: 7

AoE: Target

Cooldown: 0

Stability damage: 3

Selects one enemy target within 7 tiles and deals physical damage equal to 80% of your attack power.

This skill has no special effects or they haven't been added yet.

This skill has no upgrades.

Active Skill

Rational Suppression

AoE, Tile | Electric

Range: 1

AoE: 7x3

Cooldown: 1

Stability damage: 2

Selects one direction and deals AoE electric damage equal to 120% of your attack power to all enemy targets within a 7×3 tile area in front. Applies Negative Charge for 2 turns and generates Voltage tiles, lasting 3 turns.

Negative Charge: When taking Targeted Electric Damage, all targets with Negative Charge take additional fixed damage equal to 30% of the original damage. If Negative Charge is applied again, they take an additional fixed damage equal to 3% of the applier’s attack power. Taking an attack from a unit with Positive Charge increases Electric Damage taken. Electric-type debuff.

Positive Charge: At the end of the turn, restores 20% of max HP. If there is another ally with Positive Charge within 3 tiles, restores an additional 15% of max HP. When attacking an enemy with Negative Charge, Electric Damage dealt is increased by 35%. This effect can trigger up to 3 times per turn per Positive Charge holder. Electric-type buff.

Voltage: Adds Electric Weakness to enemy units in the area. When enemy units on the affected tiles suffer AoE damage, it triggers a reaction, dealing fixed damage equal to 30% of attack, and clears the tile. If the damage is Electric or Hydro, the fixed damage increases to 60% of attack. Deals double damage to large targets. This is an Electric tile.

Paralysis: Command Prohibition, disallows the use of Basic Attacks and Active Skills. Electric debuff.

Fortification Segment 4 (V4): Inflicts Paralysis on enemy targets within the affected area for 2 turns. This skill's Critical Damage is increased by 25%.

Active Skill

Orderly Disruption

AoE | Light Ammo, Electric

Range: 7

AoE: 3

Cooldown: 1

Stability damage: 1

Selects a tile within 7 tiles and deals AoE electric damage equal to 100% of your attack power to all enemy targets within 3 tiles. If the target has Negative Charge, damage dealt is increased by 30%, and Stability Damage is increased by 1.

Negative Charge: When taking Targeted Electric Damage, all targets with Negative Charge take additional fixed damage equal to 30% of the original damage. If Negative Charge is applied again, they take an additional fixed damage equal to 3% of the applier’s attack power. Taking an attack from a unit with Positive Charge increases Electric Damage taken. Electric-type debuff.

Positive Charge: At the end of the turn, restores 20% of max HP. If there is another ally with Positive Charge within 3 tiles, restores an additional 15% of max HP. When attacking an enemy with Negative Charge, Electric Damage dealt is increased by 35%. This effect can trigger up to 3 times per turn per Positive Charge holder. Electric-type buff.

Superconduct Code: Increases Critical Rate by 5% and Critical Damage by 7%, stacking up to 4 times. Upon reaching 4 stacks, gain Superconduct Link, lasting 1 full turn (Duration decreases at end of the current round). Electric-type buff, cannot be dispelled.

Superconduct Link: Increases Attack by 10%. Electric-type buff, cannot be dispelled.

Fortification Segment 2 (V2): Damage coefficient increased to 130%. At the end of the turn, gain 1 stack of Superconduct Code.

Ultimate Skill

Long-Distance Calculation

AoE, Tile, Buff | Electric

Range: Self

AoE: 7

Confectance Cons.: 6

Stability damage: 1

Deals AoE electric damage equal to 60% of your attack power to all enemy targets within 7 tiles and generates Voltage tiles, lasting 3 turns. Gains Overclock Strike for 3 turns. After attacking, you can use Superconduct Blitz once.

Voltage: Adds Electric Weakness to enemy units in the area. When enemy units on the affected tiles suffer AoE damage, it triggers a reaction, dealing fixed damage equal to 30% of attack, and clears the tile. If the damage is Electric or Hydro, the fixed damage increases to 60% of attack. Deals double damage to large targets. This is an Electric tile.

Overclock Strike: When the target's Stability Index reaches 0, excess stability damage is converted into Electric damage. Additional Electric damage dealt is equal to the excess value × 5% of your attack power. This will not trigger the effects of Negative Charge. Electric-type buff, cannot be dispelled.

Superconduct Blitz: Selects an enemy target within 7 tiles and deals melee Electric damage equal to 50% of your attack power. Before the skill, generates a Voltage tile within 1 tile of the target, lasting 3 turns. Consumes all Superconduct Code stacks. Based on the number of stacks consumed, modifies the damage coefficient to 60% / 70% / 85% / 120%, and Stability Damage to 1 / 2 / 3 / 6.

Superconduct Code: Increases Critical Rate by 5% and Critical Damage by 7%, stacking up to 4 times. Upon reaching 4 stacks, gain Superconduct Link, lasting 1 full turn (Duration decreases at end of the current round). Electric-type buff, cannot be dispelled.

Superconduct Link: Increases Attack by 10%. Electric-type buff, cannot be dispelled.

Fortification Segment 3 (V3): Based on the Superconduct Code consumed, modifies Superconduct Blitz coefficient to 75% / 90% / 120% / 180%, and increases Stability Damage to 1 / 2 / 4 / 8; additionally, when using Superconduct Blitz, ignores 15% of the target’s defense, and gains 1 Superconduct Code stack after the skill.

Fortification Segment 5 (V5): Damage coefficient increased to 90%. Before dealing damage, cleanses all debuffs from self. Overclock Strike damage coefficient increased to x 8%.

Passive Skill

The Fox’s Scheme

Support

Range: Self

AoE: Target

Cooldown: 0

Stability damage: 0

At the start of the turn or when triggering a Voltage tile reaction, gain 1 Superconduct Code stack. If Positive Charge is present, increases Electric damage dealt by 10%.

If an enemy within range receives Negative Charge, perform Wise Support, dealing melee Electric damage equal to 60% of your attack power and 1 Stability Damage. Gain 1 Confectance Index. If the target is defeated, applies Negative Charge to the nearest enemy in range for 1 turn. (Triggers up to 2 times per turn)

Negative Charge: When taking Targeted Electric Damage, all targets with Negative Charge take additional fixed damage equal to 30% of the original damage. If Negative Charge is applied again, they take an additional fixed damage equal to 3% of the applier’s attack power. Taking an attack from a unit with Positive Charge increases Electric Damage taken. Electric-type debuff.

Positive Charge: At the end of the turn, restores 20% of max HP. If there is another ally with Positive Charge within 3 tiles, restores an additional 15% of max HP. When attacking an enemy with Negative Charge, Electric Damage dealt is increased by 35%. This effect can trigger up to 3 times per turn per Positive Charge holder. Electric-type buff.

Wise Support: Performs a Support Attack.

Superconduct Blitz: Selects an enemy target within 7 tiles and deals melee Electric damage equal to 50% of your attack power. Before the skill, generates a Voltage tile within 1 tile of the target, lasting 3 turns. Consumes all Superconduct Code stacks. Based on the number of stacks consumed, modifies the damage coefficient to 60% / 70% / 85% / 120%, and Stability Damage to 1 / 2 / 3 / 6.

Superconduct Code: Increases Critical Rate by 5% and Critical Damage by 7%, stacking up to 4 times. Upon reaching 4 stacks, gain Superconduct Link, lasting 1 full turn (Duration decreases at end of the current round). Electric-type buff, cannot be dispelled.

Superconduct Link: Increases Attack by 10%. Electric-type buff, cannot be dispelled.

Fortification Segment 1 (V1): Wise Support gains 1 additional use. When an enemy unit with Negative Charge within range dies, gain 1 stack of Superconduct Code.
When possessing a Positive Charge, Electric damage dealt increases to 25%.

Fortification Segment 6 (V6): After using the active skill Rational Suppression or Orderly Disruption, Superconduct Blitz can be used once.
At the start of the turn, gain 1 additional stack of Superconduct Code.
During a battle, upon gaining 4 stacks of Superconduct Code for the first time, attack power increases by 15%.

Neural Helix
Neural Helix

Neural Helix

Fixed Keys:

02-01 - Composed Confidence: At the start of battle, gain 2 Superconduct Code stacks and 1 Confectance Index.

02-03 - Fox’s Smile: Increases damage dealt to enemies in Stability Collapse by 7%.

04-01 - Opportunistic Move: Before Wise Support, dispel 1 buff from the target.

04-03 - Stealthy Strategy: After using Superconduct Blitz, gain Concealed for 1 turn.

06-01 - Logical Reaction: Before a friendly unit attacks, applies Negative Charge to enemy targets in range for 1 turn.

06-03 - Prepared Action: At the start of battle, gain Overclock Strike for 3 turns.


Common Key Ace Agent: Increases damage dealt to enemies with Electric-type debuffs by 7%.

Signature Weapon
Cunning Fox

Cunning Fox CN

Rarity: SSR

Type: SMG

Source: Rate-up Gacha

Trait:

Increases Stability Damage by 1 point; if the target is a Boss unit, increases by an additional 1 point.

Effect:

Increases Electro Damage dealt to targets with Negative Charge by 10/12/14/16/18/20%. Increases Electro Damage dealt to Stability Collapsed targets by 15/18/21/24/27/30%.

ATK: 390
ATK15%
Voice Actors
ENG
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JPN
-
CN
-
KR
-
Gallery

Leva images aren't available yet. They will be added soon!

Review

Ratings

For all tier lists, SSR characters are rated at V0 (no dupes) and SR characters are rated at V6 (max dupes).

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Generic (GBL)

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Bossing (GBL)

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Generic (CN)

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Bossing (CN)

Review

Leva introduction isn't available yet. It will be added soon!

Pros & Cons

Leva pros & cons aren't available yet. They will be added when the character is released.

Build and teams

Best Build (Keys)

Leva best Keys builds information isn't available yet. It will be added soon!

Best Attachments and Stats

Leva best Attachment sets information isn't available yet. It will be added soon!

Best Weapons

Leva best weapons tips aren't available yet. They will be added soon.