LennaBuild and Guide

Character
Introduction

Lenna is a SSR character from the Support class who wields a weapon from the SMG category (UMP9). Her skills on top of Physical element, can also deal
Electric
Electric damage. She was originally released on February 23rd, 2024 in China but her Global release date isn't known yet.

To learn more about Lenna check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Lenna check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Build and teams

Profile

Stats (Max Level)
Stat
Attack
854
Stat
Defense
647
Stat
Health
2451
Stat
Critical Hit
20%
Stat
Stability Index
10
Weakness I
Medium Ammo
Stat
Attack Boost
5%
Stat
Defense Boost
0%
Stat
Health Boost
5%
Stat
Critical Damage
120%
Stat
Action Points
7
Weakness II
Freeze
Skills

Lenna skills were translated by us, because they aren't available in the Global server yet. If you spot any mistakes, please let us know!

Basic Skill

Territory Awareness

Targeted | Light Ammo

Range: 7

AoE: Target

Cooldown: 0

Stability damage: 2

Selects 1 target within 7 tiles, dealing Physical damage equal to 80% of attack.

This skill has no special effects or they haven't been added yet.

This skill has no upgrades.

Active Skill

Wild Extinction

Targeted, Debuff | Light Ammo

Range: 7

AoE: Target

Cooldown: 0

Stability damage: 2

Selects 1 enemy target within 7 tiles and deal Electric damage equal to 140% of attack to them.

If the user's Confectance Index is greather than or equal to 3 points before skill activation, consumes 3 points of Confectance Index to enhance the skill, increasing the damage dealt by 30%.

This skill has no special effects or they haven't been added yet.

Fortification Segment 2 (V2): Damage from enhanced skills increases by an additional 20%, and if the target has Conductivity, gain 3 points of Confectance Index after the attack.

Active Skill

Leaping Pursuit

Targeted, Debuff | Light Ammo, Electric

Range: 1

AoE: 7

Cooldown: 0

Stability damage: 3

Select a tle within a cross-shaped area of 3-tiles and lands on it, Applies Stability Loss II to the nearest enemy target within 7 tiles for 1 turn, and deals Physical damage equal to 30% of attack. This can be used once per turn.

If your Confectance Index is greater than or equal to 3 before using this skill, consumes 3 points of Confectance Index to enhance the skill, gaining Extra Command.

Stability Loss II: Increase Stability damage by 2 points. This is considered a defense debuff.

Extra Command: Commands other than movement can be executed.

Fortification Segment 3 (V3): Increase range by 2 tiles.

Ultimate Skill

Hunting Strategy

AoE, Debuff, Buff | Electric

Range: Self

AoE: 6

Cooldown: 6

Stability damage: 2

Deals 80% of attack as Electric damage to all enemy targets within 5 tiles, apply Conductivity for 1 turn, and creating Voltage tiles that lasts for 3 turns, whilst gaining the Electric Arc effect for 3 turns.

If your Confectance Index is more than or equal to 3 points before the skill is activated, consume 3 points of Confectance Index to enhance the skill, gaining Concealed for 1 turn.

Conductivity: Damage taken is converted to Paralysis. Considered an Electric debuff.

Paralysis: Command Prohibition, disallows the use of Basic Attacks and Active Skills. Electric debuff.

Voltage: Adds Electric Weakness to enemy units in the area. When enemy units on the affected tiles suffer AoE damage, it triggers a reaction, dealng fixed damage equal to 30% of attack, and clears the tile. If the damage is Electric or Hydro, the fixed damage increases to 60% of attack. Deals double damage to large targets. This is an Electric tile.

Electric Arc: When an enemy within 5 tiles is attacked, apply Conductivity to that enemy for 1 turn before damage is dealt. This effect cannot be cleansed.

Concealed: When allied units are within 5 tiles around the user, they cannot be targeted by enemy basic attacks or active skills. This buff cannot be cleansed.

Fortification Segment 4 (V4): Increase effect range by 2 tiles, and randomly apply 2 debuffs to the target for 1 turn.

Fortification Segment 6 (V6): Electric Arc now restores your Confectance Index at the end of the turn, no longer requiring consumption of Confectance Index to enhance the skill. Consuming Confectance Index will increase the damage dealt by 20%.

Passive Skill

King's Authority

Debuff

Range: Self

AoE: Target

Cooldown: 0

Stability damage: -

Lenna is immune to negative effects of Electric tiles. When an enemy unit is inflicted with Conductivity, gains 1 point of Confectance Index.

After dealing targeted damage, generate Voltage tiles within 1 tile around the target for 2 turns.

Voltage: Adds Electric Weakness to enemy units in the area. When enemy units on the affected tiles suffer AoE damage, it triggers a reaction, dealng fixed damage equal to 30% of attack, and clears the tile. If the damage is Electric or Hydro, the fixed damage increases to 60% of attack. Deals double damage to large targets. This is an Electric tile.

Concealed: When allied units are within 5 tiles around the user, they cannot be targeted by enemy basic attacks or active skills. This buff cannot be cleansed.

Fortification Segment 1 (V1): For every 3 points of Confectance Index consumed, reduces the cooldown of all skills by 1 turn.

Fortification Segment 5 (V5): Increase the duration of Concealed by 1 turn.

Neural Helix
Neural Helix

Neural Helix

Fixed Keys:

02-01 - Brilliant Strategy: When attacking an enemy target with Conductivity but immune to Paralysis, ignore 15% of their defense.

02-03 - Cool Attack Moves: When using the Active Skill Wild Extinction to achieve a kill, gain 2 points of Confectance Index.

04-01 - All-Encompassing Approach: When applying Conductivity, convert 1 buff on the target into a random debuff.

04-03 - Even Stronger: After using the Active Skill Leaping Pursuit, apply Conductivity to the 2 nearest enemy units within a 5-tiles around yourself for 1 turn.

06-01 - Fuel for Advancement: When an enemy unit with Electric debuffs dies, gain 1 point of Confectance Index.

06-03 - Top-Tier Reflexes: After being attacked, if Stability Break occurs, apply Paralysis to all enemy targets within 5 tiles for 1 turn. This can trigger only once per battle.


Common Key Sharp Claws: After dealing Targeted damage, apply Conductivity to the target for 1 turn. This can trigger up to 2 times per turn.

Signature Weapon
Young Lion

Young Lion CN

Rarity: SSR

Type: SMG

Source: Rate-up Gacha

Trait:

When dealing damage, for each debuff the target has, ignore 5% of their defense, up to a maximum of 20%.

Effect:

When applying Electrified, additional fixed damage equal to 9/12/15/18/21/25% of your attack power is dealt, with a 15/20/25/30/35/50% chance to inflict paralysis for 1 turn.

ATK: 313
ATK15%
Voice Actors
ENG
-
JPN
能登 麻美子
CN
侯小菲
KR
-
Gallery

Lenna images aren't available yet. They will be added soon!

Review

Intro

Lenna introduction isn't available yet. It will be added soon!

Pros & Cons

Lenna pros & cons aren't available yet. They will be added when the character is released.

Ratings

For Global tier list, both SR and SSR characters are rated at V0 (no dupes). For CN tier list, SSR characters are rated at V0 (no dupes) and SR characters are rated at V6 (max dupes).

?

Global (Early Game)

B

CN (End game)

Build and teams

Best Synergies

Lenna synergies aren't available yet. They will be added soon.

Best Build (Keys)

Lenna best Keys builds information isn't available yet. It will be added soon!

Best Attachments and Stats

Lenna best Attachment sets information isn't available yet. It will be added soon!

Best Weapons

Lenna best weapons tips aren't available yet. They will be added soon.