A humanoid with a steady personality and the leader of the Lightning Team. Calm and efficient at work, and quite stylish in life. What kind of dishes will Captain Lightning serve today?
To learn more about Groza check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
To learn more about Groza check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Build and teams
Profile
Fire Command
Targeted | Medium Ammo
Range: 7
AoE: Target
Cooldown: 0
Stability damage: 4
Selects 1 enemy target within 7 tiles, and deals Physical damage equal to 80% of attack to them.
This skill has no upgrades.
Heavy Suppression
Targeted, Debuff | Medium Ammo
Range: 7
AoE: Target
Confectance Cons.: 1
Stability damage: 5
Selects 1 enemy target within 7 tiles, dealing Physical damage equal to 130% of attack to them and applies Movement Down II for 1 turn.
Movement Down II: Mobility decreased by 2 tiles. Movement debuff.
Fortification Segment 1 (V1): If Stability Break is dealt, the user gains 1 point of Confectance Index and recovers 4 points of Stability Index.
Perfect Cover
Buff, Defense
Range: Self
AoE: 6
Cooldown: 2
Stability damage: 0
Applies 2 stacks of Shelter and Defense Up II to all allied targets within 6 tiles for 2 turns. Gains 1 point of Confectance Index for each allied target within range. Increases the Counterattack count by 2 for the turn.
Shelter: Gain Stability Protection, reducing Stability damage taken by 2 points. Each instance of Stability damage consumes 1 stack, stacking up to 3 times. Considered a buff.
Defense Up II: Defense increased by 30%. Considered a buff.
Fortification Segment 2 (V2): Restores 5 points of Stability Index.
Explosive Bombardment
AoE, Debuff
Range: 7
AoE: 3x3
Confectance Cons.: 4
Stability damage: 4
Select 1 tile within 7 tiles of the user to launch an attack, dealing AoE Physical damage equal to 90% of attack to all enemy targets within a 3x3 area and applying Movement Down II for 1 turn.
Fortification Segment 3 (V3): Damage multiplier increases by 10%.
Fortification Segment 5 (V5): Extends the duration of Movement Down II by 1 turn.
Timely Maintenance
Buff, Counterattack
Range: Self
AoE: 7
Cooldown: 0
Stability damage: 0
When an allied unit (excluding this unit) ends their action within 7 tiles, grants 1 point of Confectance Index and applies 1 stack of Shelter to both the allied unit and this unit. For each stack of Shelter, Groza's damage to an allied unit, Groza retaliates with a Counterattack, dealing Physical damage equal to 80% of attack to them, as well as 4 points of stability damage. This can be triggered at most once per turn.
Fortification Segment 4 (V4): At the end of the action, applies Attack Down I to the enemy with the highest attack within 7 tiles for 1 turn.
Fortification Segment 6 (V6): When possessing Shelter, reduce Stability damage taken by 1 point.
Neural Helix
Fixed Keys:
02-01 - Multidimensional Assessment: If a Stability Break occurs, applies Defense Down I and Attack Down I, lasting for 1 turn.
02-03 - Controlled Advance: When using Perfect Cover, additionally applies Attack Up I for 1 turn.
04-01 - Adaptive Strategy: When self HP is below 30%, increase healing received by 50%.
04-03 - Firepower Superiority: If Heavy Suppression causes the enemy target to enter Stability break, applies Taunt to them for 1 turn.
06-01 - Sustainable Operations: When the user is under the effects of Shelter, reduces AoE damage taken by 20%.
06-03 - Principles of Evasion: During Stability Break, restore 20% of self max HP, 5 points of stability index, and cleanse 4 debuffs from self. Triggers only once per battle.
Common Key Sustained Endurance: When Shelter is active, this unit is immune to 1 displacement effect. This effect has a cooldown of 1 turn.
When using Perfect Cover, Groza gains Absolute Defense.
Groza doesn't have a signature Weapon, as only SSR rarity characters posses one.
Groza images aren't available yet. They will be added soon!
Review
Groza is a versatile character who can do a lot of things, but she's average at doing them. She can deal both single-target and AoE damage, buff allies, and Taunt enemies, but compared to other, more specialized, characters she falls short.
Since she belongs to the 'tank' class, she's hard to kill which perfectly pairs with the ability to Taunt enemies, taking the heat off her allies so they can focus on killing stuff. Her buffs are also both defensive and offensive in nature, helping the team further.
Due to how universal she is, Groza can be played in any team and she will fill the gaps there.
A very versatile character that can do a bit of everything,
A nice balance between single-target and AoE damage,
Has Counter that gives her additional synergy with some characters,
Can Taunt enemies,
Provides both offensive and defensive buffs,
Fits into basically every team.
Her versatility comes at a cost - everything she can do, she does 'half-assed' and worse than specialized characters.
For Global tier list, both SR and SSR characters are rated at V0 (no dupes). For CN tier list, SSR characters are rated at V0 (no dupes) and SR characters are rated at V6 (max dupes).
Global (Early Game)
CN (End game)
Build and teams
Default build:
02-01 - Multidimensional Assessment
02-03 - Controlled Advance
04-03 - Firepower Superiority
Ally Support
Ballistic Boost
Phase Strike
ATK% > ATK > Crit Damage (Muzzle only) > Crit Rate
Weapons are listed in priority order, but keep in mind that the Signature Weapon is not a must have - the Battle Pass Weapons or Standard Weapons will work well enough. Only Weapons available in Global are included.
Use the section below to create a team for this character, by picking a number of teammates from each 'group'.
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