To learn more about Daiyan check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
To learn more about Daiyan check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Build and teams
Profile
Daiyan skills were translated by us, because they aren't available in the Global server yet. If you spot any mistakes, please let us know!
Plucking Strings
Targeted | Medium Ammo
Range: 6
AoE: Target
Cooldown: 0
Stability damage: 1
Select 1 enemy target within 6 tiles and deal Physical damage equal to 80% of attack to them.
This skill has no special effects or they haven't been added yet.
This skill has no upgrades.
Absolute Tuning
Targeted, Dispel | Light Ammo
Range: 6
AoE: Target
Confectance Cons.: 1
Stability damage: 2
Select 1 enemy target within 6 tiles, cleanse 1 buff, and deal Physical damage equal to 150% of your attack power.
Tuning: Increases critical rate and critical damage by 3%, maximum of 10 stacks. Gains 6 tiles of Additional Movement after using an active attack. This buff cannot be cleansed.
Fortification Segment 1 (V1): If the target has no dispellable buffs when attacked, gain 1 stack of Tuning after the attack.
Qing Shang Harmony
Buff
Range: Self
AoE: Target
Confectance Cons.: 4
Stability damage: -
Gains 3 stacks of Tuning, as well as Pitch Perfect for 1 turn. Gains 1 instance of Extra Command.
Tuning: Increases critical rate and critical damage by 3%, maximum of 10 stacks. Gains 6 tiles of Additional Movement after using an active attack. This buff cannot be cleansed.
Additional Movement: Can move once, but cannot use any other commands.
Pitch Perfect: Before launching active attacks, deals Stability damage equal to the number of Tuning stacks. Can triggered 1 time. This effect cannot be cleansed.
Extra Command: Commands other than movement can be executed.
Fortification Segment 2 (V2): The amount of Tuning gained is increased by 3 stacks.
Ethereal Resonance
Targeted, Buff | Medium Ammo
Range: 6
AoE: Target
Cooldown: 6
Stability damage: 2
Select 1 enemy target within 6 tiles and deal Physical damage equal to 190% of your attack power. For each stack of Tuning, reduce this skill’s cooldown by 1 turn. After the attack, consume all stacks of Tuning and gains 1 stack of Permanent Tuning, stacking up to 3 times.
Tuning: Increases critical rate and critical damage by 3%, maximum of 10 stacks. Gains 6 tiles of Additional Movement after using an active attack. This buff cannot be cleansed.
Fortification Segment 3 (V3): The maximum stacks of Permanent Tuning increase by 3.
Fortification Segment 6 (V6): For each enemy unit that dies on the field, gain 1 stack of Permanent Tuning.
Swift Harmony
Interception
Range: 6
AoE: Target
Cooldown: 0
Stability damage: -
At the start of the action, gains 1 point of Confectance Index and 1 stack of Tuning. When performing an active attack against a target not protected by Cover, gains 1 point of Confectance Index.
Before taking targeted damage, if the number of Tuning stacks is greather than 2, launches Interception, dealing light ammo Physical damage equal to 150% of attack and 4 points of Stability damage, and permanently gains 1 stack of Tuning. This can be triggered once per turn.
If the number of Tuning stacks is greater than 3, increases damage dealt by 20%.
Tuning: Increases critical rate and critical damage by 3%, maximum of 10 stacks. Gains 6 tiles of Additional Movement after using an active attack. This buff cannot be cleansed.
Additional Movement: Can move once, but cannot use any other commands.
Fortification Segment 4 (V4): If Tuning exceeds 5 stacks, increase damage by 40%, and the Interception deals 180% attack power as Physical damage and 6 points of Stability Damage instead.
Fortification Segment 5 (V5): When Permanent Tuning reaches max stacks, when attacking an enemy target with Exposed, ignore 15% of cover damage reduction.
Neural Helix
Fixed Keys:
02-01 - ECHOING MELODY: When Daiyan has [Tuning], increases mobility by 1 tile.
02-03 - UNFULFILLED DREAMS: Gains 3 points of Confectance Index at the start of the battle.
04-01 - HAZEWALKER'S MELODY: For each point of additional mobility before the attack, critical rate increases by 10%.
04-03 - SERENE SERENADE: If Daiyan's mobility is higher than the target's, gains 1 stack of [Tuning] before using an active attack.
06-01 - SQUAD BROKEN: For every 3 stacks of [Tuning], cleanses 1 additional buff when using the active skill Absolute Tuning.
06-03 - LASTING LEGACY: After using Qing Shang Harmony, if a kill occurs in this turn, recovers 20% max HP and 2 points of stability index.
Common Key SHATTERING STONE AND SILK: At the start of the action, gains [Movement Up I] for 1 turn. This has a cooldown of 1 turn.
Rarity: SSR
Type: Assault Rifle
Source: Rate-up Gacha
Trait:
If the unit has full HP at the start of the action, they gain a random buff for 1 turn.
Effect:
20/36/52/68/84/100% chance to Dispel 1 buff from the target before attacking. For every 3/3/3/2/2/1 tiles moved, damage dealt increases by 5/7.5/10/10/10/10% (up to 10/15/20/20/20/20%). Critical damage against targets without cover increases by 10/10/10/10/15/20%.
Daiyan images aren't available yet. They will be added soon!
Review
Daiyan is a high-mobility utility damage dealer most known for her accessible, high-uptime buff dispel on S1. Her on-demand buff dispel provides crucial utility, allowing her to handle specific stage mechanics effectively. In addition to this utility, Daiyan offers significant Stability shred through her skills, helping to rapidly break through enemy Stability. Daiyan’s utility gives her the flexibility to slot comfortably into a variety of team compositions.
Fixed Keys core to Daiyan's function are:
02-01 - Resonance: While the impact of mobility is less tangible than raw damage output, the additional movement on top of Daiyan’s already high mobility all but guarantees fast access to map objectives (and all other positioning needs).
02-03 - Ascending to the Heavens: The additional 3 starting Confectance Index greatly improves Daiyan’s tempo by supplementing her somewhat conditional Confectance Index gain.
04-03 - Melodious Heartfelt: Additional stack generation greatly accelerates the rate at which Daiyan stacks her unique mechanic (Tuning), for all the benefits that come with the stacks. The conditional effect is so easy for Daiyan to trigger that it can be treated as a given.
Daiyan doesn’t have a Mod Key available yet.
Daiyan's primary use case is boss content, where her on-demand buff dispel and high stability shred can be used to great effect. Daiyan’s buff removal can bypass annoying boss mechanics (e.g. Deichgraf DEF buffs) while simultaneously (or even just) filling the role of stability shredder to quickly grind away bosses’ stability-based damage reduction passives (e.g. Deichgraf Armored Wall II, Tumorhynchus Spreading Infection).
Beyond utility, Daiyan also contributes to the team in some limited capacity as a damage dealer, made possible with her Tuning mechanic, a stacking (temporary and permanent) buff that steadily increases her Crit rate% and Crit DMG% (among other things - see Passive). Importantly, Tuning stacks trigger Daiyan’s passive Interception attack for a 150% damage multiplier per turn before accounting for her main action.
Daiyan is a highly versatile character who excels in teams requiring dispel mechanics or those facing bosses with high stability gauges. Her ability to efficiently reduce stability weakens enemies and enhances overall team performance, making her a valuable addition to various team compositions.
As an enabler for Qiongjiu’s Action Support, Daiyan reliably triggers two procs per turn, providing consistent synergy. While Qiongjiu has other enabler options, such as Tololo, Ullrid, and Belka, Daiyan’s consistency and utility make her a standout choice for this role.
SSR Characters are reviewed at V0/V1. However, for those especially dedicated players, it is worth noting Daiyan’s significant dupe power spikes at:
V4: Daiyan's V4 offers a notable damage increase, including a +30% boost to her Interception damage multiplier and improvements to her passive values. While these upgrades enhance her performance, the overall impact is marginal and does not significantly alter her role or utility. As such, players should carefully consider the high cost of pulling for V4.
Highly accessible on-demand buff dispel to bypass bothersome enemy/boss mechanics.
Excellent mobility characteristic of the Vanguard class.
Despite dealing physical damage, her kit allows her to deal high stability damage on par with that of elemental damage dealers.
Interception can trigger support attacks.
Tuning stacks take time to ramp up, and even with the additional offensive stats, Daiyan’s personal damage output remains decent at best.
Physical damage type is inherently worse than elemental damage types as it more accurately represents an absence-of-damage-type, and thus cannot capitalize on any related systems.
For Global tier list, both SR and SSR characters are rated at V0 (no dupes). For CN tier list, SSR characters are rated at V0 (no dupes) and SR characters are rated at V6 (max dupes).
Global (Early Game)
CN (End game)
Build and teams
This section is still work in progress, so some synergies might be missing! We will update the information as soon as we can.
Default build:
Fixed Key 02-01 - Resonance
Fixed Key 02-03 - Ascending to the Heavens
Fixed Key 04-03 - Melodious Heartfelt
Alternatives:
Fixed Key 06-01 - Shattering the Formation: Only pick if you need additional dispel.
Ballistic Boost
Phase Strike
ATK% > ATK > Crit Rate > Crit Damage (Muzzle only)
Weapons are listed in priority order, but keep in mind that the Signature Weapon is not a must have - the Battle Pass Weapons or Standard Weapons will work well enough. Only Weapons available in Global are included.
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