DaiyanBuild and Guide

Character
Introduction

Daiyan is a SSR character from the Vanguard class who wields a weapon from the Assault Rifle category (Type 95). She was originally released on December 25th, 2023 in China and on January 16th, 2025 in Global.

To learn more about Daiyan check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Daiyan check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Build and teams

Profile

Stats (Lv. 60)

The stats shown below are the base stats + the stats gained from Neural Helix. Other sources that affect them aren't included.

Stat
Attack
900
Stat
Defense
592
Stat
Health
1900
Stat
Critical Hit
30%
Stat
Stability Index
8
Weakness I
Medium Ammo
Stat
Attack Boost
5%
Stat
Defense Boost
0%
Stat
Health Boost
0%
Stat
Critical Damage
130%
Stat
Action Points
9
Weakness II
Burn
Skills
Basic Skill

Plucking Strings

Targeted | Medium Ammo

Range: 6

AoE: Target

Cooldown: 0

Stability damage: 1

Select 1 enemy target within 6 tiles and deal Physical damage equal to 80% of attack to them.

This skill has no special effects or they haven't been added yet.

This skill has no upgrades.

Active Skill

Absolute Tuning

Targeted, Dispel | Light Ammo

Range: 6

AoE: Target

Confectance Cons.: 1

Stability damage: 2

Select 1 enemy target within 6 tiles, cleanse 1 buff, and deal Physical damage equal to 150% of your attack power.

Tuning: Increases critical rate and critical damage by 3%, maximum of 10 stacks. Gains 6 tiles of Additional Movement after using an active attack. This buff cannot be cleansed.

Fortification Segment 1 (V1): If the target has no dispellable buffs when attacked, gain 1 stack of Tuning after the attack.

Active Skill

Qing Shang Harmony

Buff

Range: Self

AoE: Target

Confectance Cons.: 4

Stability damage: -

Gains 3 stacks of Tuning, as well as Pitch Perfect for 1 turn. Gains 1 instance of Extra Command.

Tuning: Increases critical rate and critical damage by 3%, maximum of 10 stacks. Gains 6 tiles of Additional Movement after using an active attack. This buff cannot be cleansed.

Additional Movement: Can move once, but cannot use any other commands.

Pitch Perfect: Before launching active attacks, deals Stability damage equal to the number of Tuning stacks. Can triggered 1 time. This effect cannot be cleansed.

Extra Command: Commands other than movement can be executed.

Fortification Segment 2 (V2): The amount of Tuning gained is increased by 3 stacks.

Ultimate Skill

Ethereal Resonance

Targeted, Buff | Medium Ammo

Range: 6

AoE: Target

Cooldown: 6

Stability damage: 2

Select 1 enemy target within 6 tiles and deal Physical damage equal to 190% of your attack power. For each stack of Tuning, reduce this skill’s cooldown by 1 turn. After the attack, consume all stacks of Tuning and gains 1 stack of Permanent Tuning, stacking up to 3 times.

Tuning: Increases critical rate and critical damage by 3%, maximum of 10 stacks. Gains 6 tiles of Additional Movement after using an active attack. This buff cannot be cleansed.

Fortification Segment 3 (V3): The maximum stacks of Permanent Tuning increase by 3.

Fortification Segment 6 (V6): For each enemy unit that dies on the field, gain 1 stack of Permanent Tuning.

Passive Skill

Swift Harmony

Interception

Range: 6

AoE: Target

Cooldown: 0

Stability damage: -

At the start of the action, gains 1 point of Confectance Index and 1 stack of Tuning. When performing an active attack against a target not protected by Cover, gains 1 point of Confectance Index.

Before taking targeted damage, if the number of Tuning stacks is greather than 2, launches Interception, dealing light ammo Physical damage equal to 150% of attack and 4 points of Stability damage, and permanently gains 1 stack of Tuning. This can be triggered once per turn.

If the number of Tuning stacks is greater than 3, increases damage dealt by 20%.

Tuning: Increases critical rate and critical damage by 3%, maximum of 10 stacks. Gains 6 tiles of Additional Movement after using an active attack. This buff cannot be cleansed.

Additional Movement: Can move once, but cannot use any other commands.

Fortification Segment 4 (V4): If Tuning exceeds 5 stacks, increase damage by 40%, and the Interception deals 180% attack power as Physical damage and 6 points of Stability Damage instead.

Fortification Segment 5 (V5): When Permanent Tuning reaches max stacks, when attacking an enemy target with Exposed, ignore 15% of cover damage reduction.

Neural Helix
Neural Helix

Neural Helix

Fixed Keys:

02-01 - ECHOING MELODY: When Daiyan has [Tuning], increases mobility by 1 tile.

02-03 - UNFULFILLED DREAMS: Gains 3 points of Confectance Index at the start of the battle.

04-01 - HAZEWALKER'S MELODY: For each point of additional mobility before the attack, critical rate increases by 10%.

04-03 - SERENE SERENADE: If Daiyan's mobility is higher than the target's, gains 1 stack of [Tuning] before using an active attack.

06-01 - SQUAD BROKEN: For every 3 stacks of [Tuning], cleanses 1 additional buff when using the active skill Absolute Tuning.

06-03 - LASTING LEGACY: After using Qing Shang Harmony, if a kill occurs in this turn, recovers 20% max HP and 2 points of stability index.


Common Key SHATTERING STONE AND SILK: At the start of the action, gains [Movement Up I] for 1 turn. This has a cooldown of 1 turn.


Mod Key (CN only):

For each stack of Permanent Tuning, attacks ignore 10% of the enemy’s defense. At the end of the turn, gain 2 stacks of Tuning, and for each stack of Permanent Tuning, gain 1 point of Confectance Index.

Signature Weapon
Heavy Strings

Heavy Strings

Rarity: SSR

Type: Assault Rifle

Source: Rate-up Gacha

Trait:

If the user has full HP at the start of the action, gains 1 random buff for 1 turn.

Effect:

Before attacking, there is a 20/36/52/68/84/100% chance to cleanse 1 buff from the target. For every 3/3/3/2/2/1 tiles moved, damage is increased by 5/7.5/10/10/10/10% (up to a maximum of 10/15/20/20/20/20%). Critical damage against targets not protected by Cover is increased by 10/10/10/10/15/20%.

ATK: 341
CRIT DMG25%
Voice Actors
ENG
-
JPN
大門 香実
CN
柳知萧
KR
-
Gallery

Daiyan images aren't available yet. They will be added soon!

Review

Ratings

For all tier lists, SSR characters are rated at V0 (no dupes) and SR characters are rated at V6 (max dupes).

T0.5

Generic (GBL)

T0.5

Bossing (GBL)

T1

Generic (CN)

T1

Bossing (CN)

Review
Character Summary

Daiyan is a high-mobility utility damage dealer most known for her accessible, high-uptime buff dispel on S1. Her on-demand buff dispel provides crucial utility, allowing her to handle specific stage mechanics effectively. In addition to this utility, Daiyan offers significant Stability shred through her skills, helping to rapidly break through enemy Stability. Daiyan’s utility gives her the flexibility to slot comfortably into a variety of team compositions.

Fixed Keys

Fixed Keys core to Daiyan's function are:

  • 02-01 - Resonance: While the impact of mobility is less tangible than raw damage output, the additional movement on top of Daiyan’s already high mobility all but guarantees fast access to map objectives (and all other positioning needs).

  • 02-03 - Ascending to the Heavens: The additional 3 starting Confectance Index greatly improves Daiyan’s tempo by supplementing her somewhat conditional Confectance Index gain.

  • 04-03 - Melodious Heartfelt: Additional stack generation greatly accelerates the rate at which Daiyan stacks her unique mechanic (Tuning), for all the benefits that come with the stacks. The conditional effect is so easy for Daiyan to trigger that it can be treated as a given.

Mod Key

Daiyan doesn’t have a Mod Key available yet.

Character Function

Daiyan's primary use case is boss content, where her on-demand buff dispel and high stability shred can be used to great effect. Daiyan’s buff removal can bypass annoying boss mechanics (e.g. Deichgraf DEF buffs) while simultaneously (or even just) filling the role of stability shredder to quickly grind away bosses’ stability-based damage reduction passives (e.g. Deichgraf Armored Wall II, Tumorhynchus Spreading Infection).

Beyond utility, Daiyan also contributes to the team in some limited capacity as a damage dealer, made possible with her Tuning mechanic, a stacking (temporary and permanent) buff that steadily increases her Crit rate% and Crit DMG% (among other things - see Passive). Importantly, Tuning stacks trigger Daiyan’s passive Interception attack for a 150% damage multiplier per turn before accounting for her main action.

Character Synergies

Daiyan is a highly versatile character who excels in teams requiring dispel mechanics or those facing bosses with high stability gauges. Her ability to efficiently reduce stability weakens enemies and enhances overall team performance, making her a valuable addition to various team compositions. 

As an enabler for Qiongjiu’s Action Support, Daiyan reliably triggers two procs per turn, providing consistent synergy. While Qiongjiu has other enabler options, such as Tololo, Ullrid, and Belka, Daiyan’s consistency and utility make her a standout choice for this role.

Vertebrae Breakpoints

SSR Characters are reviewed at V0/V1. However, for those especially dedicated players, it is worth noting Daiyan’s significant dupe power spikes at:

  • V4: Daiyan's V4 offers a notable damage increase, including a +30% boost to her Interception damage multiplier and improvements to her passive values. While these upgrades enhance her performance, the overall impact is marginal and does not significantly alter her role or utility. As such, players should carefully consider the high cost of pulling for V4.

Pros & Cons
Pros

  • Highly accessible on-demand buff dispel to bypass bothersome enemy/boss mechanics.

  • Excellent mobility characteristic of the Vanguard class.

  • Despite dealing physical damage, her kit allows her to deal high stability damage on par with that of elemental damage dealers. 

  • Interception can trigger support attacks.

Cons

  • Tuning stacks take time to ramp up, and even with the additional offensive stats, Daiyan’s personal damage output remains decent at best.

  • Physical damage type is inherently worse than elemental damage types as it more accurately represents an absence-of-damage-type, and thus cannot capitalize on any related systems.

Build and teams

Best Synergies

This section is still work in progress, so some synergies might be missing! We will update the information as soon as we can.

Best Build (Keys)

Default build:

  • Fixed Key 02-01 - Resonance

  • Fixed Key 02-03 - Ascending to the Heavens

  • Fixed Key 04-03 - Melodious Heartfelt

Alternatives:

  • Fixed Key 06-01 - Shattering the Formation: Only pick if you need additional dispel.

Best Attachments and Stats
Sets:
  1. Ballistic Boost

  2. Phase Strike

Stat priority:

ATK% > ATK > Crit Rate > Crit Damage (Muzzle only)

Best Weapons

Weapons are listed in priority order, but keep in mind that the Signature Weapon is not a must have - the Battle Pass Weapons or Standard Weapons will work well enough. Only Weapons available in Global are included.

  • Heavy Strings
    Heavy Strings
    - BIS
  • Planeta
    Planeta
    - Good alternative
  • Golden Melody
    Golden Melody
    - Good alternative
  • Type 95
    Type 95
    - SR option
  • Use any other SR Weapon you have if you lack above options.