A humanoid that acts as a "team lubricant". Although her slightly "willful" expression will further worsen the situation, she is always able to successfully resolve conflicts in the end. Just leave the task of adjusting the team atmosphere to her.
To learn more about Colphne check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
To learn more about Colphne check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Build and teams
Profile
Quick Reaction
Targeted | Light Ammo
Range: 6
AoE: Target
Cooldown: 0
Stability damage: 3
Selects 1 enemy target within 6 tiles and deals Physical damage equal to 80% of attack to them.
This skill has no special effects or they haven't been added yet.
This skill has no upgrades.
Crisis Aid
Healing, Buff
Range: 6
AoE: Target
Cooldown: 0
Stability damage: 0
Selects 1 allied target within 6 tiles, restoring their HP equal to 100% of attack and applies Continuous Healing II and Continuous Stability Regen I to them for 1 turn. Gains 1 point of Confectance Index.
Continuous Healing II: Restores 20% of maximum HP at the end of action. This is considered a buff.
Continuous Stability Regen I: Recover 1 point of Stability Index at the end of the action. This is considered a buff.
Fortification Segment 1 (V1): If the target's HP is fully restored after healing, randomly grant it 1 buff for 2 turns.
Battlefield Glow
Targeted, Healing | Light Ammo, Hydro
Range: 6
AoE: Target
Cooldown: 1
Stability damage: 4
Selects 1 enemy target within 6 tiles, dealing Hydro damage equal to 130% of attack and restores HP equal to 100% of attack of the allied target with the lowest HP.
Action Support: Performs a Support Attack; cannot be triggered by another Support Attack.
Fortification Segment 2 (V2): Gains 1 extra Action Support this turn.
Emergency Treatment
Healing, Stability Regen, Cleanse
Range: 8
AoE: Target
Confectance Cons.: 2
Stability damage: 0
Selects 1 allied target within 8 tiles, restoring their HP equal to 140% of attack and 4 points of Stability, whilst cleansing 2 debuffs from them, alongside removing Taunt and Fear effects.
Taunt: Uncontrollable, forced to use basic attacks on the user. This is removed when the user dies.
Fear: Uncontrollable, actively moves away from the caster. This is removed when the caster dies.
Fortification Segment 4 (V4): Increases HP regeneration by 10%.
Fortification Segment 6 (V6): Increases Stability Index Recovery by 1 point.
Medical Contingency
Support, Stability Regen
Range: 6
AoE: Target
Cooldown: 2
Stability damage: 0
When an enemy unit within range takes Targeted Damage from an ally, prioritize 1 instance of Action Support, dealing 80% Attack Power as Physical Damage and 3 points of Stability Damage. Apply Attack Up I to ally for 2 turns, gain 1 point Confectance Index, triggers once per turn maximum. When actively healing an ally in Stability Break, restore additional 2 points Stability Index, 2 turn cooldown.
Action Support: Performs a Support Attack; cannot be triggered by another Support Attack.
Attack Up I: Attack is increased by 10%. This is considered a buff.
Fortification Segment 3 (V3): Stability Index recovery increases by 2 points.
Fortification Segment 5 (V5): Cooldown reduced by 1 turn.
Neural Helix
Fixed Keys:
02-01 - Doctor's Orders: The active skill Crisis Aid applies Defense Up I and Shelter to the target for 1 turn,
02-03 - Quick Surgery: If an allied target enters Stability Break after being attacked, gain Movement Up II for 1 turn to self.
04-01 - Emergency Express: the effects of active skill Battlefield Glow s enhanced. It also recovers HP to allied targets within 3 tiles.
04-03 - Combat Medic: When the HP of the user is above 80%, increases their attack by 10%.
06-01 - Recovery at Rest: Randomly cleanse 1 debuff from the target after healing.
06-03 - Fast Recovery: When using active heals on targets below 50% HP, increases the healing effect by 20%.
Common Key Fabricated Life: Before using a single target active heal, cleanses 1 random debuff from the target.
When performing Assist Attack, heal the ally she is assisting for 50% of Colphne’s ATK as HP and 1 Stability Index.
Colphne doesn't have a signature Weapon, as only SSR rarity characters posses one.
Colphne images aren't available yet. They will be added soon!
Review
Colphne is a Healer who ignored every other lesson when she was in school and only focused on learning how to keep her allies alive. And she's very very good at doing that, but at the cost of having underwhelming buffs and damage.
She's the most defensive Healer from all the options available in the game and while this has some benefits as both her HP Healing and Stability Healing are the best in the game - not only value-wise, but her AoE potential is also great, making it easy to top-off the whole team. She can also cleanse debuffs and buff allies, but they are mostly defensive buffs and her only offensive buff comes from her passive - which further puts her behind other Healers.
Top-tier HP and Stability healing output,
Has both single-target and AoE healing, making her pretty versatile,
Can cleanse debuffs from allies,
Can buff allies, increasing their defenses.
Sacrifices everything to be a great Healer,
Weak offensive buffs,
Weak damage.
For Global tier list, both SR and SSR characters are rated at V0 (no dupes). For CN tier list, SSR characters are rated at V0 (no dupes) and SR characters are rated at V6 (max dupes).
Global (Early Game)
CN (End game)
Build and teams
This section is still work in progress, so some synergies might be missing! We will update the information as soon as we can.
Colphne is a universal Sustain that can be used in any team and she only has specific synergy:
Default build:
04-01 - Emergency Express
04-03 - Combat Medic
06-01 - Recovery at Rest
Emergency Repair
Phase Strike
ATK% > ATK > HP% > DEF%
Weapons are listed in priority order, but keep in mind that the Signature Weapon is not a must have - the Battle Pass Weapons or Standard Weapons will work well enough. Only Weapons available in Global are included.
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