A humanoid that acts as a "team lubricant". Although her slightly "willful" expression will further worsen the situation, she is always able to successfully resolve conflicts in the end. Just leave the task of adjusting the team atmosphere to her.
To learn more about Colphne check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
To learn more about Colphne check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Build and teams
Profile
Quick Reaction
Targeted | Light Ammo
Range: 6
AoE: Target
Cooldown: 0
Stability damage: 3
Selects 1 enemy target within 6 tiles and deals Physical damage equal to 80% of attack to them.
This skill has no upgrades.
Crisis Aid
Healing, Buff
Range: 6
AoE: Target
Cooldown: 0
Stability damage: 0
Selects 1 allied target within 6 tiles, restoring their HP equal to 100% of attack and applies Continuous Healing II and Continuous Stability Regen I to them for 1 turn. Gains 1 point of Confectance Index.
Continuous Healing II: Recover 20% of maximum HP at the end of the action.
Continuous Stability Regen I: Recover 1 point of Stability Index at the end of the action. This is considered a buff.
Fortification Segment 1: If the target's HP is fully restored after healing, randomly grant it 1 buff for 2 turns.
Battlefield Glow
Targeted, Healing | Light Ammo, Hydro
Range: 6
AoE: Target
Cooldown: 1
Stability damage: 4
Selects 1 enemy target within 6 tiles, dealing Hydro damage equal to 130% of attack and restores HP equal to 100% of attack of the allied target with the lowest HP.
Fortification Segment 2: Gains 1 extra Action Support this turn.
Emergency Treatment
Healing, Stability Regen, Cleanse
Range: 8
AoE: Target
Confectance Cons.: 2
Stability damage: 0
Selects 1 allied target within 8 tiles, restoring their HP equal to 140% of attack and 4 points of Stability, whilst cleansing 2 debuffs from them, alongside removing Taunt and Evasion effects.
Fortification Segment 4: Increases Stability Index regeneration by 1 point.
Fortification Segment 6: Increases Stability Index Recovery by 1 point.
Medical Contingency
Support, Stability Regen
Range: 6
AoE: Target
Cooldown: 2
Stability damage: 0
When an enemy unit within range takes Targeted Damage from an ally, prioritize 1 instance of Action Support, dealing 80% Attack Power as Physical Damage and 3 points of Stability Damage. Apply Attack Up I to ally for 2 turns, gain 1 point Confectance Index, triggers once per turn maximum. When actively healing an ally in Stability Break, restore additional 2 points Stability Index, 2 turn cooldown.
Fortification Segment 3: Stability Index recovery increases by 2 points.
Fortification Segment 5: Cooldown reduced by 1 turn.
Neural Helix
02-01 - Doctor's Orders: The active skill Crisis Aid applies Defense Up I and Shelter to the target for 1 turn,
02-03 - Quick Surgery: If an allied target enters Stability Break after being attacked, gain Movement Up II for 1 turn to self.
04-01 - Emergency Express: the effects of active skill Battlefield Glow s enhanced. It also recovers HP to allied targets within 3 tiles.
04-03 - Combat Medic: When the HP of the user is above 80%, increases their attack by 10%.
06-01 - Recovery at Rest: Randomly cleanse 1 debuff from the target after healing.
06-03 - Fast Recovery: When using active heals on targets below 50% HP, increases the healing effect by 20%.
Shared - Fabricated Life: Before using a single target active heal, cleanses 1 random debuff from the target.
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Review
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Build and teams
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