To learn more about Andoris check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
To learn more about Andoris check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Build and teams
Profile
Andoris skills were translated by us, because they aren't available in the Global server yet. If you spot any mistakes, please let us know!
Test Fire Practice
Targeted | Medium Ammo
Range: 7
AoE: Target
Cooldown: 0
Stability damage: 4
Select 1 enemy target within 7 tiles and deal 80% of your attack power as Physical damage.
This skill has no special effects or they haven't been added yet.
This skill has no upgrades.
Tender Offensive
Summon
Range: 3
AoE: Target
Confectance Cons.: 3
Stability damage: -
Select one empty tile within 3 tiles and summon a Self-Patrolling Turret. Up to 2 turrets can exist at once. If the number of turrets exceeds 2, the oldest turret on the field will be automatically destroyed. When a turret is destroyed, gain 1 point of Confectance Index.
This ability can be used again after activation.
This skill has no special effects or they haven't been added yet.
Fortification Segment 1 (V1): Increase the summon range of the Self-Patrolling Turret by 3 tiles. Increase the Self-Patrolling Turret's attack range by 1 tile.
Malfunction Mimic is added, increasing your Electric damage by 30%.
The turret gains the passive ability Momentum Support: before the target within range of the turret receives Electric Targeted damage from a friendly unit's active attack, provide action support, dealing 100% of your attack power as Electric damage and 1 point of Stability Damage, and applying Negative Charge for 2 turns.
Fortification Segment 6 (V6): Increase the maximum number of Self-Patrolling Turrets from 2 to 3. The Confectance Index cost to release a turret is reduced by 1 point. New effect: For each turret on the field, all friendly humanoid units' Electric damage increases by 10%.
The effect of being able to use this ability again is enhanced to include Extra Command after activation.
Simplified Decision
Targeted, Debuff | Medium Ammo, Electric
Range: 7
AoE: Target
Cooldown: 0
Stability damage: 3
Select one enemy target within 7 tiles, apply Electrocharge for 2 turns, and deal 110% of your attack power as Electric damage.
This skill has no special effects or they haven't been added yet.
Fortification Segment 5 (V5): New effect for Electrocharge: When a target with Electrocharge ends their turn, apply Electrocharge to all friendly units within a radius of 3 tiles that do not already have it, lasting 2 turns. When receiving Electric damage, the target receives 15% more damage.
Reinforced Program
Defense, Buff
Range: Self
AoE: Map
Cooldown: 2
Stability damage: -
Restore 8 points of Stability Index. Apply 2 stacks of Cover and Positive Charge for 3 turns to all friendly humanoid units. Gain Reinforced Posture, lasting 2 full rounds.
This skill has no special effects or they haven't been added yet.
Fortification Segment 2 (V2): Enhanced effect: Fully restore your Stability Index, heal 20% of your max HP, and dispel all your debuff effects. When Andoris is on the field, apply Movement Boost II and Damage Boost II to all friendly humanoid units with Positive Charge.
Delayed Response
Allied Buff, Buff
Range: Self
AoE: Target
Cooldown: 0
Stability damage: -
At the start of battle, gain Self-Check Repair, which becomes effective 3 turns after activation.
When a friendly unit with Positive Charge takes damage, share 45% of the raw damage with them. When performing an active attack on an enemy with Negative Charge, restore 20% of your max HP.
When receiving damage, restore 5% of your max HP and gain 1 point of Confectance Index. Apply 1 stack of Dullness to yourself and all Self-Patrolling Turrets. If you are not under the protection of Cover, consume 1 point of Stability Index to reduce damage taken by 20%.
This skill has no special effects or they haven't been added yet.
Fortification Segment 3 (V3): New effect: Reduce the Stability Damage taken by 1 point.
At the start of the battle, increase the attack power of yourself and the Self-Patrolling Turrets. The increase is equal to 30% of Andoris's initial defense. When the turret takes damage, it applies 1 stack of Dullness to both you and Andoris.
Dullness effect modified: increases defense by a coefficient of 10%, and the maximum stacks of Dullness increase by 3 stacks.
Fortification Segment 4 (V4): At the start of battle, increase your Stability Index cap by 6 points.
Self-Check Repair effect modified: When receiving fatal damage, restore 60% of your max HP, restore all Stability Index, and gain Reinforced Posture, lasting for 2 full rounds.
Neural Helix
Fixed Keys:
02-01 - Side-Ear Listening: At the start of the battle, gain 3 points of Confectance Index.
02-03 - Slow Circuit: When dealing Electric damage, if the target is in Stability Collapse and has Electrocharge, deal additional fixed damage equal to 10% of your attack power.
04-01 - Meticulous Work: When Andoris applies Positive Charge to a friendly unit, dispel 2 debuffs from that unit and all Self-Patrolling Turrets.
04-03 - Tuned Connection: When Andoris is on the field, if a friendly unit with Positive Charge ends their turn and there are other friendly units with Positive Charge within a radius of 3 tiles, gain 1 stack of Cover.
06-01 - Information Sharing: At the start of battle, apply Positive Charge to all friendly humanoid units, lasting 3 turns.
06-03 - Pre-Scouting: At the start of battle, apply Electrocharge to the enemy unit with the highest max HP, lasting 2 turns.
Common Key Emotional Magnetic Field: At the start of each round, for each Electric debuff on the field, increase your damage dealt by 5%, up to a maximum of 10%, lasting until the end of the round.
Andoris Signature Weapon isn't available in our database yet. It will be added soon!
Andoris images aren't available yet. They will be added soon!
Review
Andoris introduction isn't available yet. It will be added soon!
Andoris pros & cons aren't available yet. They will be added when the character is released.
For Global tier list, both SR and SSR characters are rated at V0 (no dupes). For CN tier list, SSR characters are rated at V0 (no dupes) and SR characters are rated at V6 (max dupes).
Global (Early Game)
CN (End game)
Build and teams
Andoris best Keys builds information isn't available yet. It will be added soon!
Andoris best Attachment sets information isn't available yet. It will be added soon!
Andoris best weapons tips aren't available yet. They will be added soon.
Andoris teams aren't available yet. They will be added soon.
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