To learn more about Red Witch Felix check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
To learn more about Red Witch Felix check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
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Profile
Basic Attack
Valid hits: 1
Cooldown: 6 seconds
Calls in an interceptor, dealing damage to Air units. Does not deal damage to ships in gauntlet. Unaffected by Cooldown increase/decrease.
Level 2: Basic Attack Damage +5%
Level 3: Basic Attack Damage +5%
Level 4: Basic Attack Damage +5%
Level 5: Basic Attack Damage +5%
Navia Protocol
Valid hits: -
Cooldown: -
Deployment position is fixed to the allied ship. Skill Haste permanently increases by 30% and gains immunity to Special Skills Hitstun, Stun, Knockback, and Airborne. Felix shares her stat growth and equipment with her summons.
Level 2: HP +5%
Level 3: HP +5%
Level 4: HP +10%
Level 5: While Felix is on the field, allied summons gain immunity to Stun and Special Hitstun (Cannot be removed)
Black Canal
Valid hits: 3
Cooldown: 24 seconds
Melts the dimensional plane of the world, dealing damage to enemies within Valid Hit count and inflicts them with Blind for 6s. Forms a connection to the other world and summons in 3 [Banshee Troopers]. After casting Special Skill, grants all of Felix’s summons +10% ATK, +12% ASPD (Up to 3 stacks).
[Banshee Troopers] (Soldier-Type) Up to 3 of each type can exist on the field (9 total).
Level 2: HP +5%
Level 3: HP +5%
Level 4: HP +10%
Level 5: After casting Special Skill, ally Banshee troopers will instead receive +30% ATK, +12% ASPD (Up to 3 stacks).
Firepower Testing
Valid hits: 4
Cooldown: 67 seconds
When casting Ultimate Skill, grants all of Felix’s summons +50% DEF Penetration, +50% DMG RES Penetration for 25s. Then, deals AoE damage and summons [Chernobog]. Chernobog gains +20% ATK, +5.5% DMG RES Penetration for each Banshee trooper present on the field.
[Chernobog] (C.O./Mechanic-Type) Immune to Confusion. Only 1 can exist on the field. Casts an Enhanced Attack after every 4 Basic Attacks, which Stuns targets for 5s (Mechs included, Valid Hit count: 3). Triggers a core overload upon death, dealing AoE damage in front (Valid Hit count: 5).
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +15%
Level 5: Valid Hit count +1
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Other information
Set:
Set:
The gear recommendations have been simplified and you should use them in combination with this guide (for PVP) and this guide (for PVE).
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