To learn more about Ironside check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
To learn more about Ironside check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review and ratings
Other information
Profile
Basic Attack
Valid hits: 1
Cooldown: -
Fires a submachine gun at a target.
Level 2: Basic Attack DMG +5%
Level 3: Basic Attack DMG +5%
Level 4: Basic Attack DMG +5%
Level 5: Basic Attack DMG +5%
Field Maintenance Crew
Valid hits: -
Cooldown: -
Continuously maintains Mechs in combat, increasing their efficiency. Decreases surrounding Mechs' DMG Taken by 10%.
Level 2: HP +5%
Level 3: HP +5%
Level 4: HP +10%
Level 5: Restores all Mechs' HP by 25% upon deployment.
Auto Repair Device
Valid hits: -
Cooldown: 30 seconds
Sets up a repair device, restoring surrounding Mechs' HP by 4% every second for 8 seconds.
Level 2: Cooldown -2 s
Level 3: Cooldown -2 s
Level 4: Cooldown -4 s
Level 5: Mech ASPD +20% within range
Ironside stats aren't available yet. They will be added soon!
Review
PVE (Early)
PVE (Late)
PVP
Ironside is a healer and a buffer. This makes him the best choice for pure Mecha teams because not only he can heal them, but also increases their firepower with his ASPD buff.
Sadly, because he can only heal Mechs, he's totally useless in any other team.
- massive on deploy heal, similar to Claudia,
- the ASPD buff helps Mechs a lot,
- easy to MLB because of his rarity.
- only usable in Mech teams.
Other information
Set: Defensive CDR
Jungle Relics with Increased Healing set are BIS.
Set: Defensive CDR
Jungle Relics with Increased Healing set are BIS.
The gear recommendations have been simplified and you should use them in combination with this guide (for PVP) and this guide (for PVE).
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