To learn more about Horizon check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
To learn more about Horizon check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review and ratings
Other information
Profile
Basic Attack
Valid hits: 2
Cooldown: -
Swings a metal pipe to inflict AoE damage to the front. When enhanced, conducts a knock-back attack that damages only three targets.
Level 2: Basic Attack DMG +5%
Level 3: Basic Attack DMG +5%
Level 4: Basic Attack DMG +5%
Level 5: Basic Attack DMG +5%
Foreclosure
Valid hits: -
Cooldown: -
When damaged 4 times, creates a barrier equal to 3% of Max HP for 5 seconds. Activates after 2 hits if HP falls below 50%.
Level 2: HP +5%
Level 3: HP +5%
Level 4: HP +10%
Level 5: Casts a barrier equal to 50% of Max HP if HP falls below 50%
Debtor Spotted
Valid hits: 3
Cooldown: 34 seconds
Tracks down the debtor and inflicts AoE damage, targeting the caster for 6 seconds. Ignores cooldown and casts skill for targets beyond 600 reach. When in an enhanced state, damage is increased by 10% and Airborne becomes more powerful.
Level 2: DMG +5%
Level 3: DMG +5%
Level 4: DMG +15%
Level 5: +12% ASPD if at least two skills are cast after deployment
Physical Persuasion
Valid hits: -
Cooldown: -
When HP falls below 50%, gains immunity to all debuffs and hitstuns while gaining buffs on all attacks. Gradually consumes HP while in enhanced state (starts at 2%, increasing every 10 seconds up to 15% per sec). HP consumption rate reduced up to 4 times, once for every 3 basic or special attack made while not in enhanced state (up to 0.4% reduction at the start, and 3% at maximum drain rate).
Level 2: Increases DEF by up to 20% in inverse proportion to HP.
Level 3: Increases DEF by up to 20% in inverse proportion to HP.
Level 4: Increases DEF by up to 40% in inverse proportion to HP.
Level 5: Changes DMG Taken Limit to 5% in enhanced state and all attacks apply hitstuns even on targets in Special Skill mode
Horizon stats aren't available yet. They will be added soon!
Review
PVE (Early)
PVE (Late)
PVP
Horizon is a mech character that has a berserk state, with an emphasis on constantly dealing knockback to enemies around her.
Her knockback works a bit differently from other employees too. The distance the enemies are pushed away from her is far bigger than similar skills used by other employees. This, combined with her special skill, allows her to push the whole enemy team to their ship in mere seconds, which can be gamechanging in PVP.
However, it is worth noting that she's not as tanky as other defenders, even with the 5% MDL she gains in her berserk state. Also if the enemy has barrier or buff removers (or worse still, barrier reflux), she will die very easily.
In PVE, Horizon does not have much use, because she just drains her HP and dies when in her berserk state and her constant knockback gimmick rarely has any use. She occasionally has some use in DC, depending on seasonal debuffs, and has a place in Swift: Trimming Trinity room 2 as part of a non-awakened mech team.
- her ability to control the battlefield is one of the best in the game,
- 5% MDL makes her a good choice in both PVP and PVE,
- despite her high cost, she's commonly used in rush teams because of her knockback.
- buff and barrier removers easily counter her.
Other information
Set: Full Tank or ASPD Tank
Set: Full Tank, ASPD Tank or Terror Gear
EE is good only for Terror builds.
The gear recommendations have been simplified and you should use them in combination with this guide (for PVP) and this guide (for PVE).
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