They are a Rearmed Character - if you're looking for the base version of that character please check this profile.
To learn more about Best Mascot Irie check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
To learn more about Best Mascot Irie check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review and ratings
Other information
Profile
Basic Attack
Valid hits: 1
Cooldown: -
Swings her shield, attacking a target in front.
Level 2: Basic Attack DMG +3%
Level 3: Basic Attack DMG +3%
Level 4: Basic Attack DMG +3%
Level 5: Basic Attack DMG +3%
Level 6: Basic Attack DMG +2%
Level 7: Basic Attack DMG +2%
Level 8: Basic Attack DMG +2%
Level 9: Basic Attack DMG +2%
Level 10: Basic Attack DMG +5%
Reliable as Ever
Valid hits: -
Cooldown: -
She's a reliable presence as she always has been. Increases surrounding Strikers' DMG RES by 10%.
Level 2: DMG RES +1%
Level 3: DMG RES +1%
Level 4: DMG RES +2%
Level 5: HP +20%
Level 6: DMG RES +1%
Level 7: DMG RES +1%
Level 8: DMG RES +1%
Level 9: DMG RES +2%
Level 10: Buff range +50%
I Said, Stay Away!
Valid hits: 2
Cooldown: 20 seconds
Swings her shield, shooting a balled bulwark that inflicts AoE damage in front. Enemies hit by this attack target the caster for 6 seconds.
Level 2: DMG +3%
Level 3: DMG +3%
Level 4: DMG +9%
Level 5: Cooldown -4 s
Level 6: DMG +3%
Level 7: DMG +3%
Level 8: DMG +3%
Level 9: DMG +6%
Level 10: Barrier by 10% of Max HP for 5 s when cast
Maximum Impact
Valid hits: 3
Cooldown: 48 seconds
Repeatedly strikes the ground with her shield and generates shock waves, inflicting AoE damage.
Level 2: DMG +3%
Level 3: DMG +3%
Level 4: DMG +9%
Level 5: DMG Taken -25% for 10 s after skill
Level 6: DMG +3%
Level 7: DMG +3%
Level 8: DMG +3%
Level 9: DMG +6%
Level 10: Cooldown -8 s
Team Mascot
Valid hits: -
Cooldown: -
As the leader, she forces surrounding enemies to attack her for 6 seconds. Generates a barrier by 30% of Max HP.
Level 2: CRIT DMG RES +10%
Level 3: Barrier by 35% of Max HP
Level 4: CRIT DMG RES +10%
Level 5: Barrier by 40% of Max HP
Best Mascot Irie stats aren't available yet. They will be added soon!
Review
PVE (Early)
PVE (Late)
PVP
Best Mascot Irie with her Rearm received a big upgrade to her base stats, putting her on par with other 3-cost defenders. And if you add the barrier that she gets when she's used as Leader, her HP pool becomes simply massive. Still, just like her base version, Mascot doesn't have MDL and this makes her crap compared to any defender with MDL both in PVE and PVP.
Also, the barrier makes A. Na Yubin users smile from ear to ear because they know he will chunk her HP.
Overall, her base version is still more useful because she's only 2-cost and Mascot Irie needs a buff to make her competitive with other defenders (honestly just give her MDL and she will be fine).
MDL = Max Damage Limit or DMG Taken Limit is a stat that only appears on SSR rarity Defenders. How does it work? For example, if an employee has 10% MDL it means that any hit that does more damage than 10% of his max HP, will have the part exceeding the MDL value lowered by 80%. This prevents Defenders with MDL from being one-shot by skills/ultimates.
A way to counter MDL is to use employees with great ASPD like Administration Rifleman, Ifrit, or Millia Rage.
- massive HP pool,
- great stats for a 3-cost employee.
- no MDL makes her useless as a tank.
Other information
Set: Full Tank
Set: Full Tank
The gear recommendations have been simplified and you should use them in combination with this guide (for PVP) and this guide (for PVE).
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