To learn more about Hugo check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
To learn more about Hugo check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Epiphanies
Gear
Deck & Teams
Profile
For a lot card descriptions we updated them compared to what's in game - as either they didn't work as the description implied or the translation was a bit confusing.
Throw Dagger
Defense System
Show Effects
Hunting Instincts
[Outbreak of War]
Show Effects
Fan of Daggers
[Haste]
Show Effects
Quick Fix
[Haste]
Show Effects
Dingo Howling
Show Effects
Fixer's Approach
[Unique]
Show Effects
Last Resort
Ego Skill
Show Effects
Epiphany cards are special evolutions for the cards you can obtain while playing the roguelike mode. Only some cards in the character's deck can get Epiphany effects. Since there's quite a lot of them, we don't display them by default - press the button below to show them. There are also Divine variants of Epiphany cards, but we're still working on gathering them.
Hunting Instincts I
[Outbreak of War]
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Hunting Instincts II
Show Effects
Hunting Instincts III
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Hunting Instincts IV
Show Effects
Hunting Instincts V
Show Effects
Fan of Daggers I
[Haste]
Show Effects
Fan of Daggers II
[Haste]
Show Effects
Fan of Daggers III
[Haste]
Show Effects
Fan of Daggers IV
[Haste]
Show Effects
Fan of Daggers V
[Unique]
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Quick Fix I
[Haste]
Show Effects
Quick Fix II
[Haste]
Show Effects
Quick Fix III
[Haste]
Show Effects
Quick Fix IV
[Haste]
Show Effects
Quick Fix V
[Haste]
Show Effects
Dingo Howling I
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Dingo Howling II
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Dingo Howling III
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Dingo Howling IV
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Dingo Howling V
Show Effects
The values are shown for level 1 for the nodes currently. Some of them can be leveled multiple times (up to 5/10) and we will add those values soon!
Epiphany Bonus
Potential 1
Upgrade Basic Cards
Potential 2
Neutral Card Upgrade
Potential 3
Basic Card Proficiency
Potential 3-1
Upgrade Unique Cards
Potential 4
Critical Damage Proficiency
Potential 5
Basic Card Proficiency
Potential 5-1
Critical Chance Proficiency
Potential 6
Upgrade Unique Stats
Potential 7
Sleeping Memory
Manifest Ego 1
Awakening Memory
Manifest Ego 2
Vivid Memory
Manifest Ego 3
Inner Memory
Manifest Ego 4
Complete Memory
Manifest Ego 5
Liberated Memory
Manifest Ego 6
Review
ST Damage [5/5]
AoE Damage [2/5]
AP Efficiency [3/5]
Utility [2/5]
Hugo is an Additional Attack Specialist capable of triggering follow-up attacks after every targeted Attack card from himself or allies. This is possible thanks to his Hunt Commence Passive, which is gained via most of his Cards and stacks up to 5 times, with damage increasing as stacks rise. When any targeted Attack card is used, Hunt Commence loses one stack and Hugo immediately launches an Additional Attack. When playing Hugo, expect strong and frequent damage over the whole fight’s duration, making every Attack card a high-power nuke on enemies.
Excellent sustained single-target damage throughout the whole fight.
Unique extra attack mechanic "Hunt Commence".
Strong built-in scaling thanks to Hunt Commence's stacking damage multiplier.
Limited AoE, only accessible via Ego Skill.
Some Cards have random targeting, lessening control somewhat in fights; also, they do not trigger Hunt Commence.
Must be paired with allies that attack frequently to maximize Hunt Commence triggers.
Hunt Commence does not trigger unless an ability 'targets'.
Hugo ratings aren't available yet. We will add them within a week of the launch.
Last Resort
Ego Skill
Show Effects
Costs 6 EP, deals a large amount of AoE damage, and applies a permanent 30% damage boost to all Hunt Commence damage on use. It should be used as early as possible to activate the buff to maximize Hugo’s damage output.
Throw Dagger
Hugo’s basic attack starts standard, but can be upgraded via Potentials to have a 50% chance to grant a stack of Hunt Commence, boosting its value and potential in his decks considerably. It’s also one of only a few single-targeting abilities Hugo has at a baseline.
Defense System
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Hugo’s basic shield is completely standard and doesn't have any extra synergy with his kit.
Hunting Instincts
[Outbreak of War]
Show Effects
A 1 AP Upgrade with Outbreak of War, meaning it will start in your hand and is one of the main ways Hugo maintains high Hunt Commence stacks. After being activated whenever another Combatant’s skill or upgrade is used, Hugo gains 1 Hunt Commence. Best to use early to initially accumulate, then maintain Hunt Commence stacks.
Fan of Daggers
[Haste]
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Fang of Daggers is a 3-hit random targeting ability that grants Hunt Commence stacks equal to the number of enemies hit. A very good way to accumulate stacks fast, but not useful for spending them, lowering its overall utility.
Quick Fix
[Haste]
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A single targeted attack that hits twice, and if Hunt Commence is active, draws an Attack Card from the deck. Hugo’s best personal Hunt Commence trigger card, which replaces itself on use, making it a staple include and high upgrade priority in most Hugo decks.
Dingo Howling
Show Effects
An enhanced shielding Card that shields but also grants 2 Hunt Commence on use. Not a must-have at baseline, but it is another effective way of accumulating stacks, making it still a solid pick-up. Assuming you have a strong way to fire off enough targeting attacks to use them.
Fixer's Approach
[Unique]
Show Effects
Another Upgrade card for Hugo, this time with the Unique Tag. While active, it increases the damage of Hunt Commence Additional Attacks multiplicatively +40%. An excellent damage increase to a major part of Hugo’s total damage output. Note: Here is how it works with max Hunt Commence Stacks and no other multipliers. (80% + 150%) x 1.4 = 322%.
Hugo’s Signature Potentials offer significant damage boosts as well as some additional functionality, making them a high priority to unlock.
Hugo’s damage potential lives and dies by how effectively he can establish and maintain high Hunt Commence stack sizes while also having teammates that can trigger them frequently enough. Just stack generation or just high attack frequency isn’t enough to draw out Hugo’s potential; decks built around him need to have both to be effective. Outside of balancing this dynamic, Hugo’s gameplay is simple. Generate and maintain stacks, establish his upgrades, and use as many single-targeting attacks as possible.
Dupes review aren't available yet. We will add them soon!
Best Cards
Note
For every Epiphany, we're colored their name based on how useful we think it is compared to the other variants. Here's the key to the colors:
- Epiphany Name - the best variant,
- Epiphany Name - a good variant,
- Epiphany Name - a niche variant.
Hugo best epiphanies aren't available yet. They will be added soon.
Gear
Hugo Gear guide isn't available yet. It will be added soon.
Deck & Teams
Important!
CZN is a game of randomness; sometimes you’ll be offered generic or Divine epiphanies that are stronger than a character's standard five options. In these cases, breaking the listed build can result in an even more powerful save. Adjust as you see fit!
Dupe Priority
Hunting Instincts I >>> Quick Fix III
Prioritizing duplicating Hunting Instincts as the highest priority, chasing events whenever possible. Doing so will grant you far superior Hunt Commence stacks, ensuring you’re on 5 far more consistently. If you don’t get a chance at duping Hunting Instincts, Quick Fix (and its card draw ) is also not a bad option.
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