Chaos Zero Nightmare (CZN)TressaBuild and Guide

Character

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Introduction

Best guide and build for Tressa from Chaos Zero Nightmare (CZN). Tressa is a 4 character from the Psionic class and Void attribute, who belongs to the Terrascion [Planet-Born] faction.

To learn more about Tressa check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Tressa check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Epiphanies

Gear

Deck & Teams

Profile

Cards

For a lot card descriptions we updated them compared to what's in game - as either they didn't work as the description implied or the translation was a bit confusing.

Starting Cards:
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1

Dagger Throw

Attack
Attack

100% Damage.​
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1

Touch of Darkness

Skill
Skill

Heal 100%.​

Show Effects

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1

Unsheathe Dagger

Skill
Skill

Create 2 Shadow Dagger.​
Unique Cards:
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0

Curse

Skill
Skill

For 1 turn, when using Attack Cards, 1 Agony.​

Show Effects

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1

Shadow Reload

Skill
Skill

Heal 100%.
Create 1 Advanced Shadow Dagger.

Show Effects

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2

Vital Attack

Attack
Attack

80% x 3 Damage
If the target is in Agony, +50% Damage.

Show Effects

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1

Cursed Gouge

Skill
Skill

2 Agony Imprint.
2 Weaken.

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Generated Cards:
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0

Shadow Dagger

Attack
Attack

[Exhaust]

50% Damage. 2 Agony.

Show Effects

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1

Advanced Shadow Dagger

Attack
Attack

[Retain][Retrieve]

100% Damage. 2 x 2 Agony.

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Ego Skill:
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5

Wave of Darkness

Ego Skill

Create 2 Shadow Dagger.​
Epiphany Cards:

Epiphany cards are special evolutions for the cards you can obtain while playing the roguelike mode. Only some cards in the character's deck can get Epiphany effects. Since there's quite a lot of them, we don't display them by default - press the button below to show them. There are also Divine variants of Epiphany cards, but we're still working on gathering them.

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0

Unsheathe Dagger I

Skill
Skill

Create 2 Shadow Dagger.​
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1

Unsheathe Dagger II

Skill
Skill

Create 3 Shadow Dagger.​
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1

Unsheathe Dagger III

Upgrade
Upgrade

Create 1 Shadow Dagger.
At the start of the turn, create 1 Shadow Dagger.​
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1

Unsheathe Dagger IV

Skill
Skill

Create 2 Shadow Dagger.
+3 Agony Effect to created Shadow Dagger.

Show Effects

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1

Unsheathe Dagger V

Skill
Skill

[Exhaust]

Create 4 Shadow Dagger.

Show Effects

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0

Curse I

Skill
Skill

For 1 turn, when using Cards, 1 Agony to random enemies.​

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0

Curse II

Skill
Skill

For 2 turns, when using Attack Cards, 1 Agony.​

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1

Curse III

Skill
Skill

[Lead]

4 x 2 Agony to random enemies.​

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1

Curse IV

Upgrade
Upgrade

[Outbreak of War]

2 Agony to all enemies.
At the start of turn, 2 Agony to all enemies.

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2

Curse V

Upgrade
Upgrade

When inflicting Agony with a card, +1 more Agony to the target.​

Show Effects

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2

Shadow Reload I

Attack
Attack

[Retain]

80% Damage to all enemies.
2 Agony.
Exhaust all Shadow Dagger in hand, repeat equal to that number.​

Show Effects

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1

Shadow Reload II

Skill
Skill

Heal 100%.
Create 2 Advanced Shadow Dagger.

Show Effects

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X

Shadow Reload III

Skill
Skill

Heal 100% x X.
Create X Shadow Daggers card(s).

Show Effects

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1

Shadow Reload IV

Upgrade
Upgrade

[Outbreak of War]

When Healed by a Skill Card, create 1 Shadow Dagger.

Show Effects

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1

Shadow Reload V

Skill
Skill

[Exhaust]

Discard all cards.
Create Shadow Dagger equal to that number. ​

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2

Vital Attack I

Attack
Attack

[Lead]

150% x 3 Damage.

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2

Vital Attack II

Attack
Attack

120% x 3 Damage
If the target is in Agony, +70% Damage.

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2

Vital Attack III

Attack
Attack

80% x 3 Damage.
For 1 turn, +50% Agony Damage.​

Show Effects

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2

Vital Attack IV

Attack
Attack

200% x 2 Damage.
If target's Agony is 3, or more, trigger 1 more time.​

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2

Vital Attack V

Attack
Attack

150% x 3 Damage.
+10% Damage per target's Agony.

Show Effects

Potential

The values are shown for level 1 for the nodes currently. Some of them can be leveled multiple times (up to 5/10) and we will add those values soon!

1

Epiphany Bonus

Potential 1

Upon entering Chaos, you obtain 1 random Rare card through Epiphany.
2

Upgrade Basic Cards

Potential 2

Basic Card damage, shield gain, and healing amount +2%.
3

Neutral Card Upgrade

Potential 3

Neutral Card damage, shield gain, and healing amount +2%.
3-1

Basic Card Proficiency

Potential 3-1

The Dagger Throw card gains the effect 2 Agony.
4

Upgrade Unique Cards

Potential 4

Unique Card damage, shield gain, and healing amount +2%.
5

Critical Chance Proficiency

Potential 5

+2% Critical Chance.
5-1

Basic Card Proficiency

Potential 5-1

+5% Damage for Tressa's Dagger Throw.
If Tressa’s Damage over Time is greater than 15% an additional +5% to that value.
6

Critical Damage Proficiency

Potential 6

+2.4% Critical Damage.
7

Upgrade Unique Stats

Potential 7

+4% Void Attribute Damage.
If Tressa's Damage over Time is greater than 30%, +4% to that value.
Manifest Ego (dupes)
E1

Sleeping Memory

Manifest Ego 1

Decrease the cost of Cursed Gouge cards by 1.
E2

Awakening Memory

Manifest Ego 2

When using the Shadow Dagger card on a target with Agony, damage is increased by +20%.
E3

Vivid Memory

Manifest Ego 3

Increase the level of Potential by +3 for [Upgrade Basic Cards], [Upgrade Neutral Cards], and [Upgrade Unique Cards].
E4

Inner Memory

Manifest Ego 4

The Wave of Darkness card increases Agony by 2.
E5

Complete Memory

Manifest Ego 5

Increase the level of Potential by +3 for [Upgrade Basic Cards], [Upgrade Neutral Cards], and [Upgrade Unique Cards].
E6

Liberated Memory

Manifest Ego 6

When defeating an enemy with Agony, create Shadow Dagger card x1.
Stats (level 60)
HP
403
DEF
158
ATK
415
Voice Actors
JPN
-
KR
-
Gallery

Review

Introduction
Performance Profile

ST Damage [4/5]

    

AoE Damage [2/5]

  

AP Efficiency [4/5]

    

Utility [2/5]

  

Tressa is CZN's DoT specialist who deals damage by inflicting Agony. Agony lasts 2 turns in most cases and deals Fixed Damage at the end of your turn. Tressa's most efficient Agony application comes in the form of her 0-cost Shadow Daggers, which she can generate with her cards and Ego Skill. Her gameplay is simple: generate daggers, spam them to apply as much Agony as possible, and use her Agony-scaling payoff cards to deal even more damage.

Pros & Cons
Pros

  • Applies frequent Agony (DoT) which deals Fixed damage, ignoring damage reduction.

  • Can inflict Weakness, lowering enemy damage output.

  • Generates an absurd amount of 0-cost Exhaust attack cards, which are beneficial for certain synergies.

  • High hit count playstyle scales well with Morale.

Cons

  • Very limited AoE only accessible via Epiphanies.

  • Agony damage is backloaded and takes time to deal its full damage.

  • Incredibly high action count can accelerate enemy actions.

Ratings

Tressa ratings aren't available yet. We will add them within a week of the launch.

Key Mechanics
  • Agony: Where the majority of Tressa’s damage scaling stems from. Agony is a debuff applied to enemies that has a duration that ticks down at the end of each turn. When ticking down deals 50% ATK as Fixed DoT damage. Agony can be applied multiple times to the same target and is removed when the duration reaches 0.
  • Fixed Damage: Fixed Damage cannot be increased or decreased by the usual additive or multiplicative +% bonuses.
  • Shadow Dagger: One of Tressa’s signature mechanics is her Shadow Daggers, which are 0-cost single-target attacks that inflict 1 stack of Agony for 2 turns and exhaust after use. Shadow Daggers are generated via many of Tressa’s abilities and are core to most of her damage.
  • Advanced Shadow Dagger: A harder-hitting version of Shadow Dagger, which inflicts 2 stacks of Agony instead of 1 and costs 1 AP, not 0. In exchange, it has Retain, allowing you to hold onto it, and Retrieve, allowing you to add it back once after use.
  • Weaken: A debuff that reduces enemy damage by 25%. Upon an enemy dealing damage, reduce Weakness by 1.
Cards & Ego Skill
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5

Wave of Darkness

Ego Skill

Create 2 Shadow Dagger.​
Wave of Darkness

Costs 5EP and simply generates 2 Shadow Daggers on use, nothing groundbreaking but is even more access to shadow daggers which is never not useful. A likely lower priority than most other Ego skills on your team but still solid.

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1

Dagger Throw

Attack
Attack

100% Damage.​
Dagger Throw

Tressa’s Basic Attack is mostly standard but becomes far stronger than most Combatants’ thanks to her Potential that allows it to apply Agony. Thanks to this, it becomes a serviceable tool for Tressa’s strategy.

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1

Touch of Darkness

Skill
Skill

Heal 100%.​

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Touch of Darkness

Tressa’s basic heal is completely standard and doesn't have any extra synergy with her kit.

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1

Unsheathe Dagger

Skill
Skill

Create 2 Shadow Dagger.​
Unsheathe Dagger

The highlight of Tressa’s Starting Deck. Costs 1AP and generates 2 Shadow Daggers on use, making it 1 cost for 2 hits and 2 Agony. This is a deal that is very much worth it with how the rest of Tressa’s kit scales.

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0

Curse

Skill
Skill

For 1 turn, when using Attack Cards, 1 Agony.​

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Curse

A Skill card that causes any Attack cards played to apply 2 stacks of Agony for one turn. Solid all around and always playable unless you have no Attack cards in hand. Works especially well if you’re able to generate a bunch of Shadow Daggers in the same turn.

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1

Shadow Reload

Skill
Skill

Heal 100%.
Create 1 Advanced Shadow Dagger.

Show Effects

Shadow Reload

A 1AP Heal that also generates an Advanced Shadow Dagger for the current combat. An effective choice if you’re lacking access to Agony-applying attacks, but gains most of its value through Epiphany upgrades.

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2

Vital Attack

Attack
Attack

80% x 3 Damage
If the target is in Agony, +50% Damage.

Show Effects

Vital Attack

A 2-cost Attack that hits three times for 80% damage per hit, or for 130% per hit if the target has any Agony stacks. Most enemies you target with this will have at least one Agony stack, making it a powerful damage-dealing option if you have the AP for it.

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1

Cursed Gouge

Skill
Skill

2 Agony Imprint.
2 Weaken.

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Cursed Gouge

A 1-Cost Skill card that applies 2 stacks of Agony and Weakness. Building Agony stacks is Tressa’s main goal, and the Weakness debuff will reduce the damage enemies deal, allowing more time for Agony stacks to deal damage before your team winds up in a dangerous situation.

Potentials

Tressa’s potentials are excellent. You’ll want to pick up her 3-1 ASAP, and the rest when possible.

  • 3-1: Causes Dagger Throw to apply Agony to the target. This is a HUGE upgrade to the card and should be a high priority to acquire as soon as possible.
  • 5-1: Adds +5% extra damage to Dagger Throw. Additionally, if Tressa’s Damage Over Time is greater than 15%, an additional +5% is added.
  • 7: Adds +4% Void Attribute Damage. If Tressa’s Damage Over Time is greater than 30% another +4% is added.
Playstyle & Gameplay
Standard Playstyle

Tressa stands out as one of the characters with the highest access to 0-cost attack skills in the game, making her synergistic with many other combatant playstyles. That aside, Tressa is perfectly functional by herself. When playing Tressa with a focus on her own kit, your goal should be to maximize Agony application by aligning Shadow Dagger use with Curse if possible. Outside of this leverage her high AP efficiency cards when available and use her Agony payoff cards when you can.

Dupes Review

Dupes review aren't available yet. We will add them soon!

Best Cards

Best Epiphanies
Note

For every Epiphany, we're colored their name based on how useful we think it is compared to the other variants. Here's the key to the colors:

  • Epiphany Name - the best variant,
  • Epiphany Name - a good variant,
  • Epiphany Name - a niche variant.

Tressa best epiphanies aren't available yet. They will be added soon.

Gear

Gear

Tressa Gear guide isn't available yet. It will be added soon.

Deck & Teams

Recommended Build
Important!

CZN is a game of randomness; sometimes you’ll be offered generic or Divine epiphanies that are stronger than a character's standard five options. In these cases, breaking the listed build can result in an even more powerful save. Adjust as you see fit!

The build isn't available yet. We will add it soon!

Best Synergies

The synergies aren't available yet. We will add them soon!

Best Teams

The teams aren't available yet. We will add them soon!