To learn more about Tressa check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
To learn more about Tressa check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Epiphanies
Gear
Deck & Teams
Profile
For a lot card descriptions we updated them compared to what's in game - as either they didn't work as the description implied or the translation was a bit confusing.
Dagger Throw
Touch of Darkness
Show Effects
Unsheathe Dagger
Curse
Show Effects
Shadow Reload
Show Effects
Vital Attack
Show Effects
Cursed Gouge
Show Effects
Shadow Dagger
[Exhaust]
Show Effects
Advanced Shadow Dagger
[Retain][Retrieve]
Show Effects
Wave of Darkness
Ego Skill
Epiphany cards are special evolutions for the cards you can obtain while playing the roguelike mode. Only some cards in the character's deck can get Epiphany effects. Since there's quite a lot of them, we don't display them by default - press the button below to show them. There are also Divine variants of Epiphany cards, but we're still working on gathering them.
Unsheathe Dagger I
Unsheathe Dagger II
Unsheathe Dagger III
Unsheathe Dagger IV
Show Effects
Unsheathe Dagger V
[Exhaust]
Show Effects
Curse I
Show Effects
Curse II
Show Effects
Curse III
[Lead]
Show Effects
Curse IV
[Outbreak of War]
Show Effects
Curse V
Show Effects
Shadow Reload I
[Retain]
Show Effects
Shadow Reload II
Show Effects
Shadow Reload III
Show Effects
Shadow Reload IV
[Outbreak of War]
Show Effects
Shadow Reload V
[Exhaust]
Show Effects
Vital Attack I
[Lead]
Show Effects
Vital Attack II
Show Effects
Vital Attack III
Show Effects
Vital Attack IV
Show Effects
Vital Attack V
Show Effects
The values are shown for level 1 for the nodes currently. Some of them can be leveled multiple times (up to 5/10) and we will add those values soon!
Epiphany Bonus
Potential 1
Upgrade Basic Cards
Potential 2
Neutral Card Upgrade
Potential 3
Basic Card Proficiency
Potential 3-1
Upgrade Unique Cards
Potential 4
Critical Chance Proficiency
Potential 5
Basic Card Proficiency
Potential 5-1
Critical Damage Proficiency
Potential 6
Upgrade Unique Stats
Potential 7
Sleeping Memory
Manifest Ego 1
Awakening Memory
Manifest Ego 2
Vivid Memory
Manifest Ego 3
Inner Memory
Manifest Ego 4
Complete Memory
Manifest Ego 5
Liberated Memory
Manifest Ego 6
Review
ST Damage [4/5]
AoE Damage [2/5]
AP Efficiency [4/5]
Utility [2/5]
Tressa is CZN's DoT specialist who deals damage by inflicting Agony. Agony lasts 2 turns in most cases and deals Fixed Damage at the end of your turn. Tressa's most efficient Agony application comes in the form of her 0-cost Shadow Daggers, which she can generate with her cards and Ego Skill. Her gameplay is simple: generate daggers, spam them to apply as much Agony as possible, and use her Agony-scaling payoff cards to deal even more damage.
Applies frequent Agony (DoT) which deals Fixed damage, ignoring damage reduction.
Can inflict Weakness, lowering enemy damage output.
Generates an absurd amount of 0-cost Exhaust attack cards, which are beneficial for certain synergies.
High hit count playstyle scales well with Morale.
Very limited AoE only accessible via Epiphanies.
Agony damage is backloaded and takes time to deal its full damage.
Incredibly high action count can accelerate enemy actions.
Tressa ratings aren't available yet. We will add them within a week of the launch.
Wave of Darkness
Ego Skill
Costs 5EP and simply generates 2 Shadow Daggers on use, nothing groundbreaking but is even more access to shadow daggers which is never not useful. A likely lower priority than most other Ego skills on your team but still solid.
Dagger Throw
Tressa’s Basic Attack is mostly standard but becomes far stronger than most Combatants’ thanks to her Potential that allows it to apply Agony. Thanks to this, it becomes a serviceable tool for Tressa’s strategy.
Touch of Darkness
Show Effects
Tressa’s basic heal is completely standard and doesn't have any extra synergy with her kit.
Unsheathe Dagger
The highlight of Tressa’s Starting Deck. Costs 1AP and generates 2 Shadow Daggers on use, making it 1 cost for 2 hits and 2 Agony. This is a deal that is very much worth it with how the rest of Tressa’s kit scales.
Curse
Show Effects
A Skill card that causes any Attack cards played to apply 2 stacks of Agony for one turn. Solid all around and always playable unless you have no Attack cards in hand. Works especially well if you’re able to generate a bunch of Shadow Daggers in the same turn.
Shadow Reload
Show Effects
A 1AP Heal that also generates an Advanced Shadow Dagger for the current combat. An effective choice if you’re lacking access to Agony-applying attacks, but gains most of its value through Epiphany upgrades.
Vital Attack
Show Effects
A 2-cost Attack that hits three times for 80% damage per hit, or for 130% per hit if the target has any Agony stacks. Most enemies you target with this will have at least one Agony stack, making it a powerful damage-dealing option if you have the AP for it.
Cursed Gouge
Show Effects
A 1-Cost Skill card that applies 2 stacks of Agony and Weakness. Building Agony stacks is Tressa’s main goal, and the Weakness debuff will reduce the damage enemies deal, allowing more time for Agony stacks to deal damage before your team winds up in a dangerous situation.
Tressa’s potentials are excellent. You’ll want to pick up her 3-1 ASAP, and the rest when possible.
Tressa stands out as one of the characters with the highest access to 0-cost attack skills in the game, making her synergistic with many other combatant playstyles. That aside, Tressa is perfectly functional by herself. When playing Tressa with a focus on her own kit, your goal should be to maximize Agony application by aligning Shadow Dagger use with Curse if possible. Outside of this leverage her high AP efficiency cards when available and use her Agony payoff cards when you can.
Dupes review aren't available yet. We will add them soon!
Best Cards
Note
For every Epiphany, we're colored their name based on how useful we think it is compared to the other variants. Here's the key to the colors:
- Epiphany Name - the best variant,
- Epiphany Name - a good variant,
- Epiphany Name - a niche variant.
Tressa best epiphanies aren't available yet. They will be added soon.
Gear
Tressa Gear guide isn't available yet. It will be added soon.
Deck & Teams
Important!
CZN is a game of randomness; sometimes you’ll be offered generic or Divine epiphanies that are stronger than a character's standard five options. In these cases, breaking the listed build can result in an even more powerful save. Adjust as you see fit!
The build isn't available yet. We will add it soon!
The synergies aren't available yet. We will add them soon!
The teams aren't available yet. We will add them soon!
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