Zenless Zone Zero (ZZZ)Soldier 11Build and Guide

Character

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Introduction

Best guide and build for Soldier 11 from ZZZ (Zenless Zone Zero). Soldier 11 is an
S
rank character with the Fire attribute who belongs to the
Attack
Attack Specialty and who is part of the
OBOLS Squad
OBOLS Squad faction.

A model soldier who follows orders and stays loyal to the mission... At least that's what Soldier 11 demands of herself. Weapons don't need emotions, and need only follow orders... At least that's what Soldier 11 tells herself. No matter how strong the enemy, just get fired up and face it head on... At least that's what Soldier 11 does. She's shed her weakness along with her name, leaving only resolve... At least that's what Soldier 11 thinks.

To learn more about Soldier 11 check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Video guide

Soldier 11 has at least one video guide available, so if you prefer this sort of medium to learn more about a character, check it out:

Update tracker

Last review/pros & cons update

Patch 2.5

Last build/calcs update

Patch 2.5

Last teams/synergies update

Patch 2.5

Last profile update*

December 29th, 2025

*Profile update means smaller edits to disk drives, stats or other things that don't require new calculations.

To learn more about Soldier 11 check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Build

SD/DA Analytic

Teams & Synergy

Calculation

Profile

Core skills
Core

Core Passive Heatwave

Lv. 1

When triggering Fire Suppression during a Basic Attack or Dash Attack, increase that attack's DMG by 35%.

CRIT Rate: 0

BASE ATK: 0

Core

Additional Ability Fields of Fire

When another character in your squad shares the same Attribute or Faction:

Soldier 11 deals 10% more Fire DMG. When attacking Stunned enemies, this effect is further enhanced by an additional 22.5%.

Potential
Potential

Awakened Potential: Infernal Blaze

Lv. 1
At Potential level 1, the character unlocks all of their kit and gameplay changes, but has no Additional Ability stat enhancements.
Skills
Basic
Basic
Dodge
Dodge
Assist
Assist
Special
Special
qte
Chain
Core

Basic Attack: Warmup Sparks

Press to activate. Unleashes up to 4 slashes, dealing Physical DMG.

Lv. 1
1st-Hit DMG Multiplier
34.40%
1st-Hit Daze Multiplier
17.20%
2nd-Hit DMG Multiplier
41.20%
2nd-Hit Daze Multiplier
34.40%
3rd-Hit DMG Multiplier
102.80%
3rd-Hit Daze Multiplier
82.30%
4th-Hit DMG Multiplier
213.40%
4th-Hit Daze Multiplier
167.60%
Core

Basic Attack: Fire Suppression

Press at the right moment to activate: Launches a stronger slash, dealing Fire DMG. When Fire Suppression is guaranteed to trigger, pressing when the attack is about to end speeds up the transition into the next hit of Basic Attack. When Fire Suppression is guaranteed to trigger, the 5th hit of the Basic Attack string unlocks. Activating a Chain Attack or Ultimate powers up her next Basic Attack 5th hit. A strengthened Basic Attack 5th hit will consume all remaining guaranteed Fire Suppression activations to deal additional Fire DMG per activation spent. After triggering a Perfect Dodge, the current Basic Attack hit count is retained for 5s. After performing a Dodge Counter, pressing resumes the Basic Attack from the retained hit count.

Lv. 1
1st-Hit DMG Multiplier
55.10%
1st-Hit Daze Multiplier
18.00%
2nd-Hit DMG Multiplier
57.20%
2nd-Hit Daze Multiplier
33.60%
3rd-Hit DMG Multiplier
132.00%
3rd-Hit Daze Multiplier
75.20%
4th-Hit DMG Multiplier
340.70%
4th-Hit Daze Multiplier
192.00%
5th-Hit DMG Multiplier
441.70%
5th-Hit Daze Multiplier
145.30%
Enhanced Basic Attack 5th-Hit DMG Multiplier
441.70%
Enhanced Basic Attack 5th-Hit Daze Multiplier
145.30%
Enhanced Basic Attack 5th-Hit Additional DMG Multiplier
82.80%
Enhanced Basic Attack 5th-Hit Additional Daze Multiplier
0.00%
Core

Dodge: Tempered Fire

Press to dodge. A rapid dodge. Character is invulnerable while using this skill.
Core

Dash Attack: Blazing Fire

Press during a dodge to activate. Slashes enemies in front, dealing Physical DMG.

Lv. 1
DMG Multiplier
68.30%
Daze Multiplier
34.20%
Core

Dodge Counter: Backdraft

Press during a Perfect Dodge to activate. Executes a powerful slash against enemies in front, dealing massive Fire DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
262.00%
Daze Multiplier
225.80%
Core

Dash Attack: Fire Suppression

Press during a dodge to activate. Slashes enemies in front, dealing Fire DMG.

Lv. 1
DMG Multiplier
78.80%
Daze Multiplier
78.80%
Core

Special Attack: Raging Fire

Press to activate. Slashes enemies nearby, dealing Fire DMG. Anti-Interrupt level is increased while using this skill.

Lv. 1
DMG Multiplier
52.60%
Daze Multiplier
52.60%
Core

EX Special Attack: Fervent Fire

With enough energy, press to activate. Executes a powerful slash against enemies nearby, dealing massive Fire DMG. Character is invulnerable while using this skill. After using this skill, Soldier 11's Basic Attacks and Dash Attacks are guaranteed to trigger Fire Suppression for up to 30s or 8 times. After using this skill, press to immediately follow up with the 4th hit of a Basic Attack. Soldier 11 enters the Alert Stance after using this skill. While in Alert Stance, if hit during a Basic Attack, triggers Basic Attack: Fire Charge to block the attack, followed by Basic Attack: Fire Assault. After Basic Attack: Fire Assault is performed, press to resume Basic Attack from the retained Basic Attack hit count.

Lv. 1
DMG Multiplier
675.00%
Daze Multiplier
543.50%
Energy Cost
80
Core

Chain Attack: Uplifting Flame

When a Chain Attack is triggered, select the character to activate. Slashes enemies in a small area ahead, then executes a powerful upwards slash, dealing massive Fire DMG. Character is invulnerable while using this skill. After using this skill, Soldier 11's Basic Attacks and Dash Attacks are guaranteed to trigger Fire Suppression for up to 30s or 8 times. After using this skill, press to immediately follow up with the 4th hit of a Basic Attack. Soldier 11 enters the Alert Stance after using this skill. While in Alert Stance, if hit during a Basic Attack, triggers Basic Attack: Fire Charge to block the attack, followed by Basic Attack: Fire Assault. After Basic Attack: Fire Assault is performed, press to resume Basic Attack from the retained Basic Attack hit count.

Lv. 1
DMG Multiplier
632.50%
Daze Multiplier
213.60%
Core

Ultimate: Bellowing Flame

When Decibel Rating is at Maximum, press to activate. Slashes enemies nearby, dealing massive Fire DMG. Character is invulnerable while using this skill. After using this skill, Soldier 11's Basic Attacks and Dash Attacks are guaranteed to trigger Fire Suppression for up to 30s or 8 times. After using this skill, press to immediately follow up with the 4th hit of a Basic Attack. Soldier 11 enters the Alert Stance after using this skill. While in Alert Stance, if hit during a Basic Attack, triggers Basic Attack: Fire Charge to block the attack, followed by Basic Attack: Fire Assault. After Basic Attack: Fire Assault is performed, press to resume Basic Attack from the retained Basic Attack hit count.

Lv. 1
DMG Multiplier
2103.00%
Daze Multiplier
285.00%
Core

Quick Assist: Covering Fire

When the on-field character is launched, press to activate. Slashes enemies in front, dealing Fire DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
120.80%
Daze Multiplier
120.80%
Core

Defensive Assist: Hold the Line

When the character on field is about to be attacked, press to activate. Parries the enemy's attack, inflicting massive Daze. Character is invulnerable while using this skill.

Lv. 1
Light Defensive Daze Multiplier
259.00%
Heavy Defensive Daze Multiplier
327.30%
Chain Defensive Daze Multiplier
159.30%
Core

Assist Follow-Up: Reignition

Press after a Defensive Assist to activate. Charge and cross slash enemies in front, dealing Fire DMG. Character is invulnerable while using this skill.

Lv. 1
DMG Multiplier
383.70%
Daze Multiplier
335.50%
Mindscapes
M1

Rapid Heat

Mindscape 1

When Soldier 11 enters combat or switches in, if her Energy is less than 40, her Energy is recovered to 80. This effect can trigger once every 50s.
M2

Scorching Convergence

Mindscape 2

When triggering Fire Suppression, Basic Attack, Dash Attack, and Dodge Counter DMG increases by 3%, up to 12 stacks, lasting 15s, with the duration of each stack calculated separately.
M3

Elite Soldier

Mindscape 3

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
M4

Indulgent Blaze

Mindscape 4

If Fire Suppression is triggered during the 1st, 2nd, or 3rd hit of Soldier 11's Basic Attack or a Dash Attack, Anti-Interrupt Level increases and DMG received is reduced by 18% during skill activation. If Fire Suppression is triggered during the 4th hit of her Basic Attack, she becomes invulnerable during skill activation.
M5

Perfect Soldier

Mindscape 5

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
M6

Scorching Flow

Mindscape 6

When Soldier 11 uses her EX Special Attack, Chain Attack, or Ultimate, she gains 8 stacks of Charge (max 8 stacks). When Fire Suppression is triggered, 1 stack of Charge is consumed, causing the current move to ignore 25% of the target's Fire RES.
Stats (Level 60)

Soldier 11 Stats at level 60 (including Core passive bonuses).

Stat
HP
7673
Stat
DEF
612
Stat
ATK
888
Stat
CRIT Rate
19.4%
Stat
CRIT DMG
50%
Stat
PEN Ratio
0%
Stat
Impact
93
Stat
Anomaly Mastery
94
Anomaly Proficiency
93
Stat
Energy Regen
1.2
Voice Actors
ENG
-
JPN
Fujii Yukiyo (藤井 ゆきよ)
CN
Chen Yuning (陈雨宁)
KR
-
Gallery

Soldier 11 images aren't available yet. They will be added soon!

Review

Ratings

This tier list assesses Agents (characters) based on their combat potential in Zenless Zone Zero’s most demanding contents - Deadly Assault (DA) and Shiyu Defense (SD). Please keep in mind Zenless Zone Zero is a skill-based game and each character has a different playstyle, difficulty level and even special tricks and combos. Zenless Zone Zero is also a team based game and it's only by combining both these factors to the highest level a character can reach optimal performance.

Crit DPS
T1

Endgame Modes

Pros & Cons
Pros

  • Strong damage dealer with perfectly timed attacks that are on par with some Limited S-Rank Agents.

  • Low resource management needs allows for both constant on-field presence and frequent, bursty stun rotations.

  • Standard Banner unit that’s effectively free.

  • Could eat something well over 2,000,000 on the scoville scale and be fine.

Cons

  • Relies on perfectly timed attacks to do well, demanding a high skill floor.

  • Highly dependent on specific units (Dialyn, Lighter, etc.) and Limited S-Rank W-Engines to be truly competitive.

  • Can sometimes struggle with Drive Disc set maintenance.

  • Will find more ways than you thought possible to botch your name.

Review
Intro & Unique Mechanic

Soldier 11 is a Fire Attack Agent who rewards players that can perfectly time her attacks, making use of her “Fire Suppression” mechanic to upgrade skills.

Whenever Soldier 11 uses a Basic or Dash Attack, she will do Physical DMG. If, however, these attacks are perfectly timed then they will be enhanced to become a “Fire Suppression” variant, hitting much harder and dealing Fire DMG instead.

“Fire Suppression” is more than just the name of her upgraded attacks though, as upon using certain skills, like her EX Special, Chain Attack and Ultimate, she will build Fire Suppression stacks. These are then used to forcibly upgrade attacks to their Fire Suppression variants without needing perfect timing.

With her Potential Awakening however, the presence of these stacks can unlock a powerful 5th hit of her Basic Attack string, which itself can be further enhanced by consuming all remaining Fire Suppression stacks if done after a Chain Attack or Ultimate.

This amounts to a gameplay approach where one has to pay close attention to their attack timings in the out-of-stun period, then use multiple heavy hitting skills in stun to burst enemies down.

Core Passive & Additional Ability

Fire Suppression enhanced attacks are stronger in both DMG multipliers and due to Soldier 11’s Core Passive, which grants a 70% DMG Bonus to them.

Her Additional Ability needs either the same Attribute or Faction (Obol Squad) and provides:

  • 10% Fire DMG Bonus to all attacks.

  • An additional 22.5% Fire DMG Bonus to all attacks against Stunned enemies.

  • Up to 48% CRIT DMG at Potential Awakening 6.

As a result of the significant stat boosts given by her Additional Ability, it’s very important that it is met in some way or another.

Kit Breakdown

The core of Soldier 11’s kit revolves around her Basic Attacks. She has 4 variants:

  • Warmup Sparks, a weak, 4-part Physical DMG string.

  • Fire Suppression, the enhanced Basic Attack string that is accessed either via perfect timing or by using up Fire Suppression stacks.

  • Burst of Firepower, a manual counter stance accessed by holding the Basic Attack button, where releasing the button leads to the parry strike which then shortcuts to Fire Suppression’s B3.

  • Fire Charge, an auto-counter that is built after using EX Specials, Chain Attacks or Ultimates and leads into Burst of Firepower’s parry strike, after which Soldier 11 will continue attacking from the latest attack string before its trigger.

Although Fire Suppression Basics work with either perfect timing or using up Fire Suppression stacks, it is only while there are stacks available that the 5th hit of the string is unlocked. This Fire Suppression B5 will consume a stack, but if perfectly timed, can shortcut back to the 3rd hit of the string instead of starting again at 1.

Each of these stacks lasts 15 seconds and cap out at 8, and to get them, Soldier 11 must either parry enemies with Burst of Firepower - giving 3 Fire Suppression stacks - or use EX Specials, Chain Attacks or Ultimates, all of which generate 8 Fire Suppression stacks and shortcut to her Fire Suppression B4.

After using Chain Attacks or Ultimates however, have the added bonus of making the next Fire Suppression B5 be empowered. Instead of consuming 1 Fire Suppression stack like it usually does, it will use up all current Fire Suppression stacks and deal additional Fire DMG for every stack consumed.

Each stack consumed increases the move’s DMG Multiplier by 166.4%, with a maximum of 6 stacks used at once. This is because Fire Suppression’s B4 and B5 each consume 1 stack, with the empower effect applying after. Even still, that’s over 1880% in DMG Multiplier with a single Basic Attack!

Aside from her strong Basic Attacks and the skills that enable them, Soldier 11’s Dash Attack has a Fire Suppression enhancement, but unlike her Basic Attack, has no follow-up string or empowered variant beyond it, being little more than a segue into Basic Attack strings.

As for her Dodge Counter it is surprisingly good, having solid multipliers all around and not interrupting her Basic Attack sequence if followed from within 5s. This means that if Soldier 11 gets a Perfect Dodge into Dodge Counter during her B3, she will go into her B4 after without resetting the sequence.

Assists are mediocre, but Defensive Assists and Assist Follow-ups can be useful for building Decibels. Given the value Soldier 11’s Ultimate has, it’s sometimes worth using.

Her Ultimate is plainly a very hard hitting skill, being among some of the strongest Attacker Ultimates at level 12, with a 4206% DMG Multiplier. The Chain Attack isn’t quite as strong, with it dealing only 1265% in DMG Multiplier, but both still benefit from 8 Fire Suppression stacks and the empowered B5 unlock.

Soldier 11’s EX Special hits hard but can be quite expensive, with an 80 Energy cost, but her tendency to on-field and high Energy generation on her Basic Attacks means it isn’t too difficult to sustain.

Overall, balancing out her resource generation and field time with those of her teammates and getting as many Fire Suppression B5s and empowered B5s out as possible is the gameplan, being straightforward in concept but at times demanding in execution.

How to play

When in the out-of-stun state, Soldier 11’s relies on your ability to perfectly time attacks to get Fire Suppression Basic Attack strings out, with Burst of Firepower being used to counter enemy attacks for the free 3 Fire Suppression stacks and shortcut to B3, ensuring that B5 can be used.

As Energy builds, use EX Specials for the 8 Fire Suppression stacks that it gives and instead of using Burst of Firepower, make use of the B5 → B3 shortcut and Perfect Dodges into Dodge Counters to preserve Basic Attack sequences until stacks have been used (which should amount to 3 B5s in total).

Don’t get bogged down in only doing Soldier 11 Basic Attacks though, as it’s still important to maintain buff uptime with supportive units and build Daze with Stunners. As Soldier 11 doesn’t have many resources to manage, the more stuns she gets in a fight the better.

Once Stun arrives, she has the following combo shell:

  • Chain Attack (or Ultimate, with Dialyn’s conversion)

  • B4

  • EB5

  • Swap to another character to trigger Chain

  • Soldier 11 Chain Attack

  • B4

  • EB5

  • Ultimate

  • B4

  • EB5

  • EX Special

  • B4

  • B5

  • B3, and so on, until Stun expires.

After which it’s back to timing Fire Suppressions out-of-stun, parrying with Burst of Firepower and getting the occasional EX Special for B5, B3, B4, B5 looping.

Do take care to build enough Decibels on Soldier 11 for frequent Ultimates, feeding her Defensive Assists and Assist Follow-Ups where required, but otherwise what needs to be done is simple. Just gotta practice those perfect timings!

Build and teams

Best W-Engines

The W-Engines are listed in order of priority. Sometimes the percentages appearing near them won't reflect their performance as pure damage or Stun output isn't the only thing we're looking at - the utility of the W-Engine might be more important than the calculations imply.

Team-buffed calculations

The W-Engine calculations below are team-buffed calculations and here's the team we used for them:

100.00%

CRIT DMG increases by 50/57.5/65/72.5/80%. When the equipper enters the battlefield, or activates a Chain Attack or Ultimate, they gain 1 stack of Heartstring. Each stack of Heartstring allows the equipper's Chain Attack and Ultimate to ignore 12.5/14.5/16.5/18.5/20% of the target's Fire RES, stacking up to 2 times and lasting 30s. Repeated triggers reset the duration.

Base ATK (Lv 60): 713
Crit Rate (Lv 60): 24%
Grants a tremendous amount of unconditional CRIT RATE and CRIT DMG on top of also providing a strong amount of Fire RES shred for Solider 11's Chain and Ultimate making it her best option handily.
Usage: 22.91%
Shiyu Defense: 29233
Deadly Assault: 21232

95.11%

Increases CRIT Rate by 15/17/19/21/23%. When the equipper deals DMG with a Basic Attack or EX Special Attack, they gain 1 stack of a buff. Each stack increases the equipper's Electric DMG by 12.5/14.5/16.5/18.5/20%, up to 2 stacks. Each stack lasts 40s. The duration of each stack is calculated separately. Can trigger once per use of a skill. At 2 stacks, the wearer's Basic Attack and Ultimate DMG ignore 20/23/26/29/32% of enemy DEF.

Base ATK (Lv 60): 713
Crit Rate (Lv 60): 24%
Seed’s Signature W-Engine is one of the better choices for Soldier 11 thanks to its high CRIT Rate and potential to provide 20% Ignore DEF on Basic Attacks and Ultimates when reaching max stacks.
Usage: 2.84%
Shiyu Defense: 31023
Deadly Assault: 20596

91.51%

Increases CRIT DMG by 45/51.75/58.5/65.25/72%. When using an EX Special Attack, Chain Attack, or Ultimate to deal Ice DMG, the equipper gains the Absolute Zero Death Sentence effect for 3s. While Absolute Zero Death Sentence is active, the character ignores 25/28.75/32.5/36.25/40% of the enemy's DEF when landing a hit.

Base ATK (Lv 60): 713
Crit Rate (Lv 60): 24%
Hugo's Signature is little more than a stat stick, with Soldier 11 being unable to benefit from its Absolute Zero Death Sentence buff. Not that this matters, as it is a very strong stat stick, having a CRIT Rate mainstat and a whopping 45% unconditional CRIT DMG gain, making it a generally strong pick.
Usage: 1.26%
Shiyu Defense: 23759
Deadly Assault: 14510

85.93%

CRIT DMG is increased by 30/34.5/39/43.5/48%. When the equipper lands a hit with a Basic Attack, Special Attack, or Aftershock, they gain 1 stack of a buff. Each stack increases the equipper's CRIT DMG by an additional 10/11.5/13/14.5/16%, stacking up to 3 times. The effect lasts for 30s, with each stack's duration calculated separately, and can only be triggered once per use of a skill. With all 3 stacks, the equipper's Electric DMG increases by 20/23/26/29/32%.

Base ATK (Lv 60): 713
Crit DMG (Lv 60): 48%
Soldier 0 - Anby's Signature W-Engine and a good choice for any character with a focus on using a lot of Basic Attacks or even just a few long lasting ones. The catch is each buff stack has its own duration and only 1 buff can be gained every 0.5 seconds, making maintaining max stacks of this buff require constant Basic Attacks. Fortunately for Soldier 11 this isn't a major issue thanks to her basic spam heavy playstyle allowing for strong uptime, making this one of her better choices.

83.49%

Upon hitting an enemy with a Basic Attack, Dash Attack, or Dodge Counter, the equipper's ATK increases by 3.5/4.4/5.2/6/7% for 8s, stacking up to 8 times. This effect can trigger once every 0.5s. The duration of each stack is calculated separately.

Base ATK (Lv 60): 684
Attack (Lv 60): 30%
Soldier 11's own Signature W-Engine is still plenty strong, having near constant uptime in the out of stun period. During stun burst this does tank somewhat in performance, as she can only sustain around 3 stacks through her B4 and empowered B5, causing it to slowly lose value as combos progress. Even then, it's far better than any other A-Rank option (and even some Limited S-Rank W-Engines!) making it a reasonably strong and accessible pick.
Usage: 58.02%
Shiyu Defense: 25548
Deadly Assault: 16984

78.74%

Launching a Dodge Counter or Quick Assist increases the equipper's ATK by 12/13.8/15.6/17.4/19.2% for 12s.

Base ATK (Lv 60): 594
Attack (Lv 60): 25%
A solid all-around Free To Play accessible option for all Attack Agents. Grants 25% unconditional Standard Attack and a further 19.2% (At S5) Combat Attack buff after performing a Dodge Counter or Quick Assist lasting 12 seconds. This buff is reasonably easy for all Attack Agents to achieve in both their standard and burst rotations, assuming a Support character is present on the team.
Usage: 2.28%
Shiyu Defense: 24071
Deadly Assault: 10285
Best Disk Drives Sets

100.00%

(2)
PEN Ratio +8%.
(4)
Ultimate DMG increases by 20%. Launching an Ultimate increases the equippers ATK by 15% for 12s.

Puffer Electro is the ideal set to use when Dialyn is on the team. With her, one of Soldier 11's Chain Attacks can be converted into an Ultimate at the start of a combo, then her Decibel Ultimate can be used later on in the combo, ensuring full 4-piece uptime in stuns. Without Dialyn though, it suffers, as Soldier 11 is highly dependent on double Chain Attacks (if she were to normally open with a Decibel Ultimate, she'd only get 1 Chain and 1 Ultimate, rather than 2 Chains and 1 Ultimate). Some characters, like Astra, can in part make up for this by supplying the missing Chain Attacks, so it can be the best Drive Disc pick, but only when specific teammates are considered.

Best combined with your choice of 2-PC Set:

  • 2P
    Woodpecker Electro

    Woodpecker Electro

    (Recommended)
  • 2P
    Astral Voice

    Astral Voice

    Hormone Punk

    Hormone Punk

  • 2P
    Branch & Blade Song

    Branch & Blade Song

  • 2P
    Inferno Metal

    Inferno Metal

  • 2P
    Dawn's Bloom

    Dawn's Bloom

98.82%

(2)
CRIT Rate +8%.
(4)
Triggering a critical hit with a Basic Attack, Dodge Counter or EX Special Attack increases the equippers ATK by 9% for 6s. The buff duration for different skills are calculated separately.

Woodpecker Electro is a solid all-rounder option for Soldier 11. She's constantly doing Basic Attacks and in the out of stun period, and Dodge Counters are frequent (especially as it no longer interrupts her Basic Attack string) which means it can have decent uptime. It does have some issues though, namely that Fire Assault - her counter - does not trigger a stack, and the high Energy cost for her EX Special makes ith difficult to sustain the third. Despite its issues, it's a fairly competitive set, although it does need some active management.

Best combined with your choice of 2-PC Set:

  • 2P
    Puffer Electro

    Puffer Electro

    (Recommended)
  • 2P
    Inferno Metal

    Inferno Metal

  • 2P
    Branch & Blade Song

    Branch & Blade Song

  • 2P
    Astral Voice

    Astral Voice

    Hormone Punk

    Hormone Punk

  • 2P
    Dawn's Bloom

    Dawn's Bloom

98.75%

(2)
Increases Basic Attack DMG by 15%.
(4)
Increases Basic Attack DMG by 20%. When equipped by an Attack character, using an EX Special Attack or Ultimate will further increase Basic Attack DMG by 20% for 25s. Repeated triggers reset the duration.

With Soldier 11's potentials giving her so much damage on her enhanced Basic 5, Dawn's Bloom turns out to not be that bad a set to use. It isn't that the set is particularly good, as Soldier 11 has plenty of DMG Bonus saturation already and has a high EX Special Energy cost, making it somewhat annoying to manage the 4-piece, but compared to other sets - like Woodpecker Electro - its consistent DMG increases make it a competitive set.

Best combined with your choice of 2-PC Set:

  • 2P
    Woodpecker Electro

    Woodpecker Electro

    (Recommended)
  • 2P
    Astral Voice

    Astral Voice

    Hormone Punk

    Hormone Punk

  • 2P
    Branch & Blade Song

    Branch & Blade Song

  • 2P
    Inferno Metal

    Inferno Metal

  • 2P
    Puffer Electro

    Puffer Electro

Best Disk Drives Stats
Disk 4
CRIT Rate% >= ATK% >= CRIT DMG%
Disk 5
PEN Ratio% >= ATK% > Fire DMG%
Disk 6
ATK%

Substats: CRIT RATE = CRIT DMG > ATK% > Anomaly Proficiency > PEN > ATK

Best Endgame Stats (Level 60)
  • ATK: 2800 - 3000+

  • HP: 9500+

  • DEF: 800+

  • CRIT RATE: 80%+

  • CRIT DMG: 140%+

Skill priority
Basic Attack

Basic Attack

 Chain Attack

Chain Attack

 Special Attack

Special Attack

 Dodge

Dodge

 Assist

Assist

Video guides

Teams & Synergy

Synergy

Below we list only the most important synergies for Soldier 11. The character can work with others if you know what to do and how to use them.

Teams (Shiyu Defense)

This section lists most popular teams featuring Soldier 11 in the current phase of Shiyu Defense.

Rank 67

App. rate: 0.62%

Avg. time: 30022

Soldier 11
Lighter
Astra Yao

Rank 115

App. rate: 0.27%

Avg. time: 28901

Soldier 11
Orphie & Magus
Dialyn

Rank 129

App. rate: 0.22%

Avg. time: 27527

Soldier 11
Orphie & Magus
Lighter

Rank 145

App. rate: 0.17%

Avg. time: 26129

Soldier 11
Orphie & Magus
Trigger

Rank 153

App. rate: 0.16%

Avg. time: 27308

Soldier 11
Seed
Trigger

Rank 186

App. rate: 0.12%

Avg. time: 23468

Soldier 11
Lighter
Lucy

Rank 200

App. rate: 0.11%

Avg. time: 31747

Soldier 11
Lighter
Dialyn

Rank 214

App. rate: 0.1%

Avg. time: 26372

Soldier 11
Lighter
Ju Fufu

Rank 214

App. rate: 0.1%

Avg. time: 24970

Soldier 11
Orphie & Magus
Ju Fufu

Rank 214

App. rate: 0.1%

Avg. time: 24053

Soldier 11
Ju Fufu
Astra Yao
Teams (Deadly Assault)

This section lists most popular teams featuring Soldier 11 in the current phase of Deadly Assault.

Rank 60

App. rate: 0.51%

Avg. score: 20685

Soldier 11
Lighter
Astra Yao

Rank 83

App. rate: 0.3%

Avg. score: 17297

Soldier 11
Orphie & Magus
Trigger

Rank 148

App. rate: 0.12%

Avg. score: 19728

Soldier 11
Orphie & Magus
Lighter

Rank 159

App. rate: 0.11%

Avg. score: 19792

Soldier 11
Trigger
Astra Yao

Rank 177

App. rate: 0.09%

Avg. score: 15395

Soldier 11
Lighter
Lucy

Rank 193

App. rate: 0.08%

Avg. score: 19680

Soldier 11
Ju Fufu
Astra Yao

Rank 211

App. rate: 0.07%

Avg. score: 25145

Soldier 11
Lighter
Zhao

Rank 230

App. rate: 0.06%

Avg. score: 19054

Soldier 11
Lighter
Ju Fufu

Rank 230

App. rate: 0.06%

Avg. score: 16701

Soldier 11
Seed
Trigger

Rank 258

App. rate: 0.05%

Avg. score: 18515

Soldier 11
Orphie & Magus
Dialyn

Calculations

Damage
New Calculations

ZZZ has changed a lot from 1.0 - many new mechanics, enemies characters have been introduced and biggest of all the game has a new competitive endgame mode Deadly Assault. Deadly Assault is based around dealing as much damage as possible in 180 seconds, because of this we're changing our calculation style away from a focus on burst to instead focus on extended fights over 3 minutes (180s). Also, many Mindscapes, Disc Drive and W-engine calculations can meaningfully change when factoring in the buffs of an Agents best team, for this reason we're also adding a new feature, allowing you to see damage output with one of the agents best teams buffs factored in.

Mindscape Notes
  • Soldier 11's Mindscape 1 and 4 don't have a direct impact on her damage output making their value difficult to portray in the calculations below - that doesn't mean they aren't useful though.
  • Soldier 11's Mindscape 6 will always be active during her Burst damage rotation where it is represented accurately. During her Standard Rotation however it may not always be active as it relies on having used an EX, Chain or Ultimate recently, for all basic attacks it is active though it will in most cases provide a 25% damage increase to those attacks, but when it's not active it will of course not offer any benefit.
Team-buffed calculations

The W-Engine calculations below are team-buffed calculations and here's the team we used for them:

Soldier 11 in 1 Target scenario [Mindscape Calculations]

Rotation time: consistent DPS over 180s.

Soldier 11 in 1 Target scenario [Potential Calculations]

Rotation time: consistent DPS over 180s.

Details about the calculations

And here are the W-Engines and Disk Drives used in the calculations.

CRIT DMG increases by 50/57.5/65/72.5/80%. When the equipper enters the battlefield, or activates a Chain Attack or Ultimate, they gain 1 stack of Heartstring. Each stack of Heartstring allows the equipper's Chain Attack and Ultimate to ignore 12.5/14.5/16.5/18.5/20% of the target's Fire RES, stacking up to 2 times and lasting 30s. Repeated triggers reset the duration.

Base ATK (Lv 60): 713
Crit Rate (Lv 60): 24%

(2)
PEN Ratio +8%.
(4)
Ultimate DMG increases by 20%. Launching an Ultimate increases the equippers ATK by 15% for 12s.

(2)
CRIT Rate +8%.
(4)
Triggering a critical hit with a Basic Attack, Dodge Counter or EX Special Attack increases the equippers ATK by 9% for 6s. The buff duration for different skills are calculated separately.
Disk 4
CRIT Rate
CRIT Rate%
Disk 5
PEN Ratio
PEN Ratio%
Disk 6
ATK%
ATK%

Substats: ATK (18%), CRIT Rate (33.6%), CRIT DMG (67.2%)

Shiyu Defense / Deadly Assault

Shiyu Defense / Deadly Assault

This section contains information about Soldier 11 performance in the latest Shiyu Defense and Deadly Assault cycles (2.5.1). The page will be automatically updated every patch once enough data is gathered.

  • The data has been last updated on 07/01/2026,
  • 24137 players shared their 2.5.1 Shiyu Defense clear data with us (22031 of the sample are self-reported players that filled our form, 2106 are from random UIDs that we scanned).
  • 21285 players shared their 2.5.1 Deadly Assault clear data with us (19441 of the sample are self-reported players that filled our form, 1844 are from random UIDs that we scanned).

If you want to share your clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the Shiyu Defense clear information from your profile after that!

Shiyu Defense Stats Form
Usage rate (SD)

Characters are ranked with appearance rate, which is how often a character was used in Shiyu Defense by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Usage rate (DA)

Characters are ranked with appearance rate, which is how often a character was used in Deadly Assault by the players who we have scanned, regardless of whether they own the character or not. Ownership rate currently cannot be obtained.

Common partners (SD)

This section lists the characters that were most commonly paired with Soldier 11 in the current phase of Shiyu Defense.

Common partners (DA)

This section lists the characters that were most commonly paired with Soldier 11 in the current phase of Deadly Assault.

Mindscapes

Mindscapes data comes from players who used Soldier 11 in the current SD cycle (739) or in the current DA cycle (475).

Change mode:

SD

DA

11%

24390

Mindscape 0

17.42%

23656

When Soldier 11 enters combat or switches in, if her Energy is less than 40, her Energy is recovered to 80. This effect can trigger once every 50s.

22.33%

25835

When triggering Fire Suppression, Basic Attack, Dash Attack, and Dodge Counter DMG increases by 3%, up to 12 stacks, lasting 15s, with the duration of each stack calculated separately.

19.46%

28102

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2

12.08%

27354

If Fire Suppression is triggered during the 1st, 2nd, or 3rd hit of Soldier 11's Basic Attack or a Dash Attack, Anti-Interrupt Level increases and DMG received is reduced by 18% during skill activation. If Fire Suppression is triggered during the 4th hit of her Basic Attack, she becomes invulnerable during skill activation.

7.94%

29429

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2

9.76%

30170

When Soldier 11 uses her EX Special Attack, Chain Attack, or Ultimate, she gains 8 stacks of Charge (max 8 stacks). When Fire Suppression is triggered, 1 stack of Charge is consumed, causing the current move to ignore 25% of the target's Fire RES.
W-Engines

W-Engines usage data comes from players who used Soldier 11 in the current SD cycle (739) or in the current DA cycle (475).

Change mode:

SD

DA

58.02%

25548

Upon hitting an enemy with a Basic Attack, Dash Attack, or Dodge Counter, the equipper's ATK increases by 3.5/4.4/5.2/6/7% for 8s, stacking up to 8 times. This effect can trigger once every 0.5s. The duration of each stack is calculated separately.

Base ATK (Lv 60): 684
Attack (Lv 60): 30%

22.91%

29233

CRIT DMG increases by 50/57.5/65/72.5/80%. When the equipper enters the battlefield, or activates a Chain Attack or Ultimate, they gain 1 stack of Heartstring. Each stack of Heartstring allows the equipper's Chain Attack and Ultimate to ignore 12.5/14.5/16.5/18.5/20% of the target's Fire RES, stacking up to 2 times and lasting 30s. Repeated triggers reset the duration.

Base ATK (Lv 60): 713
Crit Rate (Lv 60): 24%

2.84%

31023

Increases CRIT Rate by 15/17/19/21/23%. When the equipper deals DMG with a Basic Attack or EX Special Attack, they gain 1 stack of a buff. Each stack increases the equipper's Electric DMG by 12.5/14.5/16.5/18.5/20%, up to 2 stacks. Each stack lasts 40s. The duration of each stack is calculated separately. Can trigger once per use of a skill. At 2 stacks, the wearer's Basic Attack and Ultimate DMG ignore 20/23/26/29/32% of enemy DEF.

Base ATK (Lv 60): 713
Crit Rate (Lv 60): 24%

2.77%

23388

When an EX Special Attack or Chain Attack hits an enemy, the equipper's ATK increases by 6/6.9/7.8/8.7/9.6% for 8s. While the target is under an Attribute Anomaly, this effect is increased by an additional 6/6.9/7.8/8.7/9.6%.

Base ATK (Lv 60): 594
Crit Rate (Lv 60): 20%

2.28%

24071

Launching a Dodge Counter or Quick Assist increases the equipper's ATK by 12/13.8/15.6/17.4/19.2% for 12s.

Base ATK (Lv 60): 594
Attack (Lv 60): 25%

1.47%

28187

Increases Physical DMG by 20/25/30/35/40%. The equipper's DMG increases by 25/31.5/38/44/50% when attacking the enemy from behind.

Base ATK (Lv 60): 684
Crit Rate (Lv 60): 24%
Disk Drives

Disk Drives usage data comes from players who used Soldier 11 in the current SD cycle (739) or in the current DA cycle (475).

Change mode:

SD

DA

22.75%

23809

(2)
Fire DMG +10%.
(4)
Upon hitting a Burning enemy, the equipper's CRIT Rate is increased by 28% for 8s.

(2)
CRIT Rate +8%.
(4)
Triggering a critical hit with a Basic Attack, Dodge Counter or EX Special Attack increases the equippers ATK by 9% for 6s. The buff duration for different skills are calculated separately.

15.35%

27484

(2)
CRIT Rate +8%.
(4)
Triggering a critical hit with a Basic Attack, Dodge Counter or EX Special Attack increases the equippers ATK by 9% for 6s. The buff duration for different skills are calculated separately.

(2)
CRIT DMG +16%.
(4)
When Anomaly Mastery exceeds or equals 115 points, the equipper's CRIT damage increases by 30%. When any squad member applies Freeze or triggers the Shatter effect on an enemy, the equipper's CRIT Rate increases by 12%, lasting 15s.

10.39%

25378

(2)
Fire DMG +10%.
(4)
Upon hitting a Burning enemy, the equipper's CRIT Rate is increased by 28% for 8s.

(2)
CRIT DMG +16%.
(4)
When Anomaly Mastery exceeds or equals 115 points, the equipper's CRIT damage increases by 30%. When any squad member applies Freeze or triggers the Shatter effect on an enemy, the equipper's CRIT Rate increases by 12%, lasting 15s.

9%

29540

(2)
CRIT Rate +8%.
(4)
Triggering a critical hit with a Basic Attack, Dodge Counter or EX Special Attack increases the equippers ATK by 9% for 6s. The buff duration for different skills are calculated separately.

(2)
PEN Ratio +8%.
(4)
Ultimate DMG increases by 20%. Launching an Ultimate increases the equippers ATK by 15% for 12s.

7.1%

28865

(2)
CRIT Rate +8%.
(4)
Triggering a critical hit with a Basic Attack, Dodge Counter or EX Special Attack increases the equippers ATK by 9% for 6s. The buff duration for different skills are calculated separately.

(2)
Fire DMG +10%.
(4)
Upon hitting a Burning enemy, the equipper's CRIT Rate is increased by 28% for 8s.

5.15%

29945

(2)
Fire DMG +10%.
(4)
Upon hitting a Burning enemy, the equipper's CRIT Rate is increased by 28% for 8s.

(2)
PEN Ratio +8%.
(4)
Ultimate DMG increases by 20%. Launching an Ultimate increases the equippers ATK by 15% for 12s.
Character Stats
Main stats
Slot 4
CRIT DMG
CRIT DMG%
- 48.42%
CRIT Rate
CRIT Rate%
- 43.22%
ATK%
ATK%
- 7.77%
Slot 5
PEN Ratio
PEN Ratio%
- 52.1%
Fire DMG
Fire DMG%
- 27.49%
ATK%
ATK%
- 19.43%
Slot 6
ATK%
ATK%
- 96.91%
- 1.4%
Energy Regen
Energy Regen
- 0.59%
Average stats
Average stats
HP
HP
- 10605.78
ATK
ATK
- 3096.85
DEF
DEF
- 904.93
CRIT Rate
CRIT Rate%
- 75.28%
CRIT DMG
CRIT DMG%
- 143.07%
Fire DMG
Fire DMG%
- 12.84%
Energy Regen
Energy Regen%
- 120.75
Anomaly Mastery
Anomaly Mastery
- 94.11
Anomaly Proficiency
Anomaly Proficiency
- 115.04
PEN Ratio
PEN Ratio%
- 15.37%
PEN
PEN
- 26.76
Average sub stats
Average sub stats
HP
HP
- 6.92%
ATK
ATK
- 20.61%
DEF
DEF
- 12.55%
CRIT Rate
CRIT Rate%
- 29.93%
CRIT DMG
CRIT DMG%
- 62.35%
PEN
PEN
- 26.76
Anomaly Proficiency
Anomaly Proficiency
- 22.04
Other stats
Average stats
Character level - 60
W-Engine level - 58.94
Basic level - 11.93
Special level - 11.76
Ultimate level - 11.84
Dodge level - 10.81
Assist level - 10.63
Core level - 6.99