CRIT Rate is increased by 16%. Attacks that deal a CRIT on an enemy will deal an additional 275% of ATK as damage. This effect can only trigger once every 5s.
ATK is increased by 20%. CRIT Rate is increased by 27% for 6s after applying Freeze to an enemy.
Fire DMG is increased by 25%. When using an EX Special Attack, Impact is increased by 15%, stacking up to 3 times and lasting 6s. Each stack's duration is calculated separately.
Physical damage is increased by 25%. This effect is increased by an additional 35% when attacking the enemy from behind.
Ice DMG is increased by 25% in combat. When a Basic Attack deals Ice DMG, the skill deals an additional 15% damage and Daze.
Damage taken is reduced by 15/18/22/26/30%. After being attacked, the next attack to hit an enemy will always crit and deal 600/750/900/1050/1200% of DEF as additional damage. This effect can be triggered once every 7.5s.
Electric damage is increased by 15/18/22/26/30%. Gain 2.7/3.4/4.1/4.8/5.4 Energy when a Dodge Counter hits an enemy. This effect can trigger once every 5s.
When launching an EX Special Attack, Electric damage from Basic Attacks is increased by 45/56/67/78/90%, lasting 10s. This effect can only be triggered once every 15s.
Deal 40/50/60/70/80% more Attribute Anomaly Damage.
Automatic Energy Regen is increased by 0.45/0.56/0.67/0.78/0.9 per sec when not in battle. When an EX Special Attack hits an enemy, Physical damage is increased by 2/2.5/3/3.5/4%, stacking up to 15 times and lasting 1s. Repeat triggers refresh the time.
Attacks against enemies with above or equal to 70% HP inflict 15/18/22/26/30% more Daze.
Launching a Chain Attack increases ATK by 24/30/36/42/48% for 10s.
Basic Attacks that hit an enemy deal 20/25/30/35/40% increased damage. This effect is increased by an additional 25/31/37/43/50% when the target is 5 or more meters away.
EX Special Attacks deal additional damage equal to 800/1000/1200/1400/1600% of DEF. This effect can only be triggered once every 8s.
EX Special Attacks and Chain Attacks reduce the target's DEF by 30/37/45/52/60% for 2s. This effect does not stack.
Increases DEF when attacked by 20/25/30/35/40% for 8s.
Anomaly Buildup increases by 20/25/30/35/40%.
On entering battle, gain a 32/40/48/56/64% Attribute Mastery bonus for 20/21/22/23/24s.
Deal 20/25/30/35/40% more Attribute Anomaly Damage.
When an attack hits an enemy, the damage dealt is increased with the user's distance from the enemy. The further away, the greater the damage, with a minimum of 5/6/7/8/9% and a maximum of 15/18/21/24/27%.
When an attack hits an enemy, the damage dealt is increased with the user's distance from the enemy. The closer the greater the damage, with a minimum of 5/6/7/8/9% and a maximum of 15/18/21/24/27%.
Damage dealt by Basic Attacks and Special Attacks is increased by 16/20/24/28/32%.
While your HP is above or equal to 75%, EX Special Attacks inflict 10/12.5/15/17.5/20% more Daze.
On entering battle, gain a 10/12.5/15/17.5/20% Impact bonus for 20/21/22/23/24s.
Basic Attacks inflict 9/12/14/16/18% more Daze.
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