[Zwei Assoc. West Section 3] Sinclair

[Zwei Assoc. West Section 3] Sinclair

00
Lust
x3
Gloom
x2
Sloth
x1
S

PVE

Introduction

[Zwei Assoc. West Section 3] Sinclair is a 00 rarity Identity from the Sinner Sinclair that was added to the game on October 10th, 2024. To learn more about [Zwei Assoc. West Section 3] Sinclair check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - skills, affinities and more!

Profile

Review

Gallery

Profile

Affinities
Affinity 1
Lust x3
Affinity 2
Gloom x2
Affinity 3
Sloth x1
Specialities
Aggro
Tremor
Skills
Skill 1

Suppressing.

Lust

Attack Type: Slash

Skill Power: 3

No. of Coins: 2

Coin Power: 4

Offense Level: 50

Atk Weight: 1

[On Use] Gain +3 Aggro to this Skill Slot next turn

[On Use] Gain 2 Defense Level Up

[On Use] If the target has 4+ Tremor Count, Clash Power +2

[Clash Win] Gain +3 Tremor Count

1 [Hit after Clash Win] Inflict +2 Tremor Count
2 b>[On Hit] Gain 2 Defense Level Up next turn
Skill 2

Combat Preparation

Gloom

Attack Type: Slash

Skill Power: 4

No. of Coins: 2

Coin Power: 5

Offense Level: 51

Atk Weight: 1

[On Use] Gain +3 Aggro to this Skill Slot next turn

[On Use] Gain 1 Defense Level Up for every 2 Tremor Count on self (max 3)

[On Use] At 4+ Defense Level Up, Coin Power +1

[Clash Win] Gain +3 Tremor Count

1 [Hit after Clash Win] On 2 other allies with the lowest HP percentage, apply 2 Defense Level Up next turn
2 b>[On Hit] On 2 other allies with Defense Level Up, apply ((Defense Level Up on the ally)/2) Offense Level Up next turn (once per turn, max 3)
Skill 3

Fence

Sloth

Attack Type: Blunt

Skill Power: 4

No. of Coins: 3

Coin Power: 3

Offense Level: 52

Atk Weight: 1

[On Use] Gain 1 Defense Level Up for every 2 Tremor Count on self

[On Use] Coin Power +1 for every 3 Defense Level Up on self (max 3)

1 [On Hit] On 1 other ally with the lowest HP percentage, apply 4 Defense Level Up next turn
3 b>[On Hit] Consume up to 8 Tremor Count on self, and inflict the same amount of Tremor Count on target
[On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1
DefenseGuard

Zwei Knight's Greatsword Form - Guard

Sloth

Attack Type: -

Skill Power: 2

No. of Coins: 1

Coin Power: 9

Offense Level: 50

Atk Weight: 1

[Combat Start] Gain +5 Aggro to this Skill Slot next turn

[On Use] Gain +3 Tremor Count (once per turn)

[Clash Win] Trigger Tremor Burst

1 Unbreakable Coin
Passives
Passive

Begin Protection Mission

x5 Sloth [?] x Sloth [?]

At Combat Start, gain Defense Level Up equal to Tremor Count on self (max 5)

Support

Contract Target Protection

x4 Sloth [Owned] x Sloth [Owned]

Turn End: apply 1 Haste and 3 Defense Level Up to 1 ally with the lowest HP percentage next turn

Stats (At level 50)
Status
Stat
Max HP
234
Stat
Speed Range
3-7
Stat
Defense
57
Resistances
Stat
Slash RES
Normal
Stat
Pierce RES
Fatal
Stat
Blunt RES
Ineff.

Review

Review

Zwei Assoc. West Section 3 Sinclair is a severely downgraded version of Zwei West Ishmael. He neither gains enough Tremor Count to fully utilize his Defense Level Up gain nor does he have any of the benefits of Defensive Stance. Regardless, he is still beneficial to the team by spreading around Defense Level Up which is helpful to both Zwei Gregor and Zwei Ishmael, and it buffs both of their damage very well by providing them both with Offense Level Up. Additionally, this ID is a great source of Tremor Count through its S3.

Let’s begin with Clashable Guard, it’s a carbon copy of Zwei Ishmael’s but with lower numbers, limited Tremor Count gain (3 count - once per turn) and can trigger Tremor Burst.  (For more information, you can check our Advanced Combat Mechanics guide). 

Moving onto his skills:

  • Skill 1 - Suppressing - 2 Coin Skill, Base Roll – 11, Conditionals Met – 13 in Clash Power. Inflicts 2 Tremor Count on an enemy and gains 3 Tremor Count on Clash Win. Gain up to 2 Defense Level Up this turn and next turn. 

  • Skill 2 - Combat Preparation - 2 Coin Skill, Base Roll – 14, Conditionals Met – 16. Gain up to 3 Defense Level Up for every 2 Tremor Count on self and Gains +3 Tremor Count on Clash Win. On Hit after Clash Win grants 2 Defense Level Up next turn for 2 other allies with the lowest HP percentage. This skill will also grant up to 3 Offense Level Up on 2 other allies with Defense Level Up on the next turn. (Amount of Offense Level applied is (# of Defense Level Up on the ally)/2))

  • Skill 3 - Fence - 3 Coin Skill, Base Roll – 13, Conditionals Met – 22. Gains 1 Defense Level Up this turn for every 2 Tremor Count on self with a maximum of 4. Grants 4 Defense Level Up next turn to 1 other ally with the lowest HP percentage, and consumes up to 8 Tremor Count on self to inflict the same amount of Tremor Count on target.

Zwei West Assoc. Section 3 Sinclair isn’t particularly unique in his capabilities, but thankfully he is competent enough for that to not matter much in the grand scheme of things. He acts more as both a Tremor and Tank support to Tanks that benefit from Defense Level Up.

Notable E.G.O. Synergies - None

Pros & Cons
Pros

  • Good Tremor Count application.

  • Gives Offense Level to tanks who utilize Defense Level Up.

  • Spreads a good amount of Defense Level Up to allies with low health.

Cons

  • Clashing is mostly on the lower end, this is especially bad since most of his conditionals are on Clash Win.

  • Tremor Count gain can be slow, especially if you aren’t Clashing.

Suggested EGO

In this section we have listed best E.G.O.s, one per their rank for the Identity - starting with Zayin from left.

[Cavernous Wailing] Sinclair
[Cavernous Wailing] Sinclair
[Impending Day] Sinclair
[Impending Day] Sinclair
[9:2] Sinclair
[9:2] Sinclair

Gallery

Gallery
Full design (tier 3)