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Suppressing.
Lust
Attack Type: Slash
Skill Power: 3
No. of Coins: 2
Coin Power: 4
Offense Level: 50
Atk Weight: 1
[On Use] Gain +3 Aggro to this Skill Slot next turn
[On Use] Gain 2 Defense Level Up
[On Use] If the target has 4+ Tremor Count, Clash Power +2
[Clash Win] Gain +3 Tremor Count
Combat Preparation
Gloom
Attack Type: Slash
Skill Power: 4
No. of Coins: 2
Coin Power: 5
Offense Level: 51
Atk Weight: 1
[On Use] Gain +3 Aggro to this Skill Slot next turn
[On Use] Gain 1 Defense Level Up for every 2 Tremor Count on self (max 3)
[On Use] At 4+ Defense Level Up, Coin Power +1
[Clash Win] Gain +3 Tremor Count
Fence
Sloth
Attack Type: Blunt
Skill Power: 4
No. of Coins: 3
Coin Power: 3
Offense Level: 52
Atk Weight: 1
[On Use] Gain 1 Defense Level Up for every 2 Tremor Count on self
[On Use] Coin Power +1 for every 3 Defense Level Up on self (max 3)
Zwei Knight's Greatsword Form - Guard
Sloth
Attack Type: -
Skill Power: 2
No. of Coins: 1
Coin Power: 9
Offense Level: 50
Atk Weight: 1
[Combat Start] Gain +5 Aggro to this Skill Slot next turn
[On Use] Gain +3 Tremor Count (once per turn)
[Clash Win] Trigger Tremor Burst
Begin Protection Mission
x5 Sloth [?] x Sloth [?]
At Combat Start, gain Defense Level Up equal to Tremor Count on self (max 5)
Contract Target Protection
x4 Sloth [Owned] x Sloth [Owned]
Turn End: apply 1 Haste and 3 Defense Level Up to 1 ally with the lowest HP percentage next turn
Review
Zwei Assoc. West Section 3 Sinclair is a severely downgraded version of Zwei West Ishmael. He neither gains enough Tremor Count to fully utilize his Defense Level Up gain nor does he have any of the benefits of Defensive Stance. Regardless, he is still beneficial to the team by spreading around Defense Level Up which is helpful to both Zwei Gregor and Zwei Ishmael, and it buffs both of their damage very well by providing them both with Offense Level Up. Additionally, this ID is a great source of Tremor Count through its S3.
Let’s begin with Clashable Guard, it’s a carbon copy of Zwei Ishmael’s but with lower numbers, limited Tremor Count gain (3 count - once per turn) and can trigger Tremor Burst. (For more information, you can check our Advanced Combat Mechanics guide).
Moving onto his skills:
Skill 1 - Suppressing - 2 Coin Skill, Base Roll – 11, Conditionals Met – 13 in Clash Power. Inflicts 2 Tremor Count on an enemy and gains 3 Tremor Count on Clash Win. Gain up to 2 Defense Level Up this turn and next turn.
Skill 2 - Combat Preparation - 2 Coin Skill, Base Roll – 14, Conditionals Met – 16. Gain up to 3 Defense Level Up for every 2 Tremor Count on self and Gains +3 Tremor Count on Clash Win. On Hit after Clash Win grants 2 Defense Level Up next turn for 2 other allies with the lowest HP percentage. This skill will also grant up to 3 Offense Level Up on 2 other allies with Defense Level Up on the next turn. (Amount of Offense Level applied is (# of Defense Level Up on the ally)/2))
Skill 3 - Fence - 3 Coin Skill, Base Roll – 13, Conditionals Met – 22. Gains 1 Defense Level Up this turn for every 2 Tremor Count on self with a maximum of 4. Grants 4 Defense Level Up next turn to 1 other ally with the lowest HP percentage, and consumes up to 8 Tremor Count on self to inflict the same amount of Tremor Count on target.
Zwei West Assoc. Section 3 Sinclair isn’t particularly unique in his capabilities, but thankfully he is competent enough for that to not matter much in the grand scheme of things. He acts more as both a Tremor and Tank support to Tanks that benefit from Defense Level Up.
Good Tremor Count application.
Gives Offense Level to tanks who utilize Defense Level Up.
Spreads a good amount of Defense Level Up to allies with low health.
Clashing is mostly on the lower end, this is especially bad since most of his conditionals are on Clash Win.
Tremor Count gain can be slow, especially if you aren’t Clashing.
In this section we have listed best E.G.O.s, one per their rank for the Identity - starting with Zayin from left.
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