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Knocking
Pride
Attack Type: Blunt
Skill Power: 3
No. of Coins: 2
Coin Power: 4
Offense Level: 52
Atk Weight: 1
[On Use] If the target has 5+ Sinking, Coin Power +1
Dusting
Gloom
Attack Type: Blunt
Skill Power: 4
No. of Coins: 3
Coin Power: 4
Offense Level: 52
Atk Weight: 1
[On Use] If the target has 5+ Sinking, Coin Power +1
[Clash Win] Inflict +2 Sinking Count
As Mistress Commands
Lust
Attack Type: Blunt
Skill Power: 4
No. of Coins: 4
Coin Power: 3
Offense Level: 54
Atk Weight: 1
[On Use] If the target has 7+ Sinking, Coin Power +1
[Clash Win] Inflict +3 Sinking Count
Insolent Fool...!
Gloom
Attack Type: -
Skill Power: 4
No. of Coins: 1
Coin Power: 10
Offense Level: 47
Atk Weight: 1
[On Evade] Inflict 1 Sinking (6 times per turn)
The Mistress' Voice...!
x3 Gloom [Res]
When clashing against targets with less than 0 SP, Clash Power +1 and deal +20% more damage,
- Deal +30% more damage against targets with Echoes of the Manor
- When winning a Clash without losing a single Coin, heal 10 SP. If this unit is already at max SP, gain 3 Offense Level Up next turn (2 times per turn)
Butler Training
x4 Gloom [Owned]
Clash Power +1 to 1 ally with the most SP when clashing against targets with less than -25 SP
Review
Butler Outis is a rather unique Sinking ID, where all of her Coins are Sinking net negative on all of her Skills. Her Sinking Count primarily comes from winning Clashes with her Skill 2 and Skill 3. While the numbers on her Skills are on the lower end, her Passive gives a plethora of good buffs to boost her damage and Clash numbers.
Her main selling point is the unique status she inflicts, "Echoes of the Manor”, which when applied to the enemy, has a 50% chance to inflict +1 Sinking Count when inflicted with Sinking Potency or Count from any Skill or Coin effects. This allows any Sinking IDs to become net neutral or even net positive with their Skills. Of course, this doesn’t always work, but it's extremely useful to have for a Sinking team if you lack an E.G.O. like Rime Shank.
Furthermore, when a unit with this status is inflicted with Panic, it gets a unique Panic type named "Echoes of the Manor" which further reduces the opponent's ability to Clash by reducing their Clash Power. Panic also spreads the status to other enemies, easily making the entire enemy team Panic. However, they will also deal more damage on hit, so keep that in mind. Lastly, if the unit doesn't have any SP, the enemies will have a 10% less chance to flip Heads.
Now with that out of the way, let us take a look at her skills:
Skill 1 - Knocking - 2 Coin Skill, Base Roll – 11, Conditionals Met – 13.
Skill 2 - Dusting - 3 Coin Skill, Base Roll – 16, Conditionals Met – 19.
Skill 3 - As Mistress Commands - 4 Coin Skill, Base Roll – 16, Conditionals Met – 20. Mini Nuke on the final Coin requires either 2 Slots or running other IDs that inflict Echoes of the Manor, which is not always better than the plain old Sinking Deluge.
In conclusion, this ID is incredible for mob fights, but against opponents with Negative Coin Skills, the unique status alongside Sinking as a whole will make them significantly more threatening. Echoes of the Manor is potentially a game changer for Abnormality fights as a whole, reducing their chance to flip Heads by 10%.
No notable E.G.O. Synergies
Exceptionally good for Non-Focused Battles
Provides a Sinking Team with a status that helps maintain the Sinking Count
Passive is extremely good to help with clearing out waves of enemies and has a great damage ramp against bosses
Echoes of the Manor slightly helps clashing against enemies without SP
Echoes of the Manor is not that much of a reliable source for Sinking Count
The nuke on the final coin of her Skill 3 can prove problematic to proc on her own. It's recommended to run her with other IDs that can inflict Echoes of the Manor.
In this section we have listed best E.G.O.s, one per their rank for the Identity - starting with Zayin from left.
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