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Beheading
Wrath
Attack Type: Slash
Skill Power: 3
No. of Coins: 2
Coin Power: 4
Offense Level: 52
Atk Weight: 1
[On Use] If the target has 6+ Sinking, gain Clash Power +1
[On Use] Coin Power +1 for every 3 Sinking Count on the target (max 2)
Memorial Procession
Envy
Attack Type: Slash
Skill Power: 5
No. of Coins: 3
Coin Power: 3
Offense Level: 53
Atk Weight: 1
[On Use] Coin Power +1 for every 5 Sinking on the target (max 2)
[On Use] Atk Weight +1 for every 4 Coffin on self (max 2)
[On Use] If this unit has Dullahan, Atk Weight +1
[After Attack] If this unit has Dullahan, lose 10 SP
Requiem
Gloom
Attack Type: Blunt
Skill Power: 6
No. of Coins: 2
Coin Power: 6
Offense Level: 55
Atk Weight: 1
[Clash Win] Heal 10 SP
[Before Use] If this unit has Dullahan, activate "Lament, Mourn, and Despair" instead
[On Use] Coin Power +1 for every 3 Sinking on the target (max 4)
[On Use] Deal +12% more damage for every Coffin on self (max 120%)
[On Use] Gain 1 Coffin
[After Attack] If this Skill attack kills the target, 2 gain Coffin
Lament, Mourn, and Despair
Gloom
Attack Type: Blunt
Skill Power: 31
No. of Coins: 2
Coin Power: -13
Offense Level: 55
Atk Weight: 1
[On Use] Lose 15 SP
[On Use] Base Power +1 for every 5 Sinking on the target (max 4)
[On Use] Deal more damage the further this unit's SP value is from 45 (+0.3% more damage for every missing SP, max 21%)
[On Use] Deal +10% more damage for every Coffin on self (max 100%)
[On Use] Deal +20% more damage for every Dullahan on self (max 60%)
[On Use] Gain 2 Coffin
[After Attack] If this Skill attack kills the target, gain 3 Coffin
[After Attack] At less than 0 SP, Heal 10 SP. When at less than 0 SP, heal more SP the further this unit's SP is from 0 (heal 2 additional SP for every missing SP; max 50)
[Turn End] Lose Dullahan
O Dullahan...!
Lust
Attack Type: Slash
Skill Power: 5
No. of Coins: 2
Coin Power: 4
Offense Level: 53
Atk Weight: 1
[Clashable Counter]
[Before Use] If this unit has Dullahan, and has 15+ SP, use "Lament, Mourn, and Despair" as Counter (once per turn)
[Combat Start] If this unit does not have Dullahan, gain 1 Dullahan next turn (once per turn)
[On Use] Coin Power +1 for every 3 Sinking on the target (max 2)
[Clash Win] Gain Offense Level Up next turn equal to (# of Clashes/3) (max 3, once per turn)
[Turn End] If this unit has Dullahan, lose Dullahan
Dullahan
Turn Start: if this unit has Dullahan, mount Dullahan
Lose 5 SP every time this unit Mounts Dullahan
If 3+ allies have been defeated in this Encounter, gain Dullahan next turn. (once per Encounter)
If this unit gets Staggered due to damage or raised Stagger Threshold when mounting Dullahan, recover from Stagger. If the Stagger is something that cannot be naturally recovered from, this unit does not mount Dullahan
Gain 1 Coffin when killing the target
Call of the Erlking
x5 Envy [Owned]
Deal +1% more damage for every 1 Sinking on the target (max 15%)
When, during combat, 1 ally takes a hit that would kill them, consume 2 Coffin and apply Wild Hunt to them (2 times per turn)
Apply 2 Damage Up next turn to an ally with Wild Hunt
If the said ally is from Wuthering Heights or Edgar Family, apply 1 Attack Power Up next turn as well
Endless Lamentation
x3 Gloom [Res]
1 ally with the highest SP deals +5% more damage to targets with less than 0 SP
If the target has less than 0 SP; deal even more damage further the target's SP is from 0 (+0.5% more damage per SP, max 20%)
If the target does not have SP, the said ally inflicts +1 more Sinking Potency and Count with their Skill and Coin Effects of their Attack Skills (2 times per turn)
Review
THE Identity of Season 4. Wild Hunt Heathcliff is an amazing damage dealer with many unique mechanics in his kit. Let's start with rolls on all his five skills. Five since Wild Hunt Heathcliff counter can clash and he has second Skill 3, which will be referred to in this review as S3-1 sometimes.
Skill 1: Beheading, at its base, rolls a 11, but with conditions met, it can reach a roll of 15 (or 16 in a Clash).
Skill 2: Memorial Procession, is a Three-Coin skill starts with a roll of 14, which may seem underwhelming. However, when its conditions are fulfilled, the roll escalates to 20, and it can strike up to four targets. This skill gains +1 Atk Weight per 2 Coffin and an additional 1 from Dullahan, but about those statuses later. While talking about Skill 2, we should mention the special status it inflicts, Impending Ruin. It works like Echoes of the Manor, but is better. Unlike Echoes that has a 50/50 chance of inflicting sinking count or potency on hit with skills inflicting those, it gives enemies sinking potency and count depending on their sanity status, decreases their clash power by up to 2, AND also gives enemies -a 10% chance to flip heads.
Skill 3: Requiem, 2 coin skill, roll 18 with up to 26. Additionally, its damage is rather lackluster. The main use of this skill will be coffin gain or preserving it to be used for its better version...
Skill S3-1: Lament, Mourn, and Despair, 2-coin negative coin skill with a base power of 31 and coins being -13 so at worst this skill rolls 5. At best, this skill will roll 35 when the Sinking potency on the enemy reaches at least 20. However, despite this skill being 2-coin and being negative on the mostly positive coin ID, the damage of this skill is just absurd, especially in the Sinking team. This skill at its best, will have its damage boosted by 256% which is simply insane and makes it so even at 2 heads rolled, S3-1 will do about 200+ damage. What makes this skill even more impressive, is its interaction with the unique counter Wild Hunt Heathcliff has.
Counter Skill: O Dullahan…! , is a 2-coin counter that can roll at base 13 and up to 17. If at +15 SP and if Heathcliff has Dullahan, this counter changes to Lament, Mourn, and Despair, giving Heathcliff always access to his most hard-hitting skill.
Now for what makes him great are his two Unique Selling Points - Coffin and Dullahan. First lets take a look at Coffin.
Coffin is acquired by defeating enemies (1 Coffin per kill) or by using either version of Skill 3. Requiem grants 1 Coffin, while S3-1 grants 2. Coffin stacks up to 10 and significantly enhances Heathcliff’s damage and Clash capabilities. For every 3 Coffin, Heathcliff gains +2 Damage Up (up to +6), and for every 4 Coffin, his minimum Speed increases by 1 (up to +2). Additionally, for every 5 Coffin, he gains +1 Clash Power Up (max 2). Coffin also serves as a safety net, allowing Heathcliff to prevent allies from dying by consuming 2 Coffin per ally, enabling them to survive for an extra turn with the Wild Hunt status. The following turn, they recover 50% HP and reset their Sanity to 0, though they will still die at the end of the turn. (Maximum of 2 allies per turn)
Next up, Dullahan, is a status Heathcliff gains on the next turn after using his Counter. Even if the Counter doesn't activate, as long as the Counter is on the chain, Heathcliff will mount his steed and enter Dullahan mode. This status boosts his offense level by 3, lowers his defense level by 3, and increases both his minimum and maximum Speed by 1. At the end of the turn, Heathcliff loses a certain amount of SP (at least 10), with the reduction scaling inversely to the number of Coffin he has (more Coffin result in less SP lost). Dullahan can stack up to 3 times, although additional stacks only serve to enhance the damage of Lament, Mourn, and Despair.
"Dullahan mode" is similar to Dawn Office Sinclair EGO form, but better in terms of getting it and ease of maintaining it as Heathcliff does not need dedicated support passives or general support to take full advantage of it. When on Dullahan, Heathcliff's skills do not change much. Beheading stays the same, Memorial Procession gains +1 Atk Weight, and Skill 3 Requiem changes to Lament, Mourn, and Despair. Thankfully, unlike Dawn Office Sinclair, Dullahan is easier to gain and maintain, as using Lament, Mourn, and Despair gets rid of Dullahan status to counteract SP drain per turn but generally speaking, that SP drain is not an issue at all and due to nature of Lament, Mourn, and Despair, it is rather beneficial.
Now let us focus on the general gameplay of the Wild Hunt Heathcliff. It is rather simple. Use Counter, next turn use Lament, Mourn, and Despair that is on the dashboard, or use Counter to force it, rinse repeat. If Heathcliff has enough Coffin, using Skill 2 to facilitate on the Atk Weight is also a good choice. Despite Lament, Mourn, and Despair being a negative coin skill, using this skill even at 45 sanity is not a bad choice. On Use this skill drains 15 SP from Heathcliff, decreasing chances of the heads rolling, and as it was already written, due to the amount of damage boosts this skill can get, even rolling 2 Heads will yield great damage numbers. Oh, and do not worry much about Heathcliff going too insane. This skill, after the attack, can heal up to 50 SP (heals SP only when below 0 SP and heals more depending on how far Heathcliff is away from 0 SP) so even after losing Dullahan and returning to "normal form", Wild Hunt Heathcliff's clashes won't be affected. Generally, you will never use Skill 1, Beheading, unless you have only it on the dashboard and do not want to lose Dullahan, and Skill 2, Memorial Procession will see use only when additional Attack Weight is present.
In conclusion, Wild Hunt Heathcliff is an amazingly designed generalist damage dealer who works amazingly alone or in any team and is trumping over other Identities when used in a sinking team. His game plan is easy, his powered-up form is not difficult to maintain, and his numbers are just absurd.
No matter what E.G.O. you decide to use or equip Heathcliff with, Wild Hunt Heathcliff will benefit from it one way or another. Due to Lament, Mourn, and Despair being negative coin skills, simply using E.G.O. to drain SP before using that skill next turn is a valid strategy.
Huge and consistent damage
Powered up form easy to gain and maintain
Self Sufficient
"Revive" mechanic can cover up certain mistakes in gameplay
Outside of the Sinking team, his Skill 2 rolls are not impressive
In this section we have listed best E.G.O.s, one per their rank for the Identity - starting with Zayin from left.
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