[T Corp. Class 2 Collection Staff] Rodion

[T Corp. Class 2 Collection Staff] Rodion

00
Envy
x3
Wrath
x2
Sloth
x1
S

PVE

Introduction

[T Corp. Class 2 Collection Staff] Rodion is a 00 rarity Identity from the Sinner Rodion that was added to the game on June 27th, 2024. To learn more about [T Corp. Class 2 Collection Staff] Rodion check the sections below. Use the tabs to quickly switch to the kind of information you're looking for - skills, affinities and more!

Profile

Review

Gallery

Profile

Affinities
Affinity 1
Envy x3
Affinity 2
Wrath x2
Affinity 3
Sloth x1
Specialities
Bind
Tremor
Skills
Skill 1

Prepare to Collect

Envy

Attack Type: Blunt

Skill Power: 3

No. of Coins: 2

Coin Power: 4

Offense Level: 46

Atk Weight: 1

[On Use] Gain +2 Tremor Count

[On Use] Clash Power +1 for every 6 Tremor on target (max 2)

1 [On Hit] Inflict 2 Tremor
2 [On Hit] Gain +1 Tremor Count
[Hit after Clash Win] Inflict +1 Tremor Count
Skill 2

T Corp. Martial Suppression

Wrath

Attack Type: Blunt

Skill Power: 4

No. of Coins: 2

Coin Power: 5

Offense Level: 46

Atk Weight: 1

Deal +5% more damage for every Bind on target (max 15%)

[On Use] Gain +2 Tremor Count

[On Use] Clash Power +1 for every 6 Tremor on target (max 2)

1 [On Hit] Gain +2 Tremor Count
[Hit after Clash Win] Inflict +3 Tremor Count
2 [On Hit] Inflict 1 Bind next turn
[On Hit] If the target has 6+ Tremor, inflict 1 Bind next turn
Skill 3

Execute Collections

Sloth

Attack Type: Blunt

Skill Power: 2

No. of Coins: 4

Coin Power: 3

Offense Level: 46

Atk Weight: 1

Deal +5% more damage for every Bind on target (max 20%)

[On Use] If the target has 8+ Tremor, Clash Power +2

[On Use] Consume 8 Tremor Count on self to gain Coin Power +1

1 [On Hit] Inflict +3 Tremor Count
2 [On Hit] Inflict 1 Tremor
3 [On Hit] Inflict 2 Tremor
4 [On Hit] Inflict 1 Bind next turn
[On Hit] If this unit consumed Tremor Count on Skill use, inflict 2 Bind next turn
[On Hit] If this unit is in a Borrowed Time state, inflict 2 Time Moratorium
[On Hit] Trigger Tremor Burst; then reduce target's Tremor Count by 1
DefenseGuard

Borrow Time

Sloth

Attack Type: -

Skill Power: 15

No. of Coins: 1

Coin Power: 4

Offense Level: 47

Atk Weight: 1

1 [Combat Start] If this unit is not in a Borrowed Time state, gain 3 Borrowed Time at Turn End (once per turn)
[On Use] For this turn: when hit by an enemy, inflict 2 Tremor on target next turn (6 times per turn)
Passives
Passive

Golden Time - Standoff

x5 Sloth [Owned]

Turn End: if this unit's HP is between 16% ~ 20%, instantly heal up to 60% of Max HP, and recover from Stagger. (once per Encounter)

When clashing against targets with Time Moratorium, Clash Power +2

Take -10% less damage from targets with Time Moratorium

Passive

T Corp. Martial Arts

x3 Sloth [Res]

To 1 ally with the fastest Speed: Clash Power +1 when Clashing against targets with 5+ Tremor

Stats (At level 50)
Status
Stat
Max HP
219
Stat
Speed Range
4-7
Stat
Defense
44
Resistances
Stat
Slash RES
Ineff.
Stat
Pierce RES
Fatal
Stat
Blunt RES
Normal

Review

Review

Rosespanner powercreep. T Corp Rodion is an ID that does a lot of things, but firstly her numbers go from 11/14/14. This may not be impressive at first but on conditionals - Borrowed Time and Time Moratorium - this can go up to 17/20/24 which is already above average.

Now Borrowed Time can be triggered by using the defensive skills, meaning you will have 1 dead turn where you won't do anything in exchange for Haste and Clash Power up for 2 turns (turn end subtraction). But also Fragile which can make her be shredded cheese in certain fights when you cannot Clash or overwhelmed with numbers. With the one dead turn in mind, it is ideal to use a guard on turns where you are forced to use s1 to not lose out on the value.

Her Tremor application is actually good and she also gains more damage based on bind on target - but without another source, she can only get up to 5~15%. Now moving on to her bread and butter which is "Time Moratorium". Unlike T Don she only needs to be in a Borrowed Time state which lasts for 2 turns to inflict this debuff. Other than that, it gives a big 30% DMG buff (15% if you manage to inflict it again) to the whole team while also giving Rodion +2 Clash Power and a 10% damage reduction against the target with it.

This combined with her Speed range and Haste she gets from Borrowed Time, allows for an easy nuke setup - although the duration is 2 turns which is the turn you inflict it on and the next turn, so it is recommended to plan ahead your turns with this ID.

Pros & Cons
Pros

  • Outstanding clash power when conditions are fulfilled.

  • VERY fast.

  • Good tremor application.

  • Easy access to Time Moratorium which makes nuke even stronger.

Cons

  • Her kit requires you to plan ahead.

  • Time Moratorium converts all stored damage into Sloth damage, which is pretty bad if the target is resistant to Sloth damage

  • Doesn't actually do much damage besides S3.

Suggested EGO

In this section we have listed best E.G.O.s, one per their rank for the Identity - starting with Zayin from left.

[What is Cast] Rodion
[What is Cast] Rodion
[Effervescent Corrosion] Rodion
[Effervescent Corrosion] Rodion
[Pursuance] Rodion
[Pursuance] Rodion
[Sanguine Desire] Rodion
[Sanguine Desire] Rodion

Gallery

Gallery
Full design (tier 3)