To learn more about Larimar check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
To learn more about Larimar check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Artifact
Review
Lore & Love Story
Profile
Scales of Judgement
Type: Damage - AOE
Places the enemy upon the Scales of Judgement, casting them into eternal judgment. The amount of damage dealt and the specific targets change based on the type of "Scales of Judgment" at the time.
"Tipped Scales - Overpowering" If there are more allies than enemies, deals damage equal to 330% of ATK to the enemy with the highest ATK.
"Tipped Scales - Fortifying" If there are fewer allies than enemies, deals damage equal to 200% of ATK to all enemies and decreases their damage dealt by 10% for 10 sec.
"Balanced Scales" If the number of allies and enemies are the same, deals damage equal to 200% of ATK to all enemies and inflicts "Balance Breaker"on them, which deals additional damage equal to 150% of ATK after a delay of 6 sec.
Damage while Overpowering changes to 365%. | Damage while Fortifying changes to 225% and damage dealt decrease changes to 12.5%. | Damage while Balanced Scales changes to 225% and additional damage changes to 175%.
Damage while Overpowering changes to 400%. | Damage while Fortifying changes to 250% and damage dealt decrease changes to 15%. | Damage while Balanced Scales changes to 250% and additional damage changes to 200%.
Weight of Judgement
Type: Control
Larimar slams her staff down, dealing damage equal to 240% of ATK to all enemies within a 2.5m wide and 8m long area in front and stunning them for 2 sec. Deals additional damage equal to 120% of ATK to targets under "Sentence of the End."
Damage increases to 260% and additional damage increases to 130%.
Damage increases to 280% and additional damage increases to 140%. Stun duration changes to 3.5 sec.
Sentence
Type: Curse
Casts judgment on the enemy with the highest ATK, inflicting a curse that deals damage equal to 60% of ATK every 2 sec for 10 sec and placing them under "Sentence of the End" which deals damage equal to 20% of damage received over 10 sec upon expiration. If a target under "Sentence of the End" becomes incapacitated, deals damage equal to 120% of ATK to all enemies and places "Sentence of the End" on all of them.
DoT changes to 70% damage changes to 130% and "Sentence of the End" damage changes to 25%.
DoT changes to 80% damage changes to 140% and "Sentence of the End" damage changes to 30%.
Watchful Eyes
Type: Debuff - Mass
Larimar's watchful eyes fixate on the enemy with the highest ATK for 5 sec. If this "Watch" is not canceled, the same types of debuffs on the target are inflicted on all enemies for 8 sec.
"Affected debuffs and their values"
ATK/DEF decrease: 10%
Physical/Magic Resistance decrease: 10%
Total damage received increase: 10%
Speed decrease: 10%
Damage dealt decrease: 10%
The decrease value changes to 12.5%
The decrease value changes to 15% and the duration changes to 12 sec.
Guardian of Balance
Type: Buff - Mass
All Souls are affected by the "Scales of Judgment" while Larimar is on the battlefield. The "Scales of Judgment" compares the number of allies and enemies to apply additional effects.
"Tipped Scales - Overpowering" If there are more allies than enemies, all allies' ATK and Speed are increased by 10%.
"Tipped Scales - Fortifying" If there are fewer allies than enemies, all enemies' ATK and Speed are decreased by 10%.
"Balanced Scales" If the number of allies and enemies are the same, Larimar recovers 300 Mana every 2 sec, and her damage dealt increases by 10%.
Mana Recovery changes to 400 and all other effect values change to 12.5%.
Mana Recovery changes to 500 and all other effect values change to 15%.
Eye of the Judicator
Type: Passive
Level 1: Grants the target “Eye of the Judicator” debuff when using main skill, which grants certain amount and time of debuffs with the same type as the target previously had for 5 seconds.
Level 7: Grants the target “Eye of the Judicator” debuff when using main skill, which grants certain amount and time of debuffs with the same type as the target previously had for 5 seconds.
Missing name
Type: Sub
Level 1: Lead Soul: Crit Damage +14%.
Level 7: Lead Soul: Crit Damage +50%.
Artifact
Osiris's Staff
Type: Damage - Single
Deals additional damage equal to 100% of ATK whenever the "Sentence of the End" effect deals damage. Also, decreases the target's Mana by 500 and restores Larimar's Mana by 1000.
Deals additional damage equal to 120% ATK whenever the "Sentence of the End" effect deals damage.
Deals additional damage equal to 140%of ATK whenever the "Sentence of the End" effect deals damage.
Deals additional damage equal to 160% of ATK whenever the "Sentence of the End" effect deals damage. Also, decreases the target's Mana by 1000 and restores Larimar's Mana by 2000
Deals additional damage equal to 180%of ATK whenever the "Sentence of the End" effect deals damage.
Deals additional damage equal to 200%of ATK whenever the "Sentence of the End" effect deals damage.
Deals additional damage equal to 250% of ATK whenever the "Sentence of the End" effect deals damage. Also, decreases the target's Mana by 1500 and restores Larimar's Mana by 2500
Review
PVE (Endgame)
Boss (Overall)
Boss (Charite)
Boss (Gaia)
Boss (Rudra)
Boss (Knight)
We have reworked our tier list owing to multiple meta shifts and how we rate characters. As such some of the reviews (especially of older characters) might not match the tier list ratings. Please prioritize the ratings given over provided Review. We will be working on updating all reviews, but it is a time-consuming endeavor.
Larimar, the equivalent of Anubis in Eversoul, is the fourth Demon Soul released in the game. She is an INT Caster who primarily relies on various debuffs in her skillset to shine. Let's take a look at her skills first:
Ultimate - Scales of Judgement: This is purely a damage skill with the unique ability to adjust damage multipliers according to the number of enemies, making it effective in both single-target and AoE situations.
Main - Weight of Judgement: An AoE damage skill that synergizes with her Sub 1 skill for additional damage and includes a Stun effect.
Sub 1 - Sentence: This is Larimar's most important skill for utility in raids. It allows her to land a Curse DoT on an enemy, dealing 80% attack damage every 2 seconds for 10 seconds (totaling 400% attack damage). Additionally, it marks the enemy with the "Sentence of the End" debuff, causing Larimar to deal damage equivalent to 30% of all damage received by the target within its 10-second duration as additional damage. This can lead to immense DPS potential from Larimar. In PvE situations, if the target marked by "Sentence of the End" is killed, the debuff is inflicted on the entire enemy team, dealing an additional 140% attack damage.
Sub 2 - Watchful Eyes: Similar to Eileen's buff steal but for debuffs, Larimar marks the highest attack enemy as "Watched." If not cleansed, Larimar duplicates the target's debuffs onto the entire enemy team. For example, if the target has an Attack Down debuff, Larimar imposes her own -15% Attack Down debuff on the entire enemy team for 12 seconds. This has great synergy with characters that have debuff-heavy compositions.
Passive - Guardian of Balance: This passive skill adjusts its utility based on enemy count, ranging from a 15% Attack and Speed bonus for your team to a 15% Attack and Speed decrease for enemies, or self-mana recovery combined with a 15% Damage increase.
Larimar’s Artifact - Osiris's Staff, focuses on enhancing her Sub 1 skill, "Sentence," to new heights by dealing additional damage to targeted enemies and decreasing their Mana while recovering her own.
Larimar's primary role is as a support Debuffer in raids, with her DPS potential heavily tied to your main carry's performance. Her key skills, Sub 1 - Sentence, Passive, and Sub 2 - Watchful Eyes, work together to bolster your team's effectiveness while weakening the enemy.
Investment wise, due to her primary role as support and her DPS being tied to carry/team’s overall DPS itself, Larimar can function very well at lower ascension compared to some other characters and minimal artifact investment as long as you can keep her alive.
New Players: Get a copy or two for collection and revisit her once you have a proper Hyper-Carry built.
F2P/Casual Players: Leg+/Eternal ascension and a L+ artifact are good points for future viability.
Dolphins/Competitive Raid Players: Aim for Origin ascension due to her squishy stats. A Leg+ artifact works fine.
Whales/Rankers: Invest in stars as needed based on your account situation and raid performance. An Origin artifact offers a significant boost in raw stats for survival and more DPS.
To maximize Larimar's potential, pair her with highly invested carries like Lizelotte, Aki, Naomi, or Violette, depending on the raid and content. She works best with DPS characters who have high burst damage windows to synchronize with her Sub 1 skill. Additionally, she benefits from having Debuffers on the team, since her S2 will stack another set of debuffs on top of the ones already applied by your team, further amplifying your damage. Ayame, who shares four debuffs with Larimar, is particularly synergistic. Other beneficial debuffers include Honglan, Garnet, Radiance Catherine, Mephistopheles and Miriam.
Larimar is a solid support character with a comfortable spot in all raids and ESS content for the foreseeable future. Her relatively low personal investment requirements make her a recommended build based on your goals and spending levels. However, she only shines in DPS with hyper-carries; otherwise, she is just another debuffer with some buffs and a stun, lowering her value significantly. Additionally, with Chaotic Linzy and a potential Date a Live collab on the horizon, players should consider their Everstone investment carefully.
Low Investment for High returns.
Passively increases damage to new heights in Raids and ESS content.
DPS performance reliant on Hyper Carry.
Lackluster Ultimate and Main skill.
Lore & Love Story
The answers below are the correct ones you have to pick to achieve the True Ending (in the order you have to do so).
You tricked me, didn't you?
Isn't there a better way?
Stop Larimar.
... empathize with them.
You don't have to bear all the responsibility, Larimar.
Is that truly what you want, Larimar?
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Comments:
Speed ideally - HP if struggling to survive.