To learn more about Hazel check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
To learn more about Hazel check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Artifact
Review
Lore & Love Story
Profile
Fantasia: Denouement
Type: Damage - AOE
Hazel calls forth a gigantic spear amidst the thunderclouds, blasting the enemy with bolts of lightning. Deals damage equal to 350% of ATK to all enemies within 3m of the nearest target, stuns them for 3 sec, and inflicts the main target with the "Lightning Rod" debuff. Every 10 sec, "Lightning Rod" triggers a Thunderclap against the debuff target and enemies within a 2.5m radius, dealing damage equal to 300% of ATK and stunning them for 2 sec. Thunderclap damage is multiplied by 1.2 against Thunderclap targets inflicted with "Concerto."
Damage changes to 380%, and additional Thunderclap damage changes to 325%.
Damage changes to 410%, and additional Thunderclap damage changes to 350%. Thunderclap damage is multiplied by 1.5x against Thunderclap targets inflicted with "Concerto".
Requiem: Devastation
Type: Control
Hazel casts a linear thunderbolt 1.5m wide and 11m long toward the nearest target, dealing damage equal to 260% of ATK to enemies within the area and stunning them for 2.5 sec.
If the target is shocked, deals additional damage equal to 150% of ATK and inflicts "Concerto" for 30 sec.
If the target is already inflicted with "Concerto," the skill damage is multiplied by 1.2.
Damage changes to 280%, additional damage changes to 170%.
Damage changes to 300% and additional damage changes to 190%. Damage against enemies inflicted with "Concerto" multiplied by 1.5x.
Prelude: Lightning Flash
Type: Damage - AOE
Hazel casts a linear thunderbolt 2m wide and 8m long toward the nearest target, dealing damage equal to 160% of ATK to enemies within the area and shocking them, which deals DoT equal to 40% of ATK every 2 sec for 20 sec. If the target is inflicted with "Concerto," the skill damage and Shock damage is multiplied by 1.2.
Damage changes to 180% and Shock DoT changes to 45%.
Damage changes to 200% and Shock DoT changes to 50%. Against targets inflicted with "Concerto," damage and Shock DoT are multiplied by 1.5. Shock duration changes to 30 sec and Shock becomes uncancellable.
Capriccio: Retribution
Type: Control
Hazel hurls 4 electric orbs to the nearest target, dealing damage equal to 190% of ATK and stunning them for 3 sec.
If the target is shocked, she inflicts them with "Lightning Strike Alert," which triggers a Lightning Strike in 5 sec to deal damage equal to 190% of ATK to the target and those within 3m and stun them for 3 sec again.
All damage is multiplied by 1.2 against targets inflicted with "Concerto."
Damage changes to 210%, and Lightning Strike damage changes to 210%.
Damage changes to 230%, and Lightning Strike damage changes to 230%. All damage against targets inflicted with "Concerto" is multiplied by 1.5. If the main target is inflicted with "Concerto", "Lightning Strike Alert" becomes uncancellabe, and its effect delay changes to 3 sec.
Rhapsody: Thunderbolt
Type: Buff
If Hazel's main target is shocked, her normal attack deals additional damage equal to 150% of ATK to the target and enemies within 3m of the target. This attack ignores 50% of DEF.
Damage changes to 165%.
Damage changes to 180%.
Cantata: Collective Strike
Type: Passive
Level 1: Deals damage equal to 150% of the lead Soul's ATK every 5 sec to shocked enemies when battle begins. If the lead Soul is Edith, grants her buffs that increase her ATK, Speed, Crit Rate, and Crit DMG by 30% each instead of dealing the above damage.
Level 7: Deals damage equal to 220% of the lead Soul's ATK every 5 sec to shocked enemies when battle begins. If the lead Soul is Edith, grants her buffs that increase her ATK, Speed, Crit Rate, and Crit DMG by 50% each instead of dealing the above damage.
Missing name
Type: Sub
Level 1: Lead Soul: Attack +3%, Crit Rate +2.5% and Crit Damage +7%
Level 7: Lead Soul: Attack +12%, Crit Rate +10% and Crit Damage +25%
Artifact
Astrape
Type: Buff
If the main target is already shocked, Hazel's sub skills grant 1 stack of the "Intermezzo" buff to her, increasing her ATK, Crit Rate, and Crit DMG by 2% per stack (up to 10 stacks).
ATK Crit Rate, and Crit DMG increase changes to 3%.
ATK, Crit Rate, and Crit DMG increase changes to 4%.
ATK, Crit Rate and Crit DMG increase changes to 5%. "Intermezzo" also increases her Speed by 1.5%.
ATK, Crit Rate and Crit DMG increase changes to 6%.
ATK, Crit Rate and Crit DMG increase changes to 7%.
ATK, Crit Rate and Crit DMG increase changes to 8%. Speed increase changes to 2%.
Review
PVE (Endgame)
Boss (Pluto)
Boss (Charite)
Boss (Gaia)
Boss (Rudra)
Boss (Knight)
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Hazel, the Crown Princess of the Tabria Kingdom is an INT Human Soul that had her kit tweaked in November 2024, granting her significant ease of use on top of her existing great damage. Let's take a look at her skills first:
Passive - Rhapsody: Thunderbolt: Her Passive enhances Normal Attack damage if the target is Shocked, and ignores 50% of Defense.
Main - Requiem: Devastation: A Stun on Demand skill that targets an area in linear path dealing damage to all in range. Furthermore if the target is Shocked, it inflicts the Concerto debuff which increases the damage of all Hazel’s Skills by 1.5x against the target.
Ultimate - Fantasia: Denouement: An AoE attack dealing great damage to enemies within 3m Range of nearest target, Stuns them and inflicts Lighting Rod debuff on them - which inflicts damage to the target and enemies in 2.5m range every 10 seconds and Stuns them additionally. This persists indefinitely until combat ends or the target dies, making it an amazing “set it and forget it” damage skill that frees up the Ultimate charge for her teammates to use.
Sub 1 - Prelude: Lightning Flash: Another linear path damage skill that inflicts a long 30 second non-cancellable Shock to enemies greatly increasing her kits self-reliance.
Sub 2 - Capriccio: Retribution: Another Stun skill that deals damage to enemies and some additional damage if the target is Shocked, and Stuns them again.
Artifact – Astrape: Whenever Hazel uses her Sub Skills, if the target is Shocked, she gains a stack of Intermezzo, increasing her Attack, Critical Rate and Critical Damage by up to 8% per stack for 10 stacks max. Furthermore, at Leg+/Origin she gains additional 15-20% Speed Increase.
Similar to Erusha, Hazel is also singularly focused on non-stop Damage, Shock and occasional Stun effects. Her Sub-skill 1 inflicts a long Shock that can’t be cleansed by enemies, greatly reducing her reliance on other units to apply Shock for additional effects on skills.
Thus at the end you get a stacked Hazel with 20% increased Speed, 80% increased Attack, 80% increased Critical Rate, 80% increased Critical Damage and 50% Defense Ignore on her Normal Attacks (which will be just what the Chef ordered for Guild Raid Season 2) ready to unleash lightning hell on enemies - Raid or PVE alike.
Cultured Users: - Badass Onee-sama who is adorable when she blushes! Go for it!
New Players/F2P/Casual Players: Hazel is certainly a great unit to push PVE content, if you do not wish to build Aki for whatever reason. A few copies would do everyone good for Human Depths and certain raid content.
Dolphins/Competitive Raid Players/Whales/Rankers: Hazel has been historically a great pick for Guild Raids, however due to extreme limitations of Hardcore Manual Play and Origin Artifact Investment or nothing, she was limited in use. But with those issues eradicated, Hazel is a very worthy investment both in Ascension and in Artifact due to extreme stat gains as you go up. Furthermore, with Guild Raid 2 emphasizing on Defense Ignore Attackers, Hazel will surely shine more and more.
Hazel will love her fellow Shock application units in order to maximize her Passive and Artifact gains, though after her kit changes, this isn’t as much of a requirement anymore and she is quite a capable Solo Carry even without Origin Artifact. When it comes to support, Hazel works well with most in-game supports, especially Onyx and Beleth. In Raids you will primarily want to build a Hyper Carry team centered around her as Solo or Duo DPS, with Larimar, Dominique, and Lilith being the premier support choices to ensure maximum damage.
With November 2024 Balance Patch alleviating her major downside of Manual Play, managing skill timing, and Origin Artifact Investment requirement, Hazel takes a dominant stand in the meta as premier choice of DPS for PvE or Raids, and we expect her to only do better in Guild Raid Season 2 with her 50% Defense ignore Normal Attacks as game introduces Infinite Defense increase stacking for Bosses. An extremely worthy unit to build given resources and opportunity.
On-Demand Stun paired with multiple avenues of periodic Stuns in her abilities.
Great Synergy with Shock Team and DoT Team.
Great personal DPS.
Fast rotation with self Speed buffs.
Takes time to ramp up.
Heavily dependent on attacking Shocked enemies nonstop for peak performance.
Lore & Love Story
The answers below are the correct ones you have to pick to achieve the True Ending (in the order you have to do so).
"We should also ask the Great Empress for her opinion"
"I'll sleep in the chair, then."
"Hazel, are you sure you want this marriage?"
"But at least we have a bond that allows us to understand each other."
"You look beautiful, like a war goddess"
"I'm sorry I didn't drink that one for you."
"Securing national power is not the only way to lead the country."
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