Last updated: 15/04/2025
Rarity: Unique
Class: Striker
Cooldown: 1/3
Before the owner takes action, selects the enemy with the lowest HP percentage and deals 60% +2400 damage, increasing their No. 1 instance of DMG Taken by 20%.
Before the owner takes action, selects the enemy with the lowest HP percentage and deals 50% +2000 damage, increasing their No. 1 instance of DMG Taken by 15%.
Rarity: Legendary
Class: Survivor
Cooldown: 0/4
Before the owner takes action, if the owner has debuffs, dispels 3 debuff(s), and for every 1 debuff(s) dispeled, recovers 10% Max HP.
Before the owner takes action, if the owner has debuffs, dispels 2 debuff(s), and for every 1 debuff(s) dispeled, recovers 8% Max HP.
Rarity: Legendary
Class: Supporter
Cooldown: 1/3
Before the owner takes action, applies a 2-turn [DEF+], then applies a 2-turn [Shield] equal to 440% of own DEF on the owner Animus and ally with the lowest HP percentage.
Before the owner takes action, applies a 2-turn [DEF+], then applies a 2-turn [Shield] equal to 380% of own DEF on the owner Animus and ally with the lowest HP percentage.
[DEF+]: Increases DEF by 60%.
Rarity: Epic
Class: Supporter
Cooldown: 1/3
After the owner takes action, follows up on the main target and deals 140% damage, applying a 2-turn [SPD+] on the owner Animus and increasing the Strike Prep by 35%.
After the owner takes action, follows up on the main target and deals 120% damage, applying a 2-turn [SPD+] on the owner Animus and increasing the Strike Prep by 20%.
[SPD+]: Increases SPD by 30%.
Rarity: Legendary
Class: Supporter
Cooldown: 0/3
Before the owner takes action, deals 2 hit(s) of 80% +2000 damage to the target with the highest ATK and extends the duration of non-control debuffs inflicted by the owner this turn by 1 turn(s) (excluding [DoT]), then increases the owner Animus's Effect ACC by 40% in the current turn.
Before the owner takes action, deals 2 hit(s) of 80% +2000 damage to the target with the highest ATK and extends the duration of non-control debuffs inflicted by the owner this turn by 1 turn(s) (excluding [DoT]), then increases the owner Animus's Effect ACC by 30% in the current turn.
[DoT]: When the turn starts, takes indirect real damage equal to 4% of Max HP.
Rarity: Epic
Class: Supporter
Cooldown: 0/3
After the original takes action, has a 60% chance to reduce the CD of 1 random skills on cooldown by 1 turn(s).
After the original takes action, has a 50% chance to reduce the CD of 1 random skills on cooldown by 1 turn(s).
Rarity: Unique
Class: Striker
Cooldown: 0/3
After the owner takes action, follows up on the main target, dealing 2 hit(s) of 30%+1200 damage; on a critical hit, increases the owner Animus' CRIT DMG by 5%, up to 6 stacks.
After the owner takes action, follows up on the main target, dealing 2 hit(s) of 25%+1000 damage; on a critical hit, increases the owner Animus' CRIT DMG by 4%, up to 6 stacks.
Rarity: Legendary
Class: Supporter
Cooldown: 0/8
Before the owner acts, unleashes the owner Animus' full potential making their next skill cost no CD and increasing their SPD by an additional 10% for 2 turn(s).
Before the owner acts, unleashes the owner Animus' full potential making their next skill cost no CD.
Rarity: Legendary
Class: Striker
Cooldown: 0/4
Before the owner takes action, increases their ATK by 40% for 2 turn(s) and additionally applies a 3-turn [Life Leech].
Before the owner takes action, increases their ATK by 35% for 2 turn(s) and additionally applies a 2-turn [Life Leech].
[Life Leech]: Converts 30% of the DMG Dealt into own HP.
Rarity: Epic
Class: Striker
Cooldown: 0/4
Before the owner takes action, increases their ATK by 800 for 2 turn(s) and additionally applies a 2-turn [Life Leech].
Before the owner takes action, increases their ATK by 800 for 2 turn(s) and additionally applies a 1-turn [Life Leech].
[Life Leech]: Converts 30% of the DMG Dealt into own HP.
Rarity: Epic
Class: Supporter
Cooldown: 1/4
Before the owner takes action, applies a 2-turn [DEF+], then applies a 2-turn [Shield] equal to 360% of own DEF on the owner Animus and ally with the lowest HP percentage.
Before the owner takes action, applies a 2-turn [DEF+], then applies a 2-turn [Shield] equal to 300% of own DEF on the owner Animus and ally with the lowest HP percentage.
[DEF+]: Increases DEF by 60%.
[Shield]: Absorbs an equal amount of damage.
Rarity: Epic
Class: Healer
Cooldown: 0/4
Before the owner takes action, increases the healing by 40% this turn; if the healed target has less than 65% HP percentage, also applies a 2-turn [HoT].
Before the owner takes action, increases the healing by 35% this turn; if the healed target has less than 50% HP percentage, also applies a 2-turn [HoT].
[Heal Over Time]: When the turn starts, recovers 15% of Max HP.
Rarity: Legendary
Class: Survivor
Cooldown: 0/0
For every 3 actions accumulated by enemy units, increases the owneds Strike Prep by 35%, and can be triggered up to 1 times per turn.
For every 3 actions accumulated by enemy units, increases the owneds Strike Prep by 30%, and can be triggered up to 1 times per turn.
Rarity: Legendary
Class: Striker
Cooldown: 0/0
Every 3 times the owner Animus uses 1 skills, increases the owner's CRIT DMG and Effect ACC by 8%, up to 5 stacks.
Every 3 times the owner Animus uses 1 skills, increases the owner's CRIT DMG and Effect ACC by 6%, up to 5 stacks.
Rarity: Legendary
Class: Supporter
Cooldown: 0/3
After the original takes action, has a 80% chance to reduce the CD of 1 random skills on cooldown by 1 turn(s).
After the original takes action, has a 70% chance to reduce the CD of 1 random skills on cooldown by 1 turn(s).
Rarity: Legendary
Class: Striker
Cooldown: 4/4
At the start of the battle, puts the owner Animus in a 1-turn [Void] state; afterward, for every 4 turn(s), enters a 1-turn [Void] state after the turn ends and increases DEF by 25%.
At the start of the battle, puts the owner Animus in a 1-turn [Void] state; afterward, for every 4 turn(s), enters a 1-turn [Void] state after the turn ends.
[Void]: Cannot be selected as the main target of an enemy skill and decreases the group DMG Taken by an additional 50%.
Rarity: Legendary
Class: Survivor
Cooldown: 0/2
Triggers when the main body takes cumulative damage greater than 25% of max HP within a turn, healing the main body for 25% of max HP and increasing 40% Strike Prep.
Triggers when the main body takes cumulative damage greater than 25% of max HP within a turn, healing the main body for 20% of max HP and increasing 35% Strike Prep.
Rarity: Unique
Class: Survivor
Cooldown: 0/4
Before the owner takes action, if the owner Animus has debuffs, purifies 3 debuffs.
Before the owner takes action, if the owner Animus has debuffs, purifies 2 debuffs.
Rarity: Rare
Class: Striker
Cooldown: 0/3
After the owner takes action, follows up on the main target, dealing 40%+1000 damage; on a critical hit, deals 1 additional hit(s) of 40%+1250 damage.
After the owner takes action, follows up on the main target, dealing 30%+800 damage; on a critical hit, deals 1 additional hit(s) of 30%+1000 damage.
Rarity: Unique
Class: Healer
Cooldown: 0/4
Before the owner takes action, increases the healing by 30% this turn; if the healed target has less than 65% HP percentage, also applies a 1-turn [HoT].
Before the owner takes action, increases the healing by 25% this turn; if the healed target has less than 50% HP percentage, also applies a 1-turn [HoT].
[Heal Over Time]: When the turn starts, recovers 15% of Max HP.
Rarity: Rare
Class: Striker
Cooldown: 0/4
Before the owner takes action, increases their ATK by 400 for 1 turn(s) and heals HP equal to 40% of own ATK.
Before the owner takes action, increases their ATK by 400 for 1 turn(s).
Rarity: Rare
Class: Healer
Cooldown: 1/4
After the owner takes action, heals the owner and the allied Animus with the lowest HP for 1500+8% of own Max HP.
After the owner takes action, heals the owner and the allied Animus with the lowest HP for 1200+8% of own Max HP.
Rarity: Epic
Class: Survivor
Cooldown: 0/0
For every 3 actions accumulated by enemy units, increases the owneds Strike Prep by 25%, and can be triggered up to 1 times per turn.
For every 3 actions accumulated by enemy units, increases the owneds Strike Prep by 20%, and can be triggered up to 1 times per turn.
Rarity: Unique
Class: Supporter
Cooldown: 0/4
Before the owner takes action, reduces their next skills CD by 1 turn(s) and increases the owner Animus' Strike Prep by 10% after acting.
Before the owner takes action, reduces their next skills CD by 1 turn(s).
Rarity: Legendary
Class: Healer
Cooldown: 0/4
Before the owner takes action, empowers the owner Animus to increase healing by 45% this turn; if the healed target has less than 75% HP percentage, also applies a 2-turn [HoT].
Before the owner takes action, empowers the owner Animus to increase healing by 40% this turn; if the healed target has less than 60% HP percentage, also applies a 2-turn [HoT].
[Heal Over Time]: When the turn starts, recovers 15% of Max HP.
Rarity: Unique
Class: Striker
Cooldown: 0/4
Before the owner takes action, increases their ATK by 600 for 2 turn(s) and additionally increases CRIT Rate 10%.
Before the owner takes action, increases their ATK by 600 for 2 turn(s).
Rarity: Unique
Class: Healer
Cooldown: 0/4
Before the owner takes action, empowers the owner Animus, increasing the healing results by 2000 this turn.
Before the owner takes action, empowers the owner Animus, increasing the healing results by 1600 this turn.
Rarity: Epic
Class: Striker
Cooldown: 2/2
Before the owner takes action, deals 200% damage to the enemy with the lowest HP percentage and reduces their DEF by an additional 60% this turn.
Before the owner takes action, deals 170% damage to the enemy with the lowest HP percentage and reduces their DEF by an additional 50% this turn.
Rarity: Unique
Class: Supporter
Cooldown: 0/4
After the owner takes action, increases their Strike Prep by 40%.
After the owner takes action, increases their Strike Prep by 30%.
Rarity: Legendary
Class: Striker
Cooldown: 0/3
After the owner takes action, follows up on the main target, dealing 2 hit(s) of 140% damage; on a critical hit, increases the owner Animus' CRIT DMG by 6%, up to 10 stacks.
After the owner takes action, follows up on the main target, dealing 2 hit(s) of 120% damage; on a critical hit, increases the owner Animus' CRIT DMG by 5%, up to 10 stacks.
Rarity: Unique
Class: Supporter
Cooldown: 0/4
Before the owner takes action, deals 2 hit(s) of 25% + 900 damage to the target with the highest ATK and extends the duration of non-control debuffs inflicted by the owner this turn by 1 turn(s) (excluding [DoT]) and then increases the owner Animus's Effect ACC by 15% for 2 turn(s).
Before the owner takes action, deals 2 hit(s) of 25% + 900 damage to the target with the highest ATK and extends the duration of non-control debuffs inflicted by the owner this turn by 1 turn(s) (excluding [DoT]).
[DoT]: When the turn starts, takes indirect real damage equal to 4% of Max HP.
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