Increases ally Soldiers' ATK by 1% for every 1% of HP they lose. Adds debuff immunity to ally Mechs for 15 seconds upon their deployment.
Max upgrade bonus: Ally Soldiers' ATK +1% for every 1% of HP lost. Debuff immunity to ally Mechs for 15 seconds upon deployment.
Shoots a large number of improved guided torpedoes for confronting enemies in the deep sea, destroying enemies' barriers and levitating them with damage.
Max upgrade bonus: Destroys enemies' barriers and increases DMG by 50%.
Shoots improved ship-salvaging harpoons at the entire map, increasing all enemies' DMG Taken by 15% for 10 seconds. Pulls the farthest enemy within range to its front and increases its DMG Taken by 50% for 10 seconds.
Max upgrade bonus: Increases all enemies' DMG Taken by 15% for 10 seconds. Additionally increases the pulled target's DMG Taken by 50%.
First mecha/soldier hybrid ship that created a new way of playing combined with Evolved-1 and Scavengers. But it's not limited to hybrid teams and you can use him with soldiers only too (Jane Doe and Veronica especially fit well with the passive).
Still, to unlock the recipe you need to clear Dive 50 which is pretty damn hard to do.
- one of the best ships for Soldier and Soldier hybrid teams,
- the ultimate skill can pull enemy backline to your ship and slaughter them.
- well... sometimes you pull not what you wanted and this may cost you the game,
- the pull is buggy and sometimes doesn't even pull anything.
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