All allies excluding Rangers and Strikers gain 8 stacks of barrier that is dispelled after receiving 1 hit. Each stack of barrier lasts 1s, and ATK increases by 30% for allies with barrier. This effect cannot be removed.
All allies excluding Rangers and Strikers gain 8 stacks of barrier that is dispelled after receiving 1 hit. Each stack of barrier lasts 2.75s, and ATK increases by 30% for allies with barrier. This effect cannot be removed.
Defender > Sniper
Yuppie is a defensive operator that buffs your team with what is effectively hitcount-based invincibility for 8 hits, decaying over time. On top of her defensive utility, she also provides a significant attack buff while her barrier persists.
In PVE, hitcount-based invincibility is an extremely powerful defensive buff that can allow characters to survive otherwise lethal boss mechanics. As of writing, no use cases for Yuppie in PVE have been identified. However, this may change in the future.
Yuppie’s combination of survivability and damage make her a viable PVP consideration. In most cases, she is just a side grade to Olivie. However, certain teams (i.e. Curian) prefer her over the alternatives.
- Hitcount-based invincibility is one of the strongest defensive mechanics in the game.
- Simple operator proc.
- Hitcount-based invincibility is not necessarily better than other defensive utility buffs.
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