Cancels all harmful effects on ally Counters and grants them - 8% DMG Taken, 1,5% HP Recovery per sec and immunity to debuffs for 10 seconds.
Cancels all harmful effects on ally Counters and grants them - 15% DMG Taken, 3,04% HP Recovery per sec and immunity to debuffs for 10 seconds..
Sniper > Defender > Supporter
Olivie is a PVP operator who provides a perfect combination of defensive utility. It is joked that Olivie comps are “incredibly interactive” to play against because the Olivie proc effectively makes the team immortal for the duration of her Command skill.
Olivie's Command skill can be played both “proactively” to squeeze value out of your units for a greedy play, or “reactively” to protect the team from certain debuffs (e.g. sleep) or incoming damage (e.g. ultimate skill damage). While Olivie fits naturally into stall-oriented comps, she can realistically be used anywhere provided you have the means of triggering her Command skill.
She also defines the Counter faction playstyle and holds significant influence over team building considerations. Players who use Olivie need to warp their team around the trigger order to ensure a consistent proc. Most operators demand some consideration towards the trigger order but Olivie’s Command skill starts with a sniper, which in practice means bringing multiple snipers or leading a sniper.
PVE is a different story, however, where she is completely outclassed by other operators with better utility or damage boosting abilities. She really only had a use in Dive 50, when certain players were having issues with survivability, but these survivability issues can be fixed by simply having better gear and units, making Olivie not important as a whole for PVE.
- Consistent PVP operator with good performance across all weeks.
- Debuff immunity removes most forms of interaction with your team.
- Leading snipers can be awkward for some comps.
- Olivie is heavily reliant on operator dupes; you can’t play a stat-check comp without stats.
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