Ally Counter Defenders and Strikers gain +30% Melee DMG and 5.5% ASPD for 16 seconds. The Melee DMG effect decays by 1/4th of the value every 4 seconds before disappearing. In the gauntlet, the Melee DMG effect is applied at 1/2 value only.
Ally Counter Defenders and Strikers gain +100% Melee DMG and 30% ASPD for 16 seconds. The Melee DMG effect decays by 1/4th of the value every 4 seconds before disappearing. In the gauntlet, the Melee DMG effect is applied at 1/2 value only.
Defender > Striker > Striker
Merlin is one of many damage-boost operators focused on increasing overall team DPS. Merlin specializes in melee damage dealers, applying massive offensive buffs to defenders and strikers.
Unfortunately, her awkward triple frontline proc order and “Counter only” constraint kneecaps her potential viability, as the Counter faction lacks units that can truly benefit from Merlin’s buff.
- Potent buff values on the Command Skill.
- Counter faction restriction heavily limits team building.
- Other operators do the same thing (damage boost) better.
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