ShuBuild and Guide

Character
Introduction

Shu is a 5 rarity Echomancer of the
Vanguard
Vanguard class who wields the
Physical
Physical Element. The character was originally released on January 12th, 2024 in China and they will release on November 13th, 2024 in Global.

Head of the Blood Ruvia intelligence network. A loyal attendant to Jiang Ning, Liege of Blood Ruvia. Joined Blood Ruvia twenty-two years ago, with an unclear background before that. Despite a seemingly gentle demeanor, he is a formidable fighter. It's best to be careful around him.

To learn more about Shu check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Video guide

This character has no video guide yet.

Last updated

Shu profile was last updated on November 12th, 2024.

To learn more about Shu check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Skills

Review

Stats

Teams

Profile & Tea Time

Profile

Tags
Tank
Control
Skills
Active Skill

Intrepidity Mark

Buff

Lv. 1

Command CD: 10s

Uses:

Switches to Offense or Defense Intrepidity Mark - Offense Can be triggered in Offense. ATK SPD: 0.46 times per sec. Increases ATK by {0}. Basic ATKs deal AoE DMG to a small area in front. Intrepidity Mark - Defense Can be triggered in Defense. Increases Max HP by {1} and Basic DR by {2}. Gains the ability to Block (based on MST). More likely to be targeted by enemies. Basic ATKs deal AoE DMG to a large area in front with a 20% chance to [stun] targets hit for 1s.
Active Skill

Zen Mark

Damage, Debuff, Block Gauge Break 1

Lv. 1

Command CD: 30s

Uses: 5

Gains Zen Mark and launches Gravity Waves in all directions, dealing Physical DMG equal to {0} Final ATK to enemies within a 300-unit radius. Afterward, deals Physical DMG equal to {1} Final ATK per sec to enemies in the same range, breaking 1 Block Gauge, lasting for 15s. While in Defense, dealing DMG briefly [Stuns] enemies.
Seed Skill

Awakened Exorcist

Damage, Debuff

Lv. 1

Charge Time: 100s

Casts the Exorcism Seal to deal Physical DMG equal to {0} Final ATK to enemies within a 600-unit radius, pulling them to the center with Lv.3 [Displacement Strength].
Basic Skill

Formless

Single

Range: 200

ATK Speed: 0.50/s

Swings fists at targets in front, dealing Physical DMG equal to 240% Final ATK.
Combat Traits (Dupes)
Combat Traits

Combat Traits

Base Effect:

May switch between Offense/Defense Stances to acquire different Abilities (starting with the Offense). After being in Offense for 10s, activates Aspect of Wrath.
While Aspect of Wrath is active, switching Stances deals 500% Final ATK Physical to enemies within 300-unit radius and removes Aspect of Wrath.

Unlocks at Seed Lv. I:

Extends the duration of the Active Skill Zen Mark by 5s.

Unlocks at Seed Lv. II:

-

Unlocks at Seed Lv. III:

Increases Ability effects gained from different stances by 20%.

Unlocks at Seed Lv. IV:

Skill level of [Skill 1] +3

Unlocks at Seed Lv. V:

Skill level of [Skill 2] +3
Leader Skills
Passive Skill

Exploit: Ground

Increases Extra DMG by 10/15/20% when targets are Ground Units inflicted with [Debuff(s)].

Condition: [All Echomancers]

Passive Skill

Physical MST

When there are 2 or more Physical Echomancers on the field, applies 1 stack of [Inspire] to all Echomancers every 6s, up to 4/7/10 stacks. If there are fewer than 2 Physical Echomancers on the field, all stacks of [Inspire] obtained through this method will be removed.

Condition: [All Echomancers]

Potential Exploration
Potential Exploration

Potential Exploration

Lv. 0: When set as Leader, this Echomancer gains an Engraving Stat bonus of 20% (including VIT, ATK, and MST).

Lv. 1: When set as Leader, teammates gain an Engraving Stat bonus of 20% (including VIT, ATK, and MST).

Lv. 2: When set as Leader and on the field: Increases the VIT of Echomancers on the field by 20%.

Lv. 3: When set as Leader, this Echomancer’s MST to DMG Rate is increased to 110%.

Lv. 4: When set as Leader, each change in the activation state of this Echomancer's Block ability increases the Extra DMG of Echomancers on the field by 60% for 60s.

Lv. 5: ATK SPD +5%.

Lv. 6: CRIT Rate +5%.

Lv. 7: When set as Leader, this Echomancer and their summons have a 35% chance to reduce the target's Physical RES by 100%, up to a maximum reduction of 100%, lasting 15s.

Lv. 8: After being switched to Backup, the redeployment CD is reduced by 15s.

Lv. 9: When set as Leader, the Extra DMG of all Echomancers on the field is increased by 50%. Additionally, when calculating the number of Echomancers required for [Inspire], this Echomancer is counted as 2.

Gallery

Review

Intro

Shu is a 5✦ Echomancer of the Vanguard Class, with the Physical Element. His specialties? Stun, more stun, and breaking block gauges. Shu possesses the ability to switch between offensive and defensive modes, the former focusing almost entirely on his personal damage, while the second one turns him into a mix of tank and crowd controller. Those perks, alongside a powerful vortex from his Ultimate, will make Shu an excellent option when AoE crowd controls and grouping are required, even if his pure tanking abilities suffer as a result.

Pros & Cons
Pros

  • Lots of AoE mini-stuns;

  • Huge vortex on Ultimate;

  • Good AoE Block gauge break.

Cons

  • Not the best survivability;

  • Offense mode is quite a bit weaker.

Review

Shu review isn't available yet. It will be added soon!

Ratings
C

Global Server

C

CN Server

Tier list comment

Can provide frequent AoE stuns and is quite tanky, but lacks taunt or barriers. Has low damage and struggles to synergize with most teams.

Stats

Ascension

Shu Ascension stats aren't available yet. They will be added soon!

Profile & Tea Time

Profile
Name
Shu
World
Senlo
Affiliation
Blood Ruvia
Gender
Male
Height
191cm
Birthday
May 5
CV
CN
刘北辰
JPN
Kyan Kazuki
Tea Time

Any Formula requires a minimum of 330 score in order to unlock new Dialogues. Full Bonus can be achieved with Coziness 4000 + Bond level 9 or above. There are two types of Formula: Memoir and Score. "Memoir" enables the Memoir book, while "Score" are high score recipes used to farm bond (the numbers in the brackets mean: No Bonus/Full Coziness/Full Bonus).

Bond Level
Achievement Name
Formula
Type
[1]
Bond Level & Name[1] Misunderstanding
Formula Lady Fashion, Berry Love Duo, Double Sugar, Less Ice, Pearl, Rosemary
TypeMemoir
[1]
Bond Level & Name[1] Heartfelt Concern
Formula Classic Checkered Cup, Classic Expresso, Syrup, Double Shots, Original Cold Foam, Cherry Blossom
TypeMemoir
[1]
Bond Level & Name[1] Pleasure Working With You…Or Not
Formula Green Leaf Ceramic Cup, Ginger Tea, Normal Sugar, Less Ice, Mint Leaf
TypeMemoir
[1]
Bond Level & Name[1] Something's Off
Formula Lady Fashion, Glass Orange, Normal Ice, Leaf Jelly, Fruit Pick
TypeMemoir
[1]
Bond Level & Name[1] -
Formula Silver Pine, Bitters, Light
TypeScore (495/554/604)
[5]
Bond Level & Name[5] Courtesy of Reciprocation
Formula Classic Checkered Cup, Fresh Squeezed Pear Juice, Hot, Woofy Biscuit, 3-Leaf Pick
TypeMemoir
[10]
Bond Level & Name[10] -
Formula Evergloom Circus, Bitters, Strong, Blueberry
TypeScore (561/628/684)
[13]
Bond Level & Name[13] Simple is Best
Formula Gilt, Plain Water, Less Ice, Lemon Juice, Magnolia
TypeMemoir
[18]
Bond Level & Name[18] Unexpected
Formula Green Leaf Ceramic Cup, Green Mint Delight, Less Ice, Light, Green Plum, Heart-shaped Pick
TypeMemoir