Last updated: 17/05/2024
The Memory of Chaos Analytics is the fruit of collaboration between Prydwen and Spiral Stats who create beautiful infographics with character and team usage for Genshin Impact. They recently branched out to Honkai: Star Rail, so expect similar great images to be prepared by them for each Memory of Chaos phase!
You can check their Honkai: Star Rail works by going here:
Spiral StatsI would like to thank Grimro, MrPokke, KQM, Kafka Mains and Guoba communities for sharing their clear information with us! The stats you can find on the page will be updated on a bi-weekly basis to make them as accurate as possible and help you with clearing the current MoC phase!
If you have any suggestions about the contents of this page, contact the Spiral Stats team on Discord (username: lvlurarti) or Reddit (username: LvlUrArti). Also, if you want to see the raw data we have gathered, you can find them on our GitHub account, here.
You just need to share your UID to help us. It's so simple!
If you want to share your Memory of Chaos clear information with us, you simply need to fill the form below and provide us with your UID and make your Hoyo profile public - we will automatically parse the MoC clear information from your profile after that! The more people join the project, the better and more accurate data we can provide!
MoC Stats FormCurrent
15.04.2024 - 27.05.2024
Memory Turbulence: After every attack launched by an ally, apply 1 stack of Memory Imprint to all enemies. Enemies with Memory Imprint receive 5% more DMG. This effect stacks up to 6 stack(s). When Memory Imprint stacks to maximum stacks, immediately deal DMG based on a certain percentage of each enemy's respective Max HP 1 time to all enemies. When enemy targets enter battle and other units in the field currently have Memory Imprints, the new enemies will receive the same number of Memory Imprint stacks as those on the field. At the start of every wave of Cycle, remove Memory Imprint from all enemies.
Current
13.05.2024 - 19.06.2024
Memory Turbulence: After every attack launched by an ally, applies 1 stack of Memory Imprint to all allies. Allies in the Memory Imprint state deal more DMG. This effect stacks up to a certain number of times. When Memory Imprint reaches max stacks, immediately regenerate Energy for all allies. The Energy regenerated by this effect can exceed the target's Max Energy. At the start of every wave of Cycle, remove Memory Imprint from all allies.
Disclaimer: Don't use the data to compare the pull value between characters. Currently the average cycle clear takes into account both sides - sadly the API is pretty limited and we have no way to obtain the average cycle per 1 side currently.
For more accurate assessment, check our tier list and the character reviews.
Disclaimer: Don't use the data to compare the pull value between characters. There are a lot that factors in appearance rate, such as the memory turbulence and enemy lineup. The appearance rate shouldn't be used to compare characters of different rarities due to the difference in their ownership rate.
For more accurate assessment, check our tier list and the character reviews.
The below graph shows the trends of how the Memory of Chaos meta evolved since the moment we started gathering our data.
We are sorry, but the graph is currently only available on desktop sized screens.
Disclaimer: Don't use the data to compare the pull value between characters. There are a lot that factors in appearance rate, such as the memory turbulence and enemy lineup.
For more accurate assessment, check our tier list and the character reviews.
Select the characters below that you own to show teams containing them (by default, all are selected). You can also enable the Strict Mode to search for a specific team composition.
There's 259 team(s) in the database matching the criteria.
There's 350 team(s) in the database matching the criteria.
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