Shepherd and Lurcher is a Fury type user. It means that their skills don't have a cooldown and instead they are used every set number of Attacks instead.
To learn more about Shepherd and Lurcher check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
To learn more about Shepherd and Lurcher check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
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Profile
Basic Attack
Valid hits: 2
Cooldown: -
Deals AoE damage to enemies in front. While [Enraged], deals AoE damage 2 times.
Level 2: Basic Attack DMG +5%
Level 3: Basic Attack DMG +5%
Level 4: Basic Attack DMG +5%
Level 5: Basic Attack DMG +5%
Can’t Stop If I’m Angry
Valid hits: 3
Cooldown: -
Shepherd calms down Lurcher so he does not attack allies. Becomes Immune to Knockback and Hitstun from Ultimate or lower skills, but cannot gain Stealth, healing, and Barriers. Becomes Immortal◇ (canceled after taking 50 hits) upon deployment. Performs an enhanced attack that deals AoE damage and inflicts Airborne after every 3 basic attacks. Always looks in the direction where more enemies are within sight.
Level 2: ATK as per HP Loss +10%
Level 3: ATK as per HP Loss +10%
Level 4: ATK as per HP Loss +20%
Level 5: All attacks increase Immortal◇ hit count by 1 (up to 30 after deployment)
Destructive Instincts
Valid hits: 3
Cooldown: 10 basic attacks
Lurcher swings his tail in front, dealing AoE damage and inflicting strong Knockback. Damaged enemies are stunned◇ for 2 seconds (Mechs included). Gains 2 Fury when cast.
Level 2: DMG +5%
Level 3: DMG +5%
Level 4: DMG +15%
Level 5: Changes Special Skill to Sure Fire
Boron T6 Spectroscopic Auger
Valid hits: 4
Cooldown: 22 basic attacks
Activates the auger in front and enters the uncancellable [Enraged] state for 30 seconds, firing a laser in front to deal AoE damage.
[Enraged]: Changes basic and enhanced attacks to Special Skill Hitstun, DMG RES Penetration +50%, DMG-Up Defense +50%, Nullify Debuff
Level 2: DMG +5%
Level 3: DMG +5%
Level 4: DMG +15%
Level 5: ASPD +25% after Ultimate Skill and until death
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