Chaos Zero Nightmare (CZN)VeronicaBuild and Guide

Character

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Introduction

Best guide and build for Veronica from Chaos Zero Nightmare (CZN). Veronica is a 5 character from the Ranger class and Passion attribute, who belongs to the Stella Familia [Black Spica] faction.

To learn more about Veronica check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Veronica check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Epiphanies

Gear

Deck & Teams

Profile

Cards

For a lot card descriptions we updated them compared to what's in game - as either they didn't work as the description implied or the translation was a bit confusing.

Starting Cards:
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1

Rapid Fire

Attack
Attack

100% Damage.​
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1

Illusion of Golden Daffodils

Skill
Skill

100% Shield.​

Show Effects

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1

Firing Preperation

Upgrade
Upgrade

[Unique][Outbreak of War]

Create 1 Ballista card(s).
At the start of the turn, create 1 Ballista card(s).

Show Effects

Unique Cards:
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1

Repose

Skill
Skill

100% Shield.
Draw 2 card(s) from other combatant.

Show Effects

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1

Pendant of Resolution

Upgrade
Upgrade

When another combatant uses Skill Card, 1 Reload.​

Show Effects

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1

Sir Kowalski

Skill
Skill

Choose 1 Ballista in hand, +100% Damage until used. Draw 1.

Show Effects

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1

Bombardment Prep

Upgrade
Upgrade

[Unique]

Max stacks of Reload +1.
1 Reload.​

Show Effects

Generated Cards:
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Ballista

Attack
Attack

[Unusable][Ephemeral]

At the end of the turn, 150% Extra Attack to a random enemy.

Show Effects

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Piercing Ballista

Attack
Attack

[Unusable][Ephemeral]

At the end of the turn, 150% Piercing Damage to a random enemy.
If the target has Shield, +50% Damage.

Show Effects

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99

Enhanced Ballista

Attack
Attack

[Unusable][Ephemeral]

At the end of the turn, 150% Extra Attack to a random enemy, +30% Critical Chance.

Show Effects

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99

Giant Ballista

Attack
Attack

[Unusable][Ephemeral]

At the end of the turn, 120% Extra Attack to all enemies.​

Show Effects

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99

Shelling Ballista

Attack
Attack

[Unusable][Ephemeral]

At the end of the turn, 60% x 2 Extra Attack to random enemies

Show Effects

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99

Micro Ballista

Attack
Attack

[Unusable][Ephemeral]

At the end of the turn, 40% Extra Attack to a random enemy.​

Show Effects

Ego Skill:
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Hunting Time

Ego Skill

250% Piercing Damage to all enemies.
Gain Maximum Reload.

Show Effects

Epiphany Cards:

Epiphany cards are special evolutions for the cards you can obtain while playing the roguelike mode. Only some cards in the character's deck can get Epiphany effects. Since there's quite a lot of them, we don't display them by default - press the button below to show them. There are also Divine variants of Epiphany cards, but we're still working on gathering them.

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1

Firing Preperation I

Upgrade
Upgrade

[Unique][Outbreak of War]

Create 1 Ballista card(s).
At the start of the turn, create 1 Ballista card(s) with a 50% chance to additionally create 1 more.​

Show Effects

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1

Firing Preperation II

Upgrade
Upgrade

[Unique][Outbreak of War]

Create 1 Piercing Ballista card(s).
At the start of the turn, create 1 Piercing Ballista card(s).

Show Effects

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1

Firing Preperation III

Upgrade
Upgrade

[Unique][Outbreak of War]

Create 1 Enhanced Ballista card(s).
At the start of the turn, create 1 Enhanced Ballista card(s).

Show Effects

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1

Firing Preperation IV

Upgrade
Upgrade

[Unique][Outbreak of War]

Create 1 Giant Ballista card(s).
At the start of the turn, create 1 Giant Ballista card(s).

Show Effects

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1

Firing Preperation V

Upgrade
Upgrade

[Unique][Outbreak of War]

Create 1 Shelling Ballista card(s).
At the start of the turn, create 1 Shelling Ballista card(s).

Show Effects

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0

Repose I

Skill
Skill

Draw 2 other Combatant's card(s).​
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1

Repose II

Skill
Skill

Draw 2 other combatant card(s).
If that card is a Skill Card, 1 Reload.

Show Effects

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1

Repose III

Skill
Skill

+150% Shield.
Draw 2 other combatant card(s).
Cost of 1 card(s) -1 for 1 turn.​

Show Effects

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Repose IV

Skill
Skill

150% Shield.
1 Reload equal to number of other combatant Skill Cards in hand.

Show Effects

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1

Repose V

Skill
Skill

150% Shield.
Discard all other combatant cards in hand.
1 Reload equal to that number.​

Show Effects

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1

Pendant of Resolution I

Upgrade
Upgrade

When using a Skill Card, 1 Reload.​

Show Effects

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1

Pendant of Resolution II

Upgrade
Upgrade

[Unique]

When another combatant uses Skill Card, 1 Reload.
If 3 are used, at the start of the next turn, create 1 Micro Ballista card(s).​

Show Effects

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1

Pendant of Resolution III

Skill
Skill

[Exhaust 2]

For 1 turn(s), when a card is used, 1 Reload

Show Effects

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1

Pendant of Resolution IV

Upgrade
Upgrade

When another combatant uses a Skill Card, 1 Reload.
50% Chance to gain additional 1 Reload.​

Show Effects

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1

Pendant of Resolution V

Skill
Skill

[Retain][Retrieve 4]

Reload 2.

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1

Sir Kowalski I

Skill
Skill

Choose 1 Ballista in hand, +150% Damage until used. Draw 2.

Show Effects

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1

Sir Kowalski II

Skill
Skill

Draw 1.
For 1 turn, +30% Ballista Damage.​

Show Effects

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Sir Kowalski III

Skill
Skill

Draw 2.
When drawing a Skill card, create 1 Ballista.

Show Effects

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1

Sir Kowalski IV

Skill
Skill

+250% Damage until 1 random Ballista in hand is used, then card is Exhausted after activation.​

Show Effects

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1

Sir Kowalski V

Skill
Skill

Choose and Exhaust 1 Ballista in hand, create 2 Ballista card(s),75% Damage until used.​

Show Effects

Potential

The values are shown for level 1 for the nodes currently. Some of them can be leveled multiple times (up to 5/10) and we will add those values soon!

1

Epiphany Bonus

Potential 1

Upon entering Chaos, you obtain 1 random Rare card through Epiphany.
2

Upgrade Basic Cards

Potential 2

Basic Card damage, shield gain, and healing amount +2%.
3

Neutral Card Upgrade

Potential 3

Neutral Card damage, shield gain, and healing amount +2%.
3-1

Basic Card Proficiency

Potential 3-1

Add to Rapid Fire card effect: 20% chance to create 1 random Ballista card in hand.
4

Upgrade Unique Cards

Potential 4

Unique Card damage, shield gain, and healing amount +2%.
5

Critical Damage Proficiency

Potential 5

+2.4% Critical Damage.
5-1

Basic Card Proficiency

Potential 5-1

+5% Damage for Veronica's Rapid Fire.
If Veronica is Attack is greater than 500, an additional +5% to that value.
6

Critical Chance Proficiency

Potential 6

+2% Critical Chance.
7

Upgrade Unique Stats

Potential 7

If Veronica's Attack is greater than 700, +5% Ballista Shot damage.
For every 40 Attack exceeding that value, +1% (up to an additional +10%).
Manifest Ego (dupes)
E1

Sleeping Memory

Manifest Ego 1

Bombardment Preparation card's Reload is increased by 2.
E2

Awakening Memory

Manifest Ego 2

Whenever an ally uses a targeted attack card, apply Floral Scent 1 to the target.
Floral Scent: +20% Damage taken from Ballista.
This monster becomes a Ballista activation target. Floral Scent is removed when applied to another target.
E3

Vivid Memory

Manifest Ego 3

Add to Hunting Time card effect: create 1 random Ballista card in hand.
E4

Inner Memory

Manifest Ego 4

Reload max stacks +1.
E5

Complete Memory

Manifest Ego 5

Increase the level of Potential by +3 for [Upgrade Basic Cards], [Upgrade Neutral Cards], and [Upgrade Unique Cards].
E6

Liberated Memory

Manifest Ego 6

At the start of the turn, inflicts 1 Mark on all enemies inflicted with Floral Scent.
Stats (level 60)
HP
378
DEF
141
ATK
516
Voice Actors
JPN
Miho Okasaki
KR
Yea Lim Kim
Gallery

Review

Introduction
Performance Profile

ST Damage [3/5]

   

AoE Damage [2/5]

  

AP Efficiency [5/5]

     

Utility [5/5]

     

Veronica is a DPS and Support Hybrid that requires very little AP investment after her initial upgrade cards have been established. The damage portion of Veronica's kit stems from her Ballistas, which are unusable cards that trigger after you end your turn at no cost. Veronica usually generates 1 Ballista for free every turn, but can generate more with Epiphanies and sometimes her Basic Attacks. Her Supportive capabilities take the form of low-cost and very potent card draw cards, which can be upgraded to either draw more, offer discounts, or target specific card types. Veronica can also boost her Ballista damage massively via the stackable Reload buff.

Pros & Cons
Pros

  • Phenomenal targeted Card Draw that can become even stronger with Epiphanies.

  • Consistently deals damage every turn with Ballista Cards at 0 AP cost after initial setup.

  • Upgrade-heavy card pool thins out deck size for other combatants.

  • Impressive, mostly passive damage, assuming Reload is kept active

Cons

  • Very limited AoE only accessible via Epiphanies and Ego Skill.

  • Ballistas target enemies randomly.

  • Optimal damage output relies on stacking Reload, which isn’t always easy

  • Upgrade-based strategy requires upfront AP investment to get going.

Ratings

Veronica ratings aren't available yet. We will add them within a week of the launch.

Key Mechanics
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Ballista

Attack
Attack

[Unusable][Ephemeral]

At the end of the turn, 150% Extra Attack to a random enemy.

Show Effects

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99

Piercing Ballista

Attack
Attack

[Unusable][Ephemeral]

At the end of the turn, 150% Piercing Damage to a random enemy.
If the target has Shield, +50% Damage.

Show Effects

Card Image
99

Enhanced Ballista

Attack
Attack

[Unusable][Ephemeral]

At the end of the turn, 150% Extra Attack to a random enemy, +30% Critical Chance.

Show Effects

Card Image
99

Giant Ballista

Attack
Attack

[Unusable][Ephemeral]

At the end of the turn, 120% Extra Attack to all enemies.​

Show Effects

Card Image
99

Shelling Ballista

Attack
Attack

[Unusable][Ephemeral]

At the end of the turn, 60% x 2 Extra Attack to random enemies

Show Effects

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99

Micro Ballista

Attack
Attack

[Unusable][Ephemeral]

At the end of the turn, 40% Extra Attack to a random enemy.​

Show Effects

  • Ballista: Veronica’s main mechanic is Ballista cards. Ballistas are costless cards generated via her kit, which cannot be played and have the Ephemeral tag, meaning they’re exhausted automatically at the end of the turn. Before Exhausting, though, Ballista's deal a 150% ATK as Additional Attack damage to a random target. With Epiphanies, different variants of Ballistas can be generated that have different bonuses. Here is what they all do:
    • Ballista: Deals damage 150% ATK to a single target randomly.
    • Piercing Ballista: Deals the same 150% but has piercing, which ignores enemy shields. Also deals +50% damage against shielded enemies.
    • Enhanced Ballista: The same 150%, but has +30% Crit Rate.
    • Giant Ballista: Deals 120% ATK but hits all enemies instead of one.
    • Shelling Ballista: Deals 60% but hits twice instead, making it better at scaling with Flat +% damage scaling (like with Morale).
    • Micro Ballista: Deals 40% to a single random enemy (far weaker) but can be generated in higher amounts.
  • Reload: Reload is Veronica’s other core mechanic and is a stackable buff that can be checked either in the buff window or below the team HP gauge. Reload can stack up to 3 times baseline, with each stack offering a 50% multiplicative +%DMG increase to Ballista cards for the turn. Reload is gained via many of Veronica’s cards, and all stacks of it will be removed fully at the end of the turn.
    • Here is how the math works out for Reload at base. 150% x ( 1 + 50% x Reload Stacks). At 3 stacks, that’s 375% DMG.
Cards & Ego Skill
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Hunting Time

Ego Skill

250% Piercing Damage to all enemies.
Gain Maximum Reload.

Show Effects

Hunting Time

Costs 5EP, deals a solid amount of piercing AoE damage, and generates maximum reload on use. A reasonable burst damage cooldown when factoring in the additional Ballista damage from Reload stacks. Use when Reload is inaccessible for the turn or when big AoE damage is required.

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Rapid Fire

Attack
Attack

50% x 2 Damage.
Create Handgun Bullet equal to number of Critical Hits.
+50% Critical Chance.​
Rapid Fire

Veronica’s basic attacks can be upgraded with Potentials to gain a 20% chance to create a random Ballista on use, raising their value considerably to a point where genuinely using them is a fine option even in high-end decks. Note: Random includes the baseline Ballista, as well as all the “enhanced” versions.

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Illusion of Golden Daffodils

Skill
Skill

100% Shield.​

Show Effects

Illusion of Golden Daffodils

Veronica's basic shield is completely standard and doesn't have any extra synergy with her kit.

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1

Firing Preperation

Upgrade
Upgrade

[Unique][Outbreak of War]

Create 1 Ballista card(s).
At the start of the turn, create 1 Ballista card(s).

Show Effects

Firing Preperation

A 1 AP Cost upgrade, which is the main way Veronica generates Ballistas. On use generates a standard Ballista, then generates another one at the start of each turn thereafter. This upgrade is the backbone of Veronica’s AP efficiency and damage before adding in her strongest Epiphanies. Also has the Outbreak of War tag, ensuring you always start with it and the Unique tag, so you don’t gain too many Ballistas.

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Repose

Skill
Skill

100% Shield.
Draw 2 card(s) from other combatant.

Show Effects

Repose

Veronica’s strongest support card and an incredibly potent draw engine for any deck. Costs 1 AP, shields, and draws two cards from your other two combatant card pools on use. The fact that this card doesn’t draw Veronica’s cards gives it an element of pseudo-searching, allowing you to more easily assemble combos involving other characters’ cards

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Pendant of Resolution

Upgrade
Upgrade

When another combatant uses Skill Card, 1 Reload.​

Show Effects

Pendant of Resolution

An upgrade card that costs 1 AP to use and is the primary way Veronica generates Reload. After use, it causes all other characters' skill cards to generate a reload stack for Veronica. This card is the only real place Veronica has to consistently gain Reload, making it a valuable addition if you intend her to deal meaningful damage.

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Sir Kowalski

Skill
Skill

Choose 1 Ballista in hand, +100% Damage until used. Draw 1.

Show Effects

Sir Kowalski

Another draw card for Veronica, this time only drawing 1 at a baseline, but also allowing you to choose one Ballista in hand to grant a Flat +100% DMG boost to. A solid hybrid of cycling and damage, but a card that only really shines after Epiphanies are included. Note: Sir Kowalski’s multiplier is additive with Ballista’s damage and not multiplicative like Reload’s - so it is just whatever it was +100% added on top.

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1

Bombardment Prep

Upgrade
Upgrade

[Unique]

Max stacks of Reload +1.
1 Reload.​

Show Effects

Bombardment Prep

Yet another upgrade, this time increasing the reload max stack size from 3 to 4 while also granting 1 stack on use. Raises Veronica’s max damage potential, but it isn’t a must-have card like some of her others unless you know you’ll have the AP to spare in activating it. Additionally, it has the unique tag restricting excessive Reload cap raising. Note: A baseline Ballista goes from 375% -> 450% with 3 stacks vs 4.

Potentials

Veronica’s Signature Potentials add new mechanics to her cards and all improve her damage, enhancing her Sub DPS capabilities.

  • 3-1: Grants Rapid Fire a 20% chance to create a Random Ballista card on use. A must-have potential if you plan to use Veronica’s basics at all.
  • 5-1: Increases Rapid Fire’s DMG by +5% and an additional 5% if ATK exceeds 500.
  • 7: Improves Ballista’s DMG by +5% while Veronica’s ATK is 700 or higher. Also adds an additional +1% for every 40 ATK over 700 Veronica, up to +10%.
Playstyle & Gameplay
Standard Playstyle

Veronica’s playstyle completely centers around Ballista generation, buffing via Reload, and the support of her teammates through her powerful draw engine. The nuance to playing Veronica is knowing when it’s safe or not to establish each of her upgrade cards. You don’t want to compromise your ability to counter enemies or spend your entire turn doing nothing but setting up, only to fall incredibly behind in the encounter. Card removal and selection are also key to playing Veronica well, since not every team will want all her cards. Finally, maximizing Reload wherever possible is ideal to maintain her damage potential.

Dupes Review

Dupes review aren't available yet. We will add them soon!

Best Cards

Best Epiphanies
Note

For every Epiphany, we're colored their name based on how useful we think it is compared to the other variants. Here's the key to the colors:

  • Epiphany Name - the best variant,
  • Epiphany Name - a good variant,
  • Epiphany Name - a niche variant.

Veronica best epiphanies aren't available yet. They will be added soon.

Gear

Gear

Veronica Gear guide isn't available yet. It will be added soon.

Deck & Teams

Recommended Build
Important!

CZN is a game of randomness; sometimes you’ll be offered generic or Divine epiphanies that are stronger than a character's standard five options. In these cases, breaking the listed build can result in an even more powerful save. Adjust as you see fit!

Card Removal Priority
  • Illusion of Golden Daffodils: Should be removed from endgame Veronica decks unless you specifically need her to shield
  • Rapid Fire: Does pretty effective damage, and can generate more ballistas, but isn’t needed when playing Veronica in a more supportive role. Remove and save AP and space for your main DPS.
  • Bombardment Prep: A very strong boost to Veronica’s personal damage, but it is one more upgrade you need to establish in the endgame, slowing your ramp time. Unlike other upgrades isn’t essential, so it can be cut if you want a leaner deck, but it will lower damage.
Card Dupe Priority
Dupe Priority

Repose I >>> Sir Kowalski III

Repose I is the best card to Duplicate on Veronica - 0 cost card draw is incredibly powerful, nothing else in her deck comes close, as everything else good has the unique tag. If you don’t get offered Repose, Sir Kowalski III is also a reasonable Dupe choice, but his 1AP cost makes him significantly less efficient.

Epiphany Alternatives
  • Repose: If you’re not offered Repose I or if you want some shielding, you can instead use Repose III. This swap will add a 1AP cost upfront but also grant solid shielding on use. The AP is also clawed back after the search is complete, as one of the cards drawn will be discounted by 1. Definitely more restrictive than Repose I, thought.
    • If you draw 2 0AP cards, you’ll lose the 1AP efficiency boost of this card.
  • Firing Preparation: Firing Preparation IV generates AoE ballistas, which, in the endgame, are the most universal. However, if you want more single-target, instead you can use I, III, or V, depending on your needs.

The build isn't available yet. We will add it soon!

Best Synergies

Veronica is a universal support that can fit into most teams as a support damage dealer and potent card draw and deck thinning engine. The reason she’s so good and universal after optimal deckbuilding is:

  • Offers a draw 2 costing 0, which won't draw her cards, only other combatants,
  • Another draw 2, which costs 1AP but generates a Ballista if you happen to draw a skill card.
  • Outside of the cards above and her basics, which you can remove, the rest of her cards are all upgrades, making her deck (if built correctly) a pure draw engine.
  • Very high no-cost required damage potential every turn after setup.
Best Teams

The teams aren't available yet. We will add them soon!