To learn more about Selena check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
To learn more about Selena check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Epiphanies
Gear
Deck & Teams
Profile
For a lot card descriptions we updated them compared to what's in game - as either they didn't work as the description implied or the translation was a bit confusing.
Engagement Fire
Emergency Shielding
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High-Power Scope
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Target Spotted
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Drone Bombing
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Tactical Maneuver
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Sniper's Domain
[Unique]
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Final Shot
Ego Skill
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Epiphany cards are special evolutions for the cards you can obtain while playing the roguelike mode. Only some cards in the character's deck can get Epiphany effects. Since there's quite a lot of them, we don't display them by default - press the button below to show them. There are also Divine variants of Epiphany cards, but we're still working on gathering them.
High-Power Scope I
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High-Power Scope II
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High-Power Scope III
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High-Power Scope IV
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High-Power Scope V
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Target Spotted I
Target Spotted II
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Target Spotted III
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Target Spotted IV
Target Spotted V
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Drone Bombing I
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Drone Bombing II
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Drone Bombing III
Drone Bombing IV
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Drone Bombing V
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Tactical Maneuver I
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Tactical Maneuver II
Tactical Maneuver III
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Tactical Maneuver IV
[Retain]
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Tactical Maneuver V
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The values are shown for level 1 for the nodes currently. Some of them can be leveled multiple times (up to 5/10) and we will add those values soon!
Epiphany Bonus
Potential 1
Upgrade Basic Cards
Potential 2
Neutral Card Upgrade
Potential 3
Basic Card Proficiency
Potential 3-1
Upgrade Unique Cards
Potential 4
Critical Damage Proficiency
Potential 5
Basic Card Proficiency
Potential 5-1
Critical Chance Proficiency
Potential 6
Upgrade Unique Stats
Potential 7
Sleeping Memory
Manifest Ego 1
Awakening Memory
Manifest Ego 2
Vivid Memory
Manifest Ego 3
Inner Memory
Manifest Ego 4
Complete Memory
Manifest Ego 5
Liberated Memory
Manifest Ego 6
Review
ST Damage [3/5]
AoE Damage [2/5]
AP Efficiency [3/5]
Utility [3/5]
Selena can pursue many playstyles thanks to how transformative her Epiphanies are, but primarily revolves around applying Mark to perform lots of Additional Attacks and breaking the enemy with Tenacity Damage and Passion Weakness to trigger Break effects. Her high attack frequency makes her scale well with Morale and other damage buffs, and Mark’s Attack card requirement incentivizes running her with attack spam characters.
Depletes Tenacity Gauges quickly with direct Tenacity Damage and Passion Weakness.
Very consistent Mark application for steady Additional Attack damage
Works well with other Passion characters with her Passion Weakness application (as well as Combo effects in her Epiphanies)
Capable single-target potential with some solid AoE options.
Has many transformative Epiphanies that change cards, entirely opening new playstyles.
Most damage comes from Mark, which requires playing lots of Attack cards to trigger, limiting her team options.
Backloaded Mark damage can be wasted when an enemy dies with untriggered stacks.
Selena ratings aren't available yet. We will add them within a week of the launch.
Final Shot
Ego Skill
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Costs 5 EP, deals a strong amount of single-target damage, and most importantly, immediately applies 3 Mark. Should be used as early as possible on the primary target to prevent mark waste and to allow Selena to begin her Mark fuelled rapid fire assault.
Engagement Fire
Selena’s basic attack is normal, but gains the ability to deal Piercing Damage and a significant damage enhancement from Potentials. In addition to this, Engagement Fire is also a perfectly suitable and accessible tool for triggering marks.
Emergency Shielding
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Selena’s basic shield is completely standard and doesn't have any extra synergy with her kit.
High-Power Scope
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One of Selena’s core Mark sources, which costs 1AP and applies 2 Mark to a target on use. Not overwhelmingly powerful at a baseline, but can be significantly improved via Epiphanies.
Target Spotted
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Selena’s other primary Mark generator, which functions very differently. Generates 1 Mark on 1 random enemy via its Response effect when drawn. Outside of this costs 1AP to use and deals a solid amount of damage, but nothing else. A solid card, as it doesn’t HAVE to be used in order to gain value while still being there as a hit to activate marks if Selena needs
Drone Bombing
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Deals AoE damage to all targets and applies Passion Weakness for 1 turn, guaranteeing this turn's hits will deal tenacity and direct damage as though the enemy were weak to Passion. Synergizes well with Selena’s goal of breaking enemies while also adding a dash of AoE to her kit.
Tactical Maneuver
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Grants a larger-than-average shield and deals 2 Tenacity damage to a target of your choice immediately. Great for locking in breaks on enemies while also offering some defensive benefits.
Sniper's Domain
[Unique]
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Selena’s only upgrade baseline cost 0AP, is unique, and boosts Mark damage by +40%. A simple, strong damage multiplier for one of the largest portions of Selena’s damage.
Selena’s Signature Potentials offer significant damage boosts as well as some additional functionality, making them a high priority to unlock.
Selena is a mix of two playstyles: Additional Attacks via Mark and Break through her tenacity damage and Passion Weakness. You may choose to specialize in one more heavily than the other, but regardless of which you choose, Selena’s game plan remains the same. Establish buffs and marks, then trigger as many additional attacks as possible either through her own attacks or her teammates to unleash a barrage of high damage gunfire.
Dupes review aren't available yet. We will add them soon!
Best Cards
Note
For every Epiphany, we're colored their name based on how useful we think it is compared to the other variants. Here's the key to the colors:
- Epiphany Name - the best variant,
- Epiphany Name - a good variant,
- Epiphany Name - a niche variant.
Selena best epiphanies aren't available yet. They will be added soon.
Gear
Selena Gear guide isn't available yet. It will be added soon.
Deck & Teams
Important!
CZN is a game of randomness; sometimes you’ll be offered generic or Divine epiphanies that are stronger than a character's standard five options. In these cases, breaking the listed build can result in an even more powerful save. Adjust as you see fit!
The build isn't available yet. We will add it soon!
The synergies aren't available yet. We will add them soon!
The teams aren't available yet. We will add them soon!
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