To learn more about Rin check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
To learn more about Rin check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Epiphanies
Gear
Deck & Teams
Profile
For a lot card descriptions we updated them compared to what's in game - as either they didn't work as the description implied or the translation was a bit confusing.
Dark Mist Sword: First Form Attack
Dark Mist Sword: Third Form Attack
Protection
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Drawing Slash
[Haste]
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Dark Mist Secret Art: Destruction
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Dark Mist Secret Art: Annihilation
[Haste]
Show Effects
Dark Mist Inner Art
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Dark Mist Secret Art: Black Dance
Show Effects
Dark Mist Secret Ark: Slash
Ego Skill
Show Effects
Epiphany cards are special evolutions for the cards you can obtain while playing the roguelike mode. Only some cards in the character's deck can get Epiphany effects. Since there's quite a lot of them, we don't display them by default - press the button below to show them. There are also Divine variants of Epiphany cards, but we're still working on gathering them.
Drawing Slash I
[Haste]
Show Effects
Drawing Slash II
[Haste]
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Drawing Slash III
[Haste]
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Drawing Slash IV
[Haste]
Show Effects
Drawing Slash V
[Haste]
Show Effects
Dark Mist Secret Art: Destruction I
Show Effects
Dark Mist Secret Art: Destruction II
Show Effects
Dark Mist Secret Art: Destruction III
Show Effects
Dark Mist Secret Art: Destruction IV
Show Effects
Dark Mist Secret Art: Destruction V
Show Effects
Dark Mist Secret Art: Annihilation I
[Haste]
Show Effects
Dark Mist Secret Art: Annihilation II
[Haste]
Show Effects
Dark Mist Secret Art: Annihilation III
[Haste]
Show Effects
Dark Mist Secret Art: Annihilation IV
[Haste]
Show Effects
Dark Mist Secret Art: Annihilation V
[Haste]
Show Effects
Dark Mist Inner Art I
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Dark Mist Inner Art II
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Dark Mist Inner Art III
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Dark Mist Inner Art IV
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Dark Mist Inner Art V
Show Effects
The values are shown for level 1 for the nodes currently. Some of them can be leveled multiple times (up to 5/10) and we will add those values soon!
Epiphany Bonus
Potential 1
Upgrade Basic Cards
Potential 2
Neutral Card Upgrade
Potential 3
Basic Card Proficiency
Potential 3-1
Upgrade Unique Cards
Potential 4
Critical Chance Proficiency
Potential 5
Basic Card Proficiency
Potential 5-1
Critical Damage Proficiency
Potential 6
Upgrade Unique Stats
Potential 7
Sleeping Memory
Manifest Ego 1
Awakening Memory
Manifest Ego 2
Vivid Memory
Manifest Ego 3
Inner Memory
Manifest Ego 4
Complete Memory
Manifest Ego 5
Liberated Memory
Manifest Ego 6
Review
ST Damage [4/5]
AoE Damage [1/5]
AP Efficiency [2/5]
Utility [1/5]
Rin utilizes the Dark Mist Stance to enhance her abilities. She enters this stance through specific cards and only exits the stance when another Combatant plays an Attack card. While the stance is active, most of Rin's cards gain additional effects that allow her to deal fantastic single-target damage while also buffing herself, improving AP efficiency, and increasing hit counts, damage multipliers, and more. Playing Rin is all about chaining together attacks and staying in her stance as consistently as possible.
Fantastic single-target damage output (when set up correctly).
Self Card Draw.
Great self-damage scaling while Dark Cloud Stance is maintained and when played with Skill-heavy allies.
No AoE Cards.
Must maintain Dark Cloud Stance to remain effective.
Other Combatants' Attack Cards end Dark Cloud Stance in most cases, restricting your team options.
Rin ratings aren't available yet. We will add them within a week of the launch.
Dark Mist Secret Ark: Slash
Ego Skill
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Rin’s Ego Skill, Black Mist Secret Ark: Slash costs an expensive 6EP but does very high single-target damage and applies 2 Vulnerable stacks which, when timed correctly, can dramatically increase Rin’s combo damage.
Dark Mist Sword: First Form Attack
A basic 1AP Attack card which is an unremarkable baseline but can be upgraded to put Rin into Dark Mist Stance on use, improving its utility.
Dark Mist Sword: Third Form Attack
Identical to First Form, but costs 2AP, not 1, and does more damage. Still gains the same benefit from potentials but is more costly to access.
Protection
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Rin’s basic shield is completely standard and doesn't have any extra synergy with her kit.
Drawing Slash
[Haste]
Show Effects
A 0-cost Attack card that deals solid damage and, most importantly, grants Dark Mist Stance. Also, if used when already in Dark Mist stance gains a multiplicative +50% damage boost, taking its unbuffed damage from 120% to 180%. The best card in Rin’s starter deck and one of her best overall, full stop.
Dark Mist Secret Art: Destruction
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A 0AP Skill card that draws 1 card and puts Rin into the Dark Mist Stance. Outside of taking an action in front of enemies, there is very little downside to this card, but it’s also not very useful in most Rin decks until Epiphanies unless you find yourself frequently falling out of Dark Mist.
Dark Mist Secret Art: Annihilation
[Haste]
Show Effects
A 1AP 150% DMG Attack that deals its damage twice while in Dark Mist Stance. One of Rin’s better damage cards, baseline, you’ll definitely want as soon as possible, but it becomes far stronger with Epiphanies.
Dark Mist Inner Art
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Rin’s primary buff card is a skill that costs 1AP, preserves Dark Mist Stance for 1 turn on use (won't be removed with other combatant attacks) and increases her Attack Card damage by an Additive +30% for 1 turn if you’re in Dark Mist Stance when used. A bit of an underwhelming effect baseline for its cost and 1 turn duration, but does get better with Epiphanies.
Dark Mist Secret Art: Black Dance
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Rin’s best damage and payoff card, which scales very well with the additive damage from Inner Art and Morale-like effects. Costs 1AP to use and deals 80% ATK, but while Dark Mist is active gains an additional hit per skill card you have in hand, up to 5, for a total potential multiplier of 480% minimum. Note: With Inner Art Active and 5 skills, this skill scales like this. (80% + 30%) x 6 = 660%.
Rin’s Signature Potentials offer significant damage boosts as well as some additional functionality, making them a high priority to unlock.
Rin is a set-up and combo-based combatant that requires careful team and deck building to work well. When playing Rin, ensure you’re always in Dark Mist Stance when using a card that can be empowered by it. To achieve this, either build decks without Attack Cards from other combatants or have enough ways to continually enter or preserve the stance. Next should be maximizing buffs and AP available for Rin to allow for effective comboing, and if possible, having as many skills in the deck as is viable to maximize Black Dance’s hit count.
Dupes review aren't available yet. We will add them soon!
Best Cards
Note
For every Epiphany, we're colored their name based on how useful we think it is compared to the other variants. Here's the key to the colors:
- Epiphany Name - the best variant,
- Epiphany Name - a good variant,
- Epiphany Name - a niche variant.
Rin best epiphanies aren't available yet. They will be added soon.
Gear
Rin Gear guide isn't available yet. It will be added soon.
Deck & Teams
Important!
CZN is a game of randomness; sometimes you’ll be offered generic or Divine epiphanies that are stronger than a character's standard five options. In these cases, breaking the listed build can result in an even more powerful save. Adjust as you see fit!
The build isn't available yet. We will add it soon!
The synergies aren't available yet. We will add them soon!
The teams aren't available yet. We will add them soon!
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